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-rw-r--r--libtdegames/kgame/DESIGN2
-rw-r--r--libtdegames/kgame/dialogs/kgamedebugdialog.cpp12
-rw-r--r--libtdegames/kgame/kgame.cpp28
-rw-r--r--libtdegames/kgame/kgame.h8
-rw-r--r--libtdegames/kgame/kgameproperty.h2
-rw-r--r--libtdegames/kgame/kmessageclient.cpp2
-rw-r--r--libtdegames/kgame/kmessageio.h2
-rw-r--r--libtdegames/kgame/messages.txt2
8 files changed, 29 insertions, 29 deletions
diff --git a/libtdegames/kgame/DESIGN b/libtdegames/kgame/DESIGN
index cd737e3a..b1c48146 100644
--- a/libtdegames/kgame/DESIGN
+++ b/libtdegames/kgame/DESIGN
@@ -359,7 +359,7 @@ KDialogBase::addVBoxPage() (for example).
5.1.1 Debug KGame
-----------------
The first page, "Debug KGame" shows on the left most or even all status values of
-KGame. That contains e.g. minPlayers(), isAdmin(), gametqStatus(), ...
+KGame. That contains e.g. minPlayers(), isAdmin(), gameStatus(), ...
The right side is probably the more important one. It lists *all* KGameProperties
which have been inserted to this KGame object (only to this KGame object - not
the ones that have been added to the players!). Most of the status variables of
diff --git a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
index 49623238..6b56432c 100644
--- a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
+++ b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
@@ -56,7 +56,7 @@ public:
mGameMaster = 0;
mGameAdmin = 0;
mGameOffering = 0;
- mGametqStatus = 0;
+ mGameStatus = 0;
mGameRunning = 0;
mGameMaxPlayers = 0;
mGameMinPlayers = 0;
@@ -93,7 +93,7 @@ public:
TQListViewItem* mGameMaster;
TQListViewItem* mGameAdmin;
TQListViewItem* mGameOffering;
- TQListViewItem* mGametqStatus;
+ TQListViewItem* mGameStatus;
TQListViewItem* mGameRunning;
TQListViewItem* mGameMaxPlayers;
TQListViewItem* mGameMinPlayers;
@@ -166,7 +166,7 @@ void KGameDebugDialog::initGamePage()
d->mGameMaster = new TQListViewItem(v, i18n("Is Master"));
d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin"));
d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections"));
- d->mGametqStatus = new TQListViewItem(v, i18n("Game Status"));
+ d->mGameStatus = new TQListViewItem(v, i18n("Game Status"));
d->mGameRunning = new TQListViewItem(v, i18n("Game is Running"));
d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players"));
d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players"));
@@ -186,7 +186,7 @@ void KGameDebugDialog::initPlayerPage()
d->mPlayerList = new KListBox(d->mPlayerPage);
connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*)));
listLayout->addWidget(d->mPlayerList);
- d->mPlayerList->tqsetSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
+ d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
KListView* v = new KListView(d->mPlayerPage);
tqlayout->addWidget(v);
@@ -274,7 +274,7 @@ void KGameDebugDialog::clearGameData()
d->mGameMaster->setText(1, "");
d->mGameAdmin->setText(1, "");
d->mGameOffering->setText(1, "");
- d->mGametqStatus->setText(1, "");
+ d->mGameStatus->setText(1, "");
d->mGameRunning->setText(1, "");
d->mGameMaxPlayers->setText(1, "");
d->mGameMinPlayers->setText(1, "");
@@ -320,7 +320,7 @@ void KGameDebugDialog::slotUpdateGameData()
d->mGameMaster->setText(1, d->mGame->isMaster() ? i18n("True") : i18n("False"));
d->mGameAdmin->setText(1, d->mGame->isAdmin() ? i18n("True") : i18n("False"));
d->mGameOffering->setText(1, d->mGame->isOfferingConnections() ? i18n("True") : i18n("False"));
- d->mGametqStatus->setText(1, TQString::number(d->mGame->gametqStatus()));
+ d->mGameStatus->setText(1, TQString::number(d->mGame->gameStatus()));
d->mGameRunning->setText(1, d->mGame->isRunning() ? i18n("True") : i18n("False"));
d->mGameMaxPlayers->setText(1, TQString::number(d->mGame->maxPlayers()));
d->mGameMinPlayers->setText(1, TQString::number(d->mGame->minPlayers()));
diff --git a/libtdegames/kgame/kgame.cpp b/libtdegames/kgame/kgame.cpp
index 2eebac64..c2f7f583 100644
--- a/libtdegames/kgame/kgame.cpp
+++ b/libtdegames/kgame/kgame.cpp
@@ -75,7 +75,7 @@ public:
//KGamePropertys
KGamePropertyInt mMaxPlayer;
KGamePropertyUInt mMinPlayer;
- KGamePropertyInt mGametqStatus; // Game running?
