From c90c389a8a8d9d8661e9772ec4144c5cf2039f23 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- kbattleship/AUTHORS | 4 + kbattleship/CLIENTS | 13 + kbattleship/COPYING | 341 +++++ kbattleship/ChangeLog | 1 + kbattleship/INSTALL | 167 +++ kbattleship/Makefile.am | 1 + kbattleship/NEWS | 45 + kbattleship/README | 23 + kbattleship/TODO | 22 + kbattleship/VERSION | 1 + kbattleship/configure.in.in | 2 + kbattleship/kbattleship/Makefile.am | 39 + kbattleship/kbattleship/_kbattleship._tcp | 4 + kbattleship/kbattleship/dialogs/Makefile.am | 14 + kbattleship/kbattleship/dialogs/chatDlg.ui | 91 ++ kbattleship/kbattleship/dialogs/connectDlg.ui | 183 +++ kbattleship/kbattleship/dialogs/infoDlg.ui | 248 ++++ kbattleship/kbattleship/dialogs/serverDlg.ui | 132 ++ kbattleship/kbattleship/dialogs/statDlg.ui | 465 +++++++ kbattleship/kbattleship/eventsrc | 475 +++++++ kbattleship/kbattleship/kbaiplayer.cpp | 107 ++ kbattleship/kbattleship/kbaiplayer.h | 59 + kbattleship/kbattleship/kbattlefield.cpp | 233 ++++ kbattleship/kbattleship/kbattlefield.h | 82 ++ kbattleship/kbattleship/kbattleship.cpp | 1352 ++++++++++++++++++++ kbattleship/kbattleship/kbattleship.desktop | 76 ++ kbattleship/kbattleship/kbattleship.h | 162 +++ kbattleship/kbattleship/kbattleshipclient.cpp | 84 ++ kbattleship/kbattleship/kbattleshipclient.h | 49 + kbattleship/kbattleship/kbattleshipserver.cpp | 124 ++ kbattleship/kbattleship/kbattleshipserver.h | 60 + kbattleship/kbattleship/kbattleshipui.rc | 17 + kbattleship/kbattleship/kbattleshipview.cpp | 295 +++++ kbattleship/kbattleship/kbattleshipview.h | 72 ++ kbattleship/kbattleship/kbchooserstrategy.cpp | 139 ++ kbattleship/kbattleship/kbchooserstrategy.h | 46 + kbattleship/kbattleship/kbdestroyshipstrategy.cpp | 390 ++++++ kbattleship/kbattleship/kbdestroyshipstrategy.h | 55 + kbattleship/kbattleship/kbdiagonalshotstrategy.cpp | 110 ++ kbattleship/kbattleship/kbdiagonalshotstrategy.h | 43 + kbattleship/kbattleship/kbdiagonalwrapstrategy.cpp | 320 +++++ kbattleship/kbattleship/kbdiagonalwrapstrategy.h | 53 + .../kbattleship/kbhorizontalstepstrategy.cpp | 210 +++ kbattleship/kbattleship/kbhorizontalstepstrategy.h | 48 + kbattleship/kbattleship/kbrandomshotstrategy.cpp | 102 ++ kbattleship/kbattleship/kbrandomshotstrategy.h | 47 + kbattleship/kbattleship/kbstrategy.cpp | 108 ++ kbattleship/kbattleship/kbstrategy.h | 52 + kbattleship/kbattleship/kbverticalstepstrategy.cpp | 214 ++++ kbattleship/kbattleship/kbverticalstepstrategy.h | 49 + kbattleship/kbattleship/kchatwidget.cpp | 83 ++ kbattleship/kbattleship/kchatwidget.h | 53 + kbattleship/kbattleship/kclientdialog.cpp | 140 ++ kbattleship/kbattleship/kclientdialog.h | 61 + kbattleship/kbattleship/kgridwidget.cpp | 416 ++++++ kbattleship/kbattleship/kgridwidget.h | 66 + kbattleship/kbattleship/kmessage.cpp | 101 ++ kbattleship/kbattleship/kmessage.h | 49 + kbattleship/kbattleship/konnectionhandling.cpp | 246 ++++ kbattleship/kbattleship/konnectionhandling.h | 73 ++ kbattleship/kbattleship/kserverdialog.cpp | 67 + kbattleship/kbattleship/kserverdialog.h | 49 + kbattleship/kbattleship/kship.cpp | 105 ++ kbattleship/kbattleship/kship.h | 46 + kbattleship/kbattleship/kshiplist.cpp | 175 +++ kbattleship/kbattleship/kshiplist.h | 58 + kbattleship/kbattleship/kstatdialog.cpp | 92 ++ kbattleship/kbattleship/kstatdialog.h | 48 + kbattleship/kbattleship/main.cpp | 70 + kbattleship/kbattleship/pictures/Makefile.am | 30 + kbattleship/kbattleship/pictures/border.png | Bin 0 -> 735 bytes kbattleship/kbattleship/pictures/death.png | Bin 0 -> 2690 bytes .../kbattleship/pictures/hi128-app-kbattleship.png | Bin 0 -> 10105 bytes .../kbattleship/pictures/hi16-app-kbattleship.png | Bin 0 -> 515 bytes .../kbattleship/pictures/hi22-app-kbattleship.png | Bin 0 -> 3489 bytes .../kbattleship/pictures/hi32-app-kbattleship.png | Bin 0 -> 1334 bytes .../kbattleship/pictures/hi48-app-kbattleship.png | Bin 0 -> 2591 bytes .../kbattleship/pictures/hi64-app-kbattleship.png | Bin 0 -> 3848 bytes kbattleship/kbattleship/pictures/hit.png | Bin 0 -> 2130 bytes kbattleship/kbattleship/pictures/sea.png | Bin 0 -> 1695 bytes kbattleship/kbattleship/pictures/ship1-1-r.png | Bin 0 -> 812 bytes kbattleship/kbattleship/pictures/ship1-1.png | Bin 0 -> 879 bytes kbattleship/kbattleship/pictures/ship1-view.png | Bin 0 -> 812 bytes kbattleship/kbattleship/pictures/ship2-1-r.png | Bin 0 -> 636 bytes kbattleship/kbattleship/pictures/ship2-1.png | Bin 0 -> 823 bytes kbattleship/kbattleship/pictures/ship2-2-r.png | Bin 0 -> 732 bytes kbattleship/kbattleship/pictures/ship2-2.png | Bin 0 -> 938 bytes kbattleship/kbattleship/pictures/ship2-view.png | Bin 0 -> 1171 bytes kbattleship/kbattleship/pictures/ship3-1-r.png | Bin 0 -> 872 bytes kbattleship/kbattleship/pictures/ship3-1.png | Bin 0 -> 800 bytes kbattleship/kbattleship/pictures/ship3-2-r.png | Bin 0 -> 932 bytes kbattleship/kbattleship/pictures/ship3-2.png | Bin 0 -> 963 bytes kbattleship/kbattleship/pictures/ship3-3-r.png | Bin 0 -> 923 bytes kbattleship/kbattleship/pictures/ship3-3.png | Bin 0 -> 922 bytes kbattleship/kbattleship/pictures/ship3-view.png | Bin 0 -> 879 bytes kbattleship/kbattleship/pictures/ship4-1-r.png | Bin 0 -> 627 bytes kbattleship/kbattleship/pictures/ship4-1.png | Bin 0 -> 607 bytes kbattleship/kbattleship/pictures/ship4-2-r.png | Bin 0 -> 575 bytes kbattleship/kbattleship/pictures/ship4-2.png | Bin 0 -> 594 bytes kbattleship/kbattleship/pictures/ship4-3-r.png | Bin 0 -> 657 bytes kbattleship/kbattleship/pictures/ship4-3.png | Bin 0 -> 645 bytes kbattleship/kbattleship/pictures/ship4-4-r.png | Bin 0 -> 971 bytes kbattleship/kbattleship/pictures/ship4-4.png | Bin 0 -> 895 bytes kbattleship/kbattleship/pictures/ship4-view.png | Bin 0 -> 969 bytes kbattleship/kbattleship/pictures/water.png | Bin 0 -> 2808 bytes kbattleship/kbattleship/sounds/Makefile.am | 5 + .../kbattleship/sounds/ship-player-shoot-water.ogg | Bin 0 -> 37703 bytes .../kbattleship/sounds/ship-player1-shoot.ogg | Bin 0 -> 55778 bytes .../kbattleship/sounds/ship-player2-shoot.ogg | Bin 0 -> 55778 bytes kbattleship/kbattleship/sounds/ship-sink.ogg | Bin 0 -> 22344 bytes 110 files changed, 9062 insertions(+) create mode 100644 kbattleship/AUTHORS create mode 100644 kbattleship/CLIENTS create mode 100644 kbattleship/COPYING create mode 100644 kbattleship/ChangeLog create mode 100644 kbattleship/INSTALL create mode 100644 kbattleship/Makefile.am create mode 100644 kbattleship/NEWS create mode 100644 kbattleship/README create mode 100644 kbattleship/TODO create mode 100644 kbattleship/VERSION create mode 100644 kbattleship/configure.in.in create mode 100644 kbattleship/kbattleship/Makefile.am create mode 100644 kbattleship/kbattleship/_kbattleship._tcp create mode 100644 kbattleship/kbattleship/dialogs/Makefile.am create mode 100644 kbattleship/kbattleship/dialogs/chatDlg.ui create mode 100644 kbattleship/kbattleship/dialogs/connectDlg.ui create mode 100644 kbattleship/kbattleship/dialogs/infoDlg.ui create mode 100644 kbattleship/kbattleship/dialogs/serverDlg.ui create mode 100644 kbattleship/kbattleship/dialogs/statDlg.ui create mode 100644 kbattleship/kbattleship/eventsrc create mode 100644 kbattleship/kbattleship/kbaiplayer.cpp create mode 100644 kbattleship/kbattleship/kbaiplayer.h create mode 100644 kbattleship/kbattleship/kbattlefield.cpp create mode 100644 kbattleship/kbattleship/kbattlefield.h create mode 100644 kbattleship/kbattleship/kbattleship.cpp create mode 100644 kbattleship/kbattleship/kbattleship.desktop create mode 100644 kbattleship/kbattleship/kbattleship.h create mode 100644 kbattleship/kbattleship/kbattleshipclient.cpp create mode 100644 kbattleship/kbattleship/kbattleshipclient.h create mode 100644 kbattleship/kbattleship/kbattleshipserver.cpp create mode 100644 kbattleship/kbattleship/kbattleshipserver.h create mode 100644 kbattleship/kbattleship/kbattleshipui.rc create mode 100644 kbattleship/kbattleship/kbattleshipview.cpp create mode 100644 kbattleship/kbattleship/kbattleshipview.h create mode 100644 kbattleship/kbattleship/kbchooserstrategy.cpp create mode 100644 kbattleship/kbattleship/kbchooserstrategy.h create mode 100644 kbattleship/kbattleship/kbdestroyshipstrategy.cpp create mode 100644 kbattleship/kbattleship/kbdestroyshipstrategy.h create mode 100644 kbattleship/kbattleship/kbdiagonalshotstrategy.cpp create mode 100644 kbattleship/kbattleship/kbdiagonalshotstrategy.h create mode 100644 kbattleship/kbattleship/kbdiagonalwrapstrategy.cpp create mode 100644 kbattleship/kbattleship/kbdiagonalwrapstrategy.h create mode 100644 kbattleship/kbattleship/kbhorizontalstepstrategy.cpp create mode 100644 kbattleship/kbattleship/kbhorizontalstepstrategy.h create mode 100644 kbattleship/kbattleship/kbrandomshotstrategy.cpp create mode 100644 kbattleship/kbattleship/kbrandomshotstrategy.h create mode 100644 kbattleship/kbattleship/kbstrategy.cpp create mode 100644 kbattleship/kbattleship/kbstrategy.h create mode 100644 kbattleship/kbattleship/kbverticalstepstrategy.cpp create mode 100644 kbattleship/kbattleship/kbverticalstepstrategy.h create mode 100644 kbattleship/kbattleship/kchatwidget.cpp create mode 100644 kbattleship/kbattleship/kchatwidget.h create mode 100644 kbattleship/kbattleship/kclientdialog.cpp create mode 100644 kbattleship/kbattleship/kclientdialog.h create mode 100644 kbattleship/kbattleship/kgridwidget.cpp create mode 100644 kbattleship/kbattleship/kgridwidget.h create mode 100644 kbattleship/kbattleship/kmessage.cpp create mode 100644 kbattleship/kbattleship/kmessage.h create mode 100644 kbattleship/kbattleship/konnectionhandling.cpp create mode 100644 kbattleship/kbattleship/konnectionhandling.h create mode 100644 kbattleship/kbattleship/kserverdialog.cpp create mode 100644 kbattleship/kbattleship/kserverdialog.h create mode 100644 kbattleship/kbattleship/kship.cpp create mode 100644 kbattleship/kbattleship/kship.h create mode 100644 kbattleship/kbattleship/kshiplist.cpp create mode 100644 kbattleship/kbattleship/kshiplist.h create mode 100644 kbattleship/kbattleship/kstatdialog.cpp create mode 100644 kbattleship/kbattleship/kstatdialog.h create mode 100644 kbattleship/kbattleship/main.cpp create mode 100644 kbattleship/kbattleship/pictures/Makefile.am create mode 100644 kbattleship/kbattleship/pictures/border.png create mode 100644 kbattleship/kbattleship/pictures/death.png create mode 100644 kbattleship/kbattleship/pictures/hi128-app-kbattleship.png create mode 100644 kbattleship/kbattleship/pictures/hi16-app-kbattleship.png create mode 100644 kbattleship/kbattleship/pictures/hi22-app-kbattleship.png create mode 100644 kbattleship/kbattleship/pictures/hi32-app-kbattleship.png create mode 100644 kbattleship/kbattleship/pictures/hi48-app-kbattleship.png create mode 100644 kbattleship/kbattleship/pictures/hi64-app-kbattleship.png create mode 100644 kbattleship/kbattleship/pictures/hit.png create mode 100644 kbattleship/kbattleship/pictures/sea.png create mode 100644 kbattleship/kbattleship/pictures/ship1-1-r.png create mode 100644 kbattleship/kbattleship/pictures/ship1-1.png create mode 100644 kbattleship/kbattleship/pictures/ship1-view.png create mode 100644 kbattleship/kbattleship/pictures/ship2-1-r.png create mode 100644 kbattleship/kbattleship/pictures/ship2-1.png create mode 100644 kbattleship/kbattleship/pictures/ship2-2-r.png create mode 100644 kbattleship/kbattleship/pictures/ship2-2.png create mode 100644 kbattleship/kbattleship/pictures/ship2-view.png create mode 100644 kbattleship/kbattleship/pictures/ship3-1-r.png create mode 100644 kbattleship/kbattleship/pictures/ship3-1.png create mode 100644 kbattleship/kbattleship/pictures/ship3-2-r.png create mode 100644 kbattleship/kbattleship/pictures/ship3-2.png create mode 100644 kbattleship/kbattleship/pictures/ship3-3-r.png create mode 100644 kbattleship/kbattleship/pictures/ship3-3.png create mode 100644 kbattleship/kbattleship/pictures/ship3-view.png create mode 100644 kbattleship/kbattleship/pictures/ship4-1-r.png create mode 100644 kbattleship/kbattleship/pictures/ship4-1.png create mode 100644 kbattleship/kbattleship/pictures/ship4-2-r.png create mode 100644 kbattleship/kbattleship/pictures/ship4-2.png create mode 100644 kbattleship/kbattleship/pictures/ship4-3-r.png create mode 100644 kbattleship/kbattleship/pictures/ship4-3.png create mode 100644 kbattleship/kbattleship/pictures/ship4-4-r.png create mode 100644 kbattleship/kbattleship/pictures/ship4-4.png create mode 100644 kbattleship/kbattleship/pictures/ship4-view.png create mode 100644 kbattleship/kbattleship/pictures/water.png create mode 100644 kbattleship/kbattleship/sounds/Makefile.am create mode 100644 kbattleship/kbattleship/sounds/ship-player-shoot-water.ogg create mode 100644 kbattleship/kbattleship/sounds/ship-player1-shoot.ogg create mode 100644 kbattleship/kbattleship/sounds/ship-player2-shoot.ogg create mode 100644 kbattleship/kbattleship/sounds/ship-sink.ogg (limited to 'kbattleship') diff --git a/kbattleship/AUTHORS b/kbattleship/AUTHORS new file mode 100644 index 00000000..cfa61d99 --- /dev/null +++ b/kbattleship/AUTHORS @@ -0,0 +1,4 @@ +Nikolas Zimmermann +Daniel Molkentin +Kevin Krammer +Albert Astals Cid diff --git a/kbattleship/CLIENTS b/kbattleship/CLIENTS new file mode 100644 index 00000000..393dda40 --- /dev/null +++ b/kbattleship/CLIENTS @@ -0,0 +1,13 @@ +Information about other KBattleship-compatible clients: + +Client OS Status Homepage/Screenshots + +KBattleship Linux/KDE 100% http://games.kde.org/kbattleship +Mac KBattleship Mac OS + Mac OS X 100% http://www.sebek.de/ + +Wishes: +gBattleship +WinBattleship + +Nikolas Zimmermann + diff --git a/kbattleship/COPYING b/kbattleship/COPYING new file mode 100644 index 00000000..54754ab4 --- /dev/null +++ b/kbattleship/COPYING @@ -0,0 +1,341 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free 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For software which is copyrighted by the Free +Software Foundation, write to the Free Software Foundation; we sometimes +make exceptions for this. Our decision will be guided by the two goals +of preserving the free status of all derivatives of our free software and +of promoting the sharing and reuse of software generally. + + NO WARRANTY + + 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY +FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN +OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES +PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS +TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE +PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, +REPAIR OR CORRECTION. + + 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR +REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING +OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED +TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY +YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER +PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + + END OF TERMS AND CONDITIONS + + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) 19yy + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) 19yy name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. diff --git a/kbattleship/ChangeLog b/kbattleship/ChangeLog new file mode 100644 index 00000000..39adbf93 --- /dev/null +++ b/kbattleship/ChangeLog @@ -0,0 +1 @@ +See NEWS diff --git a/kbattleship/INSTALL b/kbattleship/INSTALL new file mode 100644 index 00000000..02a4a074 --- /dev/null +++ b/kbattleship/INSTALL @@ -0,0 +1,167 @@ +Basic Installation +================== + + These are generic installation instructions. + + The `configure' shell script attempts to guess correct values for +various system-dependent variables used during compilation. It uses +those values to create a `Makefile' in each directory of the package. +It may also create one or more `.h' files containing system-dependent +definitions. Finally, it creates a shell script `config.status' that +you can run in the future to recreate the current configuration, a file +`config.cache' that saves the results of its tests to speed up +reconfiguring, and a file `config.log' containing compiler output +(useful mainly for debugging `configure'). + + If you need to do unusual things to compile the package, please try +to figure out how `configure' could check whether to do them, and mail +diffs or instructions to the address given in the `README' so they can +be considered for the next release. If at some point `config.cache' +contains results you don't want to keep, you may remove or edit it. + + The file `configure.in' is used to create `configure' by a program +called `autoconf'. You only need `configure.in' if you want to change +it or regenerate `configure' using a newer version of `autoconf'. + +The simplest way to compile this package is: + + 1. `cd' to the directory containing the package's source code and type + `./configure' to configure the package for your system. If you're + using `csh' on an old version of System V, you might need to type + `sh ./configure' instead to prevent `csh' from trying to execute + `configure' itself. + + Running `configure' takes a while. While running, it prints some + messages telling which features it is checking for. + + 2. Type `make' to compile the package. + + 3. Type `make install' to install the programs and any data files and + documentation. + + 4. You can remove the program binaries and object files from the + source code directory by typing `make clean'. + +Compilers and Options +===================== + + Some systems require unusual options for compilation or linking that +the `configure' script does not know about. You can give `configure' +initial values for variables by setting them in the environment. Using +a Bourne-compatible shell, you can do that on the command line like +this: + CC=c89 CFLAGS=-O2 LIBS=-lposix ./configure + +Or on systems that have the `env' program, you can do it like this: + env CPPFLAGS=-I/usr/local/include LDFLAGS=-s ./configure + +Compiling For Multiple Architectures +==================================== + + You can compile the package for more than one kind of computer at the +same time, by placing the object files for each architecture in their +own directory. To do this, you must use a version of `make' that +supports the `VPATH' variable, such as GNU `make'. `cd' to the +directory where you want the object files and executables to go and run +the `configure' script. `configure' automatically checks for the +source code in the directory that `configure' is in and in `..'