From 576eb4299a00bc053db35414406f46372a0f70f2 Mon Sep 17 00:00:00 2001 From: tpearson Date: Sat, 31 Jul 2010 19:42:31 +0000 Subject: Trinity Qt initial conversion git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- atlantik/client/selectgame_widget.cpp | 66 +++++++++++++++++------------------ 1 file changed, 33 insertions(+), 33 deletions(-) (limited to 'atlantik/client/selectgame_widget.cpp') diff --git a/atlantik/client/selectgame_widget.cpp b/atlantik/client/selectgame_widget.cpp index 85d4f886..8f39ff08 100644 --- a/atlantik/client/selectgame_widget.cpp +++ b/atlantik/client/selectgame_widget.cpp @@ -14,8 +14,8 @@ // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. -#include -#include +#include +#include #include #include @@ -29,18 +29,18 @@ #include "selectgame_widget.h" -SelectGame::SelectGame(AtlanticCore *atlanticCore, QWidget *parent, const char *name) : QWidget(parent, name) +SelectGame::SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char *name) : TQWidget(parent, name) { m_atlanticCore = atlanticCore; - connect(m_atlanticCore, SIGNAL(createGUI(Game *)), this, SLOT(addGame(Game *))); - connect(m_atlanticCore, SIGNAL(removeGUI(Game *)), this, SLOT(delGame(Game *))); + connect(m_atlanticCore, TQT_SIGNAL(createGUI(Game *)), this, TQT_SLOT(addGame(Game *))); + connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Game *)), this, TQT_SLOT(delGame(Game *))); - m_mainLayout = new QVBoxLayout(this, KDialog::marginHint()); + m_mainLayout = new TQVBoxLayout(this, KDialog::marginHint()); Q_CHECK_PTR(m_mainLayout); - QVGroupBox *groupBox; - groupBox = new QVGroupBox(i18n("Create or Select monopd Game"), this, "groupBox"); + TQVGroupBox *groupBox; + groupBox = new TQVGroupBox(i18n("Create or Select monopd Game"), this, "groupBox"); m_mainLayout->addWidget(groupBox); // List of games @@ -52,47 +52,47 @@ SelectGame::SelectGame(AtlanticCore *atlanticCore, QWidget *parent, const char * m_gameList->setAllColumnsShowFocus(true); // m_mainLayout->addWidget(m_gameList); - connect(m_gameList, SIGNAL(clicked(QListViewItem *)), this, SLOT(validateConnectButton())); - connect(m_gameList, SIGNAL(doubleClicked(QListViewItem *)), this, SLOT(connectClicked())); - connect(m_gameList, SIGNAL(rightButtonClicked(QListViewItem *, const QPoint &, int)), this, SLOT(validateConnectButton())); - connect(m_gameList, SIGNAL(selectionChanged(QListViewItem *)), this, SLOT(validateConnectButton())); + connect(m_gameList, TQT_SIGNAL(clicked(TQListViewItem *)), this, TQT_SLOT(validateConnectButton())); + connect(m_gameList, TQT_SIGNAL(doubleClicked(TQListViewItem *)), this, TQT_SLOT(connectClicked())); + connect(m_gameList, TQT_SIGNAL(rightButtonClicked(TQListViewItem *, const TQPoint &, int)), this, TQT_SLOT(validateConnectButton())); + connect(m_gameList, TQT_SIGNAL(selectionChanged(TQListViewItem *)), this, TQT_SLOT(validateConnectButton())); - QHBoxLayout *buttonBox = new QHBoxLayout(m_mainLayout, KDialog::spacingHint()); + TQHBoxLayout *buttonBox = new TQHBoxLayout(m_mainLayout, KDialog::spacingHint()); KPushButton *backButton = new KPushButton(SmallIcon("back"), i18n("Server List"), this); buttonBox->addWidget(backButton); - connect(backButton, SIGNAL(clicked()), this, SIGNAL(leaveServer())); + connect(backButton, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(leaveServer())); - buttonBox->addItem(new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum)); + buttonBox->addItem(new TQSpacerItem(20, 20, TQSizePolicy::Expanding, TQSizePolicy::Minimum)); m_connectButton = new KPushButton(SmallIconSet("forward"), i18n("Create Game"), this); m_connectButton->setEnabled(false); buttonBox->addWidget(m_connectButton); - connect(m_connectButton, SIGNAL(clicked()), this, SLOT(connectClicked())); + connect(m_connectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(connectClicked())); } void SelectGame::addGame(Game *game) { - connect(game, SIGNAL(changed(Game *)), this, SLOT(updateGame(Game *))); + connect(game, TQT_SIGNAL(changed(Game *)), this, TQT_SLOT(updateGame(Game *))); if (game->id() == -1) { - QListViewItem *item = new QListViewItem( m_gameList, i18n("Create a new %1 Game").arg(game->name()), game->description(), QString::null, QString::null, game->type() ); - item->setPixmap(0, QPixmap(SmallIcon("filenew"))); + TQListViewItem *item = new TQListViewItem( m_gameList, i18n("Create a new %1 Game").arg(game->name()), game->description(), TQString::null, TQString::null, game->type() ); + item->setPixmap(0, TQPixmap(SmallIcon("filenew"))); } else { Player *master = game->master(); - QListViewItem *item = new QListViewItem( m_gameList, i18n("Join %1's %2 Game").arg( (master ? master->name() : QString::null), game->name() ), game->description(), QString::number(game->id()), QString::number(game->players()), game->type() ); - item->setPixmap( 0, QPixmap(SmallIcon("atlantik")) ); + TQListViewItem *item = new TQListViewItem( m_gameList, i18n("Join %1's %2 Game").arg( (master ? master->name() : TQString::null), game->name() ), game->description(), TQString::number(game->id()), TQString::number(game->players()), game->type() ); + item->setPixmap( 0, TQPixmap(SmallIcon("atlantik")) ); item->setEnabled(game->canBeJoined()); KNotifyClient::event(winId(), "newgame"); - connect(master, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *))); + connect(master, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); } // validateConnectButton(); @@ -100,7 +100,7 @@ void SelectGame::addGame(Game *game) void SelectGame::delGame(Game *game) { - QListViewItem *item = findItem(game); + TQListViewItem *item = findItem(game); if (!item) return; @@ -111,7 +111,7 @@ void SelectGame::delGame(Game *game) void SelectGame::updateGame(Game *game) { - QListViewItem *item = findItem(game); + TQListViewItem *item = findItem(game); if (!item) return; @@ -122,11 +122,11 @@ void SelectGame::updateGame(Game *game) else { Player *master = game->master(); - item->setText( 0, i18n("Join %1's %2 Game").arg( (master ? master->name() : QString::null), game->name() ) ); - item->setText( 3, QString::number( game->players() ) ); + item->setText( 0, i18n("Join %1's %2 Game").arg( (master ? master->name() : TQString::null), game->name() ) ); + item->setText( 3, TQString::number( game->players() ) ); item->setEnabled( game->canBeJoined() ); - connect(master, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *))); + connect(master, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); } m_gameList->triggerUpdate(); @@ -135,7 +135,7 @@ void SelectGame::updateGame(Game *game) void SelectGame::playerChanged(Player *player) { - QListViewItem *item = m_gameList->firstChild(); + TQListViewItem *item = m_gameList->firstChild(); Game *game = 0; while (item) @@ -150,12 +150,12 @@ void SelectGame::playerChanged(Player *player) } } -QListViewItem *SelectGame::findItem(Game *game) +TQListViewItem *SelectGame::findItem(Game *game) { - QListViewItem *item = m_gameList->firstChild(); + TQListViewItem *item = m_gameList->firstChild(); while (item) { - if ( (game->id() == -1 || item->text(2) == QString::number(game->id())) && item->text(4) == game->type() ) + if ( (game->id() == -1 || item->text(2) == TQString::number(game->id())) && item->text(4) == game->type() ) return item; item = item->nextSibling(); @@ -165,7 +165,7 @@ QListViewItem *SelectGame::findItem(Game *game) void SelectGame::validateConnectButton() { - if (QListViewItem *item = m_gameList->selectedItem()) + if (TQListViewItem *item = m_gameList->selectedItem()) { if (item->text(2).toInt() > 0) m_connectButton->setText(i18n("Join Game")); @@ -180,7 +180,7 @@ void SelectGame::validateConnectButton() void SelectGame::connectClicked() { - if (QListViewItem *item = m_gameList->selectedItem()) + if (TQListViewItem *item = m_gameList->selectedItem()) { if (int gameId = item->text(2).toInt()) emit joinGame(gameId); -- cgit v1.2.1