From c90c389a8a8d9d8661e9772ec4144c5cf2039f23 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- doc/kjumpingcube/index.docbook | 368 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 368 insertions(+) create mode 100644 doc/kjumpingcube/index.docbook (limited to 'doc/kjumpingcube/index.docbook') diff --git a/doc/kjumpingcube/index.docbook b/doc/kjumpingcube/index.docbook new file mode 100644 index 00000000..55810a5a --- /dev/null +++ b/doc/kjumpingcube/index.docbook @@ -0,0 +1,368 @@ + + + + + +]> + + + +The &kjumpingcube; Handbook + + + +Matthias +Kiefer + +
&Matthias.Kiefer.mail;
+
+
+ +
+ + +1999 +2000 +&Matthias.Kiefer; + + + +&FDLNotice; + +2005-12-10 +1.1 + +&kjumpingcube; is a simple tactical game you can play against a friend +or the computer. + + + +KDE +KJumpingCube +kdegames +game +strategy + + +
+ + + +Introduction + +&kjumpingcube; is a simple tactical game. You can play it against the computer +or against a friend. The playing field consists of squares that contains +points. By clicking on the squares you can increase the points, and if the +points reach a maximum the points will jump to the squares neighbors and take +them over. The winner is the one who owns all squares. + + + + + +Playing &kjumpingcube; + + +Rules + + +A move consists of increasing the points of a square by clicking +on it. You can only increase a square that doesn't belong to your opponent. By +clicking a square that has no owner, you become the owner. +If a square has more points than it has neighbors, the points +jump to its neighbors and take them over. +Neighbor-Fields are only direct neighbors, not the diagonal +neighbors. +The winner is the one who owns all squares. + + + + + + + +Command Reference + + +The Menu Bar + + +The <guimenu>Game</guimenu> Menu + + + + + +&Ctrl;N +GameNew + +Start a new game. + + + + +&Ctrl;O +GameLoad... + +Open a previously saved game. + + + + +&Ctrl;S +GameSave + +Save the current game. + + + + +GameSave As... + + +Save the current game with a different +name. + + + + +Escape +GameStop Thinking +Stop the computer opponent thinking about its next +move. The computer opponent will then make the best move it has found +up to the moment you told it to stop. + + + + + +&Ctrl;Q +GameQuit +Quits &kjumpingcube;. + + + + + + +The <guimenu>Move</guimenu> Menu + + + +&Ctrl;Z + +MoveUndo +Undo the last move you made. + + + + +H +MoveHint +Get a hint as to the best next +move. + + + + + + + +The <guimenu>Settings</guimenu> Menu + + + +SettingsShow +Toolbar +Toggle the display of the toolbar. + + + +SettingsShow + Statusbar +Toggle the display of the statusbar. + + + +SettingsConfigure Shortcuts... +Open a dialog where you can configure the +shortcuts for &kjumpingcube; + + + +SettingsConfigure Toolbars... +Open a dialog where you can configure the toolbars for &kjumpingcube; + + + +Settings +Configure &kjumpingcube;... + + +Open a dialog where you can configure the following items: + + + +Computer Skill +Lets you choose your playing skill from a +slider. This decides how clever your computer opponent is, if you are +playing against the computer. +You can choose from: + +Beginner +Average +Expert + + + + +Board Size +Lets you choose the playfield +sizes. +Use the slider to select a value between +5x5 squares and 10x10 +squares in size. + + + + +Computer Plays As +Sets the computer opponent to be Player +1, Player 2 or both. Normally you +would set the computer to play one player, and you would play the +other. Player 1 always starts first. + + + +Board Color +Choose a color for each player + + + + + + + + + +The <guimenu>Help</guimenu> Menu + +&help.menu.documentation; + + + + + +The &kjumpingcube; Toolbar + + + +New +Starts a new game + + + +Save +Save the current game. + + + +Stop Thinking +Stop the computer opponent thinking about it's next +move. The computer opponent will then make the best move it has found +up to the moment you told it to stop. + + + +Undo +Undo the last move you made. + + + + + + + + +Questions, Answers, and Tips + + +Strategy tips + + +Try to avoid increasing a square when your opponent owns a +neighbor square, that reaches its maximum earlier than your +square. + + + + + + + +Credits and License + +&kjumpingcube; is Copyright 1998,1999 &Matthias.Kiefer; +&Matthias.Kiefer.mail; + +&kjumpingcube; was inspired by a game that came out for the Commodore64 and for +other home computers, too. Sorry, that I don't know the original author's +name. + +Documentation Copyright 1999 &Matthias.Kiefer; +&Matthias.Kiefer.mail; + +Documentation updated for &kde; 2 and 3 by &Lauri.Watts; +&Lauri.Watts.mail; + + + +&underFDL; +&underGPL; + + + + +Installation + + +How to obtain &kjumpingcube; + +&install.intro.documentation; + + + + +Requirements + +In order to successfully compile &kjumpingcube;, you need &kde; 2.0. +All required libraries as well as &kjumpingcube; itself can be found on +&kde-ftp;. + + + + + +Compilation and Installation + +&install.compile.documentation; + +That should do it! Should you run into any problems, please report them +to the author, at &Matthias.Kiefer.mail; + + + + +
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