. + + If you have to use a `make' that does not supports the `VPATH' +variable, you have to compile the package for one architecture at a time +in the source code directory. After you have installed the package for +one architecture, use `make distclean' before reconfiguring for another +architecture. + +Installation Names +================== + + By default, `make install' will install the package's files in +`/usr/local/bin', `/usr/local/man', etc. You can specify an +installation prefix other than `/usr/local' by giving `configure' the +option `--prefix=PATH'. + + You can specify separate installation prefixes for +architecture-specific files and architecture-independent files. If you +give `configure' the option `--exec-prefix=PATH', the package will use +PATH as the prefix for installing programs and libraries. +Documentation and other data files will still use the regular prefix. + + If the package supports it, you can cause programs to be installed +with an extra prefix or suffix on their names by giving `configure' the +option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'. + +Optional Features +================= + + Some packages pay attention to `--enable-FEATURE' options to +`configure', where FEATURE indicates an optional part of the package. +They may also pay attention to `--with-PACKAGE' options, where PACKAGE +is something like `gnu-as' or `x' (for the X Window System). The +`README' should mention any `--enable-' and `--with-' options that the +package recognizes. + + For packages that use the X Window System, `configure' can usually +find the X include and library files automatically, but if it doesn't, +you can use the `configure' options `--x-includes=DIR' and +`--x-libraries=DIR' to specify their locations. + +Specifying the System Type +========================== + + There may be some features `configure' can not figure out +automatically, but needs to determine by the type of host the package +will run on. Usually `configure' can figure that out, but if it prints +a message saying it can not guess the host type, give it the +`--host=TYPE' option. TYPE can either be a short name for the system +type, such as `sun4', or a canonical name with three fields: + CPU-COMPANY-SYSTEM + +See the file `config.sub' for the possible values of each field. If +`config.sub' isn't included in this package, then this package doesn't +need to know the host type. + + If you are building compiler tools for cross-compiling, you can also +use the `--target=TYPE' option to select the type of system they will +produce code for and the `--build=TYPE' option to select the type of +system on which you are compiling the package. + +Sharing Defaults +================ + + If you want to set default values for `configure' scripts to share, +you can create a site shell script called `config.site' that gives +default values for variables like `CC', `cache_file', and `prefix'. +`configure' looks for `PREFIX/share/config.site' if it exists, then +`PREFIX/etc/config.site' if it exists. Or, you can set the +`CONFIG_SITE' environment variable to the location of the site script. +A warning: not all `configure' scripts look for a site script. + +Operation Controls +================== + + `configure' recognizes the following options to control how it +operates. + +`--cache-file=FILE' + Use and save the results of the tests in FILE instead of + `./config.cache'. Set FILE to `/dev/null' to disable caching, for + debugging `configure'. + +`--help' + Print a summary of the options to `configure', and exit. + +`--quiet' +`--silent' +`-q' + Do not print messages saying which checks are being made. + +`--srcdir=DIR' + Look for the package's source code in directory DIR. Usually + `configure' can determine that directory automatically. + +`--version' + Print the version of Autoconf used to generate the `configure' + script, and exit. + +`configure' also accepts some other, not widely useful, options. + diff --git a/kbattleship/Makefile.am b/kbattleship/Makefile.am new file mode 100644 index 00000000..409a1b7d --- /dev/null +++ b/kbattleship/Makefile.am @@ -0,0 +1 @@ +SUBDIRS = kbattleship diff --git a/kbattleship/NEWS b/kbattleship/NEWS new file mode 100644 index 00000000..579e06db --- /dev/null +++ b/kbattleship/NEWS @@ -0,0 +1,45 @@ +Sun Jul 29 14:17:55 CEST 2001 + o 0.9 -> 1.0 version (WildFox) + (AI enhancements) + +Mon Apr 30 10:09:31 CEST 2001 + o 0.8 -> 0.9 version (WildFox) + (AlphaBlending added + bigger battlefield) + +Tue Apr 17 23:34:45 CEST 2001 + o 0.7 -> 0.8 version (WildFox) + (Rewrote network handling) + +Sat Apr 14 20:41:42 CEST 2001 + o 0.6 -> 0.7 version (WildFox) + (AI working + added) + +Sat Apr 14 10:56:20 CEST 2001 + o 0.5 -> 0.6 version (WildFox) + (ship-placing preview working) + +Tue Mar 26 22:57:08 CEST 2001 + o Moved into kdegames (WildFox) + (paaarty :) + +Sat Mar 24 01:57:31 CET 2001 + o 0.4 -> 0.5 version (WildFox) + (much has been changed) + +Fri Mar 16 23:55:16 CET 2001 + o Beta2 -> 0.4 version (WildFox) + (yiippie...beta state is over) + +Wed Dec 27 00:22:55 CET 2000 + o Beta -> Beta2 version (WildFox) + (only 2 really important TODO things left) + +Sun Dec 24 01:50:47 CET 2000 + o Alpha -> Beta version (WildFox) + +Sat Nov 4 18:23:27 UTC 2000 + o Checked in into KDE CVS (WildFox) + (module: kdenonbeta) + +Fri Nov 01 16:06:52 CET 2000 + o Initial creation (WildFox) diff --git a/kbattleship/README b/kbattleship/README new file mode 100644 index 00000000..e2e0ad30 --- /dev/null +++ b/kbattleship/README @@ -0,0 +1,23 @@ +KBattleship 1.0 +----------------------------------- + +KBatteship is a KDE implentation of the +popular game "Battleship". + +In the current version, you can play it +with two computers in a TCP/IP based +network and (as of version 0.7) with the +computer. + +KBattleship uses an XML based protocol, +meaning you can write a compatible application +in almost every programming or scripting +language (Would be nice to hear of a +GNOME port) + +If you have ideas or want to get involved, +simple contanct the authors (see AUTHORS). + +Have a lot of fun! + +The KBattleship Team diff --git a/kbattleship/TODO b/kbattleship/TODO new file mode 100644 index 00000000..6b14a6b4 --- /dev/null +++ b/kbattleship/TODO @@ -0,0 +1,22 @@ +KBattleship TODO List: + +p = partially +x = ready +a = assigned task +? = really necessary + +KB Team: + READY :) + +User ideas: + READY :) + +Competiton: + http://batnav.sourceforge.net/batnav-en.html (tronical) + +as discussed with danimo: +- there should be at least 2 sets of ships. Like 2 different navys +- one should be able to choose between different sets of maps: + - maps with or without land/island or whatever + - maps of differnt size (bigger maps with more ships) + diff --git a/kbattleship/VERSION b/kbattleship/VERSION new file mode 100644 index 00000000..66c8f8d2 --- /dev/null +++ b/kbattleship/VERSION @@ -0,0 +1 @@ +KBattleship 1.0 \ No newline at end of file diff --git a/kbattleship/configure.in.in b/kbattleship/configure.in.in new file mode 100644 index 00000000..35f58a6e --- /dev/null +++ b/kbattleship/configure.in.in @@ -0,0 +1,2 @@ + +AC_CHECK_HEADERS(sys/filio.h stropts.h) diff --git a/kbattleship/kbattleship/Makefile.am b/kbattleship/kbattleship/Makefile.am new file mode 100644 index 00000000..6c59ddd5 --- /dev/null +++ b/kbattleship/kbattleship/Makefile.am @@ -0,0 +1,39 @@ +SUBDIRS = dialogs . pictures sounds + +INCLUDES = -I$(top_srcdir)/libkdegames -I$(top_srcdir)/libkdegames/highscore $(all_includes) +METASOURCES = AUTO + +bin_PROGRAMS = kbattleship +kbattleship_SOURCES = kbaiplayer.cpp kbstrategy.cpp kbverticalstepstrategy.cpp\ + kbdestroyshipstrategy.cpp kbhorizontalstepstrategy.cpp \ + kbrandomshotstrategy.cpp kbdiagonalwrapstrategy.cpp \ + kmessage.cpp kbattleshipserver.cpp kbattleshipclient.cpp \ + kbattleshipview.cpp kgridwidget.cpp kbattlefield.cpp \ + kchatwidget.cpp kserverdialog.cpp kclientdialog.cpp \ + kstatdialog.cpp kbdiagonalshotstrategy.cpp \ + konnectionhandling.cpp kship.cpp kshiplist.cpp \ + kbchooserstrategy.cpp kbattleship.cpp main.cpp +kbattleship_LDADD = $(LIB_KDEGAMES) ./dialogs/libkbattleshipdialogs.la $(LIB_KFILE) $(LIB_KDNSSD) +kbattleship_COMPILE_FIRST = dialogs/infoDlg.h dialogs/chatDlg.h dialogs/connectDlg.h dialogs/serverDlg.h dialogs/statDlg.h +kbattleship_LDFLAGS = $(all_libraries) $(KDE_RPATH) +kbattleship_DEPENDENCIES = $(LIB_KDEGAMES_DEP) + +services_DATA = _kbattleship._tcp +servicesdir = $(kde_datadir)/zeroconf + +xdg_apps_DATA = kbattleship.desktop + +rcdir = $(kde_datadir)/kbattleship +rc_DATA = kbattleshipui.rc eventsrc + +messages: rc.cpp + $(EXTRACTRC) */*.ui >> rc.cpp + $(XGETTEXT) *.cpp -o $(podir)/kbattleship.pot + +kbattleship.o: dialogs/infoDlg.h dialogs/chatDlg.h dialogs/connectDlg.h dialogs/serverDlg.h dialogs/statDlg.h +kbattleshipview.o: dialogs/infoDlg.h dialogs/chatDlg.h dialogs/connectDlg.h dialogs/serverDlg.h dialogs/statDlg.h +kchatwidget.o: dialogs/chatDlg.h +kclientdialog.o: dialogs/connectDlg.h +kserverdialog.o: dialogs/serverDlg.h +kstatdialog.o: dialogs/statDlg.h + diff --git a/kbattleship/kbattleship/_kbattleship._tcp b/kbattleship/kbattleship/_kbattleship._tcp new file mode 100644 index 00000000..7044f950 --- /dev/null +++ b/kbattleship/kbattleship/_kbattleship._tcp @@ -0,0 +1,4 @@ +Name=KBattleship games +Type=_kbattleship._tcp +Exec=kbattleship %u +Icon=kbattleship diff --git a/kbattleship/kbattleship/dialogs/Makefile.am b/kbattleship/kbattleship/dialogs/Makefile.am new file mode 100644 index 00000000..6f7fa1ab --- /dev/null +++ b/kbattleship/kbattleship/dialogs/Makefile.am @@ -0,0 +1,14 @@ +INCLUDES = $(all_includes) +METASOURCES = AUTO + +noinst_LTLIBRARIES = libkbattleshipdialogs.la +libkbattleshipdialogs_la_SOURCES = dummy.cpp connectDlg.ui serverDlg.ui \ + chatDlg.ui statDlg.ui infoDlg.ui +libkbattleshipdialogs_la_LDFLAGS = $(all_libraries) $(KDE_RPATH) +libkbattleshipdialogs_la_LIBADD = $(LIB_KDEUI) + +dummy.cpp: + echo > dummy.cpp + +DISTCLEANFILES = dummy.cpp + diff --git a/kbattleship/kbattleship/dialogs/chatDlg.ui b/kbattleship/kbattleship/dialogs/chatDlg.ui new file mode 100644 index 00000000..40ffdbf3 --- /dev/null +++ b/kbattleship/kbattleship/dialogs/chatDlg.ui @@ -0,0 +1,91 @@ + +chatDlg + + + chatDlg + + + + 0 + 0 + 252 + 236 + + + + Chat Widget + + + + unnamed + + + 5 + + + 3 + + + + layouter + + + + unnamed + + + 0 + + + 6 + + + + commentEdit + + + Enter a message here + + + + + sendBtn + + + &Send + + + true + + + Press here to send the message + + + + + + + + chatView + + + WidgetWidth + + + true + + + + + chatLabel + + + Chat dialog: + + + + + + + + diff --git a/kbattleship/kbattleship/dialogs/connectDlg.ui b/kbattleship/kbattleship/dialogs/connectDlg.ui new file mode 100644 index 00000000..1a5b53de --- /dev/null +++ b/kbattleship/kbattleship/dialogs/connectDlg.ui @@ -0,0 +1,183 @@ + +clientConnectDlg + + + clientConnectDlg + + + + 0 + 0 + 332 + 148 + + + + Connect to Server + + + + + + + + unnamed + + + + nicknameLabel + + + + 5 + 0 + 0 + 0 + + + + &Nick name: + + + AlignVCenter|AlignLeft + + + nicknameEdit + + + + + + + nicknameEdit + + + 10 + + + Enter a name that identifies you in the game + + + + + serverLabel + + + + 5 + 0 + 0 + 0 + + + + &Server: + + + AlignVCenter|AlignLeft + + + serverEdit + + + + + + + lanLabel + + + LAN games: + + + lanBox + + + + + Layout4 + + + + unnamed + + + 0 + + + 6 + + + + serverEdit + + + + 3 + 5 + 0 + 0 + + + + + + portLabel + + + + 0 + 0 + 0 + 0 + + + + &Port: + + + AlignVCenter|AlignLeft + + + portEdit + + + + + + + + + portEdit + + + 65000 + + + 54321 + + + Choose a port to connect to + + + + + + + lanBox + + + + + + + + kcombobox.h + + + + kcombobox.h + klineedit.h + kcombobox.h + + diff --git a/kbattleship/kbattleship/dialogs/infoDlg.ui b/kbattleship/kbattleship/dialogs/infoDlg.ui new file mode 100644 index 00000000..3c66d854 --- /dev/null +++ b/kbattleship/kbattleship/dialogs/infoDlg.ui @@ -0,0 +1,248 @@ + +KInfoDialog + + + KInfoDialog + + + + 0 + 0 + 254 + 197 + + + + Enemy Client Information + + + + unnamed + + + 11 + + + 6 + + + + Frame8 + + + StyledPanel + + + Raised + + + + unnamed + + + 11 + + + 6 + + + + Layout6 + + + + unnamed + + + 0 + + + 6 + + + + lbl_clientIdentfierLabel + + + + 1 + + + + Client identifier: + + + + + lbl_ClientInformationLabel + + + + 1 + + + + MShape + + + MShadow + + + Client information: + + + + + lbl_clientVersion + + + + 3 + 1 + 0 + 0 + + + + CV + + + + + lbl_clientVersionLabel + + + + 1 + + + + Client version: + + + + + lbl_ProtocolVersionLabel + + + + 1 + + + + Protocol version: + + + + + lbl_ProtocolVersion + + + + 3 + 1 + 0 + 0 + + + + PV + + + + + lbl_ClientInformation + + + + 3 + 1 + 0 + 0 + + + + CI + + + + + lbl_clientIdentfier + + + + 3 + 1 + 0 + 0 + + + + CI + + + + + + + + + Layout7 + + + + unnamed + + + 0 + + + 6 + + + + Spacer13_2 + + + Horizontal + + + Expanding + + + + + PushButton7 + + + &OK + + + true + + + + + Spacer13 + + + Horizontal + + + Expanding + + + + + + + + + PushButton7 + clicked() + KInfoDialog + accept() + + + + diff --git a/kbattleship/kbattleship/dialogs/serverDlg.ui b/kbattleship/kbattleship/dialogs/serverDlg.ui new file mode 100644 index 00000000..f16216b5 --- /dev/null +++ b/kbattleship/kbattleship/dialogs/serverDlg.ui @@ -0,0 +1,132 @@ + +serverStartDlg + + + serverStartDlg + + + + 0 + 0 + 247 + 138 + + + + Start Server + + + + + + + + unnamed + + + + gamenameLabel + + + &Game name: + + + gamenameEdit + + + + + portEdit + + + 65000 + + + 54321 + + + Choose a port where the server listens on + + + + + portLabel_2 + + + + 5 + 0 + 0 + 0 + + + + &Port: + + + AlignVCenter|AlignLeft + + + portEdit + + + + + + + + + nicknameLabel + + + + 5 + 0 + 0 + 0 + + + + MShape + + + MShadow + + + &Nick name: + + + AlignVCenter|AlignLeft + + + nicknameEdit + + + + + + + gamenameEdit + + + 100 + + + Enter a name that identifies you in the game + + + + + nicknameEdit + + + 100 + + + Enter a name that identifies you in the game + + + + + + diff --git a/kbattleship/kbattleship/dialogs/statDlg.ui b/kbattleship/kbattleship/dialogs/statDlg.ui new file mode 100644 index 00000000..7ff2c202 --- /dev/null +++ b/kbattleship/kbattleship/dialogs/statDlg.ui @@ -0,0 +1,465 @@ + +statDlg + + + statDlg + + + + 0 + 0 + 144 + 338 + + + + + unnamed + + + 5 + + + 3 + + + + Spacer20_3 + + + Vertical + + + Expanding + + + + 20 + 20 + + + + + + Layout8 + + + + unnamed + + + 0 + + + 6 + + + + Spacer18_2 + + + Horizontal + + + Expanding + + + + 20 + 20 + + + + + + OwnLabel + + + + 19 + 1 + + + + 0 + + + + + TextLabel1 + + + + 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 + + + + diff --git a/kbattleship/kbattleship/eventsrc b/kbattleship/kbattleship/eventsrc new file mode 100644 index 00000000..c2c8fe7e --- /dev/null +++ b/kbattleship/kbattleship/eventsrc @@ -0,0 +1,475 @@ +[!Global!] +IconName=kbattleship +Comment=KBattleship +Comment[ar]=لعبة سفينة الحرب (KBattleship) +Comment[be]=Марскі бой +Comment[bn]=কে-ব্যাটেলশীপ +Comment[cs]=Souboj lodí +Comment[de]=Schiffe versenken (KBattleship) +Comment[eo]=Batalŝipo +Comment[hi]=के-बैटलशिप +Comment[hr]=KPotapanje