From c90c389a8a8d9d8661e9772ec4144c5cf2039f23 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- kbackgammon/kbgboard.cpp | 2918 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2918 insertions(+) create mode 100644 kbackgammon/kbgboard.cpp (limited to 'kbackgammon/kbgboard.cpp') diff --git a/kbackgammon/kbgboard.cpp b/kbackgammon/kbgboard.cpp new file mode 100644 index 00000000..8b961a45 --- /dev/null +++ b/kbackgammon/kbgboard.cpp @@ -0,0 +1,2918 @@ +/* Yo Emacs, this -*- C++ -*- + + Copyright (C) 1999-2001 Jens Hoefkens + jens@hoefkens.com + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + +*/ + +/* + + This file contains the implementation of the KBgBoard class and + all related utility classes. + + Effort has been made to keep this class general. Please comment on that + if you want to use it in your own project. + +*/ + +#include + +#include "kbgboard.h" +#include "kbgboard.moc" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "version.h" + + +const int CUBE_UPPER = 3; +const int CUBE_LOWER = 4; + +static const int MINIMUM_CHECKER_SIZE = 10; + +/* + * Set the default settings in all user configurations + */ +void KBgBoardSetup::setupDefault() +{ + // default background color + setBackgroundColor(QColor(200, 200, 166)); + pbc_1->setPalette(QPalette(backgroundColor())); + + // checker colors + baseColors[0] = black; + baseColors[1] = white; + pbc_2->setPalette(QPalette(baseColors[0])); + pbc_3->setPalette(QPalette(baseColors[1])); + + // default font + setFont(QFont("Serif", 18, QFont::Normal)); + kf->setFont(getFont()); + + // short moves + setShortMoveMode(SHORT_MOVE_DOUBLE); + for (int i = 0; i < 3; i++) + rbMove[i]->setChecked(i == SHORT_MOVE_DOUBLE); + + // pip count + cbp->setChecked(computePipCount = true); +} + +/* + * User committed the changes. Save them. + */ +void KBgBoardSetup::setupOk() +{ + // font selection + setFont(kf->font()); + + // move strategy + for (int i = 0; i < 3; i++) + if (rbMove[i]->isChecked()) setShortMoveMode(i); + + // pipcount + computePipCount = cbp->isChecked(); +} + +/* + * User cancelled the changes. Undo the color changes that become + * visible right away. + */ +void KBgBoardSetup::setupCancel() +{ + // undo background color change + setBackgroundColor(saveBackgroundColor); + + // undo checker color changes + baseColors[0] = saveBaseColors[0]; + baseColors[1] = saveBaseColors[1]; + + for (int i = 0; i < 30; i++) + cells[i]->update(); +} + +/* + * Fills configuration page in the dialog nb + */ +void KBgBoardSetup::getSetupPages(KDialogBase *nb) +{ + /* + * Main Widget + * =========== + */ + QVBox *vbp = nb->addVBoxPage(i18n("Board"), i18n("Here you can configure the backgammon board"), + kapp->iconLoader()->loadIcon(PROG_NAME, KIcon::Desktop)); + + /* + * Need more than one page + */ + KTabCtl *tc = new KTabCtl(vbp, "board tabs"); + + QWidget *w = new QWidget(tc); + QGridLayout *gl = new QGridLayout(w, 3, 1, nb->spacingHint()); + + /* + * Group boxes + * =========== + */ + QGroupBox *ga = new QGroupBox(w); + QButtonGroup *gm = new QButtonGroup(w); + QGroupBox *go = new QGroupBox(w); + + ga->setTitle(i18n("Colors")); + gm->setTitle(i18n("Short Moves")); + go->setTitle(i18n("Options")); + + gl->addWidget(ga, 0, 0); + gl->addWidget(gm, 1, 0); + gl->addWidget(go, 2, 0); + + /* + * Appearance group + * ---------------- + */ + QGridLayout *blc = new QGridLayout(ga, 2, 2, 20); + + pbc_1 = new QPushButton(i18n("Background"), ga); + pbc_1->setPalette(QPalette(backgroundColor())); + + pbc_2 = new QPushButton(i18n("Color 1"), ga); + pbc_2->setPalette(QPalette(baseColors[0])); + + pbc_3 = new QPushButton(i18n("Color 2"), ga); + pbc_3->setPalette(QPalette(baseColors[1])); + + blc->addWidget(pbc_2, 0, 0); + blc->addWidget(pbc_3, 0, 1); + blc->addMultiCellWidget(pbc_1, 1, 1, 0, 1); + + connect(pbc_1, SIGNAL(clicked()), this, SLOT(selectBackgroundColor())); + connect(pbc_2, SIGNAL(clicked()), this, SLOT(selectBaseColorOne())); + connect(pbc_3, SIGNAL(clicked()), this, SLOT(selectBaseColorTwo())); + + /* + * Moving style + * ------------ + */ + QBoxLayout *blm = new QVBoxLayout(gm, nb->spacingHint()); + + blm->addSpacing(gm->fontMetrics().height()); + + for (int i = 0; i < 3; i++) + rbMove[i] = new QRadioButton(gm); + + rbMove[SHORT_MOVE_NONE]->setText(i18n("&Disable short moves. Only drag and drop will move.")); + rbMove[SHORT_MOVE_SINGLE]->setText(i18n("&Single clicks with the left mouse button will\n" + "move a checker the shortest possible distance.")); + rbMove[SHORT_MOVE_DOUBLE]->setText(i18n("D&ouble clicks with the left mouse button will\n" + "move a checker the shortest possible distance.")); + + for (int i = 0; i < 3; i++) { + rbMove[i]->setMinimumSize(rbMove[i]->sizeHint()); + blm->addWidget(rbMove[i]); + rbMove[i]->setChecked(i == getShortMoveMode()); + } + + /* + * Other options + * ------------- + */ + QGridLayout *glo = new QGridLayout(go, 1, 1, 20); + + cbp = new QCheckBox(i18n("Show pip count in title bar"), go); + cbp->setChecked(computePipCount); + cbp->adjustSize(); + cbp->setMinimumSize(cbp->size()); + + glo->addRowSpacing(0, cbp->height()); + glo->addWidget(cbp, 0, 0); + + gl->activate(); + + w->adjustSize(); + w->setMinimumSize(w->size()); + + tc->addTab(w, i18n("&Board")); + + /* + * Save current settings + * --------------------- + */ + saveBackgroundColor = backgroundColor(); + saveBaseColors[0] = baseColors[0]; + saveBaseColors[1] = baseColors[1]; + + /* + * Font selection page + * =================== + */ + w = new QWidget(tc); + kf = new KFontChooser(w); + kf->setFont(getFont()); + gl = new QGridLayout(w, 1, 1, nb->spacingHint()); + gl->addWidget(kf, 0, 0); + gl->activate(); + w->adjustSize(); + w->setMinimumSize(w->size()); + tc->addTab(w, i18n("&Font")); +} + +/* + * Empty constructor calls the board constructor + */ +KBgBoardSetup::KBgBoardSetup(QWidget *parent, const char *name, QPopupMenu *menu) + : KBgBoard(parent, name, menu) +{ + // empty +} + +/* + * User changed first checker color + */ +void KBgBoardSetup::selectBaseColorOne() +{ + KColorDialog *c = new KColorDialog(this, "base-col-1", true); + c->setColor(baseColors[0]); + if (c->exec()) { + baseColors[0] = c->color(); + pbc_2->setPalette(QPalette(baseColors[0])); + for (int i = 0; i < 30; i++) + cells[i]->update(); + } + delete c; +} + +/* + * User changed second checker color + */ +void KBgBoardSetup::selectBaseColorTwo() +{ + KColorDialog *c = new KColorDialog(this, "base-col-2", true); + c->setColor(baseColors[1]); + if (c->exec()) { + baseColors[1] = c->color(); + pbc_3->setPalette(QPalette(baseColors[1])); + for (int i = 0; i < 30; i++) + cells[i]->update(); + } + delete c; +} + +/* + * User changed background color + */ +void KBgBoardSetup::selectBackgroundColor() +{ + KColorDialog *c = new KColorDialog(this, "bg-col", true); + c->setColor(backgroundColor()); + if (c->exec()) { + setBackgroundColor(c->color()); + pbc_1->setPalette(QPalette(backgroundColor())); + for (int i = 0; i < 30; i++) + cells[i]->update(); + } + delete c; +} + +/* + * Saves the persistent settings of the board + */ +void KBgBoard::saveConfig() +{ + KConfig* config = kapp->config(); + config->setGroup(name()); + + config->writeEntry("bgcolor", backgroundColor()); + config->writeEntry("color-1", baseColors[0]); + config->writeEntry("color-2", baseColors[1]); + config->writeEntry("font", getFont()); + config->writeEntry("move", getShortMoveMode()); + config->writeEntry("pip", computePipCount); +} + +/* + * Restore the settings or use reasonable defaults + */ +void KBgBoard::readConfig() +{ + QColor col(200, 200, 166); + QFont fon("Serif", 18, QFont::Normal); + + KConfig* config = kapp->config(); + config->setGroup(name()); + + setBackgroundColor(config->readColorEntry("bgcolor", &col)); + baseColors[0] = config->readColorEntry("color-1", &black); + baseColors[1] = config->readColorEntry("color-2", &white); + setFont(config->readFontEntry("font", &fon)); + setShortMoveMode(config->readNumEntry("move", SHORT_MOVE_DOUBLE)); + computePipCount = config->readBoolEntry("pip", true); +} + +/* + * Get the font the board cells should use for the display of + * numbers and cube value. + */ +QFont KBgBoard::getFont() const +{ + return boardFont; +} + +/* + * Allows the users of the board classe to set the font to be used + * on the board. Note that the fontsize is dynamically set + */ +void KBgBoard::setFont(const QFont& f) +{ + boardFont = f; +} + +/* + * Ask the user for an updated cube value + */ +void KBgBoard::queryCube() +{ + KBgStatus *st = new KBgStatus(); + getState(st); + KBgBoardQCube *dlg = + new KBgBoardQCube(abs(st->cube()), (st->cube(US) > 0), (st->cube(THEM) > 0)); + if (dlg->exec()) { + bool u = ((dlg->getCubeValue() == 0) || (dlg->getCubeOwner() == US )); + bool t = ((dlg->getCubeValue() == 0) || (dlg->getCubeOwner() == THEM)); + st->setCube((int)rint(pow(2.0, dlg->getCubeValue())), u, t); + setState(*st); // JENS + } + delete dlg; + delete st; +} + +/* + * Constructor, creates the dialog but does not show nor execute it. + */ +KBgBoardQCube::KBgBoardQCube(int val, bool us, bool them) + : QDialog(0, 0, true) +{ + setCaption(i18n("Set Cube Values")); + + QBoxLayout *vbox = new QVBoxLayout(this, 17); + + QLabel *info = new QLabel(this); + + cb[0] = new QComboBox(this, "first sb"); + cb[1] = new QComboBox(this, "second sb"); + ok = new KPushButton(KStdGuiItem::ok(), this); + cancel = new KPushButton(KStdGuiItem::cancel(), this); + + info->setText(i18n("Set the face value of the cube and select who should be able to\n" + "double. Note that a face value of 1 automatically allows both\n" + "players to double.")); + + info->setMinimumSize(info->sizeHint()); + + vbox->addWidget(info, 0); + + QBoxLayout *hbox_1 = new QHBoxLayout(); + QBoxLayout *hbox_2 = new QHBoxLayout(); + + vbox->addLayout(hbox_1); + vbox->addLayout(hbox_2); + + hbox_1->addWidget(cb[1]); + hbox_1->addWidget(cb[0]); + + hbox_2->addWidget(ok); + hbox_2->addWidget(cancel); + + cb[0]->insertItem(" 1", 0); + cb[0]->insertItem(" 2", 1); + cb[0]->insertItem(" 4", 2); + cb[0]->insertItem(" 8", 3); + cb[0]->insertItem("16", 4); + cb[0]->insertItem("32", 5); + cb[0]->insertItem("64", 6); + + switch(val) { + case 1: + cb[0]->setCurrentItem(0); + break; + case 2: + cb[0]->setCurrentItem(1); + break; + case 4: + cb[0]->setCurrentItem(2); + break; + case 8: + cb[0]->setCurrentItem(3); + break; + case 16: + cb[0]->setCurrentItem(4); + break; + case 32: + cb[0]->setCurrentItem(5); + break; + case 64: + cb[0]->setCurrentItem(6); + break; + } + + cb[1]->insertItem(i18n("Lower Player"), US); + cb[1]->insertItem(i18n("Upper Player"), THEM); + cb[1]->insertItem(i18n("Open Cube"), BOTH); + + if (us && them) + cb[1]->setCurrentItem(BOTH); + else if (us) + cb[1]->setCurrentItem(US); + else if (them) + cb[1]->setCurrentItem(THEM); + + cb[0]->setMinimumSize(cb[0]->sizeHint()); + cb[1]->setMinimumSize(cb[1]->sizeHint()); + + ok->setMinimumSize(ok->sizeHint()); + cancel->setMinimumSize(cancel->sizeHint()); + + setMinimumSize(childrenRect().size()); + + vbox->activate(); + + resize(minimumSize()); + + ok->setAutoDefault (true); + ok->setDefault(true); + + cb[0]->setFocus(); + + connect(ok, SIGNAL(clicked()), SLOT(accept())); + connect(cancel, SIGNAL(clicked()), SLOT(reject())); + + connect(cb[0], SIGNAL(activated(int)), SLOT(changePlayer(int))); + connect(cb[1], SIGNAL(activated(int)), SLOT(changeValue (int))); +} + +/* + * Deconstructor, empty. + */ +KBgBoardQCube::~KBgBoardQCube() +{ + // nothing +} + +/* + * Get the face value of the cube + */ +int KBgBoardQCube::getCubeValue() +{ + return cb[0]->currentItem(); +} + +/* + * Get the owner of the cube + */ +int KBgBoardQCube::getCubeOwner() +{ + return cb[1]->currentItem(); +} + +/* + * If the cube is open, the value can only be 1 + */ +void KBgBoardQCube::changeValue(int player) +{ + if (player == BOTH) + cb[0]->setCurrentItem(0); + +} + +/* + * If the value is 1, the cube has to be open; and if the value + * becomes bigger than 1, the player cannot stay open. + */ +void KBgBoardQCube::changePlayer(int val) +{ + if (val == 0) + cb[1]->setCurrentItem(BOTH); + else if (cb[1]->currentItem() == BOTH) + cb[1]->setCurrentItem(US); +} + +/* + * Constructor, creates the dialog but does not show nor execute it. + */ +KBgBoardQDice::KBgBoardQDice(const char *name) + : QDialog(0, name, true) +{ + setCaption(i18n("Set Dice Values")); + + QBoxLayout *vbox = new QVBoxLayout(this, 17); + + QLabel *info = new QLabel(this); + + sb[0] = new QSpinBox(this, "first sb"); + sb[1] = new QSpinBox(this, "second sb"); + ok = new KPushButton(KStdGuiItem::ok(), this); + cancel = new KPushButton(KStdGuiItem::cancel(), this); + + info->setText(i18n("Set the face values of the selected dice. The other player's\n" + "dice will be cleared and it will be the dice's owner's turn.")); + + info->setMinimumSize(info->sizeHint()); + + vbox->addWidget(info, 0); + + QBoxLayout *hbox_1 = new QHBoxLayout(); + QBoxLayout *hbox_2 = new QHBoxLayout(); + + vbox->addLayout(hbox_1); + vbox->addLayout(hbox_2); + + hbox_1->addWidget(sb[0]); + hbox_1->addWidget(sb[1]); + + hbox_2->addWidget(ok); + hbox_2->addWidget(cancel); + + sb[0]->setMinimumSize(sb[0]->sizeHint()); + sb[1]->setMinimumSize(sb[1]->sizeHint()); + + ok->setMinimumSize(ok->sizeHint()); + cancel->setMinimumSize(cancel->sizeHint()); + + setMinimumSize(childrenRect().size()); + + vbox->activate(); + + resize(minimumSize()); + + ok->setAutoDefault (true); + ok->setDefault(true); + + sb[0]->setFocus(); + + connect(ok, SIGNAL(clicked()), SLOT(accept())); + connect(cancel, SIGNAL(clicked()), SLOT(reject())); + + sb[0]->setValue(1); + sb[1]->setValue(1); + + sb[0]->setRange(1, 6); + sb[1]->setRange(1, 6); +} + +/* + * Deconstructor, empty. + */ +KBgBoardQDice::~KBgBoardQDice() +{ + // nothing +} + +/* + * Get the face value of the dice + */ +int KBgBoardQDice::getDice(int n) +{ + return sb[n]->value(); +} + +/* + * Allows for overriding the current turn color in edit mode. + */ +void KBgBoard::storeTurn(const int pcs) +{ + storedTurn = ((pcs > 0) ? +1 : -1); +} + +/* + * Switch edit mode on/off + */ +void KBgBoard::setEditMode(const bool m) +{ + editMode = m; +} + +/* + * Retrurns the current edit mode status. + */ +bool KBgBoard::getEditMode() const +{ + return editMode; +} + +/* + * This function takes a KBgStatus object and fills it with the current + * board status. + */ +KBgStatus* KBgBoard::getState(KBgStatus *st) const +{ + st->setColor(color); + st->setDirection(direction); + + st->setCube(cube, maydouble[US], maydouble[THEM]); + + st->setBar(US, onbar[US]); st->setBar(THEM, onbar[THEM]); + st->setHome(US, onhome[US]); st->setHome(THEM, onhome[THEM]); + + st->setDice(US, 0, dice[US][0]); + st->setDice(US, 1, dice[US][1]); + + st->setDice(THEM, 0, dice[THEM][0]); + st->setDice(THEM, 1, dice[THEM][1]); + + for (int i = 1; i < 25; ++i) + st->setBoard(i, ((color*board[i] < 0) ? THEM : US), abs(board[i])); + + return st; +} + +/* + * This function lets external users change the context menu + */ +void KBgBoard::setContextMenu(QPopupMenu *menu) +{ + contextMenu = menu; +} + +/* + * This function prints all moves up to now in the extended FIBS command + * notation (that is moves that involved kicking have a "+" instead of "-". + */ +void KBgBoard::sendMove() +{ + if (getEditMode()) + return; + + QString s, t; + + s.setNum(moveHistory.count()); + s += " "; + + QPtrListIterator it(moveHistory); + for (; it.current(); ++it) { + KBgBoardMove *move = it.current(); + if (move->source() == BAR_US || move->source() == BAR_THEM ) { + s += "bar"; + } else { + t.setNum(move->source()); + s += t; + } + if (move->wasKicked()) + s += "+"; + else + s += "-"; + + if ((move->destination() != HOME_THEM_LEFT) && (move->destination() != HOME_THEM_RIGHT) && + (move->destination() != HOME_US_LEFT ) && (move->destination() != HOME_US_RIGHT )) { + t.setNum(move->destination()); + s += t; + } else { + s += "off"; + } + s += " "; + } + emit currentMove(&s); +} + +/* + * This is overloaded from QWidget, since it has to pass the new + * background color to the child widgets (the cells). + */ +void KBgBoard::setBackgroundColor(const QColor &col) +{ + if (col != backgroundColor()) { + QWidget::setBackgroundColor(col); + for( int i = 0; i < 30; ++i) + cells[i]->setBackgroundColor(col); + } +} + +/* + * Overloaded from QWidget since we have to resize all cells + */ +void KBgBoard::resizeEvent(QResizeEvent *) +{ + int xo0 = 0; + int xo1, w; + int hu = height()/2; + int hl = height() - hu; + + checkerDiam = (int)((width()/15-2)<(height()/10.0-2) ? + (width()/15-2) : (height()/10.0-2)); + + if (checkerDiam < MINIMUM_CHECKER_SIZE) + checkerDiam = MINIMUM_CHECKER_SIZE; + + for (int i = 0; i < 14; ++i) { + xo1 = int((i+1)*width()/15.0); + w = xo1 - xo0; + cells[i ]->setGeometry(xo0, 0, w, hu); + cells[i+15]->setGeometry(xo0, hu, w, hl); + xo0 = xo1; + } + cells[14]->setGeometry(xo0, 0, width() - xo0, hu); + cells[29]->setGeometry(xo0, hu, width() - xo0, hl); +} + +/* + * This function draws the whole board in black and white on the + * painter *p. It is very well suited for printing on paper. + * It scales the output according to the width of the widget. + * I.e. if the widget is insanely long (y-direction) this will look + * shitty. The upper 20% of the painter are not used. So the caller + * can print whatever she/he wants above the 0.2*p->viewport().height() + * margin (like game status information). + */ +void KBgBoard::print(QPainter *p) +{ + double sf = 0.8*p->viewport().width()/width(); + int xo = int((p->viewport().width() - sf*width())/2); + int yo = int(0.2*p->viewport().height()); + int hu = height()/2; + + int xo0 = 0; + for (int i = 0; i < 15; ++i) { + cells[i ]->paintCell(p, xo+sf*xo0, yo , sf); + cells[i+15]->paintCell(p, xo+sf*xo0, yo+sf*(hu-1), sf); + xo0 = int((i+1)*width()/15.0); + } +} + +/* + * This function returns the selected drawing color for a checker + * of the given sign(!). I.e. we distinguish checkers by whether + * they are negative or positive. + */ +QColor KBgBoard::getCheckerColor(int p) const +{ + return ((p < 0) ? baseColors[0] : baseColors[1]); +} + +/* + * This small utility function returns the y-coordinate base + * of a checker. This is the offset in the y-coordinate at + * which we have toposition the upper corner of the first + * checker so that it is fully in the cell. + */ +int KBgBoardField::numberBase() const +{ + return (cellID < 13) ? 