+ KGamePropertyInt mGameStatus; // Game running?
TQValueList<int> mInactiveIdList;
};
@@ -95,8 +95,8 @@ KGame::KGame(int cookie,TQObject* parent) : KGameNetwork(cookie,parent)
d->mMaxPlayer.setLocal(-1); // Infinite
d->mMinPlayer.registerData(KGamePropertyBase::IdMinPlayer, this, i18n("MinPlayers"));
d->mMinPlayer.setLocal(0); // Always ok
- d->mGametqStatus.registerData(KGamePropertyBase::IdGametqStatus, this, i18n("GameStatus"));
- d->mGametqStatus.setLocal(Init);
+ d->mGameStatus.registerData(KGamePropertyBase::IdGameStatus, this, i18n("GameStatus"));
+ d->mGameStatus.setLocal(Init);
// d->mUniquePlayerNumber = 0;
d->mRandom = new KRandomSequence;
d->mRandom->setSeed(0);
@@ -542,10 +542,10 @@ void KGame::systemRemovePlayer(KPlayer* player,bool deleteit)
kdWarning(11001) << "player " << player << "(" << player->id() << ") Could not be found!" << endl;
}
- if (gametqStatus()==(int)Run && playerCount()<minPlayers())
+ if (gameStatus()==(int)Run && playerCount()<minPlayers())
{
kdWarning(11001) << k_funcinfo ": not enough players, PAUSING game\n" << endl;
- setGametqStatus(Pause);
+ setGameStatus(Pause);
}
}
@@ -680,11 +680,11 @@ int KGame::maxPlayers() const
uint KGame::playerCount() const
{ return d->mPlayerList.count(); }
-int KGame::gametqStatus() const
-{ return d->mGametqStatus.value(); }
+int KGame::gameStatus() const
+{ return d->mGameStatus.value(); }
bool KGame::isRunning() const
-{ return d->mGametqStatus.value() == Run; }
+{ return d->mGameStatus.value() == Run; }
KGamePropertyHandler* KGame::dataHandler() const
{ return d->mProperties; }
@@ -772,7 +772,7 @@ KPlayer * KGame::playerInputFinished(KPlayer *player)
{
player->setTurn(false);
}
- setGametqStatus(End);
+ setGameStatus(End);
emit signalGameOver(gameOver,player,this);
}
else if (!player->asyncInput())
@@ -829,7 +829,7 @@ KPlayer *KGame::nextPlayer(KPlayer *last,bool exclusive)
return 0;
}
-void KGame::setGametqStatus(int status)
+void KGame::setGameStatus(int status)
{
kdDebug(11001) << k_funcinfo << ": GAMESTATUS CHANGED to" << status << endl;
if (status==(int)Run && playerCount()<minPlayers())
@@ -837,7 +837,7 @@ void KGame::setGametqStatus(int status)
kdDebug(11001) << k_funcinfo << ": not enough players, pausing game\n" << endl;
status=Pause;
}
- d->mGametqStatus = status;
+ d->mGameStatus = status;
}
void KGame::networkTransmission(TQDataStream &stream, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender, TQ_UINT32 /*clientID*/)
@@ -1244,7 +1244,7 @@ void KGame::Debug()
kdDebug(11001) << "------------------- KGAME -------------------------" << endl;
kdDebug(11001) << "this: " << this << endl;
kdDebug(11001) << "uniquePlayer " << d->mUniquePlayerNumber << endl;
- kdDebug(11001) << "gameStatus " << gametqStatus() << endl;
+ kdDebug(11001) << "gameStatus " << gameStatus() << endl;
kdDebug(11001) << "MaxPlayers : " << maxPlayers() << endl;
kdDebug(11001) << "NoOfPlayers : " << playerCount() << endl;
kdDebug(11001) << "NoOfInactive: " << d->mInactivePlayerList.count() << endl;
@@ -1264,7 +1264,7 @@ void KGame::slotServerDisconnected() // Client side