brodova +Comment[is]=KSjóorrusta +Comment[nds]=Scheep versenken (KBattleship) +Comment[ne]=केडीई ब्याटलसीप +Comment[pa]=ਕੇ-ਜੰਗੀ ਜਹਾਜ਼ +Comment[ro]=Bătălie navală +Comment[sl]=KBojnaLadja +Comment[sv]=Sänka fartyg +Comment[ta]=கேபோர்க்கப்பல் +Comment[tg]=KҶанги Киштиҳо +Comment[tr]=Amiral Battı +Comment[zh_TW]=KBattleship 戰艦 + +[shoot_water] +Name=Shot at water +Name[ar]=إصابة في الماء +Name[be]=Стрэл у ваду +Name[bg]=Пропуск (стрелба във водата) +Name[bn]=পানিতে কামান চালান +Name[bs]=Pucanj u vodu +Name[ca]=Tir a l'aigua +Name[cs]=Střela do vody +Name[cy]=Saethu i'r dŵr +Name[da]=Skudt på vand +Name[de]=Schuss ins Wasser +Name[el]=Πυροβολισμός στο νερό +Name[eo]=Pafo al akvo +Name[es]=Disparo al agua +Name[et]=Lask vette +Name[eu]=Tiroa uretara +Name[fa]=شلیک کردن در آب +Name[fi]=Ammus veteen +Name[fr]=Tirer dans l'eau +Name[gl]=Disparo á auga +Name[he]=ירייה במים +Name[hi]=पानी पर गोली चलाएँ +Name[hr]=Pucanj u vodu +Name[hu]=Mellé ment lövés +Name[is]=Skot í sjóinn +Name[it]=Colpo in acqua +Name[ja]=水面を撃つ +Name[km]=បាញ់​ត្រូវ​ទឹក +Name[lt]=Šūvis į vandenį +Name[lv]=Trāpīts ūdenī +Name[mk]=Истрел во вода +Name[nb]=Skutt til sjøs +Name[nds]=Schööt in't Water +Name[ne]=पानीमा गोली +Name[nl]=Schot in het water +Name[nn]=Skot i sjøen +Name[pa]=ਪਾਣੀ ਉੱਤੇ ਗੋਲਾਬਾਰੀ +Name[pl]=Pudło +Name[pt]=Disparo na água +Name[pt_BR]=Tiro na água +Name[ro]=A tras în apă +Name[ru]=Промах +Name[se]=Bávkkáhus mearas +Name[sk]=Zásah vody +Name[sl]=Ustreli proti vodi +Name[sr]=Пуцањ у воду +Name[sr@Latn]=Pucanj u vodu +Name[sv]=Skott i vattnet +Name[ta]=நீரில் எரி +Name[tg]=Тирпарронӣ дар Об +Name[tr]=Yara aldı +Name[uk]=Постріл у воду +Name[wa]=Côp dins l' aiwe +Name[zh_CN]=向水中射击 +Name[zh_TW]=水面射擊 +Comment=Someone has shot at the water +Comment[ar]=لقد رمى أحدهم على الماء +Comment[be]=Хтосьці зрабіў стрэл у ваду +Comment[bg]=Пропуск (стрелба във водата) +Comment[bn]=কোনো একজন পানিতে গোলা ছুড়েছে +Comment[bs]=Neko je pucao u vodu +Comment[ca]=Algú dispara a l'aigua +Comment[cs]=Někdo vystřelil do vody +Comment[cy]=Mae rhywun wedi saethu i'r dŵr +Comment[da]=Nogen har skudt på vandet +Comment[de]=Da hat jemand ins Wasser geschossen +Comment[el]=Κάποιος πυροβόλησε στο νερό +Comment[eo]=Iu pafis al la akvo +Comment[es]=Alguien ha disparado al agua +Comment[et]=Keegi tulistas vette +Comment[eu]=Norbaitek urari tiro egin dio +Comment[fa]=شخصی در آب شلیک کرده است +Comment[fi]=Joku on ampunut veteen +Comment[fr]=Quelqu'un a tiré dans l'eau +Comment[gl]=Alguén disparou á auga +Comment[he]=מישהו ירה במים +Comment[hi]=किसी ने पानी पर गोली चलाई +Comment[hr]=Neko je pucao u vodu +Comment[hu]=Az egyik játékos lövése nem talált +Comment[is]=Einhver skaut í vatnið +Comment[it]=Qualcuno ha sparato nell'acqua +Comment[ja]=誰かが水面を撃った +Comment[km]=មាន​មនុស្ស​បាន​បាញ់​ត្រូវ​ទឹក +Comment[lt]=Kažkas šovė į vandenį +Comment[lv]=Kāds trāpija ūdenī +Comment[mk]=Некој стрелаше во вода +Comment[nb]=Noen har skutt på vannet +Comment[nds]=Een hett in't Water schaten +Comment[ne]=केसैले पानीमा गोली हानेको छ +Comment[nl]=Iemand heeft in het water geschoten +Comment[nn]=Nokon har skote på vatnet +Comment[pa]=ਕਿਸੇ ਨੇ ਪਾਣੀ ਉੱਤੇ ਗੋਲਾਬਾਰੀ ਕੀਤੀ +Comment[pl]=Ktoś spudłował +Comment[pt]=Alguém disparou para a água +Comment[pt_BR]=Alguém atirou na água +Comment[ro]=Cineva a tras în apă +Comment[ru]=Кто-то промазал +Comment[se]=Giinu lea bávkkihan bombba +Comment[sk]=Niekto trafil vodu +Comment[sl]=Nekdo je ustrelil v vodo +Comment[sr]=Неко је пуцао у воду +Comment[sr@Latn]=Neko je pucao u vodu +Comment[sv]=Någon har skjutit i vattnet +Comment[ta]=யாரோ தண்ணீரை நோக்கி சுட்டுவிட்டார் +Comment[tg]=Касе дар об тир паронд +Comment[tr]=Birileri biri suya ateş etti +Comment[uk]=Хтось попав у воду +Comment[zh_CN]=有人向水中射击 +Comment[zh_TW]=某人已進行水面射擊 +default_sound=ship-player-shoot-water.ogg +default_presentation=1 + +[shoot_hit_1] +Name=Player 1 shot +Name[ar]=رمية اللاعب 1 +Name[be]=Стрэл першага гульнёўцы +Name[bg]=Изстрел на играч 1 +Name[bn]=প্রথম খেলোয়াড় গোলা ছুড়েছে +Name[bs]=Pucanj igrača 1 +Name[ca]=Tir del jugador 1 +Name[cs]=Hráč 1 vystřelil +Name[cy]=Saethu Chwaraewr 1 +Name[da]=1. spillers skud +Name[de]=Schuss von Spieler 1 +Name[el]=Παίκτης 1 πυροβόλησε +Name[eo]=Ludanto 1 pafis +Name[es]=Disparo del jugador 1 +Name[et]=Mängija 1 lask +Name[eu]=1. jokalariak tiro egin du +Name[fa]=شلیک بازیکن ۱ +Name[fi]=Pelaaja 1 ampui +Name[fr]=Le joueur 1 a tiré +Name[gl]=Disparo do xogador 1 +Name[he]=יריית שחקן 1 +Name[hi]=खिलाड़ी 1 ने गोली चलाई +Name[hr]=Puca igrač 1 +Name[hu]=Az 1. játékos egyik hajója találatot kapott +Name[is]=Leikmaður 1 skaut +Name[it]=Spara il giocatore n. 1 +Name[ja]=プレイヤー 1 発射 +Name[km]=អ្នក​លេង ១ បាន​បាញ់ +Name[lt]=I Žaidėjo šūvis +Name[lv]=Pirmā spēlētāja šāviens +Name[mk]=Истрел на играчот 1 +Name[nb]=Spiller 1 skutt +Name[nds]=Schööt vun Speler 1 +Name[ne]=खेलाडी १ गोली +Name[nl]=Schot van speler 1 +Name[nn]=Spelar 1 skote +Name[pa]=ਖਿਡਾਰੀ 1 ਗੋਲੀ ਚਲਾਈ +Name[pl]=Strzela Gracz 1 +Name[pt]=Jogador 1 disparou +Name[pt_BR]=Jogador 1 atira +Name[ro]=Jucătorul 1 a tras +Name[ru]=Ход первого игрока +Name[se]=Speallár 1 lea bávkkihan bombba +Name[sk]=Hráč 1 vystrelil +Name[sl]=Strel igralca 1 +Name[sr]=Пуца играч 1 +Name[sr@Latn]=Puca igrač 1 +Name[sv]=Skott från första spelaren +Name[ta]=விளையாடுபவர் 1 எரிதல் +Name[tg]=Тирпарронии бозингари 1 +Name[tr]=Oyunu 1 atış +Name[uk]=Постріл першого гравця +Name[zh_CN]=Player 1 射击 +Name[zh_TW]=玩家 1 射擊 +Comment=Player 1 takes a shot +Comment[ar]=اللاعب 1 ي رم +Comment[be]=Першы гульнёўца страляе +Comment[bg]=Изстрел на играч 1 +Comment[bn]=প্রথম খেলোয়াড় গোলা ছুড়ছে +Comment[bs]=Igrač 1 je na potezu +Comment[ca]=El jugador 1 dispara +Comment[cs]=Hráč 1 vystřelil +Comment[cy]=Chwaraewr 1 yn saethu +Comment[da]=Spiller 1 skyder +Comment[de]=Spieler 1 schießt +Comment[el]=Ο παίκτης 1 πυροβολεί +Comment[eo]=Ludanto 1 pafas +Comment[es]=El jugador 1 hace un disparo +Comment[et]=Mängija 1 tulistas +Comment[eu]=1. jokalariak tiro egin du +Comment[fa]=بازیکن ۱، یک گلوله می‌خورد +Comment[fi]=Pelaaja 1 ampuu +Comment[fr]=Le joueur 1 a subi un tir +Comment[gl]=O xogador 1 fai un disparo +Comment[he]=שחקן 1 יורה +Comment[hi]=खिलाड़ी 1 ने गोली चलाना लिया +Comment[hr]=Igrač 1 upravo puca +Comment[hu]=Az 1. játékos lő +Comment[is]=Leikmaður 1 skýtur +Comment[it]=Il giocatore 1 prende un colpo +Comment[ja]=プレイヤー 1 が発射 +Comment[km]=អ្នក​លេង​១ បាន​បាញ់ +Comment[lt]=I Žaidėjas šauna +Comment[lv]=Šauj pirmais spēlētājs +Comment[mk]=Играчот 1 истрела +Comment[nb]=Spiller 1 er truffet +Comment[nds]=Speler 1 schütt +Comment[ne]=खेलाडी १ ले गोली लियो +Comment[nl]=Speler 1 schiet raak +Comment[nn]=Spelar 1 er truffen +Comment[pl]=Gracz 1 został trafiony +Comment[pt]=Jogador 1 dispara +Comment[pt_BR]=Jogador 1 leva um tiro +Comment[ro]=Jucătorul 1 a primit o lovitură +Comment[ru]=Ход первого игрока +Comment[se]=Speallár 1 lea deaivvahallan +Comment[sk]=Hráč 1 zasiahnutý +Comment[sl]=Igralec 1 je dobil strel +Comment[sr]=Играч 1 управо пуца +Comment[sr@Latn]=Igrač 1 upravo puca +Comment[sv]=Första spelaren skjuter +Comment[ta]=விளையாட்டாளர் 1 விளையாட துவங்குகிறார் +Comment[tg]=Бозингари 1 тир паронд +Comment[tr]=Oyuncu 1 atış attı +Comment[uk]=Перший гравець стріляє +Comment[zh_CN]=Player 1 射击 +Comment[zh_TW]=玩家 1 進行了一次射擊 +default_sound=ship-player1-shoot.ogg +default_presentation=1 + +[shoot_hit_2] +Name=Player 2 shot +Name[ar]=رمية اللاعب 2 +Name[be]=Стрэл другога гульнёўцы +Name[bg]=Изстрел на играч 2 +Name[bn]=দ্বিতীয় খেলোয়াড় গোলা ছুড়েছে +Name[bs]=Pucanj igrača 2 +Name[ca]=Tir del jugador 2 +Name[cs]=Hráč 2 vystřelil +Name[cy]=Saethu Chwaraewr 2 +Name[da]=2. spillers skud +Name[de]=Schuss von Spieler 2 +Name[el]=Παίκτης 2 πυροβόλησε +Name[eo]=Ludanto 2 pafis +Name[es]=Disparo del jugador 2 +Name[et]=Mängija 2 lask +Name[eu]=2. jokalariak tiro egin du +Name[fa]=شلیک بازیکن ۲ +Name[fi]=Pelaaja 2 ampui +Name[fr]=Le joueur 2 a tiré +Name[gl]=Disparo do xogador 2 +Name[he]=יריית שחקן 2 +Name[hi]=खिलाड़ी 2 ने गोली चलाई +Name[hr]=Puca igrač 2 +Name[hu]=A 2. játékos egyik hajója találatot kapott +Name[is]=Leikmaður 2 skaut +Name[it]=Spara il giocatore n. 2 +Name[ja]=プレイヤー 2 発射 +Name[km]=អ្នក​លេង ២ បាន​បាញ់ +Name[lt]=II Žaidėjo šūvis +Name[lv]=Otrā spēlētāja šāviens +Name[mk]=Истрел на играчот 2 +Name[nb]=Spiller 2 skutt +Name[nds]=Schööt vun Speler 2 +Name[ne]=खेलाडी २ गोली +Name[nl]=Schot van speler 2 +Name[nn]=Spelar 2 skote +Name[pa]=ਖਿਡਾਰੀ 2 ਨੇ ਗੋਲੀ ਚਲਾਈ +Name[pl]=Strzela Gracz 2 +Name[pt]=Jogador 2 disparou +Name[pt_BR]=Jogador 2 atira +Name[ro]=Jucătorul 2 a tras +Name[ru]=Ход второго игрока +Name[se]=Speallár 2 lea deaivvahallan +Name[sk]=Hráč 2 vystrelil +Name[sl]=Strel igralca 2 +Name[sr]=Пуца играч 2 +Name[sr@Latn]=Puca igrač 2 +Name[sv]=Skott från andra spelaren +Name[ta]=விளையாடுபவர் 2 எரிதல் +Name[tg]=Тирпарронии бозингари 2 +Name[tr]=Oyuncu 2 atış +Name[uk]=Постріл другого гравця +Name[zh_CN]=Player 2 射击 +Name[zh_TW]=玩家 2 射擊 +Comment=Player 2 takes a shot +Comment[ar]=اللاعب 2 يرمى +Comment[be]=Другі гульнёўца старляе +Comment[bg]=Изстрел на играч 2 +Comment[bn]=দ্বিতীয় খেলোয়াড় গোলা ছুড়ছে +Comment[bs]=Igrač 2 je na potezu +Comment[ca]=El jugador 2 dispara +Comment[cs]=Hráč 2 vystřelil +Comment[cy]=Chwaraewr 2 yn saethu +Comment[da]=Spiller 2 skyder +Comment[de]=Spieler 2 schießt +Comment[el]=Ο παίκτης 2 πυροβολεί +Comment[eo]=Ludanto 2 pafas +Comment[es]=El jugador 2 hace un disparo +Comment[et]=Mängija 2 tulistas +Comment[eu]=2. jokalariak tiro egin du +Comment[fa]=بازیکن ۲، یک گلوله می‌خورد +Comment[fi]=Pelaaja 2 ampuu +Comment[fr]=Le joueur 2 a subi un tir +Comment[gl]=O xogador 2 fai un disparo +Comment[he]=שחקן 2 יורה +Comment[hi]=खिलाड़ी 2 ने गोली चलाना लिया +Comment[hr]=Igrač 2 upravo puca +Comment[hu]=A 2. játékos lő +Comment[is]=Leikmaður 2 skýtur +Comment[it]=Il giocatore 2 prende un colpo +Comment[ja]=プレイヤー 2 が発射 +Comment[km]=អ្នក​លេង ២ បាន​បាញ់ +Comment[lt]=II Žaidėjas šauna +Comment[lv]=Šauj otrais spēlētājs +Comment[mk]=Играчот 2 истрела +Comment[nb]=Spiller 2 er truffet +Comment[nds]=Speler 2 schütt +Comment[ne]=खेलाडी २ ले गोली लियो +Comment[nl]=Speler 2 schiet raak +Comment[nn]=Spelar 2 er truffen +Comment[pl]=Gracz 2 został trafiony +Comment[pt]=Jogador 2 dispara +Comment[pt_BR]=Jogador 2 leva um tiro +Comment[ro]=Jucătorul 2 a primit o lovitură +Comment[ru]=Ход второго игрока +Comment[se]=Speallár 2 lea deaivvahallan +Comment[sk]=Hráč 2 zasiahnutý +Comment[sl]=Igralec 2 je dobil strel +Comment[sr]=Играч 2 управо пуца +Comment[sr@Latn]=Igrač 2 upravo puca +Comment[sv]=Andra spelaren skjuter +Comment[ta]=விளையாட்டாளர் 2 விளையாட துவங்குகிறார் +Comment[tg]=Бозингари 2 тир паронд +Comment[tr]=Oyuncu 2 atış attı +Comment[uk]=Другий гравець стріляє +Comment[zh_CN]=Player 2 射击 +Comment[zh_TW]=玩家 2 進行了一次射擊 +default_sound=ship-player2-shoot.ogg +default_presentation=1 + +[shoot_sink] +Name=Sunk ship +Name[ar]=سفينة مغرقة +Name[be]=Карабель пайшоў на дно +Name[bg]=Потопен е кораб +Name[bn]=ডুবে যাওয়া জাহাজ +Name[br]=Lestr kaset d'ar strad +Name[bs]=Potopljen brod +Name[ca]=Vaixell enfonsat +Name[cs]=Loď potopena +Name[cy]=Suddo llong +Name[da]=Sunket skib +Name[de]=Schiff versenkt +Name[el]=Βουλιαγμένο πλοίο +Name[eo]=Sinkita ŝipo +Name[es]=Barco hundido +Name[et]=Laev uputatud +Name[eu]=Urperatutako ontzia +Name[fa]=کشتی غرق‌‌‌شده +Name[fi]=Laiva upposi +Name[fr]=Bateau coulé +Name[ga]=Long curtha chun tóin farraige +Name[gl]=Barco afundido +Name[he]=ספינה טבועה +Name[hi]=जहाज डुबाएँ +Name[hr]=Brod je potopljen +Name[hu]=Elsüllyedt egy hajó +Name[is]=Sökkti skipi +Name[it]=Nave affondata +Name[ja]=沈んだ船 +Name[km]=នាវា​លិច +Name[lt]=Nuskendes laivas +Name[lv]=Nogrimis kuģis +Name[mk]=Потопи брод +Name[nb]=Senket skip +Name[nds]=Schipp afbuddelt +Name[ne]=पानीजहाज डुब्यो +Name[nl]=Gezonken schip +Name[nn]=Senka skip +Name[pa]=ਡੁੱਬਦਾ ਜਹਾਜ਼ +Name[pl]=Zatopiony okręt +Name[pt]=Navio afundado +Name[pt_BR]=Navio afundado +Name[ro]=Nava se scunfundă +Name[ru]=Корабль потоплен +Name[se]=Skiipa vuojui +Name[sk]=Potopenie lode +Name[sl]=Potopljena ladja +Name[sr]=Брод је потопљен +Name[sr@Latn]=Brod je potopljen +Name[sv]=Sänkt skepp +Name[ta]=மூழ்கும் கப்பல் +Name[tg]=Киштии ғарқшуда +Name[tr]=Batık gemi +Name[uk]=Потопив корабель +Name[wa]=Batea coulé +Name[zh_CN]=击沉军舰 +Name[zh_TW]= 沉船 +Comment=A ship has been sunk +Comment[ar]=لقد أغرقت سفينة +Comment[be]=Карабель пайшоў на дно +Comment[bg]=Потопен е кораб +Comment[bn]=একটি জাহাজ ডুবে গিয়েছে +Comment[br]=Kaset d'ar strad eo ul lestr +Comment[bs]=Brod je potopljen +Comment[ca]=S'ha enfonsat un vaixell +Comment[cs]=Loď byla potopena +Comment[cy]=Mae llong wedi ei suddo +Comment[da]=Et skib er blevet sænket +Comment[de]=Ein Schiff wurde versenkt +Comment[el]=Ένα πλοίο βυθίστηκε +Comment[es]=Se ha hundido un barco +Comment[et]=Laev uputati +Comment[eu]=Ontzi bat urperatu dute +Comment[fa]=یک کشتی غرق شده است +Comment[fi]=Laiva on upotettu +Comment[fr]=Un bateau a été coulé +Comment[gl]=Afundiuse un barco +Comment[he]=ספינה הוטבעה +Comment[hi]=एक जहाज डूबा +Comment[hr]=Brod je upravo potopljen +Comment[hu]=Elsüllyedt egy hajó +Comment[is]=Skipi hefur verið sökkt +Comment[it]=Una nave è stata affondata +Comment[ja]=船は沈没しました +Comment[km]=នាវា​ត្រូវ​បាន​លិច +Comment[lt]=Laivas nuskandintas +Comment[lv]=Kugis ir nogrimis +Comment[mk]=Потопен е брод +Comment[nb]=Et skip er senket +Comment[nds]=En Schipp is afbuddelt +Comment[ne]=पानीजहाज डुबेको छ +Comment[nl]=Er is een schip gezonken +Comment[nn]=Eit skip er senka +Comment[pa]=ਇੱਕ ਜਹਾਜ਼ ਡੁੱਬ ਗਿਆ +Comment[pl]=Okręt został zatopiony +Comment[pt]=Foi afundado um navio +Comment[pt_BR]=Um navio acabou de afundar +Comment[ro]=O navă s-a scufundat +Comment[ru]=Корабль потоплен +Comment[se]=Skiipa vuojui +Comment[sk]=Potopenie lode +Comment[sl]=Ladja je bila potopljena +Comment[sr]=Брод је управо потопљен +Comment[sr@Latn]=Brod je upravo potopljen +Comment[sv]=Ett skepp har sänkts +Comment[ta]=கப்பல் மூழ்கிவிட்டது +Comment[tg]=Киштӣ ғарқ гардид +Comment[tr]=Bir gemi batırıldı +Comment[uk]=Корабель було потоплено +Comment[uz]=Kema choʻktirildi +Comment[uz@cyrillic]=Кема чўктирилди +Comment[wa]=On batea a stî coulé +Comment[zh_CN]=击沉了一艘军舰 +Comment[zh_TW]= 有一艘傳沉沒了 +default_sound=ship-sink.ogg +default_presentation=1 diff --git a/kbattleship/kbattleship/kbaiplayer.cpp b/kbattleship/kbattleship/kbaiplayer.cpp new file mode 100644 index 00000000..ca95c2da --- /dev/null +++ b/kbattleship/kbattleship/kbaiplayer.cpp @@ -0,0 +1,107 @@ +/*************************************************************************** + kbaiplayer.cpp + ---------- + Developers: (c) 2001 Kevin Krammer + (c) 2001 Nikolas Zimmermann + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include +#include + +#include "kbchooserstrategy.h" + +#include "kbaiplayer.moc" + +#define MAX_SHIP_LEN 4 + +KBAIPlayer::KBAIPlayer() +{ + m_ownShipList = 0; + m_battleField = 0; + m_masterStrategy = 0; + m_randomSeq = new KRandomSequence(KApplication::random()); +} + +KBAIPlayer::~KBAIPlayer() +{ + delete m_masterStrategy; + delete m_randomSeq; +} + +void KBAIPlayer::init(KBattleField *battle_field, KShipList *ai_shiplist) +{ + m_battleField = battle_field; + m_ownShipList = ai_shiplist; + + if(m_battleField != 0) + { + QRect rect = m_battleField->enemyRect(); + int grid = m_battleField->gridSize(); + m_fieldRect = QRect(0, 0, (rect.width() / grid), (rect.height() / grid)); + } +} + +void KBAIPlayer::slotRestart() +{ + if(m_randomSeq == 0 || m_ownShipList == 0 || m_battleField == 0) + return; + + addShips(); + chooseStrategy(); + emit sigReady(); +} + +void KBAIPlayer::addShips() +{ + m_ownShipList->clear(); + + for(int shiplen = MAX_SHIP_LEN; shiplen >= 1; shiplen--) + { + int x, y; + bool vertical; + + do + { + x = (int) m_randomSeq->getLong(m_fieldRect.width()); + y = (int) m_randomSeq->getLong(m_fieldRect.height()); + vertical = m_randomSeq->getBool(); + } + while(!shipPlaced(shiplen, x, y, vertical)); + } +} + +void KBAIPlayer::chooseStrategy() +{ + delete m_masterStrategy; + + m_masterStrategy = new KBChooserStrategy(); + m_masterStrategy->init(m_battleField, m_fieldRect); +} + +bool KBAIPlayer::slotRequestShot() +{ + if(m_masterStrategy != 0 && m_masterStrategy->hasMoreShots()) + { + QPoint pos = m_masterStrategy->nextShot(); + emit sigShootAt(pos); + m_masterStrategy->shotAt(pos); + return true; + } + return false; +} + +bool KBAIPlayer::shipPlaced(int shiplen, int x, int y, bool vertical) +{ + QRect ship = vertical ? QRect(x, y, 1, shiplen) : QRect(x, y, shiplen, 1); + return m_ownShipList->addNewShip(vertical, ship.x(), ship.y()); +} diff --git a/kbattleship/kbattleship/kbaiplayer.h b/kbattleship/kbattleship/kbaiplayer.h new file mode 100644 index 00000000..aebb149d --- /dev/null +++ b/kbattleship/kbattleship/kbaiplayer.h @@ -0,0 +1,59 @@ +/*************************************************************************** + kbaiplayer.h + ---------- + Developers: (c) 2001 Kevin Krammer + (c) 2001 Nikolas Zimmermann + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBAIPLAYER_H +#define KBAIPLAYER_H + +#include + +#include + +#include "kbstrategy.h" +#include "kbattlefield.h" +#include "kshiplist.h" + +class KBAIPlayer : public QObject +{ + Q_OBJECT +public: + KBAIPlayer(); + ~KBAIPlayer(); + + void init(KBattleField *battle_field, KShipList *ai_shiplist); + +public slots: + void slotRestart(); + bool slotRequestShot(); + bool shipPlaced(int shiplen, int x, int y, bool vertical); + +signals: + void sigShootAt(const QPoint pos); + void sigReady(); + +private: + void chooseStrategy(); + void addShips(); + + KBStrategy *m_masterStrategy; + KShipList *m_ownShipList; + KBattleField *m_battleField; + KRandomSequence *m_randomSeq; + + QRect m_fieldRect; +}; + +#endif diff --git a/kbattleship/kbattleship/kbattlefield.cpp b/kbattleship/kbattleship/kbattlefield.cpp new file mode 100644 index 00000000..0467ae28 --- /dev/null +++ b/kbattleship/kbattleship/kbattlefield.cpp @@ -0,0 +1,233 @@ +/*************************************************************************** + kbattlefield.