0 : height()-20; +} + +/* + * This function computes the proper diameter for checkers on this cell. + * It tries to stay within the horizontal boundaries and adjusts the + * diameter in such a way that 5 checkers fit on top of each other and + * there is still some room for stacked checkers. + */ +int KBgBoardCell::getCheckerDiameter() const +{ + return board->checkerDiam; +} + +/* + * Draws the cells content using the painter p. + * Reimplemented from QLabel. + */ +void KBgBoardCell::drawContents(QPainter *) +{ + QRect cr(0, 0, width(), height()); + cr.moveBottomLeft(rect().bottomLeft()); + QPixmap pix(cr.size()); + QPainter tmp; + pix.fill(this, cr.topLeft()); + tmp.begin(&pix); + paintCell(&tmp); + tmp.end(); + bitBlt(this, 0, 0, &pix); + /* + * New state is now current. + * This avoids unnecessary redrawings. + */ + stateChanged = false; +} + +/* + * This does the absolute bare minimum of painting a cell. It draws a small + * horizontal black line that marks the outer boundary of the cell and all + * overloaded paintCell() member are supposed to call this one after(!) they + * have painted themselves. + */ +void KBgBoardCell::paintCell(QPainter *p, int xo, int yo, double sf) const +{ + int x1 = xo; int x2 = xo; + int y1 = yo; int y2 = yo; + + if ((cellID==HOME_THEM_LEFT || cellID==BAR_THEM) || + (cellID<13 && cellID>0)) { + x2 += int(sf*width()); + } else if ((cellID==HOME_US_LEFT || cellID==BAR_US) || + (cellID<25 && cellID>12)) { + x2 += int(sf*width()); + y1 = y2 += int(sf*(height()-1)); + } else if (cellID == HOME_THEM_RIGHT) { + x2 += int(sf*(width()-1)); + } else if (cellID == HOME_US_RIGHT) { + x2 += int(sf*(width()-1)); + y1 = y2 += int(sf*(height()-1)); + } else { + return; // do nothing if the cellID is wrong + } + + // draw line in black + p->setBrush( black ); + p->setPen( black ); + p->drawLine(x1, y1, x2, y2); +} + +/* + * This function draws vertical boundaries around a cell. This is used + * for bars and homes to get them separated from the rest of the board. + */ +void +KBgBoardCell::drawVertBorder(QPainter *p, int xo, int yo, double sf) const +{ + p->setBrush(black); + p->setPen(black); + p->drawLine(xo, yo, xo, yo+sf*(height()-1)); + p->drawLine(xo+sf*(width()-1), yo, xo+sf*(width()-1), yo+sf*(height()-1)); +} + +/* + * This function draws the content of the homes on the painter *p. It + * starts at the upper left corner (xo, yo) and uses the scaling factor + * sf. + */ +void KBgBoardHome::paintCell(QPainter *p, int xo, int yo, double sf) const +{ + /* + * Only these homes contain checkers. The other ones contains dice and cube. + */ + if (((cellID == HOME_THEM_LEFT ) && (direction > 0)) || + ((cellID == HOME_THEM_RIGHT) && (direction < 0)) || + ((cellID == HOME_US_LEFT ) && (direction > 0)) || + ((cellID == HOME_US_RIGHT ) && (direction < 0))) { + + drawOverlappingCheckers(p, xo, yo, sf); + + } else { + + drawDiceAndCube(p, ((cellID == HOME_THEM_LEFT || + cellID == HOME_THEM_RIGHT) ? + THEM : US), xo, yo, sf); + + } + + /* + * Finally draw the boundaries + */ + drawVertBorder(p, xo, yo, sf); + KBgBoardCell::paintCell(p, xo, yo, sf); +} + +/* + * This function draws the content of the bar cells. Bars may contain + * checkers and the cube. Please read the comments in the code on how + * and why the checkers and (especially) the cube is printed. + */ +void KBgBoardBar::paintCell(QPainter *p, int xo, int yo, double sf) const +{ + /* + * Put in the checkers. + */ + drawOverlappingCheckers(p, xo, yo, sf); + + /* + * Now comes a slightly tricky part: the cube belongs in the center + * of the board if nobody has doubled yet. In the way we do the board + * the center belongs to two(!) fields - both bars. + * + * If we are not printing on paper we use the fact that + * Qt will clip the drawing for us. So we print the upper + * half of the cube and the lower half on different cells. + * + * Since there is no such thing as clipping when we print + * on paper we can only print one cube. It turns out that + * the lower one is sufficiently centered. + */ + if (board->canDouble(US) && + board->canDouble(THEM) && + !(abs(xo)+abs(yo) > 0 && cellID == BAR_THEM)) { + + drawCube(p, cellID == BAR_THEM ? CUBE_UPPER : + CUBE_LOWER, xo, yo, sf); + + } + + /* + * Finally draw the boundaries + */ + drawVertBorder(p, xo, yo, sf); + KBgBoardCell::paintCell(p, xo, yo, sf); +} + + +/* + * This function draws a cube on the painetr p. The cube will be drawn in + * the coundaries given by cubeRect(...). The other parameters are like + * in the other functions. + */ +void KBgBoardCell::drawCube(QPainter *p, int who, int xo, int yo, + double sf) const +{ + QRect r = cubeRect(who, true, sf); + r.moveTopLeft(QPoint(xo+r.left(), yo+r.top())); + + p->setBrush(black); + p->setPen(black); + p->drawRoundRect(r, 20, 20); + + r = cubeRect(who, false, sf); + r.moveTopLeft(QPoint(xo+r.left(), yo+r.top())); + + p->setBrush(white); + p->setPen(white); + p->drawRoundRect(r, 20, 20); + + p->setBrush(black); + p->setPen(black); + + QString cubeNum; + int v = board->getCube(); + /* + * Ensure that the cube shows 64 initially + */ + if (v == 1) v = 64; + cubeNum.setNum(v); + + /* + * Adjust the font size + */ + QFont f = board->getFont(); + f.setPointSizeFloat(0.75*f.pointSizeFloat()); + p->setFont(f); + p->drawText(r, AlignCenter, cubeNum); +} + +/* + * This function returns a boundary rectangle for the dice. It does so for both + * dice (i is either 0 or 1). It can return big and small rectangles and everything + * is scaled with a default value of 1.0. The scale parameter determines the the + * size of the dice relative to the checker diameter. + */ +QRect KBgBoardCell::diceRect(int i, bool big, double sf, double scale) const +{ + int d = int(scale*getCheckerDiameter()); + int l = (1+width())%2; + int k = (big ? 0 : 1); + return(QRect(sf*(width()/2-d+k), + sf*(height()/2-2*d-3+2*i*(d+3)-1+k), + sf*(2*(d-k)+1-l), + sf*(2*(d-k)+1-l))); +} + +/* + * This function returns a bounding rectangle for the cube. This rectangle + * is moved to the correct place and scaled correctly. The cube is slightly + * smaller than the dice. + */ +QRect KBgBoardCell::cubeRect(int who, bool big, double sf) const +{ + QRect r = diceRect(0, big, sf, 0.40); + + int d = int(0.40*getCheckerDiameter()); + int h = r.height(); + int k = (big ? 1 : 0); + + switch (who) { + case US: + r.setTop(sf*(height() - 3*d) - k); + break; + case THEM: + r.setTop(sf*d - k); + break; + case CUBE_UPPER: + r.setTop(height()-d*sf - k); + break; + case CUBE_LOWER: + r.setTop( -d*sf - k); + break; + default: + return(QRect(0,0,0,0)); + } + r.setHeight(h); + return r; +} + +/* + * This function draws the face value on a given dice painter. + * If the painting of dice should be saved this is the place + * to modify. + */ +void KBgBoardHome::drawDiceFace(QPainter *p, int col, int num, int who, + int xo, int yo, double sf) const +{ + p->setBrush(board->getCheckerColor(col)); + p->setPen(board->getCheckerColor(col)); + + QRect r = diceRect(num, false, sf); + r.moveTopLeft(QPoint(xo+r.left(), yo+r.top())); + + int cx = r.width() /2; + int cy = r.height()/2; + int cx2 = cx/2; + int cy2 = cy/2; + int cx7 = int(0.7*cx); + int cy7 = int(0.7*cy); + + switch (board->getDice(who, num)) { + case 5: + p->drawEllipse(r.x()+cx-cx7 , r.y()+cy+cy7-1, 2, 2); + p->drawEllipse(r.x()+cx+cx7-1, r.y()+cy-cy7 , 2, 2); + case 3: // fall through + p->drawEllipse(r.x()+cx-cx7 , r.y()+cy-cy7 , 2, 2); + p->drawEllipse(r.x()+cx+cx7-1, r.y()+cy+cy7-1, 2, 2); + case 1: // fall through + p->drawEllipse(r.x()+cx , r.y()+cy , 2, 2); + break; + case 4: + p->drawEllipse(r.x()+cx-cx2, r.y()+cy+cy2-1, 2, 2); + p->drawEllipse(r.x()+cx+cx2-1, r.y()+cy-cy2, 2, 2); + case 2: // fall through + p->drawEllipse(r.x()+cx-cx2, r.y()+cy-cy2, 2, 2); + p->drawEllipse(r.x()+cx+cx2-1, r.y()+cy+cy2-1, 2, 2); + break; + case 6: + p->drawEllipse(r.x()+cx-cx2, r.y()+cy-cy7, 2, 2); + p->drawEllipse(r.x()+cx-cx2, r.y()+cy, 2, 2); + p->drawEllipse(r.x()+cx-cx2, r.y()+cy+cy7, 2, 2); + p->drawEllipse(r.x()+cx+cx2-1, r.y()+cy-cy7, 2, 2); + p->drawEllipse(r.x()+cx+cx2-1, r.y()+cy, 2, 2); + p->drawEllipse(r.x()+cx+cx2-1, r.y()+cy+cy7, 2, 2); + break; + default: // nothing + break; + } +} + +/* + * This function draws a nice little square on the painter p. + * The square is suited to contain a a face value as printed + * by drawDiceFace(...). + */ +void KBgBoardHome::drawDiceFrame(QPainter *p, int col, int num, + int xo, int yo, bool big, double sf) const +{ + p->setBrush(board->getCheckerColor(col)); + p->setPen(board->getCheckerColor(col)); + QRect r = diceRect(num, big, sf); + r.moveTopLeft(QPoint(xo+r.left(), yo+r.top())); + p->drawRoundRect(r, 20, 20); +} + +/* + * If the event is left button we just store that. If the event is right + * button we ask the board to possibly display the popup menu. + */ +void KBgBoardCell::mousePressEvent(QMouseEvent *e) +{ + if (e->button() == RightButton) + board->showContextMenu(); + else + mouseButton = e->button(); +} + +/* + * This function sets the short move mode of the board. + */ +void KBgBoard::setShortMoveMode(int m) +{ + switch (m) { + case SHORT_MOVE_NONE: + case SHORT_MOVE_SINGLE: + shortMoveMode = m; + break; + case SHORT_MOVE_DOUBLE: + default: + shortMoveMode = SHORT_MOVE_DOUBLE; + } +} + +/* + * This function returns the currently selected short move mode. + */ +int KBgBoard::getShortMoveMode() +{ + return shortMoveMode; +} + +/* + * This function checks if (a) the mouse event was a left button, + * (b) the parameter m equals the currently selected short move + * mode and (c) t a short move from this field is possible. If all + * tests are ok, the shortest possible move away from here is + * made. + */ +void KBgBoardCell::checkAndMakeShortMove(QMouseEvent *e, int m) +{ + if ((e->button() == LeftButton) && + (board->getShortMoveMode() == m) && + (dragPossible()) && + (!board->getEditMode())) + makeShortMove(); +} + +/* + * This functions reacts on a double click. + */ +void KBgBoardCell::mouseDoubleClickEvent(QMouseEvent *e) +{ + checkAndMakeShortMove(e, SHORT_MOVE_DOUBLE); +} + +/* + * This function reacts on a double click. Note that the bar knows + * about two different double clicks: double the cube and make a + * short move. + */ +void KBgBoardBar::mouseDoubleClickEvent(QMouseEvent *e) +{ + QRect r = cubeRect(cellID == BAR_THEM ? CUBE_UPPER : CUBE_LOWER, true); + if (board->canDouble(US) && + board->canDouble(THEM) && r.contains(e->pos())) { + if (board->getEditMode()) + board->queryCube(); + else + board->getDoubleCube(US); + return; + } + checkAndMakeShortMove(e, SHORT_MOVE_DOUBLE); +} + +/* + * This is the destructor of the backgammon board. It frees + * all resources previously allocated. + */ +KBgBoard::~KBgBoard() +{ + restoreCursor(); +} + +/* + * This function draws dice and cube on the painter for a home cell. + * who may be either US or THEM. + */ +void KBgBoardHome::drawDiceAndCube(QPainter *p, int who, int xo, int yo, + double sf) const +{ + int col = ((who == THEM) ? -color : color); + + /* + * draw the empty squares and then put the face value in there + */ + for (int i = 0; i < 2; i++) { + drawDiceFrame(p,-col, i, xo, yo, true, sf); + drawDiceFrame(p, col, i, xo, yo, false, sf); + drawDiceFace(p,-col, i, who, xo, yo, sf); + } + /* + * if necessary draw the cube + */ + if (board->canDouble(who) && + !(board->canDouble(US) && board->canDouble(THEM))) + drawCube(p, who, xo, yo, sf); +} + +/* + * This function determines whether a drag off this home is possible. + * This is only possible if there are checkers and edit mode is on. + */ +bool KBgBoardHome::dragPossible() const +{ + if (board->getEditMode()) + return (pcs != 0); + return false; +} + +/* + * This function determines whether a drag off this bar is possible. + * It checks in the follwoing order: (1) owner of this bar is the one + * whose turn it is now, (2) does the board allow moving right now is + * it in read-only mode? + */ +bool KBgBoardBar::dragPossible() const +{ + if (board->getEditMode()) + return (pcs != 0); + + switch(board->getTurn()) { + case US: + if (pcs*color <= 0) return false; + break; + case THEM: + if (pcs*color >= 0) return false; + break; + default: + return false; + } + return board->movingAllowed(); +} + +/* + * This function checks whether a checker can be moved away from + * this field. It first checks whether the owner of this field is + * the one whose turn to move it it, then it is checked whether + * the players bar is empty and finally it is checked if the board + * is in read-only mode. + */ +bool KBgBoardField::dragPossible() const +{ + if (board->getEditMode()) + return (pcs != 0); + + switch(board->getTurn()) { + case US: + if (pcs*color <= 0) return false; + break; + case THEM: + if (pcs*color >= 0) return false; + break; + default: + return false; + } + if (board->getOnBar(board->getTurn())) + return false; + return board->movingAllowed(); +} + +/* + * This function returns the current read-write flag of the board. + * If this returns true the board doesn't accept user input. If + * allowmoving is true we will accept user events. + */ +bool KBgBoard::movingAllowed() const +{ + return allowmoving; +} + +/* + * This function sets the read-write or read-only flag of the + * board. See also movingAllowed(). + */ +void KBgBoard::allowMoving(const bool fl) +{ + allowmoving = fl; +} + +/* + * This function returns the current pip count of the player w. + */ +int KBgBoard::getPipCount(const int& w) const +{ + if (!computePipCount || (w != US && w != THEM)) + return -1; + int pip = 25*abs(onbar[w]); + int d = ((w == US) ? 1 : -1); + for (int i = 1; i < 25; i++) { + if (d*board[i]*color > 0) + pip += ((d*direction < 0) ? + i*abs(board[i]) : + (25 - i)*abs(board[i])); + } + return pip; +} + +/* + * This function handles double clicks on homes. It will ignore + * double clicks on the real home and only handle the ones on the + * "other" home - the one with the dice. It will propagate the event + * only if the the click happened within the boundaries of a + * dice or the cube. + */ +void KBgBoardHome::mouseDoubleClickEvent(QMouseEvent * e) +{ + if (e->button() != LeftButton) + return; + /* + * Check whether this is the bookkeeping home... + */ + if ((cellID == HOME_US_LEFT && direction < 0) || + (cellID == HOME_US_RIGHT && direction > 0) || + (cellID == HOME_THEM_LEFT && direction < 0) || + (cellID == HOME_THEM_RIGHT && direction > 0)) { + + int w = ((cellID == HOME_US_LEFT || cellID == HOME_US_RIGHT) ? + US : THEM); + for (int i = 0; i < 2; ++i) { + QRect r = diceRect(i, true); + if (r.contains(e->pos())) { + if (board->getEditMode()) { + + KBgBoardQDice *dlg = new KBgBoardQDice(); + if (dlg->exec()) { + KBgStatus *st = new KBgStatus(); + board->getState(st); + st->setDice(w, 0, dlg->getDice(0)); + st->setDice(w, 1, dlg->getDice(1)); + st->setDice(((w == US) ? THEM : US), 0, 0); + st->setDice(((w == US) ? THEM : US), 1, 0); + board->setState(*st); // JENS + delete st; + } + delete dlg; + + } else + board->getRollDice(w); + return; + } + } + if (board->canDouble(w) && + !(board->canDouble(US) && board->canDouble(THEM))) { + QRect r = cubeRect(w, true); + if (r.contains(e->pos())) + if (board->getEditMode()) + board->queryCube(); + else + board->getDoubleCube(w); + } + } +} + +/* + * This function determines if a checker can be dropped on this field. + * It checks whether the field is already owned, empty or contains + * only one opponents piece. Then the dice are checked. + */ +bool KBgBoardField::dropPossible(int fromCellID, int newColor) +{ + if ((newColor*pcs > 0) || (pcs == 0) || (abs(pcs) == 1)) + // editMode is checked in diceAllowMove(...) + return board->diceAllowMove(fromCellID, cellID); + return false; +} + +/* + * This function determines if a checker can be dropped on this field. + * Drops on the bar are never possible. + */ +bool KBgBoardBar::dropPossible(int fromCellID, int newColor) +{ + if (!board->getEditMode()) + return false; + + if (newColor*pcs > 0) + return true; + if ((cellID == BAR_US) && (board->getTurn() == US)) + return true; + if ((cellID == BAR_THEM) && (board->getTurn() == THEM)) + return true; + + return (fromCellID == -12345); // always false +} + +/* + * This function checks if the current player can move a checker off. + * Check if we can move a piece off. This obviously only works if there + * are no pieces on the bar and all remaining pieces are in the home + * board. This does not check the dice and it doesn't work for multiple + * moves that start outside the home. + */ +bool KBgBoard::moveOffPossible() const +{ + if (getEditMode()) + return true; + + int w = getTurn(); + int d = ((w == THEM) ? -1 : 1); + if (onbar[w] == 0 && d*direction > 0) { + for (int i = 1; i < 19; ++i) { + if (d*color*board[i] > 0) return false; + } + return true; + + } else if (onbar[w] == 0 && d*direction < 0) { + for (int i = 24; i > 6; --i) { + if (d*color*board[i] > 0) return false; + } + return true; + } + return false; +} + +/* + * This function tries to determine the field cell under the point p. + * The point needs to be in board coordinates and the function returns + * a pointer to the cell or NULL if there is no cell under the point. + */ + +KBgBoardCell* KBgBoard::getCellByPos(const QPoint& p) const +{ + for (int i = 0; i < 30; ++i) { + if (cells[i]->rect().contains(cells[i]->mapFromParent(p))) + return cells[i]; + } + return NULL; +} + +/* + * This function takes a board number (1 to 24 and 0 or 25 depending on the + * direction) or a cell ID and returns a pointer to the corresponding cell. + * If the cell cannot be found it returns NULL. + */ +KBgBoardCell* KBgBoard::getCell(int num) +{ + switch (num) { + case BAR_US: + return (KBgBoardCell *)cells[22]; + case BAR_THEM: + return (KBgBoardCell *)cells[ 7]; + case HOME_THEM_LEFT: + return (KBgBoardCell *)cells[ 0]; + case HOME_THEM_RIGHT: + return (KBgBoardCell *)cells[14]; + case HOME_US_LEFT: + return (KBgBoardCell *)cells[15]; + case HOME_US_RIGHT: + return (KBgBoardCell *)cells[29]; + default: + int cell; + if (num < 0 || num > 25) + return NULL; + else if (num < 7) + cell = ((direction > 0) ? num : 29 - num); + else if (num < 13) + cell = ((direction > 0) ? num + 1 : 28 - num); + else if (num < 19) + cell = ((direction > 0) ? 41 - num : num - 12); + else + cell = ((direction > 0) ? 