kdDebug(11001) << "======= SERVER DISCONNECT ======="<<endl;
kdDebug(11001) << "+++ (CLIENT)++++++++" << k_funcinfo << ": our GameID="<<gameId() << endl;
- int oldgamestatus=gametqStatus();
+ int oldgamestatus=gameStatus();
KPlayer *player;
KGamePlayerList removeList;
@@ -1326,7 +1326,7 @@ void KGame::slotClientDisconnected(TQ_UINT32 clientID,bool /*broken*/) // server
{
kdDebug(11001) << "++++(SERVER)+++++++" << k_funcinfo << " clientId=" << clientID << endl;
- int oldgamestatus=gametqStatus();
+ int oldgamestatus=gameStatus();
KPlayer *player;
KGamePlayerList removeList;
diff --git a/libtdegames/kgame/kgame.h b/libtdegames/kgame/kgame.h
index bf66dcb8..486397e2 100644
--- a/libtdegames/kgame/kgame.h
+++ b/libtdegames/kgame/kgame.h
@@ -118,7 +118,7 @@ public:
* The KGame e.g. sets the status to Pause when you have
* less player than the minimum amount
*/
- enum GametqStatus
+ enum GameStatus
{
Init = 0,
Run = 1,
@@ -127,7 +127,7 @@ public:
Abort = 4,
SystemPause = 5,
Intro = 6,
- UsertqStatus = 7
+ UserStatus = 7
};
// Properties
@@ -387,14 +387,14 @@ public:
*
* @return game status
*/
- int gametqStatus() const;
+ int gameStatus() const;
/**
* sets the game status
*
* @param status the new status
*/
- void setGametqStatus(int status);
+ void setGameStatus(int status);
/**
* docu: see KPlayer
diff --git a/libtdegames/kgame/kgameproperty.h b/libtdegames/kgame/kgameproperty.h
index f02c4db0..0bb117b8 100644
--- a/libtdegames/kgame/kgameproperty.h
+++ b/libtdegames/kgame/kgameproperty.h
@@ -51,7 +51,7 @@ public:
IdName=5,
//KGame
- IdGametqStatus=6,
+ IdGameStatus=6,
IdMaxPlayer=7,
IdMinPlayer=8,
diff --git a/libtdegames/kgame/kmessageclient.cpp b/libtdegames/kgame/kmessageclient.cpp
index 0233884a..ca90bbd1 100644
--- a/libtdegames/kgame/kmessageclient.cpp
+++ b/libtdegames/kgame/kmessageclient.cpp
@@ -132,7 +132,7 @@ TQ_UINT16 KMessageClient::peerPort () const
TQString KMessageClient::peerName () const
{
- return d->connection ? d->connection->peerName() : TQString::tqfromLatin1("localhost");
+ return d->connection ? d->connection->peerName() : TQString::fromLatin1("localhost");
}
// --------------------- Sending messages
diff --git a/libtdegames/kgame/kmessageio.h b/libtdegames/kgame/kmessageio.h
index 326476ff..69038df9 100644
--- a/libtdegames/kgame/kmessageio.h
+++ b/libtdegames/kgame/kmessageio.h
@@ -123,7 +123,7 @@ public:
@since 3.2
@return "localhost" in the default implementation. Reimplemented in @ref KMessageSocket
*/
- virtual TQString peerName () const { return TQString::tqfromLatin1("localhost"); }
+ virtual TQString peerName () const { return TQString::fromLatin1("localhost"); }
signals:
diff --git a/libtdegames/kgame/messages.txt b/libtdegames/kgame/messages.txt
index c42d2d91..3a163790 100644
--- a/libtdegames/kgame/messages.txt
+++ b/libtdegames/kgame/messages.txt
@@ -82,7 +82,7 @@ IdRemovePlayer Q_INT16 playerid
IdError Q_INT32 errorcode
QString errortext
-IdGametqStatus Q_INT32 status
+IdGameStatus Q_INT32 status
IdPlayerProperty Q_INT16 propertyId
user defined -> the property