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include "kbattleship.h" +#include "kship.h" + +#include "kbattlefield.h" + +KBattleField::KBattleField(QWidget *parent, bool grid) : KGridWidget(parent, grid) +{ + m_parent = parent; + m_width = parent->width(); + m_canDraw = true; + + m_ownfieldx = 10; + m_ownfieldy = 10; + m_enemyfieldx = 10; + m_enemyfieldy = 10; + + clearOwnField(); + clearEnemyField(); + clearPreviewField(); + drawField(); +} + +void KBattleField::clearOwnField() +{ + for(int i = 0; i != m_ownfieldx; i++) + { + for(int j = 0; j != m_ownfieldy; j++) + { + m_ownfield[i][j] = KBattleField::FREE; + } + } +} + +void KBattleField::clearEnemyField() +{ + for(int i = 0; i != m_enemyfieldx; i++) + { + for(int j = 0; j != m_enemyfieldy; j++) + { + m_enemyfield[i][j] = KBattleField::FREE; + } + } +} + +void KBattleField::clearPreviewField() +{ + for(int i = 0; i != m_ownfieldx; i++) + { + for(int j = 0; j != m_ownfieldy; j++) + { + m_newfield[i][j] = KBattleField::FREE; + m_newdata[i][j] = false; + } + } +} + +void KBattleField::setPreviewState(int fieldx, int fieldy, int type, bool rotate) +{ + m_newfield[fieldx][fieldy] = type; + m_newdata[fieldx][fieldy] = true; + m_rotatedata[fieldx][fieldy] = rotate; +} + +void KBattleField::drawField() +{ + drawOwnField(); + drawEnemyField(); + clearPreviewField(); + finished(); +} + +void KBattleField::drawOwnField() +{ + if(!m_canDraw) + return; + + KBattleshipWindow *window = static_cast(m_parent->parent()->parent()); + KShip *ship = 0; + int data; + + for(int i = 0; i != m_ownfieldx; i++) + { + for(int j = 0; j != m_ownfieldy; j++) + { + setValues(((i * gridSize()) + ownXPosition()), ((j * gridSize()) + ownYPosition()), gridSize()); + if(!m_newdata[i][j]) + data = m_ownfield[i][j]; + else + data = m_newfield[i][j]; + switch(data) + { + case KBattleField::FREE: + drawSquare(); + break; + + case KBattleField::WATER: + drawSquare(); + drawWaterIcon(); + break; + + case KBattleField::HIT: + drawSquare(); + ship = window->shipAt(i, j); + if(ship->placedLeft()) + drawShipIcon((ship->shiptype() + 1), (ship->shipxstop() - i + 1), true, true); + else + drawShipIcon((ship->shiptype() + 1), (j - ship->shipystart() + 1), false, true); + break; + + case KBattleField::DEATH: + drawSquare(); + drawDeathIcon(); + break; + + default: + ship = window->shipAt(i, j); + if(ship) + { + drawSquare(); + if(m_newdata[i][j]) + data = m_ownfield[i][j]; + drawShipIcon(data, ship->placedLeft()); + } + else if(!ship) + drawShipIcon(data, !m_rotatedata[i][j], false, true); + break; + } + } + } +} + +void KBattleField::drawEnemyField() +{ + if(!m_canDraw) + return; + + KBattleshipWindow *window = static_cast(m_parent->parent()->parent()); + + for(int i = 0; i != m_enemyfieldx; i++) + { + for(int j = 0; j != m_enemyfieldy; j++) + { + setValues(((i * gridSize()) + enemyXPosition()), ((j * gridSize()) + enemyYPosition()), gridSize()); + switch(m_enemyfield[i][j]) + { + case KBattleField::FREE: + drawSquare(); + break; + + case KBattleField::WATER: + drawSquare(); + drawWaterIcon(); + break; + + case KBattleField::HIT: + drawSquare(); + drawHitIcon(); + break; + + case KBattleField::BORDER: + drawSquare(); + drawDeathBorder(); + break; + + case KBattleField::DEATH: + drawSquare(); + drawDeathIcon(); + break; + + default: + drawSquare(); + KShip *ship = window->enemyShipAt(i, j); + if(ship->placedLeft()) + drawShipIcon(m_enemyfield[i][j], true); + else + drawShipIcon(m_enemyfield[i][j]); + break; + } + } + } +} + +int KBattleField::ownXPosition() +{ + return 10; +} + +int KBattleField::ownYPosition() +{ + return 10; +} + +int KBattleField::enemyXPosition() +{ + return (m_width / 2) + 10; +} + +int KBattleField::enemyYPosition() +{ + return 10; +} + +int KBattleField::rectX() +{ + return 10; +} + +QRect KBattleField::ownRect() +{ + return QRect(ownXPosition(), ownYPosition(), m_ownfieldx * gridSize(), m_ownfieldy * gridSize()); +} + +QRect KBattleField::enemyRect() +{ + return QRect(enemyXPosition(), enemyYPosition(), m_enemyfieldx * gridSize(), m_enemyfieldy * gridSize()); +} diff --git a/kbattleship/kbattleship/kbattlefield.h b/kbattleship/kbattleship/kbattlefield.h new file mode 100644 index 00000000..d1e62b3f --- /dev/null +++ b/kbattleship/kbattleship/kbattlefield.h @@ -0,0 +1,82 @@ +/*************************************************************************** + kbattlefield.h + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBATTLEFIELD_H +#define KBATTLEFIELD_H + +#include +#include + +#include "kgridwidget.h" + +class KBattleField : public KGridWidget +{ +public: + enum{FREE, WATER, HIT, DEATH, BORDER, SHIP1P1, SHIP2P1, SHIP2P2, SHIP3P1, SHIP3P2, SHIP3P3, SHIP4P1, SHIP4P2, SHIP4P3, SHIP4P4}; + KBattleField(QWidget *parent, bool grid); + + void clearOwnField(); + void clearEnemyField(); + void clearPreviewField(); + + void drawField(); + void setDrawField(bool draw) { m_canDraw = draw; } + + void setOwnState(int fieldx, int fieldy, int type) { m_ownfield[fieldx][fieldy] = type; } + int ownState(int fieldx, int fieldy) { return m_ownfield[fieldx][fieldy]; } + + void setEnemyState(int fieldx, int fieldy, int type) { m_enemyfield[fieldx][fieldy] = type; } + int enemyState(int fieldx, int fieldy) { return m_enemyfield[fieldx][fieldy]; } + + void setPreviewState(int fieldx, int fieldy, int type, bool rotate); + + QRect ownRect(); + QRect enemyRect(); + + int gridSize() { return 32; } + +private: + void drawOwnField(); + void drawEnemyField(); + + int ownXPosition(); + int ownYPosition(); + int enemyXPosition(); + int enemyYPosition(); + + int rectX(); + + int m_ownfield[15][15]; + int m_enemyfield[15][15]; + + int m_newfield[15][15]; + bool m_newdata[15][15]; + bool m_rotatedata[15][15]; + + int m_ownfieldx; + int m_ownfieldy; + int m_enemyfieldx; + int m_enemyfieldy; + + int m_width; + + bool m_canDraw; + + QWidget *m_parent; +}; + +#endif diff --git a/kbattleship/kbattleship/kbattleship.cpp b/kbattleship/kbattleship/kbattleship.cpp new file mode 100644 index 00000000..b7d38891 --- /dev/null +++ b/kbattleship/kbattleship/kbattleship.cpp @@ -0,0 +1,1352 @@ +/*************************************************************************** + kbattleship.cpp + ----------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include + + +#include "kbattleship.moc" + +extern const char *clientVersion; + +KBattleshipWindow::KBattleshipWindow() : KMainWindow() +{ + shift = false; + m_connection = 0; + m_lost = 0; + m_config = 0; + m_client = 0; + m_server = 0; + m_aiPlayer = 0; + m_aiHits = 0; + + init(); +} + +KBattleshipWindow::~KBattleshipWindow() +{ + if(m_config != 0) + saveOptions(); + delete m_aiPlayer; + delete m_ownshiplist; + delete m_enemyshiplist; +} + +void KBattleshipWindow::init() +{ + m_aiPlaying = false; + m_placeable = false; + m_shootable = false; + m_serverHasClient = false; + m_config = kapp->config(); + initStatusBar(); + initActions(); + readOptions(); + initView(); + initChat(); + initShipPlacing(); + parseCommandLine(); +} + +void KBattleshipWindow::slotConfigureNotifications() +{ + KNotifyDialog::configure(this); +} + +void KBattleshipWindow::initStatusBar() +{ + m_ownNickname = "-"; + m_enemyNickname = "-"; + statusBar()->insertItem(i18n(" Player 1: %1 ").arg(m_ownNickname), ID_PLAYER_OWN, 0, true); + statusBar()->insertItem(i18n(" Player 2: %1 ").arg(m_enemyNickname), ID_PLAYER_ENEMY, 0, true); + statusBar()->insertItem(i18n("Ready"), ID_STATUS_MSG, 1); + statusBar()->setItemAlignment(ID_STATUS_MSG, AlignLeft); +} + +void KBattleshipWindow::initActions() +{ + KStdAction::configureNotifications(this, SLOT(slotConfigureNotifications()), actionCollection()); + m_gameServerConnect = new KAction(i18n("&Connect to Server..."), "connect_no", Key_F2, this, SLOT(slotServerConnect()), actionCollection(), "game_serverconnect"); + m_gameNewServer = new KAction(i18n("&Start Server..."), "network", Key_F3, this, SLOT(slotNewServer()), actionCollection(), "game_newserver"); + m_gameSingle = new KAction(i18n("S&ingle Player..."), "gear", Key_F4, this, SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer"); + m_gameQuit = KStdGameAction::quit(this, SLOT(close()), actionCollection()); + KStdGameAction::highscores(this, SLOT(slotHighscore()), actionCollection()); + m_gameEnemyInfo = new KAction(i18n("&Enemy Info"), "view_text", Key_F11, this, SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo"); + + m_configSound = new KToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound"); + m_configGrid = new KToggleAction(i18n("&Show Grid"), 0, this, SLOT(slotShowGrid()), actionCollection(), "options_show_grid"); + m_configGrid->setCheckedState(i18n("Hide Grid")); + + m_gameEnemyInfo->setEnabled(false); + + setupGUI( KMainWindow::Save | StatusBar | Keys | Create ); +} + +void KBattleshipWindow::initChat() +{ + connect(m_chat, SIGNAL(sigSendMessage(const QString &)), this, SLOT(slotSendChatMessage(const QString &))); + connect(m_chat, SIGNAL(sigChangeEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &))); + connect(m_chat, SIGNAL(sigChangeOwnNickname(const QString &)), this, SLOT(slotChangedNickCommand(const QString &))); +} + +void KBattleshipWindow::changeShipPlacementDirection(){ + shift = !shift; +} + +void KBattleshipWindow::initShipPlacing() +{ + connect(m_ownshiplist, SIGNAL(sigOwnFieldDataChanged(int, int, int)), this, SLOT(slotChangeOwnFieldData(int, int, int))); + connect(m_ownshiplist, SIGNAL(sigLastShipAdded()), this, SLOT(slotShipsReady())); +} + +void KBattleshipWindow::initView() +{ + QWidget *dummy = new QWidget(this, "dummy"); + setCentralWidget(dummy); + + QGridLayout *topLayout = new QGridLayout(dummy, 2, 2, 0, -1, "topLayout"); + + m_chat = new KChatWidget(dummy); + m_view = new KBattleshipView(dummy, "", m_configGrid->isChecked()); + m_stat = new KStatDialog(dummy); + topLayout->setColStretch(1, 10); + topLayout->setRowStretch(1, 10); + topLayout->addWidget(m_view, 0, 0); + topLayout->addWidget(m_stat, 0, 1); + topLayout->addMultiCellWidget(m_chat, 1, 1, 0, 1); + + m_ownshiplist = new KShipList(); + m_enemyshiplist = new KShipList(); + + m_view->startDrawing(); + setFocusProxy(m_view); + + connect(m_view, SIGNAL(sigEnemyFieldClicked(int, int)), this, SLOT(slotEnemyFieldClick(int, int))); + connect(m_view, SIGNAL(sigOwnFieldClicked(int, int)), this, SLOT(slotPlaceShip(int, int))); + connect(m_view, SIGNAL(sigMouseOverField(int, int)), this, SLOT(slotPlaceShipPreview(int, int))); + connect(m_view, SIGNAL(changeShipPlacementDirection()), this, SLOT(changeShipPlacementDirection())); +} + +void KBattleshipWindow::slotDeleteAI() +{ + m_aiHits = 0; + delete m_aiPlayer; + m_aiPlayer = 0; +} + +void KBattleshipWindow::slotRestartAI() +{ + m_aiHits = 0; + slotStartBattleshipGame(false); +} + +void KBattleshipWindow::slotEnemyFieldClick(int fieldx, int fieldy) +{ + if(m_connection != 0 || m_aiPlaying) + { + if(!m_aiPlaying && m_connection == 0) + return; + + if(!m_serverHasClient && m_connection != 0) + return; + + if(!m_shootable) + return; + + if(m_view->enemyFieldState(fieldx, fieldy) == KBattleField::FREE) + { + if(!m_aiPlaying && !m_lost) + { + slotStatusMsg(i18n("Sending Message...")); + KMessage *msg = new KMessage(KMessage::SHOOT); + msg->addField("fieldx", QString::number(fieldx)); + msg->addField("fieldy", QString::number(fieldy)); + slotSendMessage(msg); + } + + if(m_stat->hit() != 10 && m_aiPlaying) + { + m_stat->setShot(); + + int showstate; + + if(m_enemyshiplist->shipTypeAt(fieldx, fieldy) == 99) + { + m_stat->setWater(); + showstate = KBattleField::WATER; + } + else + { + m_stat->setHit(); + showstate = KBattleField::HIT; + } + + slotChangeEnemyFieldData(fieldx, fieldy, showstate); + + if(showstate == KBattleField::HIT) + { + KShip *ship = m_enemyshiplist->shipAt(fieldx, fieldy); + typedef QValueList DeathValueList; + DeathValueList deathList; + bool xokay = true, yokay = true; + int tempy = 0, tempx = 0; + + if(ship->placedLeft()) + { + for(tempx = ship->shipxstart(); tempx <= ship->shipxstop(); tempx++) + { + if(m_view->enemyFieldState(tempx, fieldy) == KBattleField::HIT) + { + deathList.append(tempx); + xokay = true; + yokay = false; + } + else + { + xokay = false; + yokay = false; + break; + } + } + } + else + { + for(tempy = ship->shipystart(); tempy <= ship->shipystop(); tempy++) + { + if(m_view->enemyFieldState(fieldx, tempy) == KBattleField::HIT) + { + deathList.append(tempy); + xokay = false; + yokay = true; + } + else + { + xokay = false; + yokay = false; + break; + } + } + } + + if(xokay) + { + DeathValueList::Iterator it; + for(it = deathList.begin(); it != deathList.end(); ++it) + { + if(fieldy+1 < m_enemyshiplist->m_fieldy) m_view->changeEnemyFieldData(*it, fieldy+1, KBattleField::BORDER); + m_view->changeEnemyFieldData(*it, fieldy, KBattleField::DEATH); + if(fieldy > 0) m_view->changeEnemyFieldData(*it, fieldy-1, KBattleField::BORDER); + } + if(ship->shipxstart() > 0) + { + if (fieldy > 0) m_view->changeEnemyFieldData(ship->shipxstart()-1, fieldy-1, KBattleField::BORDER); + m_view->changeEnemyFieldData(ship->shipxstart()-1, fieldy, KBattleField::BORDER); + if (fieldy < m_enemyshiplist->m_fieldy) m_view->changeEnemyFieldData(ship->shipxstart()-1, fieldy+1, KBattleField::BORDER); + } + if(ship->shipxstop() < m_enemyshiplist->m_fieldx) + { + if (fieldy>0) m_view->changeEnemyFieldData(ship->shipxstop()+1, fieldy-1, KBattleField::BORDER); + m_view->changeEnemyFieldData(ship->shipxstop()+1, fieldy, KBattleField::BORDER); + if (fieldy < m_enemyshiplist->m_fieldy)m_view->changeEnemyFieldData(ship->shipxstop()+1,fieldy+1, KBattleField::BORDER); + } + } + else if(yokay) + { + DeathValueList::Iterator it; + for(it = deathList.begin(); it != deathList.end(); ++it) + { + if (fieldx>0) m_view->changeEnemyFieldData(fieldx-1, *it, KBattleField::BORDER); + m_view->changeEnemyFieldData(fieldx, *it, KBattleField::DEATH); + if(fieldxm_fieldx) m_view->changeEnemyFieldData(fieldx+1, *it, KBattleField::BORDER); + } + if(ship->shipystart()>0) + { + if (fieldx>0)m_view->changeEnemyFieldData(fieldx-1, ship->shipystart()-1, KBattleField::BORDER); + m_view->changeEnemyFieldData(fieldx, ship->shipystart()-1, KBattleField::BORDER); + if (fieldxm_fieldx)m_view->changeEnemyFieldData(fieldx+1, ship->shipystart()-1, KBattleField::BORDER); + } + if(ship->shipystop()m_fieldy) + { + if (fieldx>0)m_view->changeEnemyFieldData(fieldx-1, ship->shipystop()+1, KBattleField::BORDER); + m_view->changeEnemyFieldData(fieldx, ship->shipystop()+1, KBattleField::BORDER); + if (fieldxm_fieldx)m_view->changeEnemyFieldData(fieldx+1, ship->shipystop()+1, KBattleField::BORDER); + } + } + } + } + + if(m_stat->hit() == 10 && m_aiPlaying) + { + m_aiPlaying = false; + m_shootable = false; + slotChangeOwnPlayer("-"); + slotChangeEnemyPlayer("-"); + m_gameSingle->setText(i18n("S&ingle Player")); + m_gameNewServer->setEnabled(true); + m_gameServerConnect->setEnabled(true); + slotStatusMsg(i18n("You won the game :)")); + m_stat->slotAddOwnWon(); + slotUpdateHighscore(); + switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"),QString::null,i18n("Restart"),i18n("Do Not Restart"))) + { + case KMessageBox::Yes: + QTimer::singleShot(0, this, SLOT(slotRestartAI())); + break; + + case KMessageBox::No: + QTimer::singleShot(0, this, SLOT(slotDeleteAI())); + break; + } + return; + } + else if(m_aiPlayer != 0 && m_aiPlaying) + m_aiPlayer->slotRequestShot(); + } + } +} + +void KBattleshipWindow::slotReceivedEnemyFieldData(int fieldx, int fieldy, int enemystate, int xstart, int xstop, int ystart, int ystop, bool death) +{ + m_stat->setShot(); + + int showstate; + + if(enemystate == 99) + { + m_stat->setWater(); + showstate = KBattleField::WATER; + } + else + { + m_stat->setHit(); + showstate = KBattleField::HIT; + } + + slotChangeEnemyFieldData(fieldx, fieldy, showstate); + + if(death) + { + if(xstart == xstop) + { + for(int i = ystart; i <= ystop; i++) + { + if (fieldx>0) m_view->changeEnemyFieldData(fieldx-1, i, KBattleField::BORDER); + m_view->changeEnemyFieldData(fieldx, i, KBattleField::DEATH); + if(fieldxm_fieldx) m_view->changeEnemyFieldData(fieldx+1, i, KBattleField::BORDER); + } + if(ystart>0) + { + if (fieldx>0)m_view->changeEnemyFieldData(fieldx-1, ystart-1, KBattleField::BORDER); + m_view->changeEnemyFieldData(fieldx, ystart-1, KBattleField::BORDER); + if (fieldxm_fieldx)m_view->changeEnemyFieldData(fieldx+1, ystart-1, KBattleField::BORDER); + } + if(ystopm_fieldy) + { + if (fieldx>0)m_view->changeEnemyFieldData(fieldx-1, ystop+1, KBattleField::BORDER); + m_view->changeEnemyFieldData(fieldx, ystop+1, KBattleField::BORDER); + if (fieldxm_fieldx)m_view->changeEnemyFieldData(fieldx+1, ystop+1, KBattleField::BORDER); + } + } + else if(ystart == ystop) + { + for(int i = xstart; i <= xstop; i++) + { + if(fieldy+1 < m_enemyshiplist->m_fieldy) m_view->changeEnemyFieldData(i, fieldy+1, KBattleField::BORDER); + m_view->changeEnemyFieldData(i, fieldy, KBattleField::DEATH); + if(fieldy > 0) m_view->changeEnemyFieldData(i, fieldy-1, KBattleField::BORDER); + } + if(xstart > 0) + { + if (fieldy > 0) m_view->changeEnemyFieldData(xstart-1, fieldy-1, KBattleField::BORDER); + m_view->changeEnemyFieldData(xstart-1, fieldy, KBattleField::BORDER); + if (fieldy < m_enemyshiplist->m_fieldy) m_view->changeEnemyFieldData(xstart-1, fieldy+1, KBattleField::BORDER); + } + if(xstop < m_enemyshiplist->m_fieldx) + { + if (fieldy>0) m_view->changeEnemyFieldData(xstop+1, fieldy-1, KBattleField::BORDER); + m_view->changeEnemyFieldData(xstop+1, fieldy, KBattleField::BORDER); + if (fieldy < m_enemyshiplist->m_fieldy)m_view->changeEnemyFieldData(xstop+1,fieldy+1, KBattleField::BORDER); + } + } + } + + if(m_stat->hit() != 10) + slotStatusMsg(i18n("Waiting for enemy to shoot..")); + else + { + KMessage *msg = m_view->getAliveShips(m_ownshiplist); // let's show ai player ships + slotSendMessage(msg); + slotStatusMsg(i18n("You won the game :)")); + m_stat->slotAddOwnWon(); + slotUpdateHighscore(); + if(m_connection->type() == KonnectionHandling::SERVER) + slotServerReplay(); + else + slotClientReplay(); + } +} + +void KBattleshipWindow::slotClientLost() +{ + slotAbortNetworkGame(); + slotStatusMsg(i18n("Enemy disconnected.")); +} + +void KBattleshipWindow::slotServerLost() +{ + slotAbortNetworkGame(); + slotStatusMsg(i18n("Enemy disconnected.")); +} + +void KBattleshipWindow::slotAbortNetworkGame() +{ + slotStatusMsg(i18n("Ready")); + slotChangeOwnPlayer("-"); + slotChangeEnemyPlayer("-"); + + m_gameServerConnect->setText(i18n("&Connect to server")); + m_gameNewServer->setText(i18n("&Start server")); + m_gameSingle->setText(i18n("S&ingle game")); + m_gameServerConnect->setEnabled(true); + m_gameNewServer->setEnabled(true); + m_gameSingle->setEnabled(true); + m_gameEnemyInfo->setEnabled(false); + + m_chat->clear(); + + m_aiPlaying = false; + m_shootable = false; + m_placeable = false; + m_serverHasClient = false; + + if (m_connection) + { + if(m_connection->type() == KonnectionHandling::SERVER) + { + delete m_kbserver; + m_kbserver = 0; + } + else + { + delete m_kbclient; + m_kbclient = 0; + } + delete m_connection; + m_connection = 0; + } +} + +void KBattleshipWindow::slotReplay() +{ + cleanup(true); + m_aiPlaying = false; + m_shootable = false; + m_lost = false; + if(m_connection->type() == KonnectionHandling::SERVER) + m_placeable = true; + else + m_placeable = false; + m_stat->clear(); +} + +void KBattleshipWindow::slotPlaceShipPreview(int fieldx, int fieldy) +{ + int xadd = 0, yadd = 0; + + if(m_connection != 0 || m_aiPlaying) + { + if(!m_aiPlaying && m_connection == 0) + return; + + if(m_connection != 0 && !m_aiPlaying && !m_serverHasClient) + return; + + if((m_placeable && m_ownshiplist->canAddShips()) || m_aiPlaying) + { + switch(m_ownshiplist->shipCount()) + { + case 4: + for(int i = 0; i <= 3; i++) + { + if(!shift) + xadd = i; + else + yadd = i; + m_view->previewShip(fieldx + xadd, fieldy + yadd, KBattleField::SHIP4P1 + i, shift); + } + break; + + case 3: + for(int i = 0; i <= 2; i++) + { + if(!shift) + xadd = i; + else + yadd = i; + m_view->previewShip(fieldx + xadd, fieldy + yadd, KBattleField::SHIP3P1 + i, shift); + } + break; + + case 2: + for(int i = 0; i <= 1; i++) + { + if(!shift) + xadd = i; + else + yadd = i; + m_view->previewShip(fieldx + xadd, fieldy + yadd, KBattleField::SHIP2P1 + i, shift); + } + break; + + case 1: + m_view->previewShip(fieldx, fieldy, KBattleField::SHIP1P1, shift); + break; + } + + m_view->field()->drawField(); + } + } +} + +void KBattleshipWindow::slotPlaceShip(int fieldx, int fieldy) +{ + if(m_connection != 0 || m_aiPlaying) + { + if(!m_aiPlaying && m_connection == 0) + return; + + if(m_connection != 0 && !m_aiPlaying && !m_serverHasClient) + return; + + if(m_placeable && m_ownshiplist->canAddShips()) + m_ownshiplist->addNewShip(shift, fieldx, fieldy); + } +} + +void KBattleshipWindow::slotShipsReady() +{ + if(m_aiPlaying) + { + slotStatusMsg(i18n("Waiting for computer player to start the match...")); + m_placeable = false; + m_aiPlayer->slotRequestShot(); + return; + } + + KMessage *msg = new KMessage(KMessage::SHIPSREADY); + slotSendMessage(msg); + + if(m_connection->type() == KonnectionHandling::SERVER) + slotStatusMsg(i18n("Waiting for other player to place their ships...")); + else + slotStatusMsg(i18n("Waiting for other player to start the match...")); + + m_placeable = false; +} + +void KBattleshipWindow::slotSendMessage(int fieldx, int fieldy, int state) +{ + if(m_connection != 0) + { + KMessage *msg = new KMessage(KMessage::ANSWER_SHOOT); + msg->addField(QString("fieldx"), QString::number(fieldx)); + msg->addField(QString("fieldy"), QString::number(fieldy)); + msg->addField(QString("fieldstate"), QString::number(state)); + + if(m_connection->type() == KonnectionHandling::SERVER) + m_kbserver->sendMessage(msg); + else + m_kbclient->sendMessage(msg); + } +} + +void KBattleshipWindow::slotSendMessage(KMessage *msg) +{ + if(m_connection != 0) + { + if(m_connection->type() == KonnectionHandling::SERVER) + m_kbserver->sendMessage(msg); + else + m_kbclient->sendMessage(msg); + } +} + +void KBattleshipWindow::slotSendChatMessage(const QString &text) +{ + if(m_connection != 0 && m_serverHasClient) + { + KMessage *msg = new KMessage(KMessage::CHAT); + msg->chatMessage(m_ownNickname, text); + slotSendMessage(msg); + } +} + +void KBattleshipWindow::slotChangedNickCommand(const QString &text) +{ + m_ownNickname = text; + slotChangeOwnPlayer(m_ownNickname); + m_chat->setNickname(m_ownNickname); +} + +KShip *KBattleshipWindow::shipAt(int fieldx, int fieldy) +{ + return m_ownshiplist->shipAt(fieldx, fieldy); +} + +KShip *KBattleshipWindow::enemyShipAt(int fieldx, int fieldy) +{ + return m_enemyshiplist->shipAt(fieldx, fieldy); +} + +void KBattleshipWindow::slotUpdateHighscore() +{ + // Balancing factors + // a = shot-balance + // b = water-balance + double a = 3; + double b = 0.5; + double score = (a * m_stat->hit() - b * m_stat->water()) / (m_stat->shot() + m_stat->water()) * 1000; + if(score == 0) score = 1; + + KScoreDialog *scoreDialog = new KScoreDialog(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Custom1 | KScoreDialog::Custom2 | KScoreDialog::Custom3, this); + scoreDialog->addField(KScoreDialog::Custom1, i18n("Shots"), "shots"); + scoreDialog->addField(KScoreDialog::Custom2, i18n("Hits"), "hits"); + scoreDialog->addField(KScoreDialog::Custom3, i18n("Water"), "water"); + + KScoreDialog::FieldInfo info; + info[KScoreDialog::Name] = m_ownNickname; + info[KScoreDialog::Custom1] = QString::number(m_stat->shot()); + info[KScoreDialog::Custom2] = QString::number(m_stat->hit()); + info[KScoreDialog::Custom3] = QString::number(m_stat->water()); + + scoreDialog->addScore((int)score, info, false, false); +} + +void KBattleshipWindow::saveOptions() +{ + m_config->setGroup("General"); + m_config->writeEntry("PlaySounds", m_configSound->isChecked()); + m_config->writeEntry("ShowGrid", m_configGrid->isChecked()); + m_config->sync(); +} + +void KBattleshipWindow::readOptions() +{ + m_config->setGroup("General"); + m_configSound->setChecked(m_config->readBoolEntry("PlaySounds", true)); + m_configGrid->setChecked(m_config->readBoolEntry("ShowGrid", false)); +} + +void KBattleshipWindow::slotHighscore() +{ + KScoreDialog *scoreDialog = new KScoreDialog(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Custom1 | KScoreDialog::Custom2 | KScoreDialog::Custom3, this); + scoreDialog->addField(KScoreDialog::Custom1, i18n("Shots"), "shots"); + scoreDialog->addField(KScoreDialog::Custom2, i18n("Hits"), "hits"); + scoreDialog->addField(KScoreDialog::Custom3, i18n("Water"), "water"); + scoreDialog->show(); +} + +void KBattleshipWindow::slotEnemyClientInfo() +{ + KInfoDialog *m_info = new KInfoDialog(this); + + m_info->lbl_clientIdentfier->setText(m_enemyClient); + m_info->lbl_clientVersion->setText(m_enemyClientVersion); + m_info->lbl_ClientInformation->setText(m_enemyClientDescription); + m_info->lbl_ProtocolVersion->setText(m_enemyProtocolVersion); + + m_info->show(); +} + +void KBattleshipWindow::slotServerConnect() +{ + if(m_connection == 0) + { + if(m_client != 0) { + m_client->show(); + return; + } + + slotStatusMsg(i18n("Loading Connect-Server dialog...")); + + m_client = new KClientDialog(this); + connect(m_client, SIGNAL(sigConnectServer()), this, SLOT(slotConnectToBattleshipServer())); + connect(m_client, SIGNAL(sigCancelConnect()), this, SLOT(slotDeleteConnectDialog())); + m_client->show(); + + slotStatusMsg(i18n("Ready")); + } + else + slotAbortNetworkGame(); +} + +void KBattleshipWindow::slotDeleteConnectDialog() +{ + delete m_client; + m_client = 0; +} + +void KBattleshipWindow::slotReplayRequest() +{ + switch(KMessageBox::questionYesNo(this, i18n("The client is asking to restart the game. Do you accept?"),QString::null,i18n("Accept Restart"), i18n("Deny Restart"))) + { + case KMessageBox::Yes: + if (m_connection) + { // the client could have closed while the user was thinking if he wanted to replay + slotReplay(); + slotStatusMsg(i18n("Please place your ships. Use the \"Shift\" key to place the ships vertically.")); + } + else slotAbortNetworkGame(); + break; + + case KMessageBox::No: + slotAbortNetworkGame(); + break; + } +} + +void KBattleshipWindow::slotServerReplay() +{ + KMessage *msg = new KMessage(KMessage::REPLAY); + switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"), QString::null, i18n("Restart"), i18n("Do Not Restart"))) + { + case KMessageBox::Yes: + if (m_connection) + { // the client could have closed while the user was thinking if he wanted to replay + slotReplay(); + slotStatusMsg(i18n("Please place your ships. Use the \"Shift\" key to place the ships vertically.")); + slotSendMessage(msg); + } + else + { + delete msg; + slotAbortNetworkGame(); + } + break; + + case KMessageBox::No: + delete msg; + slotAbortNetworkGame(); + break; + } +} + +void KBattleshipWindow::slotClientReplay() +{ + KMessage *msg = new KMessage(KMessage::REPLAY); + switch(KMessageBox::questionYesNo(this, i18n("Do you want to ask the server restarting the game?"), QString::null, i18n("Ask to Restart"), i18n("Do Not Ask"))) + { + case KMessageBox::Yes: + if (m_connection) + { // the server could have closed while the user was thinking if he wanted to replay + slotReplay(); + slotStatusMsg(i18n("Waiting for an answer...")); + slotSendMessage(msg); + } + else + { + delete msg; + slotAbortNetworkGame(); + } + break; + + case KMessageBox::No: + delete msg; + slotAbortNetworkGame(); + break; + } +} + +void KBattleshipWindow::cleanup(bool placechange) +{ + if(placechange) + m_placeable = false; + m_view->field()->setDrawField(false); + m_ownshiplist->clear(); + m_enemyshiplist->clear(); + m_view->clearField(); + m_view->field()->setDrawField(true); + m_view->field()->drawField(); +} + +void KBattleshipWindow::slotNewServer() +{ + if(m_connection == 0) + { + if(m_server != 0) + return; + + slotStatusMsg(i18n("Loading Start-Server dialog...")); + + m_server = new KServerDialog(this); + connect(m_server, SIGNAL(okClicked()), this, SLOT(slotStartBattleshipServer())); + connect(m_server, SIGNAL(cancelClicked()), this, SLOT(slotDeleteServerDialog())); + m_server->show(); + + slotStatusMsg(i18n("Ready")); + } + else + slotAbortNetworkGame(); +} + +void KBattleshipWindow::slotDeleteServerDialog() +{ + delete m_server; + m_server = 0; +} + +void KBattleshipWindow::slotSendVersion() +{ + KMessage *msg = new KMessage(KMessage::GETVERSION); + msg->versionMessage(); + slotSendMessage(msg); + + QTimer::singleShot(150, this, SLOT(slotSendGreet())); +} + +void KBattleshipWindow::slotSendGreet() +{ + m_serverHasClient = true; + m_chat->slotAcceptMsg(true); + + KMessage *msg = new KMessage(KMessage::GREET); + msg->addField(QString("nickname"), m_ownNickname); + slotSendMessage(msg); +} + +void KBattleshipWindow::slotStartBattleshipServer() +{ + m_gameNewServer->setText(i18n("&Stop server")); + m_gameServerConnect->setEnabled(false); + m_gameSingle->setEnabled(false); + slotStatusMsg(i18n("Waiting for a player...")); + m_kbserver = new KBattleshipServer((m_server->port()).toInt(),m_server->gamename()); + m_ownNickname = m_server->nickname(); + m_chat->setNickname(m_ownNickname); + slotChangeOwnPlayer(m_ownNickname); + delete m_server; + m_server = 0; + cleanup(true); + m_aiPlaying = false; + m_shootable = false; + m_placeable = true; + m_stat->clear(); + m_stat->clearWon(); + if(m_connection == 0) + { + m_connection = new KonnectionHandling(this, m_kbserver); + connect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &))); + connect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &))); + connect(m_connection, SIGNAL(sigSendNickname()), this, SLOT(slotSendGreet())); + connect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool))); + connect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool))); + connect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, SIGNAL(sigClientLost()), this, SLOT(slotClientLost())); + connect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame())); + connect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplayRequest())); + connect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool))); + connect(m_connection, SIGNAL(sigClientInformation(const QString &, const QString &, const QString &, const QString &)), this, SLOT(slotReceivedClientInformation(const QString &, const QString &, const QString &, const QString &))); + connect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *))); + } + else + { + if(m_connection->type() == KonnectionHandling::CLIENT) + { + disconnect(m_kbclient, SIGNAL(sigConnected()), this, SLOT(slotSendVersion())); + disconnect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame())); + disconnect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &))); + disconnect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &))); + disconnect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int))); + disconnect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + disconnect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool))); + disconnect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool))); + disconnect(m_connection, SIGNAL(sigServerLost()), this, SLOT(slotServerLost())); + disconnect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplay())); + disconnect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool))); + disconnect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *))); + m_connection->updateInternal(m_kbserver); + connect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &))); + connect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &))); + connect(m_connection, SIGNAL(sigSendNickname()), this, SLOT(slotSendGreet())); + connect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool))); + connect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool))); + connect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, SIGNAL(sigClientLost()), this, SLOT(slotClientLost())); + connect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame())); + connect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplayRequest())); + connect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool))); + connect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *))); + } + else + m_connection->updateInternal(m_kbserver); + } + m_kbserver->init(); +} + +void KBattleshipWindow::slotLost(KMessage *msg) +{ + m_stat->slotAddEnemyWon(); + if (!msg->field("ship0").isNull()) m_view->drawEnemyShipsHuman(msg, m_enemyshiplist); + m_lost = true; +} + +void