40 - num : num - 11); + return (KBgBoardCell *)cells[cell]; + } +} + +/* + * This function translates a field ID to the field number or just + * returns the ID for bars and homes. + */ +int KBgBoard::IDtoNum(const int ID) const +{ + if (ID > 0 && ID < 25) { + if (ID < 13) + return ((direction > 0) ? ID : 12 + ID); + else + return ((direction > 0) ? 37 - ID : 25 - ID); + } + return ID; +} + +/* + * This function takes a checker from the cell if possible. It also + * updates the bookkeeping of the board and redraws itself. + */ +bool KBgBoardCell::getPiece() +{ + if (pcs != 0) { + ((pcs > 0) ? --pcs : ++pcs); + stateChanged = true; + refresh(); + board->updateField(getNumber(), pcs); + return true; + } + return false; +} + +/* + * This function stores the current cursor and replaces it with the + * supplied one c. + */ +void KBgBoard::replaceCursor(const QCursor& c) +{ + if (savedCursor) + delete savedCursor; + savedCursor = new QCursor(cursor()); + setCursor(c); +} + +/* + * This function restores the previously set cursor to the stored one. + */ +void KBgBoard::restoreCursor() +{ + if (savedCursor) { + setCursor(*savedCursor); + delete savedCursor; + savedCursor = NULL; + } +} + +/* + * This function puts a checker of color newColor on the cell. It handles + * all necessary updates including the kicking. It will however not properly + * handle illegal moves! + */ +void KBgBoardCell::putPiece(int newColor) +{ + if (newColor*pcs > 0) { + pcs > 0 ? ++pcs : --pcs; + } else if (pcs == 0) { + newColor > 0 ? pcs = 1 : pcs = -1; + } else if (newColor*pcs < 0) { + board->kickedPiece(); + newColor > 0 ? pcs = 1 : pcs = -1; + } + stateChanged = true; + refresh(); + board->updateField(getNumber(), pcs); + board->sendMove(); +} + +/* + * This function handles mouse release events. It is important to know that + * the cell where the first mousePressEvent occurred receives the release event. + * The release event marks the end of a drag or a single click short move. + */ +void KBgBoardCell::mouseReleaseEvent(QMouseEvent *e) +{ + if (dragInProgress) { + + KBgBoardCell *dest = board->getCellByPos + (mapToParent(e->pos())); + board->restoreCursor(); + if ((dest != NULL) && (dest->dropPossible(cellID, ((board->getTurn() == US) ? + color : -color)))) { + if (!board->getEditMode()) + board->makeMove(getNumber(), dest->getNumber()); + dest->putPiece(((board->getTurn() == US) ? color : -color)); + } else { + putPiece(((board->getTurn() == US) ? color : -color)); + } + dragInProgress = false; + + } else { + + checkAndMakeShortMove(e, SHORT_MOVE_SINGLE); + + } +} + +/* + * This is the destructor of the home cells. It doesn't do anything. + */ +KBgBoardHome::~KBgBoardHome() +{ + // nothing +} + +/* + * This is the destructor of the bar cells. It doesn't do anything. + */ +KBgBoardBar::~KBgBoardBar() +{ + // nothing +} + +/* + * This is the destructor of regular fields. It doesn't do anything. + */ +KBgBoardField::~KBgBoardField() +{ + // nothing +} + +/* + * This is the constructor of the bars. It calls the base class' constructor + * and defines the QWhatsThis string. + */ +KBgBoardBar::KBgBoardBar(QWidget * parent, int numID) + : KBgBoardCell(parent, numID) +{ + QWhatsThis::add(this, i18n("This is the bar of the backgammon board.\n\n" + "Checkers that have been kicked from the board are put " + "on the bar and remain there until they can be put back " + "on the board. Checkers can be moved by dragging them to " + "their destination or by using the 'short move' feature.\n\n" + "If the cube hasn't been doubled yet and if it can be used, " + "its face shows 64 and if the cube can be doubled, double " + "clicking it will do so.")); +} + +/* + * This is the constructor of regular fields. It calls the base class' constructor + * and defines the QWhatsThis string. + */ +KBgBoardField::KBgBoardField(QWidget * parent, int numID) + : KBgBoardCell(parent, numID) +{ + QWhatsThis::add(this, i18n("This is a regular field of the backgammon board.\n\n" + "Checkers can be placed on this field and if the current state " + "of the game and the dice permit this, they can be moved by " + "dragging them to their destination or by using the 'short " + "move' feature.")); +} + +/* + * This is the constructor of the homes. It calls the base class' constructor + * and defines the QWhatsThis string. + */ +KBgBoardHome::KBgBoardHome(QWidget * parent, int numID) + : KBgBoardCell(parent, numID) +{ + QWhatsThis::add(this, i18n("This part of the backgammon board is the home.\n\n" + "Depending on the direction of the game, one of the homes " + "contains the dice and the other one contains checkers that " + "have been moved off the board. Checkers can never be moved " + "away from the home. If this home contains the dice and the " + "current state of the game permits this, double clicking on " + "the dice will roll them. Moreover, the cube might be placed " + "on the home bar and if it can be doubled, double clicking it " + "will do so.")); + savedDice[0] = -1; + savedDice[1] = -1; +} + +/* + * This function updates the number of checkers on the bar and also updates + * the cell if the cube has changed (this is more often than necessary...) + */ +void KBgBoardBar::cellUpdate(const int p, const bool cubechanged) +{ + stateChanged = (cubechanged || colorChanged); + if (pcs != p) { + stateChanged = true; + pcs = p; + } +} + +/* + * This function updates the number of checkers on the field. + */ +void KBgBoardField::cellUpdate(const int p, const bool cubechanged) +{ + if (p != pcs) { + pcs = p; + stateChanged = true; + } + bool f = stateChanged; // useless, avoids compiler warning + stateChanged = cubechanged; + stateChanged = (f || colorChanged); +} + +/* + * This function updates the number of checkers on the home if it + * actually contains checkers. It will also redraw if the cube or dice + * have changed. + */ +void KBgBoardHome::cellUpdate(const int p, const bool cubechanged) +{ + if ((cellID == HOME_THEM_LEFT && direction > 0) || + (cellID == HOME_THEM_RIGHT && direction < 0) || + (cellID == HOME_US_LEFT && direction > 0) || + (cellID == HOME_US_RIGHT && direction < 0)) { + + if (pcs != p) { + pcs = p; + stateChanged = true; + } + + } else { + + int who = ((cellID == HOME_THEM_LEFT || cellID == HOME_THEM_RIGHT) ? THEM : US); + + stateChanged = ((savedDice[0] != board->getDice(who, 0)) || + (savedDice[1] != board->getDice(who, 1))); + + savedDice[0] = board->getDice(who, 0); + savedDice[1] = board->getDice(who, 1); + + stateChanged = (stateChanged || cubechanged || colorChanged || directionChanged); + } +} + +/* + * This function returns whose players turn it is. + */ +int KBgBoard::getTurn() const +{ + if (getEditMode()) + return ((storedTurn*color > 0) ? US : THEM); + + if (getDice(US , 0) != 0 && getDice(US , 1) != 0) + return US; + if (getDice(THEM, 0) != 0 && getDice(THEM, 1) != 0) + return THEM; + return -1; +} + +/* + * This is the constructor of the basic cells. It initializes the cell + * to a sane state and connects a signal to the board. + */ +KBgBoardCell::KBgBoardCell(QWidget * parent, int numID) + : QLabel(parent) +{ + board = (KBgBoard *)parent; + + direction = +1; + color = -1; + pcs = 0; + cellID = numID; + stateChanged = false; + colorChanged = false; + directionChanged = false; + mouseButton = NoButton; + dragInProgress = false; + + connect(parent, SIGNAL(finishedUpdate()), this, SLOT(refresh())); +} + +/* + * This is the destructor of the cells. It doesn't do anything. + */ +KBgBoardCell::~KBgBoardCell() +{ + // nothing +} + +/* + * This function returns the color of the checkers on this cell. + */ +int KBgBoardCell::getCellColor() +{ + return ((pcs < 0) ? -1 : +1); +} + +/* + * This function updates the basic board settings color and direction + * and signals a redraw if necessary. + */ +void KBgBoardCell::statusUpdate(int dir, int col) +{ + if (direction != dir || color != col) { + colorChanged = (color != col); + directionChanged = (direction != dir); + color = col; + direction = dir; + stateChanged = true; + } +} + +/* + * This function refreshes the content of the cell if necessary. + */ +void KBgBoardCell::refresh() +{ + if (stateChanged) { + update(); + stateChanged = false; + colorChanged = false; + directionChanged = false; + } +} + +/* + * This function returns the board number of this cell as given by the board. + */ +int KBgBoardCell::getNumber() const +{ + return board->IDtoNum(cellID); +} + +/* + * This function returns the number of checkers of player who on the bar. + */ +int KBgBoard::getOnBar(int who) const +{ + return ((who == US || who == THEM) ? onbar[who] : 0); +} + +/* + * This function returns the face value of the n-th dice of player w + */ +int KBgBoard::getDice( int w, int n ) const +{ + return (((w == US || w == THEM) && (n == 0 || n == 1)) ? dice[w][n] : 0); +} + +/* + * This function returns the current cube value. + */ +int KBgBoard::getCube() const +{ + return cube; +} + +/* + * This function updates the stored number of pieces on field f to v. + */ +void KBgBoard::updateField(int f, int v) +{ + switch (f) { + case BAR_US: + case BAR_THEM: + onbar[((f == BAR_US) ? US : THEM)] = v; + break; + case HOME_US_RIGHT: + case HOME_US_LEFT: + onhome[US] = v; + break; + case HOME_THEM_RIGHT: + case HOME_THEM_LEFT: + onhome[THEM] = v; + break; + default: + if (0 < f && f < 25) + board[f] = v; + break; + } +} + +/* + * This function displays the context menu our parent may have given us + */ +void KBgBoard::showContextMenu() +{ + if (contextMenu) contextMenu->popup(QCursor::pos()); +} + +/* + * This function determines if the player who can double. + */ +bool KBgBoard::canDouble(int who) const +{ + return ((who == US || who == THEM) ? maydouble[who] : false); +} + +/* + * This function is a simple utility for makeMove. It takes care + * of all the bookeeeping needed for a move. + */ +int KBgBoard::makeMoveHelper(int si, int sf, int delta) +{ + moveHistory.append(new KBgBoardMove(si, sf, abs(delta))); + --possMoves[abs(delta)]; + return delta; +} + +/* + * This function makes a move from src to dest for the current player. + * It can handle illegal moves but the move should have been checked. + */ +void KBgBoard::makeMove(int src, int dest) +{ + int m[4]; + int l; + + int d = direction*((getTurn() == US) ? +1 : -1); + + if (src == BAR_US || src == BAR_THEM ) { + + int start = ((d > 0) ? 