From c90c389a8a8d9d8661e9772ec4144c5cf2039f23 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- doc/kbounce/index.docbook | 383 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 383 insertions(+) create mode 100644 doc/kbounce/index.docbook (limited to 'doc/kbounce/index.docbook') diff --git a/doc/kbounce/index.docbook b/doc/kbounce/index.docbook new file mode 100644 index 00000000..8e4896d1 --- /dev/null +++ b/doc/kbounce/index.docbook @@ -0,0 +1,383 @@ + + + + + +]> + + + + +The &kbounce; Handbook + + + +&Aaron.J.Seigo; &Aaron.J.Seigo.mail; + + + +&Lauri.Watts; &Lauri.Watts.mail; + + + + + + +&FDLNotice; + +2005-12-10 +0.5 + + + + + +&kbounce; is a ball game for &kde;. + + + + + +KDE +kdegames +jezzball + + + + + +How To Play + +&kbounce; is played on a field, surrounded by a wall, with two or +more balls that move about in the field bouncing off of the +walls. + +Walls are a darker color while the active areas of the field are +a lighter color. + +The size of the active area of the field is decreased by making +new walls that enclose areas without balls in them. To complete a +level, the player must decrease the size of the active field by at +least 75% within the time allowed. + +With each new level, another ball is added to the field, and the +player is given one more life than in the level before. The time +allotted to complete the level is also increased. + +Scoring is based on how much of the field is cleared. + +New walls are built by clicking the +left mouse button in an active area of the +field, at which point two walls will begin to grow in opposite +directions from the square the mouse was clicked in. Only two walls +may be growing on the screen at any given time. + + +A new wall growing + + + + + +A new wall growing + + + + +When the mouse is on the field, the cursor is shown as a pair of +arrows pointing in opposite directions, either horizontally or +vertically. The arrows point in the direction the walls will grow +when the left is clicked. This direction +can be changed by clicking the right mouse +button. + +A new wall has a head which moves away from the +point where the mouse was clicked. A wall is not permanent until this +head runs into another wall. If a ball collides with +any part of the wall except the head, before the head has run into +another wall, the new wall will disappear completely and one life will +be lost. If a ball collides with the head in the direction of the +wall's growth, the wall will stop growing there, and become permanent, +with no loss of life. If a ball collides with the head from any other +side, the ball will bounce off and the wall will continue to grow +normally. + + + + +Strategy + +Many players find the game becomes quite difficult by only the +third or fourth level, given the number of balls on the field at +once. + +The trick to playing &kbounce; successfully is to build +corridors. To build a corridor, start a pair of walls +growing close to another wall, and time it such that one of the walls +will be hit by a ball and one of the walls will not, and thus become +permanent. + + +Building a corridor + + + + + +Building a corridor + + + + +This will leave a narrow corridor only a few squares high on the +field, surrounded on three sides by walls. Wait for the balls to +bounce into the open end of the corridor, and close the corridor +behind the ball with a new wall. Although you will most likely lose a +life for each corridor created, you can trap several balls in a single +corridor. + + +Capturing balls in a corridor + + + + + +Capturing balls in a corridor + + + + +A final tip — take your time! There is plenty of time, as +shown in the Time display on the right hand side +of the screen. Rushing will just get you in trouble! + + + + +Menu Reference + + +The <guimenu>Game</guimenu> Menu + + + + + +&Ctrl;N + +Game +New + + +Start a new game. + + + + + + +&Ctrl;End + + +Game +End Game + + +End the current game. + + + + + + +P +Game +Pause + + +Pause or resume the game. + + + + + + +&Ctrl;H + +Game +Show Highscores + + +Opens a dialog that displays different high score tables. +Export the high scores into a file or click on +Configure to open a dialog to customize your Nickname +and add a Comment. + + + + + +&Ctrl;Q + +Game +Quit + + +Quit and close &kbounce;. + + + + + + +The <guimenu>Settings</guimenu> Menu + + + + +Settings +Select Background Folder... + + +Opens a dialog to select a folder for the background images. + + + + + +Settings +Show Backgrounds + + +Shows the background images in the selected folder. Only enabled, if a background folder is already selected + + + + + +Settings +Show/Hide Toolbar + + +Shows/hides the &kbounce; toolbar. + + + + + +Settings +Show/Hide Statusbar + + +Shows/hides the &kbounce; statusbar. + + + + + +Settings +Play Sounds + + +If checked, &kbounce; game sounds are played. + + + + + +Settings +Configure Shortcuts... + + +Opens a standard &kde; shortcut configuration dialog, in which +you can change the keyboard shortcuts used by &kbounce;. + + + + + +Settings +Configure Toolbars... + + +Opens the standard &kde; toolbar configuration dialog to customize the &kbounce; toolbar. + + + + + +Settings +Configure Highscores... + + +Opens a dialog to customize your Nickname and +add a Comment. + + + + + + + + +The <guimenu>Help</guimenu> Menu + +&help.menu.documentation; + + + + + + +Credits and Licenses + + +&kbounce; + +Copyright 2000, Stefan Schimanski + + +Developers + +Stefan Schimanski schimmi@kde.org + + +Sandro Sigala ssigala@globalnet.it - +Highscore + + + +Documentation copyright 2002, &Aaron.J.Seigo; +&Aaron.J.Seigo.mail; + +This handbook is dedicated to Dennis E. Powell. + + + +&underFDL; + +&underGPL; + + + + +Installation + +&install.intro.documentation; + +&install.compile.documentation; + + + +&documentation.index; + + + -- cgit v1.2.1