KBattleshipWindow::slotSendEnemyFieldState(int fieldx, int fieldy) +{ + int data, showstate; + bool xokay = false, yokay = false, is_kill = false; + typedef QValueList DeathValueList; + DeathValueList deathList; + + data = m_ownshiplist->shipTypeAt(fieldx, fieldy); + if(data == 99) + showstate = KBattleField::WATER; + else + showstate = KBattleField::HIT; + + slotChangeOwnFieldData(fieldx, fieldy, showstate); + + KMessage *msg = new KMessage(KMessage::ANSWER_SHOOT); + + if(showstate == KBattleField::HIT) + { + if(m_ownshiplist->shipTypeAt(fieldx, fieldy) != 0 && m_ownshiplist->shipTypeAt(fieldx, fieldy) != 99) + { + KShip *ship = m_ownshiplist->shipAt(fieldx, fieldy); + int tempy = 0, tempx = 0; + + if(ship->shipystart() == ship->shipystop() && ship->shipxstart() != ship->shipxstop()) + { + for(tempx = ship->shipxstart(); tempx <= ship->shipxstop(); tempx++) + { + if(m_view->ownFieldState(tempx, fieldy) == KBattleField::HIT) + { + deathList.append(tempx); + xokay = true; + yokay = false; + } + else + { + xokay = false; + yokay = false; + break; + } + } + } + else if(ship->shipystart() != ship->shipystop() && ship->shipxstart() == ship->shipxstop()) + { + for(tempy = ship->shipystart(); tempy <= ship->shipystop(); tempy++) + { + if(m_view->ownFieldState(fieldx, tempy) == KBattleField::HIT) + { + deathList.append(tempy); + xokay = false; + yokay = true; + } + else + { + xokay = false; + yokay = false; + break; + } + } + } + } + else if(m_ownshiplist->shipTypeAt(fieldx, fieldy) == 0) + { + msg->addField(QString("xstart"), QString::number(fieldx)); + msg->addField(QString("xstop"), QString::number(fieldx)); + msg->addField(QString("ystart"), QString::number(fieldy)); + msg->addField(QString("ystop"), QString::number(fieldy)); + msg->addField(QString("death"), QString("true")); + is_kill = true; + } + } + + msg->addField(QString("fieldx"), QString::number(fieldx)); + msg->addField(QString("fieldy"), QString::number(fieldy)); + + if(xokay) + { + msg->addField(QString("xstart"), QString::number(deathList.first())); + msg->addField(QString("xstop"), QString::number(deathList.last())); + msg->addField(QString("ystart"), QString::number(fieldy)); + msg->addField(QString("ystop"), QString::number(fieldy)); + msg->addField(QString("death"), QString("true")); + is_kill = true; + } + else if(yokay) + { + msg->addField(QString("xstart"), QString::number(fieldx)); + msg->addField(QString("xstop"), QString::number(fieldx)); + msg->addField(QString("ystart"), QString::number(deathList.first())); + msg->addField(QString("ystop"), QString::number(deathList.last())); + msg->addField(QString("death"), QString("true")); + is_kill = true; + } + + if(is_kill) + // If sunk, reveal ship type + msg->addField(QString("fieldstate"), QString::number(data)); + else if(showstate == KBattleField::HIT) + // On non-fatal hit, keep ship type secret + msg->addField(QString("fieldstate"), QString::number(1)); + else /* showstate == KBattleField::WATER */ + // Miss + msg->addField(QString("fieldstate"), QString::number(99)); + + if(m_connection->type() == KonnectionHandling::SERVER) + m_kbserver->sendMessage(msg); + else + m_kbclient->sendMessage(msg); +} + +void KBattleshipWindow::slotChangeOwnFieldData(int fieldx, int fieldy, int type) +{ + m_view->changeOwnFieldData(fieldx, fieldy, type); + playSound(true, type); +} + +void KBattleshipWindow::playSound(bool enemy, int fieldstate) +{ + if (m_configSound->isChecked()) + { + switch(fieldstate) + { + case KBattleField::WATER: + KNotifyClient::event(winId(), "shoot_water"); + break; + + case KBattleField::HIT: + if(enemy) + KNotifyClient::event(winId(), "shoot_hit_1"); + else + KNotifyClient::event(winId(), "shoot_hit_2"); + break; + + case KBattleField::DEATH: + KNotifyClient::event(winId(), "shoot_sink"); + break; + } + } +} + +void KBattleshipWindow::slotChangeEnemyFieldData(int fieldx, int fieldy, int type) +{ + m_view->changeEnemyFieldData(fieldx, fieldy, type); + playSound(false, type); +} + +void KBattleshipWindow::parseCommandLine() { + KCmdLineArgs *args = KCmdLineArgs::parsedArgs(); + if ( args->count() > 0 ) + { + KURL u( args->url(0)); + if(u.protocol().isEmpty()) + u.setProtocol("kbattleship"); + if( !u.isValid()) { + KMessageBox::sorry(this, + i18n("The URL passed to KDE Battleship '%1' is not a valid url") + .arg(args->arg(0))); + return; + } + if( u.protocol() != "kbattleship" ) { + KMessageBox::sorry(this, + i18n("The URL passed to KDE Battleship '%1' is not recognised " + "as a Battleship game.") + .arg(args->arg(0))); + return; + } + + slotConnectToBattleshipServer(u.host(), u.port(), u.user()); + + } + +} + +void KBattleshipWindow::slotConnectToBattleshipServer() +{ + QString host = m_client->host(); + int port = m_client->port().toInt(); + QString nickname = m_client->nickname(); + delete m_client; + m_client = 0; + slotConnectToBattleshipServer(host, port, nickname); +} +void KBattleshipWindow::slotConnectToBattleshipServer(const QString &host, int port, const QString &nickname) +{ + m_kbclient = new KBattleshipClient(host, port); + nickname.isEmpty() ? m_ownNickname = "TestUser" : m_ownNickname = nickname; + m_chat->setNickname(m_ownNickname); + slotChangeOwnPlayer(m_ownNickname); + cleanup(true); + m_aiPlaying = false; + m_shootable = false; + m_placeable = false; + m_stat->clear(); + m_stat->clearWon(); + m_gameServerConnect->setText(i18n("Dis&connect from server")); + m_gameNewServer->setEnabled(false); + m_gameSingle->setEnabled(false); + if(m_connection == 0) + { + m_connection = new KonnectionHandling(this, m_kbclient); + connect(m_kbclient, SIGNAL(sigConnected()), this, SLOT(slotSendVersion())); + connect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame())); + connect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &))); + connect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &))); + connect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool))); + connect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool))); + connect(m_connection, SIGNAL(sigServerLost()), this, SLOT(slotServerLost())); + connect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplay())); + connect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool))); + connect(m_connection, SIGNAL(sigClientInformation(const QString &, const QString &, const QString &, const QString &)), this, SLOT(slotReceivedClientInformation(const QString &, const QString &, const QString &, const QString &))); + connect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *))); + } + else + { + if(m_connection->type() == KonnectionHandling::SERVER) + { + disconnect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &))); + disconnect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &))); + disconnect(m_connection, SIGNAL(sigSendNickname()), this, SLOT(slotSendGreet())); + disconnect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool))); + disconnect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool))); + disconnect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int))); + disconnect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + disconnect(m_connection, SIGNAL(sigClientLost()), this, SLOT(slotClientLost())); + disconnect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame())); + disconnect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplayRequest())); + disconnect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool))); + disconnect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *))); + m_connection->updateInternal(m_kbclient); + connect(m_kbclient, SIGNAL(sigConnected()), this, SLOT(slotSendVersion())); + connect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame())); + connect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &))); + connect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &))); + connect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool))); + connect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool))); + connect(m_connection, SIGNAL(sigServerLost()), this, SLOT(slotServerLost())); + connect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplay())); + connect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool))); + m_kbclient->init(); + connect(m_connection, SIGNAL(sigClientInformation(const QString &, const QString &, const QString &, const QString &)), this, SLOT(slotReceivedClientInformation(const QString &, const QString &, const QString &, const QString &))); + connect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *))); + } + else + m_connection->updateInternal(m_kbclient); + } + m_kbclient->init(); +} + +void KBattleshipWindow::slotSetPlaceable(bool place) +{ + m_placeable = place; +} + +void KBattleshipWindow::slotSetShootable(bool shoot) +{ + m_shootable = shoot; +} + +void KBattleshipWindow::slotShowGrid() +{ + if(!m_configGrid->isChecked()) + m_view->field()->disableGrid(); + else + m_view->field()->enableGrid(); +} + +void KBattleshipWindow::slotStatusMsg(const QString &text) +{ + statusBar()->clear(); + statusBar()->changeItem(text, ID_STATUS_MSG); +} + +void KBattleshipWindow::slotChangeOwnPlayer(const QString &text) +{ + statusBar()->clear(); + statusBar()->changeItem(i18n(" Player 1: %1 ").arg(text), ID_PLAYER_OWN); +} + +void KBattleshipWindow::slotChangeEnemyPlayer(const QString &text) +{ + statusBar()->clear(); + statusBar()->changeItem(i18n(" Player 2: %1 ").arg(text), ID_PLAYER_ENEMY); +} + +void KBattleshipWindow::slotSinglePlayer() +{ + bool ok; + if(!m_aiPlaying) + { + KUser u; + m_ownNickname = KInputDialog::getText(i18n("Start Game"), i18n("Nick name:"), + u.loginName(), &ok, this); + if (ok) + { + slotStatusMsg(i18n("Ready")); + slotStartBattleshipGame(); + } + } + else + { + if(m_aiPlayer != 0) + { + m_aiPlaying = false; + slotChangeOwnPlayer("-"); + slotChangeEnemyPlayer("-"); + m_gameSingle->setText(i18n("S&ingle Player")); + m_gameNewServer->setEnabled(true); + m_gameServerConnect->setEnabled(true); + slotStatusMsg(i18n("Ready")); + m_stat->clear(); + m_chat->clear(); + QTimer::singleShot(0, this, SLOT(slotDeleteAI())); + cleanup(false); + } + } +} + +void KBattleshipWindow::slotStartBattleshipGame() +{ + slotStartBattleshipGame(true); +} + +void KBattleshipWindow::slotStartBattleshipGame(bool clearstat) +{ + m_gameSingle->setText(i18n("&Stop game")); + m_gameNewServer->setEnabled(false); + m_gameServerConnect->setEnabled(false); + slotStatusMsg(i18n("Waiting for the AI player to place the ships...")); + slotChangeOwnPlayer(m_ownNickname); + slotChangeEnemyPlayer(KGameMisc::randomName()); + cleanup(true); + if(m_connection != 0) + { + delete m_connection; + m_connection = 0; + } + m_aiPlaying = true; + m_shootable = false; + m_stat->clear(); + if(clearstat) + m_stat->clearWon(); + + if(m_aiPlayer == 0) + { + m_aiPlayer = new KBAIPlayer(); + m_aiPlayer->init(m_view->field(), m_enemyshiplist); + connect(m_aiPlayer, SIGNAL(sigReady()), this, SLOT(slotAIReady())); + connect(m_aiPlayer, SIGNAL(sigShootAt(const QPoint)), this, SLOT(slotAIShootsAt(const QPoint))); + } + m_aiPlayer->slotRestart(); +} + +void KBattleshipWindow::slotAIReady() +{ + slotStatusMsg(i18n("Please place your ships. Use the \"Shift\" key to place the ships vertically.")); + m_placeable = true; +} + +void KBattleshipWindow::slotAIShootsAt(const QPoint pos) +{ + if(!m_shootable) + m_shootable = true; + + int showstate = m_view->ownFieldState(pos.x(), pos.y()); + + if(showstate == KBattleField::HIT) + { + m_aiPlayer->slotRequestShot(); + return; + } + else if(showstate == KBattleField::FREE) + showstate = KBattleField::WATER; + else if(showstate >= KBattleField::SHIP1P1) + { + showstate = KBattleField::HIT; + m_aiHits++; + } + + slotStatusMsg(i18n("Enemy has shot. Shoot now.")); + slotChangeOwnFieldData(pos.x(), pos.y(), showstate); + + if(m_aiHits == 10 && m_stat->hit() != 10) + { + m_aiPlaying = false; + m_shootable = false; + slotChangeOwnPlayer("-"); + slotChangeEnemyPlayer("-"); + m_gameSingle->setText(i18n("S&ingle Player")); + m_gameNewServer->setEnabled(true); + m_gameServerConnect->setEnabled(true); + slotStatusMsg(i18n("You lost the game. :(")); + m_stat->slotAddEnemyWon(); + slotUpdateHighscore(); + m_view->drawEnemyShipsAI(m_enemyshiplist); // let's show ai player ships + switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"), QString::null, i18n("Restart"), i18n("Do Not Restart"))) + { + case KMessageBox::Yes: + QTimer::singleShot(0, this, SLOT(slotRestartAI())); + break; + + case KMessageBox::No: + QTimer::singleShot(0, this, SLOT(slotDeleteAI())); + break; + } + } + else + { + if(!m_shootable) + m_shootable = true; + } +} + +void KBattleshipWindow::slotReceivedClientInformation(const QString &clientName, const QString &clientVersion, const QString &clientDescription, const QString &protocolVersion) +{ + m_enemyClient = clientName; + m_enemyClientVersion = clientVersion; + m_enemyClientDescription = clientDescription; + m_enemyProtocolVersion = protocolVersion; + m_gameEnemyInfo->setEnabled(true); + + if(m_connection->type() == KonnectionHandling::SERVER) + { + KMessage *msg = new KMessage(KMessage::GETVERSION); + msg->versionMessage(); + slotSendMessage(msg); + } +} diff --git a/kbattleship/kbattleship/kbattleship.desktop b/kbattleship/kbattleship/kbattleship.desktop new file mode 100644 index 00000000..48cd8dd1 --- /dev/null +++ b/kbattleship/kbattleship/kbattleship.desktop @@ -0,0 +1,76 @@ +[Desktop Entry] +Name=KBattleship +Name[af]=Kbattleship +Name[ar]=لعبة سفينة الحرب (KBattleship) +Name[be]=Марскі бой +Name[bn]=কে-ব্যাটেলশীপ +Name[cs]=Lodě +Name[de]=Schiffe versenken +Name[hi]=के-बैटलशिप +Name[hr]=KPotapanje brodova +Name[is]=KSjóorrusta +Name[nds]=Scheep versenken +Name[ne]=केडीई ब्याटलसीप +Name[pa]=ਕੇ-ਜੰਗੀ ਜਹਾਜ਼ +Name[ro]=Bătălie navală +Name[sl]=KBojnaLadja +Name[sv]=Kbattleship +Name[ta]=கேபாட்டில்ஷிப் +Name[tg]=KҶанги Киштиҳо +Name[th]=เรือรบ - K +Name[tr]=Amiral Battı +Name[zh_TW]=KBattleship 戰艦 +Exec=kbattleship %i %m -caption "%c" +Icon=kbattleship +Type=Application +DocPath=kbattleship/index.html +GenericName=Battleship Game +GenericName[be]=Гульня ў марскі бой +GenericName[bg]=Морски шах +GenericName[bn]=ব্যাটেলশীপ খেলা +GenericName[bs]=Igra podmornica +GenericName[ca]=Joc d'enfonsar la flota +GenericName[cs]=Bitva lodí +GenericName[cy]=Gêm Longau Rhyfel +GenericName[da]=Krigsskibe-spil +GenericName[de]=Schiffe versenken +GenericName[el]=Παιχνίδι Battleship +GenericName[eo]=Batalŝipa ludo +GenericName[es]=Juego de la batalla de naves +GenericName[et]=Laevade pommitamise mäng +GenericName[eu]=Ontzi-guda jokoa +GenericName[fa]=بازی Battleship +GenericName[fi]=Meritaistelupeli +GenericName[fr]=Jeu de bataille navale +GenericName[he]=משחק צוללות +GenericName[hr]=Igra potapanja brodova +GenericName[hu]=Torpedós +GenericName[is]=Sjóorustuleikur +GenericName[it]=Gioco a battaglia navale +GenericName[ja]=戦艦ゲーム +GenericName[km]=ល្បែង​នាវា​ចម្បាំង +GenericName[ko]=전함 게임 +GenericName[lt]=Laivų mūšio žaidimas +GenericName[lv]=Jūras kaujas spēle +GenericName[mk]=Игра со потопување бродови +GenericName[nb]=Slagskip +GenericName[nds]=Scheep versenken +GenericName[ne]=ब्याटलसीप खेल +GenericName[nl]=Zeeslagspel +GenericName[nn]=Slagskip +GenericName[pa]=ਜੰਗੀ ਜਹਾਜ਼ ਖੇਡ +GenericName[pl]=Gra w statki +GenericName[pt]=Jogo de Batalha Naval +GenericName[pt_BR]=Jogo de Batalha Naval +GenericName[ru]=Морской бой +GenericName[sk]=Bojová loď hra +GenericName[sl]=Igra potapljanja ladjic +GenericName[sr]=Игра подморница +GenericName[sr@Latn]=Igra podmornica +GenericName[sv]=Sänka fartyg spel +GenericName[ta]=போர்த்தள விளையாட்டு +GenericName[uk]=Гра в морський бій +GenericName[zh_TW]=戰艦遊戲 +Terminal=false +X-DCOP-ServiceType=Multi +Categories=Qt;KDE;Game;StrategyGame; diff --git a/kbattleship/kbattleship/kbattleship.h b/kbattleship/kbattleship/kbattleship.h new file mode 100644 index 00000000..7e606140 --- /dev/null +++ b/kbattleship/kbattleship/kbattleship.h @@ -0,0 +1,162 @@ +/*************************************************************************** + kbattleship.h + ----------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBATTLESHIP_H +#define KBATTLESHIP_H + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include + +#include "dialogs/infoDlg.h" + +#include "kbaiplayer.h" +#include "kbattleshipclient.h" +#include "kbattleshipserver.h" +#include "kbattleshipview.h" +#include "kchatwidget.h" +#include "kclientdialog.h" +#include "konnectionhandling.h" +#include "kserverdialog.h" +#include "kship.h" +#include "kshiplist.h" +#include "kstatdialog.h" + +class KBattleshipWindow : public KMainWindow +{ + Q_OBJECT +public: + enum{ID_STATUS_MSG, ID_PLAYER_OWN, ID_PLAYER_ENEMY}; + KBattleshipWindow(); + ~KBattleshipWindow(); + + void init(); + + KShip *shipAt(int fieldx, int fieldy); + KShip *enemyShipAt(int fieldx, int fieldy); + +private slots: + void