0 : 25); + l = checkMultiMove(start, dest, m); + moveHistory.append(new KBgBoardMove(src, start+d*m[0], m[0])); + src = start+d*m[0]; + --possMoves[m[0]]; + for (int i = 1; i < l; i++) + src += makeMoveHelper(src, src+d*m[i], d*m[i]); + + } else if (0 < src && src < 25 && 0 < dest && dest < 25) { + + l = checkMultiMove(src, dest, m); + for (int i = 0; i < l; i++) + src += makeMoveHelper(src, src+d*m[i], d*m[i]); + + } else { + + int s = src; + int final = ((d > 0) ? 25 : 0); + while (((l = checkMultiMove(s, final, m)) == 0) && (0 < s && s < 25)) + s -= d; + + for (int i = 0; i < l-1; i++) + src += makeMoveHelper(src, src+d*m[i], d*m[i]); + + moveHistory.append(new KBgBoardMove(src, dest, ((d > 0) ? 25 - src : src))); + --possMoves[m[l-1]]; + + } +} + +/* + * This function checks if there is any possibility (based on the dice) + * to move from src to dest. It takes the ownership of the intermediate + * fields into account. The function returns the number of steps necessary + * to perform the move (or 0 if the move is not possible) and the actual + * dice values used for the steps are returned in the array m. + * + * The values src and dest are expected to be in board coordinates and the + * homes and/or bars should already be mapped to the corresponding values + * 0 and 25 (based onb direction and whose turn it is). + */ +int KBgBoard::checkMultiMove(int src, int dest, int m[4]) +{ + m[0] = 0; m[1] = 0; m[2] = 0; m[3] = 0; + + int mcolor = ((getTurn() == US) ? color : -color); + int d = ((src > dest) ? -1 : 1); + + /* + * These are very easy special cases: move length is 0 or + * player cannot move to the destination field. + */ + if ((src == dest) || (mcolor*board[dest] < -1)) return 0; + + int diceToUse[4]; + int dice = 0; + /* + * Get the available step sizes for this move + */ + for (int i = 1; i < 7; i++) { + for (int j = 0; j < possMoves[i]; j++) { + diceToUse[dice++] = i; + /* + * If this happens there is something wrong + */ + if (dice > 4) return 0; + } + } + /* + * And start all possible combination of dices. + */ + switch (dice) { + case 4: if (src+4*d*diceToUse[0] == dest) { + if ((mcolor*board[src+1*d*diceToUse[0]] >= 0) && + (mcolor*board[src+2*d*diceToUse[0]] >= 0) && + (mcolor*board[src+3*d*diceToUse[0]] >= 0)) { + m[0] = m[1] = m[2] = m[3] = diceToUse[0]; + return 4; + } + } + case 3: if (src+3*d*diceToUse[0] == dest) { + if ((mcolor*board[src+1*d*diceToUse[0]] >= 0) && + (mcolor*board[src+2*d*diceToUse[0]] >= 0)) { + m[0] = m[1] = m[2] = diceToUse[0]; + return 3; + } + } + case 2: if ((src+d*(diceToUse[0]+diceToUse[1])) == dest) { + if (mcolor*board[src+d*diceToUse[0]] >= 0) { + m[0] = diceToUse[0]; + m[1] = diceToUse[1]; + return 2; + } + if (mcolor*board[src+d*diceToUse[1]] >= 0) { + m[0] = diceToUse[1]; + m[1] = diceToUse[0]; + return 2; + } + } + case 1: if (abs(src-dest) < 7 && possMoves[abs(src-dest)] > 0) { + m[0] = abs(src-dest); + return 1; + } + default: return 0; + } +} + +/* + * This function determines if a checker can be dropped on this home field. + * It first checks whether this is the proper of the four home fields (belongs + * to the player and not the one with dice and cube). Then we check if the move + * itself is possible. + */ +bool KBgBoardHome::dropPossible(int fromCellID, int newColor) +{ + if ((cellID==HOME_US_LEFT && board->getTurn() == US && direction > 0) || + (cellID==HOME_THEM_LEFT && board->getTurn() == THEM && direction > 0) || + (cellID==HOME_US_RIGHT && board->getTurn() == US && direction < 0) || + (cellID==HOME_THEM_RIGHT && board->getTurn() == THEM && direction < 0)) + return (board->moveOffPossible() && + board->diceAllowMove(fromCellID, cellID)); + return (newColor == -12345); // always false +} + +/* + * This function is a simple boolean interface to checkMultiMove. + * It takes car of directions and bar/home mappings. If necessary + * it also handles the case of bearing off. + */ +bool KBgBoard::diceAllowMove(int src, int dest) +{ + int m[4]; + int w = getTurn(); + int k = ((w == US) ? +1 : -1); + int t = ((k*direction > 0) ? 25 : 0); + int d = ((k*direction > 0) ? +1 : -1); + + if (getEditMode()) + return true; + + if ((w == US && src == BAR_US) || (w == THEM && src == BAR_THEM)) { + /* + * Move comes from a bar. Hence it has to end on a field + * and not on bars or homes. If there are checkers left + * on the bar we don't accept multi moves. + */ + if (0 < dest && dest < 25) { + int r = checkMultiMove((k*direction > 0) ? 0 : 25, + IDtoNum(dest), m); + return((abs(onbar[w]) == 0) ? (r != 0) : (r == 1)); + } else { + return false; + } + } else if (0 < dest && dest < 25 && 0 < src && src < 25) { + /* + * Move from a field to a field + */ + if (direction*k*(IDtoNum(dest)-IDtoNum(src)) > 0) { + return(checkMultiMove(IDtoNum(src), IDtoNum(dest), m)); + } else { + return false; + } + } else { + /* + * Move from a field on the home. First we try exact dice. + */ + if (checkMultiMove(IDtoNum(src), t, m) > 0) return true; + + /* + * Then maybe we could bear the checker off ? + */ + int i = IDtoNum(src); + while (0 < i && i < 25) { + i -= d; + if (k*color*board[i] > 0) return false; + } + + /* + * Indeed we are bearing off. So find the highest dice and use it. + * Start from all the way back to catch double 6 from the start. + */ + int j = 24; + while (checkMultiMove(t-d*j, t, m) == 0 && j > 0) {--j;} + return (j >= t-d*IDtoNum(src)); + } + return false; +} + +/* + * This is the most important of all members of the board class. It takes + * a single board status object and initializes the internal status. + */ +void KBgBoard::setState(const KBgStatus &st) +{ + color = st.color(); + direction = st.direction(); + + cubechanged = (cube != abs(st.cube())); + cube = abs(st.cube()); + maydouble[US ] = (st.cube(US ) > 0); + maydouble[THEM] = (st.cube(THEM) > 0); + + for (int i = 0; i < 30; i++) + cells[i]->statusUpdate(direction, color); + + for (int i = 1; i < 25; ++i) + board[i] = st.board(i); + + onbar[US ] = st.bar(US ); + onbar[THEM] = st.bar(THEM); + + onhome[US] = st.home(US ); + onhome[THEM] = st.home(THEM); + + dice[US ][0] = st.dice(US , 0); + dice[US ][1] = st.dice(US , 1); + dice[THEM][0] = st.dice(THEM, 0); + dice[THEM][1] = st.dice(THEM, 1); + + for (int i = 0; i < 7; ++i) + possMoves[i] = 0; + + int w = getTurn(); + if (getEditMode()) + w = ((dice[US][0] && dice[US][1]) ? US : THEM); + + if (w == US || w == THEM) { + ++possMoves[dice[w][0]]; + ++possMoves[dice[w][1]]; + if (dice[w][0] == dice[w][1]) + possMoves[dice[w][0]] *= 2; + } + + board[ 0] = 0; + board[25] = 0; + for (int i=1; i<25; ++i) + (getCell(i))->cellUpdate(board[i]); + + (getCell(BAR_US ))->cellUpdate(st.bar(US ), cubechanged); + (getCell(BAR_THEM))->cellUpdate(st.bar(THEM), cubechanged); + + (getCell(HOME_US_LEFT ))->cellUpdate(st.home(US ), cubechanged); + (getCell(HOME_US_RIGHT ))->cellUpdate(st.home(US ), cubechanged); + (getCell(HOME_THEM_LEFT ))->cellUpdate(st.home(THEM), cubechanged); + (getCell(HOME_THEM_RIGHT))->cellUpdate(st.home(THEM), cubechanged); + + moveHistory.clear(); + redoHistory.clear(); + + emit finishedUpdate(); +} + +/* + * This function starts a drag from this cell if possible. It asks the board to + * change the mouse pointer and takes a checker away from this cell. + */ +void KBgBoardCell::mouseMoveEvent(QMouseEvent *) +{ + if ((mouseButton == LeftButton) && dragPossible()) { + dragInProgress = true; + QRect cr(0, 0, 1+getCheckerDiameter(), 1+getCheckerDiameter()); + cr.moveBottomLeft(rect().bottomLeft()); + QPixmap pix(cr.size()); + QPainter tmp; + pix.fill(this, cr.topLeft()); + tmp.begin(&pix); + board->drawSimpleChecker(&tmp, 0, 0, pcs, getCheckerDiameter()); + tmp.end(); + pix.setMask(pix.createHeuristicMask()); + QBitmap mask = *(pix.mask()); + QBitmap newCursor; + newCursor = pix; + board->replaceCursor(QCursor(newCursor, mask)); + if (board->getEditMode()) + board->storeTurn(pcs); + getPiece(); + } + mouseButton = NoButton; +} + +/* + * This function draws a checker on the painter p. It is painted + * in the ractangle with the upper left corner (x,y) and has a + * maximum