changeShipPlacementDirection(); + void slotConfigureNotifications(); + void slotLost(KMessage *msg); + void slotStatusMsg(const QString &text); + void slotReceivedEnemyFieldData(int fieldx, int fieldx1, int enemystate, int xstart, int xstop, int ystart, int ystop, bool death); + void slotSendEnemyFieldState(int, int); + void slotChangeOwnPlayer(const QString &text); + void slotChangeEnemyPlayer(const QString &text); + void slotSendVersion(); + void slotSendGreet(); + void slotShipsReady(); + void slotSetPlaceable(bool place); + void slotSetShootable(bool shoot); + void slotEnemyFieldClick(int fieldx, int fieldy); + void slotSendMessage(int fieldx, int fieldy, int state); + void slotSendMessage(KMessage *msg); + void slotClientLost(); + void slotServerLost(); + void slotServerReplay(); + void slotClientReplay(); + void slotAIReady(); + void slotAIShootsAt(const QPoint pos); + void slotDeleteAI(); + void slotRestartAI(); + void slotSinglePlayer(); + void slotServerConnect(); + void slotDeleteConnectDialog(); + void slotNewServer(); + void slotDeleteServerDialog(); + void slotHighscore(); + void slotShowGrid(); + void slotStartBattleshipGame(); + void slotStartBattleshipGame(bool clearstat); + void slotStartBattleshipServer(); + /** + * Get server to connect to from "Connect to server" dialog. + */ + void slotConnectToBattleshipServer(); + void slotConnectToBattleshipServer(const QString &host, int port, const QString &nickname); + void slotPlaceShipPreview(int fieldx, int fieldy); + void slotPlaceShip(int fieldx, int fieldy); + void slotChangeOwnFieldData(int fieldx, int fieldy, int type); + void slotChangeEnemyFieldData(int fieldx, int fieldy, int type); + void slotUpdateHighscore(); + void slotAbortNetworkGame(); + void slotReplay(); + void slotReplayRequest(); + void slotChangedNickCommand(const QString &text); + void slotSendChatMessage(const QString &text); + void slotEnemyClientInfo(); + void slotReceivedClientInformation(const QString &client, const QString &clientVersion, const QString &clientInformation, const QString &protocolVersion); + +private: + bool shift; + void initActions(); + void initStatusBar(); + void initView(); + void initChat(); + void initShipPlacing(); + void saveOptions(); + void readOptions(); + + void cleanup(bool placechange = true); + void playSound(bool enemy, int fieldstate); + void parseCommandLine(); + + bool m_placeable; + bool m_shootable; + bool m_aiPlaying; + bool m_serverHasClient; + bool m_lost; + int m_aiHits; + + QString m_enemyClient; + QString m_enemyClientVersion; + QString m_enemyClientDescription; + QString m_enemyProtocolVersion; + + KConfig *m_config; + KBAIPlayer *m_aiPlayer; + KonnectionHandling *m_connection; + KBattleshipServer *m_kbserver; + KBattleshipClient *m_kbclient; + KChatWidget *m_chat; + KStatDialog *m_stat; + KBattleshipView *m_view; + KAction *m_gameServerConnect; + KAction *m_gameNewServer; + KAction *m_gameQuit; + KAction *m_gameEnemyInfo; + KAction *m_gameSingle; + KToggleAction *m_configSound; + KToggleAction *m_configGrid; + KClientDialog *m_client; + KServerDialog *m_server; + KShipList *m_ownshiplist; + KShipList *m_enemyshiplist; + QString m_ownNickname; + QString m_enemyNickname; + +}; +#endif diff --git a/kbattleship/kbattleship/kbattleshipclient.cpp b/kbattleship/kbattleship/kbattleshipclient.cpp new file mode 100644 index 00000000..d8ae2a75 --- /dev/null +++ b/kbattleship/kbattleship/kbattleshipclient.cpp @@ -0,0 +1,84 @@ +/*************************************************************************** + kbattleshipclient.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifdef HAVE_CONFIG_H +#include +#endif + +#include +#ifdef HAVE_STROPTS_H +#include +#endif +#ifdef HAVE_SYS_FILIO_H +#include +#endif +#include +#include +#include "kmessage.h" +#include "kbattleshipclient.moc" + +KBattleshipClient::KBattleshipClient(const QString &host, int port) : KExtendedSocket(host, port, inetSocket) +{ +} + +void KBattleshipClient::init() +{ + if(connect()) + { + emit sigSocketFailure(status()); + return; + } + + m_readNotifier = new QSocketNotifier(fd(), QSocketNotifier::Read, this); + QObject::connect(m_readNotifier, SIGNAL(activated(int)), SLOT(slotReadData())); + emit sigConnected(); +} + +void KBattleshipClient::sendMessage(KMessage *msg) +{ + QCString post = msg->sendStream().utf8(); + writeBlock(post.data(), post.length()); + emit sigMessageSent(msg); +} + +void KBattleshipClient::slotReadData() +{ + int len; + ioctl(fd(), FIONREAD, &len); + if(!len) + { + delete m_readNotifier; + m_readNotifier = 0; + emit sigEndConnect(); + return; + } + + char *buf = new char[len + 1]; + readBlock(buf, len); + buf[len] = 0; + m_readBuffer += QString::fromUtf8(buf); + delete []buf; + int pos; + while ((pos = m_readBuffer.find("")) >= 0) + { + pos += 11; // Length of "" + KMessage *msg = new KMessage(); + msg->setDataStream(m_readBuffer.left(pos)); + m_readBuffer.remove(0, pos); + emit sigNewMessage(msg); + } +} diff --git a/kbattleship/kbattleship/kbattleshipclient.h b/kbattleship/kbattleship/kbattleshipclient.h new file mode 100644 index 00000000..d69ec7f9 --- /dev/null +++ b/kbattleship/kbattleship/kbattleshipclient.h @@ -0,0 +1,49 @@ +/*************************************************************************** + kbattleshipclient.h + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBATTLESHIPCLIENT_H +#define KBATTLESHIPCLIENT_H + +#include +#include +#include "kmessage.h" + +class KBattleshipClient : public KExtendedSocket +{ + Q_OBJECT +public: + KBattleshipClient(const QString &host, int port); + + void init(); + void sendMessage(KMessage *msg); + +private slots: + void slotReadData(); + +signals: + void sigConnected(); + void sigEndConnect(); + void sigSocketFailure(int); + void sigNewMessage(KMessage *); + void sigMessageSent(KMessage *); + +private: + QSocketNotifier *m_readNotifier; + QString m_readBuffer; +}; + +#endif diff --git a/kbattleship/kbattleship/kbattleshipserver.cpp b/kbattleship/kbattleship/kbattleshipserver.cpp new file mode 100644 index 00000000..d03bd213 --- /dev/null +++ b/kbattleship/kbattleship/kbattleshipserver.cpp @@ -0,0 +1,124 @@ +/*************************************************************************** + kbattleshipserver.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include + +#include +#ifdef HAVE_STROPTS_H +#include +#endif +#ifdef HAVE_SYS_FILIO_H +#include +#endif +#include +#include +#include +#include +#include "kbattleshipserver.moc" + +KBattleshipServer::KBattleshipServer(int port, const QString& name) + : KExtendedSocket(QString::null, port, inetSocket | passiveSocket), m_name(name) +{ + m_port = port; + m_serverSocket = 0; +} + +void KBattleshipServer::init() +{ + if(listen()) + { + KMessageBox::error(0L, i18n("Failed to bind to local port \"%1\"\n\nPlease check if another KBattleship server instance\nis running or another application uses this port.").arg(m_port)); + emit sigServerFailure(); + return; + } + m_service.setServiceName(m_name); + m_service.setType(BATTLESHIP_SERVICE); + m_service.setPort(m_port); + m_service.publishAsync(); + m_connectNotifier = new QSocketNotifier(fd(), QSocketNotifier::Read, this); + QObject::connect(m_connectNotifier, SIGNAL(activated(int)), SLOT(slotNewConnection())); +} + +void KBattleshipServer::slotNewConnection() +{ + KExtendedSocket *sock; + accept(sock); + if(sock && m_serverSocket == 0) + { + m_service.stop(); + m_serverSocket = sock; + m_readNotifier = new QSocketNotifier(sock->fd(), QSocketNotifier::Read, this); + QObject::connect(m_readNotifier, SIGNAL(activated(int)), this, SLOT(slotReadClient())); + emit sigNewConnect(); + } + else + delete sock; +} + +void KBattleshipServer::slotReadClient() +{ + int len; + ioctl(m_serverSocket->fd(), FIONREAD, &len); + if(!len) + { + slotDiscardClient(i18n("The connection broke down!"), false, true); + return; + } + + char *buf = new char[len + 1]; + m_serverSocket->readBlock(buf, len); + buf[len] = 0; + m_readBuffer += QString::fromUtf8(buf); + delete []buf; + int pos; + while ((pos = m_readBuffer.find("")) >= 0) + { + pos += 11; // Length of "" + KMessage *msg = new KMessage(); + msg->setDataStream(m_readBuffer.left(pos)); + m_readBuffer.remove(0, pos); + emit sigNewMessage(msg); + } +} + +void KBattleshipServer::sendMessage(KMessage *msg) +{ + QCString post = msg->sendStream().utf8(); + m_serverSocket->writeBlock(post.data(), post.length()); + emit sigMessageSent(msg); +} + +void KBattleshipServer::slotDiscardClient(const QString &reason, bool kmversion, bool bemit) +{ + KMessage *msg = new KMessage(KMessage::DISCARD); + msg->addField("reason", reason); + if(kmversion) + msg->addField("kmversion", "true"); + else + msg->addField("kmversion", "false"); + QCString post = msg->sendStream().utf8(); + m_serverSocket->writeBlock(post.data(), post.length()); + delete msg; + + delete m_readNotifier; + m_readNotifier = 0; + delete m_serverSocket; + m_serverSocket = 0; + + if(bemit) + emit sigEndConnect(); +} diff --git a/kbattleship/kbattleship/kbattleshipserver.h b/kbattleship/kbattleship/kbattleshipserver.h new file mode 100644 index 00000000..46f815e0 --- /dev/null +++ b/kbattleship/kbattleship/kbattleshipserver.h @@ -0,0 +1,60 @@ +/*************************************************************************** + kbattleshipserver.h + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBATTLESHIPSERVER_H +#define KBATTLESHIPSERVER_H + +#include +#include +#include +#include "kmessage.h" + +class KBattleshipServer : public KExtendedSocket +{ + Q_OBJECT +public: + KBattleshipServer(int port, const QString& name); + void init(); + void sendMessage(KMessage *msg); + +public slots: + void slotDiscardClient(const QString &reason, bool kmversion, bool bemit); + +private slots: + void slotNewConnection(); + void slotReadClient(); + +signals: + void sigServerFailure(); + void sigNewConnect(); + void sigEndConnect(); + void sigNewMessage(KMessage *); + void sigMessageSent(KMessage *); + +private: + QSocketNotifier *m_connectNotifier; + QSocketNotifier *m_readNotifier; + KExtendedSocket *m_serverSocket; + QString m_readBuffer; + DNSSD::PublicService m_service; + int m_port; + QString m_name; +}; + +#define BATTLESHIP_SERVICE "_kbattleship._tcp" + +#endif diff --git a/kbattleship/kbattleship/kbattleshipui.rc b/kbattleship/kbattleship/kbattleshipui.rc new file mode 100644 index 00000000..491fbb03 --- /dev/null +++ b/kbattleship/kbattleship/kbattleshipui.rc @@ -0,0 +1,17 @@ + + + + + &Game + + + + + + &Settings + + + + + + diff --git a/kbattleship/kbattleship/kbattleshipview.cpp b/kbattleship/kbattleship/kbattleshipview.cpp new file mode 100644 index 00000000..86e8cbf6 --- /dev/null +++ b/kbattleship/kbattleship/kbattleshipview.cpp @@ -0,0 +1,295 @@ +/*************************************************************************** + kbattleshipview.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include + +#include +#include +#include "kbattleship.h" +#include "kbattleshipview.moc" + +KBattleshipView::KBattleshipView(QWidget *parent, const char *name, bool draw) + : QWidget(parent, name, WResizeNoErase), m_drawGrid(draw) +{ + setFixedSize(20 * 32 + 30, 10 * 32 + 20); + setBackgroundMode(NoBackground); + setMouseTracking(true); + installEventFilter(this); + + m_decide = false; + m_lastX = 0; + m_lastY = 0; + m_battlefield = 0; +} + +KBattleshipView::~KBattleshipView() +{ + delete m_battlefield; +} + +void KBattleshipView::startDrawing() +{ + m_battlefield = new KBattleField(this, m_drawGrid); +} + +void KBattleshipView::clearField() +{ + m_battlefield->clearOwnField(); + m_battlefield->clearEnemyField(); +} + +int KBattleshipView::ownFieldState(int fieldx, int fieldy) +{ + return m_battlefield->ownState(fieldx, fieldy); +} + +int KBattleshipView::enemyFieldState(int &fieldx, int &fieldy) +{ + return m_battlefield->enemyState(fieldx, fieldy); +} + +void KBattleshipView::previewShip(int fieldx, int fieldy, int type, bool rotate) +{ + m_battlefield->setPreviewState(fieldx, fieldy, type, rotate); +} + +void KBattleshipView::changeOwnFieldData(int fieldx, int fieldy, int type) +{ + m_battlefield->setOwnState(fieldx, fieldy, type); + m_battlefield->drawField(); +} + +void KBattleshipView::changeEnemyFieldData(int fieldx, int fieldy, int type) +{ + m_battlefield->setEnemyState(fieldx, fieldy, type); + m_battlefield->drawField(); +} + +void KBattleshipView::drawEnemyShipsAI(KShipList *list) +{ + KShip *ship; + int state; + int grid = m_battlefield->gridSize(); + int width = m_battlefield->enemyRect().width() / grid; + int height = m_battlefield->enemyRect().height() / grid; + + for(int i = 0; i < width; i++) + { + for(int j = 0; j < height; j++) + { + ship = list->shipAt(i, j); + state = enemyFieldState(i, j); + if (ship && state != KBattleField::HIT && state != KBattleField::DEATH) + { + changeEnemyFieldData(i, j, ship->shipTypeEnum(i, j)); + } + } + } +} + +void KBattleshipView::drawEnemyShipsHuman(KMessage *msg, KShipList *list) +{ + int posx, posy, placedLeft; + bool left; + int i = 3; + while (!msg->field(QString("ship%1").arg(i)).isNull()) + { + posx = msg->field(QString("ship%1").arg(i)).section(" ", 0, 0).toInt(); + posy = msg->field(QString("ship%1").arg(i)).section(" ", 1, 1).toInt(); + placedLeft = msg->field(QString("ship%1").arg(i)).section(" ", 2, 2).toInt(); + if (placedLeft == 0) left = false; + else left = true; + list->addNewShip(!left, posx, posy); + i--; + } + drawEnemyShipsAI(list); +} + +KMessage *KBattleshipView::getAliveShips(KShipList *list) +{ + KShip *ship; + QString shipPos, shipNum; + int shipType; + int grid = m_battlefield->gridSize(); + int width = m_battlefield->enemyRect().width() / grid; + int height = m_battlefield->enemyRect().height() / grid; + KMessage *msg = new KMessage(KMessage::WON); + bool shipsFound[4] = {false, false, false, false}; + + for(int i = 0; i < width; i++) + { + for(int j = 0; j < height; j++) + { + ship = list->shipAt(i, j); + shipType = list->shipTypeAt(i, j); + if (ship && !shipsFound[shipType]) + { + shipPos.sprintf("%d %d %d", i, j, ship->placedLeft()); + shipsFound[shipType] = true; + shipNum.sprintf("ship%d",shipType); + msg->addField(shipNum, shipPos); + } + } + } + return msg; +} + +bool KBattleshipView::eventFilter(QObject *object, QEvent *event) +{ + if(event->type() == QEvent::KeyPress && m_decide) + { + QKeyEvent *keyEvent = static_cast(event); + if(keyEvent->key() == Key_Shift){ + emit sigMouseOverField(m_lastX, m_lastY); + emit changeShipPlacementDirection(); + } + } + else if(event->type() == QEvent::KeyRelease && m_decide) + { + QKeyEvent *keyEvent = static_cast(event); + if(keyEvent->key() == Key_Shift){ + emit sigMouseOverField(m_lastX, m_lastY); + emit changeShipPlacementDirection(); + } + } + else if(event->type() == QEvent::MouseButtonRelease) + { + m_decide = false; + + QMouseEvent *mouseEvent = static_cast(event); + + if(mouseEvent->button() == RightButton){ + emit sigMouseOverField(m_lastX, m_lastY); + emit changeShipPlacementDirection(); + return true; + } + + if(mouseEvent->button() != LeftButton) + return false; + + QPoint point(mouseEvent->x(), mouseEvent->y()); + QRect ownRect = m_battlefield->ownRect(); + QRect enemyRect = m_battlefield->enemyRect(); + + QRect newRect; + + int fieldx = 0; + int fieldy = 0; + + if(ownRect.contains(point)) + newRect = ownRect; + else if(enemyRect.contains(point)) + newRect = enemyRect; + else + return false; + + int j = -1; + + for(int i = newRect.left(); i <= newRect.right(); i += m_battlefield->gridSize()) + { + j++; + QRect tempRect(i, newRect.top(), m_battlefield->gridSize(), newRect.bottom() - newRect.top()); + + if(tempRect.contains(point)) + { + fieldx = j; + break; + } + } + + j = -1; + + for(int i = newRect.top(); i <= newRect.bottom(); i += m_battlefield->gridSize()) + { + j++; + QRect tempRect(newRect.left(), i, newRect.right() - newRect.left(), m_battlefield->gridSize()); + + if(tempRect.contains(point)) + { + fieldy = j; + break; + } + } + + if( newRect == ownRect) + emit sigOwnFieldClicked(fieldx, fieldy); + else if(newRect == enemyRect) + emit sigEnemyFieldClicked(fieldx, fieldy); + + return true; + } + else if(event->type() == QEvent::MouseMove) + { + setFocus(); + m_decide = true; + + QMouseEvent *mouseEvent = static_cast(event); + + QPoint point(mouseEvent->x(), mouseEvent->y()); + QRect ownRect = m_battlefield->ownRect(); + + int fieldx = 0; + int fieldy = 0; + + if(ownRect.contains(point)) + { + int j = -1; + + for(int i = ownRect.left(); i <= ownRect.right(); i += m_battlefield->gridSize()) + { + j++; + QRect tempRect(i, ownRect.top(), m_battlefield->gridSize(), ownRect.bottom() - ownRect.top()); + + if(tempRect.contains(point)) + { + fieldx = j; + break; + } + } + + j = -1; + + for(int i = ownRect.top(); i <= ownRect.bottom(); i += m_battlefield->gridSize()) + { + j++; + QRect