diameter of diam. This checker has only two colors and + * as such it is suited for the mouse cursor and printing. + */ +void KBgBoard::drawSimpleChecker(QPainter *p, int x, int y, int pcs, + int diam) const +{ + p->setBrush(getCheckerColor(pcs)); + p->setPen(getCheckerColor(pcs)); + p->drawEllipse(x+1, y+0, diam-0, diam-0); + p->setBrush(getCheckerColor(-pcs)); + p->setPen(getCheckerColor(-pcs)); + p->drawEllipse(x+2, y+1, diam-2, diam-2); + p->setBrush(getCheckerColor(pcs)); + p->setPen(getCheckerColor(pcs)); + p->drawEllipse(x+3, y+2, diam-4, diam-4); +} + +/* + * This function draws an anti-aliased checker on the painter p. It + * is painted in the ractangle with the upper left corner (x,y) and + * has a diameter of diam. col indicates the color of the cell this + * checker is painted on. Special values for col are 0 and 100 that + * indicate that the checker is stacked (bars and homes) or stacked + * on a field respectively. upper indicates whether the checker is + * in the upper half of the board or not. + */ +void KBgBoard::drawChecker(QPainter *p, int x, int y, int pcs, int diam, + int col, bool upper) const +{ + drawCircle(p, x, y, pcs, diam , col, upper, true ); + drawCircle(p, x+1, y+1,-pcs, diam-2, col, upper, false); + drawCircle(p, x+2, y+2, pcs, diam-4, col, upper, false); +} + +/* + * This function draws checkers on the painter *p. They overlap so that + * up to fifteen checkers fit on the cell. This is used by homes and + * bars. + */ +void KBgBoardCell::drawOverlappingCheckers(QPainter *p, int xo, int yo, + double sf) const +{ + int d = getCheckerDiameter(); + bool upper = + cellID == HOME_THEM_LEFT || + cellID == HOME_THEM_RIGHT || + cellID == BAR_THEM; + double xp = xo + sf*((width()-d-1)/2); + double ra = sf*d; + for (int i = 0; i < abs(pcs); ++i) { + double yp = yo + (upper ? 1+i*sf*height()/25.0 : + sf*(height()-d-i*height()/25.0)); + board->drawChecker(p, xp, yp, pcs, ra, 0, upper); + } +} + +/* + * This function paints the content of a regular cell on the painter p. + * It does so by first drawing a triangle (depending on whether we draw + * on the screen or not this will be antialiased). Then on top of that + * we draw the field number in inverse color. Finally we draw all the + * checkers in such a way that always five are in one level and the next + * level is slightly shifted. + */ +void KBgBoardField::paintCell(QPainter *p, int xo, int yo, double sf) const +{ + QColor color, alphaColor, background = backgroundColor(); + bool printing = abs(xo)+abs(yo) > 0; + + if (printing) { + /* + * This is the code for black and white printing on + * paper. This justs draws a triangle and surrounds + * it by a black triangle. Easy but works. + */ + QPointArray pa(3); + + color = (getNumber()%2 ? white : black); + + if (cellID < 13) { + pa.setPoint( 0, xo , yo ); + pa.setPoint( 1, xo + sf*width()/2, yo + 0.9*sf*height()); + pa.setPoint( 2, xo + sf*width() , yo ); + } else { + pa.setPoint( 0, xo , yo + sf*(height()-1)); + pa.setPoint( 1, xo + sf*width()/2, yo + 0.1*sf*height()); + pa.setPoint( 2, xo + sf*width() , yo + sf*(height()-1)); + } + + p->setBrush(color); + p->setPen(color); + p->drawPolygon(pa); + + p->setBrush(black); + p->setPen(black); + p->drawPolyline(pa); + + } else { + /* + * This is the code for antialiased triangles. This code has + * been written by Bo Thorsen. + */ + color = board->getCheckerColor(getNumber()%2-1); + + int topX, topY, bottomX1, bottomX2, bottomY, incrY; + topX = xo + (int)(sf*width()/2.0); + bottomX1 = xo; + bottomX2 = xo + (int)(sf*width()); + if (cellID < 13) { + topY = yo + (int)(0.9*sf*height()); + bottomY = yo; + incrY = 1; + } else { + topY = yo + (int)(0.1*sf*height()); + bottomY = yo + (int)(sf*height()); + incrY = -1; + } + + float x1 = bottomX1, x2 = bottomX2; + float dx1 = (float)(topX-bottomX1) / (topY-bottomY); + float dx2 = (float)(topX-bottomX2) / (topY-bottomY); + if (dx1 < 0) dx1 = -dx1; + if (dx2 < 0) dx2 = -dx2; + + p->setPen( color ); + p->drawLine(bottomX1, bottomY, bottomX2, bottomY); + x1 += dx1; + x2 -= dx2; + + /* + * The scaling factor (0.99) cuts off the top op the points + */ + for (int y=bottomY; x1 < x2*0.99; y+=incrY) { + int ix1 = (int)x1, ix2 = (int)x2; + float a1 = x1 - ix1, a2 = x2 - ix2; + + /* + * This is a simple linear interpolation between + * the two colors + */ + int red1 = (int) + ((1-a1)*color.red() + a1*background.red()); + int green1 = (int) + ((1-a1)*color.green() + a1*background.green()); + int blue1 = (int) + ((1-a1)*color.blue() + a1*background.blue()); + int red2 = (int) + (a2*color.red() + (1-a2)*background.red()); + int green2 = (int) + (a2*color.green() + (1-a2)*background.green()); + int blue2 = (int) + (a2*color.blue() + (1-a2)*background.blue()); + + /* + * Draw the antialiasing pixels + */ + alphaColor.setRgb(red1, green1, blue1); + p->setPen(alphaColor); + p->drawPoint(ix1, y); + alphaColor.setRgb(red2, green2, blue2); + p->setPen(alphaColor); + p->drawPoint(ix2, y); + + ix1++; + ix2--; + x1 += dx1; + x2 -= dx2; + + if (ix1 <= ix2 && x1 < x2*0.99) { + /* + * Draw the line + */ + p->setPen(color); + p->drawLine(ix1, y, ix2, y); + } + } + } + + /* + * Print the field number in inverted color + */ + color = board->getCheckerColor((1+getNumber())%2-1); + + p->setBrush(color); + p->setPen(color); + + QString t; + t.setNum(getNumber()); + + p->setFont(board->getFont()); + int textHeight = QFontMetrics(p->font()).height(); + p->drawText(xo, yo+((cellID < 13) ? 5 : height()-5-textHeight), + width()*sf, textHeight, AlignCenter, t); + + /* + * Put the checkers on the field. + */ + int d = getCheckerDiameter(); + double yp, xp = xo + sf*((width()-d-1)/2); + double ra = sf*d; + bool upper = cellID < 13; + int col = (getNumber()%2) ? 1 : -1; + + for (int i = 0; i < abs(pcs); ++i) { + /* + * There is hard work in these formulas. Unless you have + * tried _ALL_ possible windowsizes: don't touch! + */ + yp = yo + (upper ? sf*((i%5)+(i/5)/4.0)*(d-1) : + sf*(height()-((1+i%5)*d)-int(i/5)*0.25*d)-1); + if (printing) { + board->drawSimpleChecker(p, xp, yp, pcs, ra); + } else { + board->drawChecker(p, xp, yp, pcs, ra, + ((i < 5) ? col : 100), upper); + } + } + + /* + * Finally draw the horizontal boundaries + */ + KBgBoardCell::paintCell(p, xo, yo, sf); +} + +/* + * This function draws an anti-aliased circle on the painter p. It is painted + * in the ractangle with the upper left corner (x,y) and has a maximum diameter + * of diam. col and upper are as in drawChecker(). outer indicates if this + * circle blends with the background. Note that this function needs knowledge + * about the triangles on the cells. This is long but it is just a big if + * construct. + */ +void KBgBoard::drawCircle(QPainter *p, int x, int y, int pcs, int diam, + int col, bool upper, bool outer) const +{ + QColor fColor = getCheckerColor(pcs); + QColor alphaColor; + QColor bColor; + + int red, green, blue; + int rad = diam/2; + int xoff = 0; + + float sn = 4; + float rs = 0.25*diam*diam; + float cf, a; + + for (int ys = rad; ys >= 0; ys--) { + for (int xs = xoff; cf = 0, xs < rad; xs++) { + + /* + * perform super-sample this pixel + */ + for (int s1 = 0; s1 < sn; s1++) + for (int s2 = 0; s2 < sn; s2++) + if ((rad-xs+s1/sn)*(rad-xs+s1/sn)+ + (rad-ys+s2/sn)*(rad-ys+s2/sn) < rs) + cf += 1; + a = cf/sn/sn; + + if (outer && (col == 0 || col == 100)) { + + if (col == 0) + bColor = backgroundColor(); + else + bColor = fColor; + + red = (int) + ((1-a)*bColor.red()+a*fColor.red()); + green = (int) + ((1-a)*bColor.green()+a*fColor.green()); + blue = (int) + ((1-a)*bColor.blue()+a*fColor.blue()); + + alphaColor.setRgb(red, green, blue); + + p->setBrush(alphaColor); + p->setPen(alphaColor); + + if (upper) { + + p->drawPoint(x+xs, y+diam-ys); + p->drawPoint(x+diam-xs, y+diam-ys); + + p->setBrush(fColor); + p->setPen(fColor); + + p->drawPoint(x+xs, y+ys); + p->drawPoint(x+diam-xs, y+ys); + + } else { + + p->drawPoint(x+xs, y+ys); + p->drawPoint(x+diam-xs, y+ys); + + p->setBrush(fColor); + p->setPen(fColor); + + p->drawPoint(x+xs, y+diam-ys); + p->drawPoint(x+diam-xs, y+diam-ys); + + } + + } else if (outer) { + + if (upper) { + + bColor = getCheckerColor(col); + + red = (int)((1-a)*bColor.red()+ + a*fColor.red()); + green = (int)((1-a)*bColor.green()+ + a*fColor.green()); + blue = (int)((1-a)*bColor.blue()+ + a*fColor.blue()); + + alphaColor.setRgb(red, green, blue); + + p->setBrush(alphaColor); + p->setPen(alphaColor); + + p->drawPoint(x+xs, y+ys); + p->drawPoint(x+diam-xs, y+ys); + p->drawPoint(x+xs, y+diam-ys); + p->drawPoint(x+diam-xs, y+diam-ys); + + bColor = backgroundColor(); + + red = (int)((1-a)*bColor.red()+ + a*fColor.red()); + green = (int)((1-a)*bColor.green()+ + a*fColor.green()); + blue = (int)((1-a)*bColor.blue()+ + a*fColor.blue()); + + alphaColor.setRgb(red, green, blue); + p->setBrush(alphaColor); + p->setPen(alphaColor); + + if (x+xs < rad*(y+ys)/(0.45*height())) { + p->drawPoint(x+xs, y+ys); + p->drawPoint(x+diam-xs, y+ys); + } + if (x+xsdrawPoint(x+xs, y+diam-ys); + p->drawPoint(x+diam-xs, y+diam-ys); + } + + } else { + + bColor = getCheckerColor(col); + + red = (int)((1-a)*bColor.red()+ + a*fColor.red()); + green = (int)((1-a)*bColor.green()+ + a*fColor.green()); + blue = (int)((1-a)*bColor.blue()+ + a*fColor.blue()); + + alphaColor.setRgb(red, green, blue); + p->setBrush(alphaColor); + p->setPen(alphaColor); + + p->drawPoint(x+xs, y+ys); + p->drawPoint(x+diam-xs, y+ys); + p->drawPoint(x+xs, y+diam-ys); + p->drawPoint(x+diam-xs, y+diam-ys); + + bColor = backgroundColor(); + + red = (int)((1-a)*bColor.red()+ + a*fColor.red()); + green = (int)((1-a)*bColor.green()+ + a*fColor.green()); + blue = (int)((1-a)*bColor.blue()+ + a*fColor.blue()); + + alphaColor.setRgb(red, green, blue); + p->setBrush(alphaColor); + p->setPen(alphaColor); + + if (x+xsdrawPoint(x+xs, y+ys); + p->drawPoint(x+diam-xs, y+ys); + } + if (x+xs < rad*(0.5-(y+diam-ys)/ + (1.0*height()))/0.45) { + p->drawPoint(x+xs, y+diam-ys); + p->drawPoint(x+diam-xs, y+diam-ys); + } + } + + } else { + + bColor = getCheckerColor(-pcs); + + red = (int)((1-a)*bColor.red()+ + a*fColor.red()); + green = (int)((1-a)*bColor.green()+ + a*fColor.green()); + blue = (int)((1-a)*bColor.blue()+ + a*fColor.blue()); + + alphaColor.setRgb(red, green, blue); + p->setBrush(alphaColor); + p->setPen(alphaColor); + + p->drawPoint(x+xs, y+ys); + p->drawPoint(x+diam-xs, y+ys); + p->drawPoint(x+xs, y+diam-ys); + p->drawPoint(x+diam-xs, y+diam-ys); + + } + + if (fabs(cf-sn*sn) < 0.0001) { + + p->moveTo(x+xs, y+ys); + p->lineTo(x+diam-xs, y+ys); + p->moveTo(x+xs, y+diam-ys); + p->lineTo(x+diam-xs, y+diam-ys); + + xoff = xs; + break; + + } + } + } +} + +/* + * This function redoes a previously undone move + */ +void KBgBoard::redoMove() +{ + if (getEditMode()) + return; + + int w = getTurn(); + int mcolor = ((w == US) ? color : -color); + KBgBoardMove *move = redoHistory.last(); + if (move && (w == US || w == THEM)) { + /* + * Make changes at source + */ + if (move->source() == BAR_US || move->source() == BAR_THEM) { + onbar[w] -= mcolor; + (getCell(move->source()))->cellUpdate(onbar[w], false); + } else { + board[move->source()] -= mcolor; + (getCell(move->source()))->cellUpdate(board[move->source()]); + } + /* + * Make changes at the destination + */ + if ((move->destination() == HOME_THEM_LEFT ) || (move->destination() == HOME_THEM_RIGHT) || + (move->destination() == HOME_US_LEFT ) || (move->destination() == HOME_US_RIGHT )) { + onhome[w] += mcolor; + (getCell(move->destination()))->cellUpdate(onhome[w], false); + } else { + board[move->destination()] += mcolor; + if (move->wasKicked()) { + board[move->destination()] = mcolor; + onbar[((w == US) ? THEM : US)] -= mcolor; + (getCell(((w == US) ? BAR_THEM : BAR_US)))->cellUpdate + (onbar[((w == US) ? THEM : US)], false); + } + (getCell(move->destination()))->cellUpdate(board[move->destination()]); + } + makeMove(move->source(), move->destination()); + redoHistory.remove(); + emit finishedUpdate(); + } + sendMove(); +} + +/* + * This function performs and undo for the last move and updates the parent + * of the board by calling sendMove() after the undo. + */ +void KBgBoard::undoMove() +{ + if (getEditMode()) + return; + + int w = getTurn(); + int mcolor = ((w == US) ? color : -color); + KBgBoardMove *move = moveHistory.last(); + if (move && (w == US || w == THEM)) { + /* + * Undo changes at source + */ + if (move->source() == BAR_US || move->source() == BAR_THEM) { + onbar[w] += mcolor; + (getCell(move->source()))->cellUpdate(onbar[w], false); + } else { + board[move->source()] += mcolor; + (getCell(move->source()))->cellUpdate + (board[move->source()]); + } + /* + * Undo changes at the destination + */ + if ( (move->destination() == HOME_THEM_LEFT ) || + (move->destination() == HOME_THEM_RIGHT) || + (move->destination() == HOME_US_LEFT ) || + (move->destination() == HOME_US_RIGHT )) { + onhome[w] -= mcolor; + (getCell(move->destination()))->cellUpdate + (onhome[w], false); + } else { + board[move->destination()] -= mcolor; + if (move->wasKicked()) { + board[move->destination()] = -mcolor; + onbar[((w == US) ? THEM : US)] += mcolor; + (getCell(((w == US) ? + BAR_THEM : BAR_US)))->cellUpdate + (onbar[((w == US) ? THEM : US)], false); + } + (getCell(move->destination()))->cellUpdate + (board[move->destination()]); + } + ++possMoves[move->length()]; + redoHistory.append(new KBgBoardMove(*move)); + moveHistory.remove(); + emit finishedUpdate(); + } + sendMove(); +} + +/* + * While putting a piece on a cell the cell has noticed that it changed + * ownership and hence needs a piece to be kicked. Since cells don't + * know where the opponents bar is we handle this here. + */ +void KBgBoard::kickedPiece() +{ + int w = ((getTurn()) == US ? THEM : US); + + if (w == US) { + onbar[w] += color; + (getCell(BAR_US ))->cellUpdate(onbar[w], false); + } else { + onbar[w] -= color; + (getCell(BAR_THEM))->cellUpdate(onbar[w], false); + } + if (!getEditMode()) { + KBgBoardMove *move = moveHistory.last(); + move->setKicked(true); + } + emit finishedUpdate(); +} + +/* + * This is a very short utility function for makeShortMove(). + */ +void KBgBoardCell::makeShortMoveHelper(int s, int d) +{ + if (getPiece()) { + board->makeMove(s, d); + KBgBoardCell *dest = board->getCell(d); + dest->putPiece(((board->getTurn() == US) ? color : -color)); + } +} + +/* + * This function makes the shortes possible move from this cell. It + * uses only one dice and and it will kick opponent checkers. + */ +void KBgBoardCell::makeShortMove() +{ + int m[4]; + + int dir = ((board->getTurn() == US) ? direction : -direction); + int src = board->IDtoNum(cellID); + + if (src == BAR_US || src == BAR_THEM) { + + int s = (dir > 0) ? 0 : 25; + for (int i = 1; i < 7; i++) { + int d = (dir > 0) ? i : 25 - i; + if (board->checkMultiMove(s, d, m) == 1) { + makeShortMoveHelper(src, d); + break; + } + } + + } else { + + for (int i = 1; i < 7; i++) { + int d = src + dir*i; + if (d > 25) d = 25; + if (d < 0) d = 0; + if (0 < d && d < 25) { + + if (board->checkMultiMove(src, d, m) == 1) { + makeShortMoveHelper(src, d); + break; + } + + } else { + + if (board->moveOffPossible()) { + int whichHome; + if (board->getTurn() == US) + whichHome = ((direction > 0) ? + HOME_US_LEFT : + HOME_US_RIGHT); + else + whichHome = ((direction > 0) ? + HOME_THEM_LEFT : + HOME_THEM_RIGHT); + + if (board->diceAllowMove + (cellID, whichHome)) { + makeShortMoveHelper(src, whichHome); + break; + } + } + } + } + } +} + +/* + * Ask the current backgammon engine for a doubled cube. + */ +void KBgBoard::getDoubleCube(const int w) +{ + emit doubleCube(w); +} + +/* + * Ask the current backgammon engine rolling the dice. + */ +void KBgBoard::getRollDice(const int w) +{ + emit rollDice(w); +} + +/* + * This is the constructor of the KBgBoard class. It creates + * a backgammon board with an initial distribution of checkers, empty + * dice and a cube with face value 1. The initial board is not usable! + * You have to change the status by passing a KBgStatus + * object to setState(...) before you can play! + */ +KBgBoard::KBgBoard(QWidget *parent, const char *name, QPopupMenu *menu) + : QWidget(parent, name) +{ + /* + * The following lines set up internal bookkeeping data. + */ + moveHistory.setAutoDelete(true); + redoHistory.setAutoDelete(true); + cube = 1; + allowMoving(true); + setEditMode(false); + savedCursor = NULL; + checkerDiam = MINIMUM_CHECKER_SIZE; + + /* + * We may be initialized with a popup menu by our parent. + */ + contextMenu = menu; + + baseColors[0] = black; + baseColors[1] = white; + + /* + * Get the 30 cells that constitute the board and initialize + * them properly. + */ + cells[ 0] = new KBgBoardHome(this, HOME_THEM_LEFT); + cells[14] = new KBgBoardHome(this, HOME_THEM_RIGHT); + cells[15] = new KBgBoardHome(this, HOME_US_LEFT); + cells[29] = new KBgBoardHome(this, HOME_US_RIGHT); + + cells[ 7] = new KBgBoardBar(this, BAR_THEM); + cells[22] = new KBgBoardBar(this, BAR_US); + + for (int i=1; i<7; ++i) { + cells[ i] = new KBgBoardField(this, i); + cells[ 7+i] = new KBgBoardField(this, 6+i); + cells[15+i] = new KBgBoardField(this, 12+i); + cells[22+i] = new KBgBoardField(this, 18+i); + } + + /* + * Get the default seeting of the board and initialize the + * state of it. + */ + KBgStatus *st = new KBgStatus(); + + st->setCube(1, true, true); + st->setDirection(+1); + st->setColor(+1); + + st->setBoard( 1, US, 2); st->setBoard( 6, THEM, 5); + st->setBoard( 8, THEM, 3); st->setBoard(12, US, 5); + st->setBoard(13, THEM, 5); st->setBoard(17, US, 3); + st->setBoard(19, US, 5); st->setBoard(24, THEM, 2); + + st->setHome(US, 0); + + st->setDice(US , 0, 0); st->setDice(US , 1, 0); + st->setDice(THEM, 0, 0); st->setDice(THEM, 1, 0); + + setState(*st); + + delete st; + + /* + * This line simplifies the checkMultiMove(...) function a lot. + */ + board[0] = board[25] = 0; + + /* + * User interface design settings come here. These may be + * overwritten by the user. + */ + shortMoveMode = SHORT_MOVE_DOUBLE; + setBackgroundColor(QColor(200, 200, 166)); + computePipCount = true; + + /* + * Set initial font + */ + setFont(QApplication::font()); +} + +QSize KBgBoard::minimumSizeHint() const +{ + return QSize(MINIMUM_CHECKER_SIZE * 15, MINIMUM_CHECKER_SIZE * 11); +} + +QSize KBgBoard::sizeHint() const { + return QSize(MINIMUM_CHECKER_SIZE *15*4,MINIMUM_CHECKER_SIZE*11*2); +} + -- cgit v1.2.1