tempRect(ownRect.left(), i, ownRect.right() - ownRect.left(), m_battlefield->gridSize()); + + if(tempRect.contains(point)) + { + fieldy = j; + break; + } + } + + m_lastX = fieldx; + m_lastY = fieldy; + + emit sigMouseOverField(fieldx, fieldy); + } + else + m_battlefield->drawField(); + + return true; + } + else if(event->type() == QEvent::Paint) + { + m_battlefield->drawField(); + return true; + } + + return QWidget::eventFilter(object, event); +} diff --git a/kbattleship/kbattleship/kbattleshipview.h b/kbattleship/kbattleship/kbattleshipview.h new file mode 100644 index 00000000..f7f0a953 --- /dev/null +++ b/kbattleship/kbattleship/kbattleshipview.h @@ -0,0 +1,72 @@ +/*************************************************************************** + kbattleshipview.h + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBATTLESHIPVIEW_H +#define KBATTLESHIPVIEW_H + +#include + +#include +#include +#include +#include + +#include "kbattlefield.h" +#include "kmessage.h" +#include "kship.h" +#include "kshiplist.h" + +class KBattleshipView : public QWidget +{ + Q_OBJECT +public: + KBattleshipView(QWidget *parent = 0, const char *name = 0, bool draw = false); + ~KBattleshipView(); + + KBattleField *field() { return m_battlefield; } + + void startDrawing(); + void clearField(); + void changeOwnFieldData(int fieldx, int fieldy, int type); + void changeEnemyFieldData(int fieldx, int fieldy, int type); + + void previewShip(int fieldx, int fieldy, int type, bool rotate); + + int ownFieldState(int fieldx, int fieldy); + int enemyFieldState(int &fieldx, int &fieldy); + + void drawEnemyShipsAI(KShipList *list); + void drawEnemyShipsHuman(KMessage *msg, KShipList *list); + KMessage *getAliveShips(KShipList *list); + +signals: + void sigEnemyFieldClicked(int, int); + void sigOwnFieldClicked(int, int); + void sigMouseOverField(int, int); + void changeShipPlacementDirection(); + +private: + bool eventFilter(QObject *object, QEvent *event); + + KBattleField *m_battlefield; + bool m_drawGrid; + bool m_decide; + int m_lastX; + int m_lastY; +}; + +#endif diff --git a/kbattleship/kbattleship/kbchooserstrategy.cpp b/kbattleship/kbattleship/kbchooserstrategy.cpp new file mode 100644 index 00000000..f365c6d1 --- /dev/null +++ b/kbattleship/kbattleship/kbchooserstrategy.cpp @@ -0,0 +1,139 @@ +/*************************************************************************** + kbchooserstrategy.cpp + ---------- + Developers: (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include "kbchooserstrategy.h" + +#include + +#include "kbrandomshotstrategy.h" +#include "kbdiagonalwrapstrategy.h" +#include "kbhorizontalstepstrategy.h" +#include "kbverticalstepstrategy.h" + +#define MAX_CHILD_NUM 4 + +KBChooserStrategy::KBChooserStrategy(KBStrategy *parent) : KBStrategy(parent) +{ + m_destroyer = new KBDestroyShipStrategy(this); + m_destroying = false; + + m_child = 0; + + m_random = new KRandomSequence(KApplication::random()); +} + +KBChooserStrategy::~KBChooserStrategy() +{ + delete m_destroyer; + delete m_child; + delete m_random; +} + +void KBChooserStrategy::init(KBattleField *field, const QRect &field_rect) +{ + KBStrategy::init(field, field_rect); + + if(m_destroyer != 0) + m_destroyer->init(field, field_rect); + + advance(); +} + +const QPoint KBChooserStrategy::nextShot() +{ + if(hasMoreShots()) + { + if(m_destroying) + return m_destroyer->nextShot(); + else if(advance()) + return m_child->nextShot(); + } + + return QPoint(0, 0); +} + +bool KBChooserStrategy::advance() +{ + if(!m_destroying && m_prevShots.count() % 5 == 0) + { + delete m_child; + + switch(m_random->getLong(MAX_CHILD_NUM)) + { + case 0: + m_child = new KBVerticalStepStrategy(this); + break; + + case 1: + m_child = new KBHorizontalStepStrategy(this); + break; + + case 2: + m_child = new KBDiagonalWrapStrategy(this); + break; + + default: + m_child = new KBRandomShotStrategy(this); + break; + } + + m_child->init(m_battleField, m_fieldRect); + } + + return true; +} + +bool KBChooserStrategy::hasMoreShots() +{ + if(m_parent == 0) + { + if((!m_destroying) && m_prevShots.count() > 0) + { + QPoint pos = m_prevShots.last(); + int state = m_battleField->ownState(pos.x(), pos.y()); + if(state == KBattleField::HIT) + { + m_destroying = true; + m_destroyer->destroyShipAt(pos); + } + } + + if(m_destroying) + { + if(m_destroyer->hasMoreShots()) + return true; + else + m_destroying = false; + } + } + + for(int row = 0; row < m_fieldRect.height(); row++) + { + for(int col = 0; col < m_fieldRect.width(); col++) + { + if(enemyFieldStateAt(col, row) != KBStrategy::SHOT) + return true; + } + } + + return false; +} + +void KBChooserStrategy::shotAt(const QPoint &pos) +{ + m_prevShots.append(pos); + m_child->shotAt(pos); +} diff --git a/kbattleship/kbattleship/kbchooserstrategy.h b/kbattleship/kbattleship/kbchooserstrategy.h new file mode 100644 index 00000000..298cbe68 --- /dev/null +++ b/kbattleship/kbattleship/kbchooserstrategy.h @@ -0,0 +1,46 @@ +/*************************************************************************** + kbchooserstrategy.h + ---------- + Developers: (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBCHOOSERSTRATEGY_H +#define KBCHOOSERSTRATEGY_H + +#include + +#include "kbstrategy.h" +#include "kbdestroyshipstrategy.h" + +class KBChooserStrategy : public KBStrategy +{ +public: + KBChooserStrategy(KBStrategy *parent = 0); + virtual ~KBChooserStrategy(); + + virtual void init(KBattleField *field, const QRect &field_rect); + virtual const QPoint nextShot(); + virtual bool hasMoreShots(); + virtual void shotAt(const QPoint &pos); + +private: + bool advance(); + + KBStrategy *m_child; + KBDestroyShipStrategy *m_destroyer; + KRandomSequence *m_random; + + bool m_destroying; +}; + +#endif diff --git a/kbattleship/kbattleship/kbdestroyshipstrategy.cpp b/kbattleship/kbattleship/kbdestroyshipstrategy.cpp new file mode 100644 index 00000000..714bdd7c --- /dev/null +++ b/kbattleship/kbattleship/kbdestroyshipstrategy.cpp @@ -0,0 +1,390 @@ +/*************************************************************************** + kbdestroyshipstrategy.cpp + ---------- + Developers: (c) 2001 Kevin Krammer + (c) 2001 Nikolas Zimmermann + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include "kbdestroyshipstrategy.h" + +KBDestroyShipStrategy::KBDestroyShipStrategy(KBStrategy *parent) : KBStrategy(parent) +{ + m_working = false; +} + +void KBDestroyShipStrategy::init(KBattleField *field, const QRect &field_rect) +{ + KBStrategy::init(field, field_rect); + m_working = false; +} + +const QPoint KBDestroyShipStrategy::nextShot() +{ + if(hasMoreShots()) + return QPoint(m_column, m_row); + else + return m_start; +} + +bool KBDestroyShipStrategy::hasMoreShots() +{ + if(!m_working) + return false; + + if(shipDestroyed()) + { + m_working = false; + markBorderingFields(); + return false; + } + + if(enemyFieldStateAt(m_column, m_row) != KBStrategy::SHOT) + return true; + + // last shot was no success :( + if(m_battleField->ownState(m_column, m_row) == KBattleField::WATER) + { + m_column = m_start.x(); + m_row = m_start.y(); + } + + switch(m_direction) + { + case VERTICAL: + if(searchUp() || searchDown()) + return true; + else + { + //kdDebug << "KBDestroyShipStrategy: failed vertical search!" << endl; + m_working = false; + } + break; + + case HORIZONTAL: + if(searchLeft() || searchRight()) + return true; + else + { + //kdDebug << "KBDestroyShipStrategy: failed horizontal search!" << endl; + m_working = false; + } + break; + + default: + int up = m_row > 0 ? m_battleField->ownState(m_column, m_row - 1) : -1; + int down = m_row < (m_fieldRect.height() - 1) ? m_battleField->ownState(m_column, m_row + 1) : -1; + int left = m_column > 0 ? m_battleField->ownState(m_column - 1, m_row) : -1; + int right = m_column < (m_fieldRect.width() - 1) ? m_battleField->ownState(m_column + 1, m_row) : -1; + + if((up != -1 && up == KBattleField::HIT) || (down != -1 && down == KBattleField::HIT)) + { + m_direction = VERTICAL; + return hasMoreShots(); + } + + if((left != -1 && left == KBattleField::HIT) || (right != -1 && right == KBattleField::HIT)) + { + m_direction = HORIZONTAL; + return hasMoreShots(); + } + + if(searchUp() || searchDown() || searchLeft() || searchRight()) + return true; + else + { + //kdDebug << "KBDestroyStrategy: ship unsinkable?" << endl; + m_working = false; + } + break; + } + return false; +} + +void KBDestroyShipStrategy::shotAt(const QPoint &pos) +{ + m_prevShots.append(pos); +} + +void KBDestroyShipStrategy::destroyShipAt(const QPoint pos) +{ + if(enemyFieldStateAt(pos.x(), pos.y()) == FREE || m_battleField->ownState(pos.x(), pos.y()) == KBattleField::DEATH || m_battleField->ownState(pos.x(), pos.y()) == KBattleField::WATER) + m_working = false; + else + { + m_working = true; + m_start = pos; + m_column = pos.x(); + m_row = pos.y(); + m_direction = NODIR; + } +} + +bool KBDestroyShipStrategy::searchUp() +{ + int row = m_row; + int prevCol = m_column - 1; + int nextCol = m_column + 1; + + while(row >= 0 && (m_row - row) < 4 && enemyFieldStateAt(m_column, row) == KBStrategy::SHOT) + { + if(m_battleField->ownState(m_column, row) == KBattleField::WATER) + return false; + + row--; + + bool leftOK = true; + bool rightOK = true; + if(prevCol >= 0) + leftOK = (enemyFieldStateAt(prevCol, row) == FREE) || (m_battleField->ownState(prevCol, row) == KBattleField::WATER); + + if(nextCol < m_fieldRect.width()) + rightOK = (enemyFieldStateAt(nextCol, row) == FREE) || (m_battleField->ownState(nextCol, row) == KBattleField::WATER); + + if(!(rightOK && leftOK)) + return false; + } + + if(row < 0 || (m_row - row) >= 4) + return false; + + m_row = row; + return true; +} + +bool KBDestroyShipStrategy::searchDown() +{ + int row = m_row; + int prevCol = m_column - 1; + int nextCol = m_column + 1; + + while(row < m_fieldRect.height() && (row - m_row) < 4 && enemyFieldStateAt(m_column, row) == KBStrategy::SHOT) + { + if(m_battleField->ownState(m_column, row) == KBattleField::WATER) + return false; + + row++; + + bool leftOK = true; + bool rightOK = true; + if(prevCol >= 0) + leftOK = (enemyFieldStateAt(prevCol, row) == FREE) || (m_battleField->ownState(prevCol, row) == KBattleField::WATER); + + if(nextCol < m_fieldRect.width()) + rightOK = (enemyFieldStateAt(nextCol, row) == FREE) || (m_battleField->ownState(nextCol, row) == KBattleField::WATER); + + if(!(rightOK && leftOK)) + return false; + } + + if(row >= m_fieldRect.height() || (row - m_row) >= 4) + return false; + + m_row = row; + return true; +} + +bool KBDestroyShipStrategy::searchLeft() +{ + int col = m_column; + int prevRow = m_row - 1; + int nextRow = m_row + 1; + + while(col >= 0 && (m_column - col) < 4 && enemyFieldStateAt(col, m_row) == KBStrategy::SHOT) + { + if(m_battleField->ownState(col, m_row) == KBattleField::WATER) + return false; + + col--; + + bool upOK = true; + bool downOK = true; + if(prevRow >= 0) + upOK = (enemyFieldStateAt(col, prevRow) == FREE) || (m_battleField->ownState(col, prevRow) == KBattleField::WATER); + + if(nextRow < m_fieldRect.height()) + downOK = (enemyFieldStateAt(col, nextRow) == FREE) || (m_battleField->ownState(col, nextRow) == KBattleField::WATER); + + if(!(upOK && downOK)) + return false; + } + + if(col < 0 || (m_column - col) >= 4) + return false; + + m_column = col; + return true; +} + +bool KBDestroyShipStrategy::searchRight() +{ + int col = m_column; + int prevRow = m_row - 1; + int nextRow = m_row + 1; + + while(col < m_fieldRect.width() && (col - m_column) < 4 && enemyFieldStateAt(col, m_row) == KBStrategy::SHOT) + { + if(m_battleField->ownState(col, m_row) == KBattleField::WATER) + return false; + + col++; + + bool upOK = true; + bool downOK = true; + if(prevRow >= 0) + upOK = (enemyFieldStateAt(col, prevRow) == FREE) || (m_battleField->ownState(col, prevRow) == KBattleField::WATER); + + if(nextRow < m_fieldRect.height()) + downOK = (enemyFieldStateAt(col, nextRow) == FREE) || (m_battleField->ownState(col, nextRow) == KBattleField::WATER); + + if(!(upOK && downOK)) + return false; + } + + if(col >= m_fieldRect.width() || (col - m_column) >= 4) + return false; + + m_column = col; + return true; +} + +bool KBDestroyShipStrategy::shipDestroyed() +{ + int col = m_start.x(); + int row = m_start.y(); + int state = m_battleField->ownState(col, row); + + while(m_direction != HORIZONTAL && row >= 0 && state != KBattleField::FREE && state != KBattleField::WATER) + { + if(enemyFieldStateAt(col, row) == SHIP) + return false; + + row--; + if(row >= 0) + state = m_battleField->ownState(col, row); + } + + row = m_start.y(); + state = m_battleField->ownState(col, row); + while(m_direction != HORIZONTAL && row < m_fieldRect.height() && state != KBattleField::FREE && state != KBattleField::WATER) + { + if(enemyFieldStateAt(col, row) == SHIP) + return false; + + row++; + if(row < m_fieldRect.height()) + state = m_battleField->ownState(col, row); + } + + row = m_start.y(); + state = m_battleField->ownState(col, row); + while(m_direction != VERTICAL && col >= 0 && state != KBattleField::FREE && state != KBattleField::WATER) + { + if(enemyFieldStateAt(col, row) == SHIP) + return false; + + col--; + if(col >= 0) + state = m_battleField->ownState(col, row); + } + + col = m_start.x(); + state = m_battleField->ownState(col, row); + while(m_direction != VERTICAL && col < m_fieldRect.width() && state != KBattleField::FREE && state != KBattleField::WATER) + { + if(enemyFieldStateAt(col, row) == SHIP) + return false; + + col++; + if(col < m_fieldRect.width()) + state = m_battleField->ownState(col, row); + } + + return true; +} + +void KBDestroyShipStrategy::markBorderingFields() +{ + int col = m_start.x(); + int row = m_start.y(); + int i,j; + + if (m_direction == VERTICAL) + { + while (m_fieldRect.contains(col, row) && + m_battleField->ownState(col, row) == KBattleField::HIT) + { + row--; + } + if (row >= 0) + { // above the ship + setViablePos(col, row, false); + } + row++; + i = col+1; // right of the ship + j = col-1; // left of the ship + while (m_fieldRect.contains(col, row) && + m_battleField->ownState(col, row) == KBattleField::HIT) + { + if (m_fieldRect.contains(i, row)) + setViablePos(i, row, false); + if (m_fieldRect.contains(j, row)) + setViablePos(j, row, false); + setViablePos(col, row, false); + row++; + } + if (m_fieldRect.contains(col, row)) + { // below the ship + setViablePos(col, row, false); + } + } + else if (m_direction == HORIZONTAL) + { + while (m_fieldRect.contains(col, row) && + m_battleField->ownState(col, row) == KBattleField::HIT) + { + col--; + } + if (col >= 0) + { // left of the ship + setViablePos(col, row, false); + } + col++; + i = row+1; // below the ship + j = row-1; // above the ship + while (m_fieldRect.contains(col, row) && + m_battleField->ownState(col, row) == KBattleField::HIT) + { + if (m_fieldRect.contains(col, i)) + setViablePos(col, i, false); + if (m_fieldRect.contains(col, j)) + setViablePos(col, j, false); + setViablePos(col, row, false); + col++; + } + if (m_fieldRect.contains(col, row)) + { // right of the ship + setViablePos(col, row, false); + } + } + else + { + if (row > 0) + setViablePos(col, (row-1), false); + if (row < (m_fieldRect.height()-1)) + setViablePos(col, (row+1), false); + if (col > 0) + setViablePos((col-1), row, false); + if (col < (m_fieldRect.width()-1)) + setViablePos((col+1), row, false); + } +} diff --git a/kbattleship/kbattleship/kbdestroyshipstrategy.h b/kbattleship/kbattleship/kbdestroyshipstrategy.h new file mode 100644 index 00000000..0fb6ca92 --- /dev/null +++ b/kbattleship/kbattleship/kbdestroyshipstrategy.h @@ -0,0 +1,55 @@ +/*************************************************************************** + kbdestroyshipstratgey.h + ---------- + Developers: (c) 2001 Kevin Krammer + (c) 2001 Nikolas Zimmermann + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBDESTROYSHIPSTRATEGY_H +#define KBDESTROYSHIPSTRATEGY_H + +#include "kbstrategy.h" + +class KBDestroyShipStrategy : public KBStrategy +{ +public: + KBDestroyShipStrategy(KBStrategy *parent = 0); + + virtual void init(KBattleField *field, const QRect &field_rect); + virtual const QPoint nextShot(); + virtual bool hasMoreShots(); + virtual void shotAt(const QPoint &pos); + + virtual void destroyShipAt(const QPoint pos); + +private: + enum {NODIR, VERTICAL, HORIZONTAL}; + + bool m_working; + QPoint m_start; + + int m_column; + int m_row; + + int m_direction; + + virtual bool searchUp(); + virtual bool searchDown(); + virtual bool searchLeft(); + virtual bool searchRight(); + + virtual bool shipDestroyed(); + virtual void markBorderingFields(); +}; + +#endif diff --git a/kbattleship/kbattleship/kbdiagonalshotstrategy.cpp b/kbattleship/kbattleship/kbdiagonalshotstrategy.cpp new file mode 100644 index 00000000..f0e0d6c3 --- /dev/null +++ b/kbattleship/kbattleship/kbdiagonalshotstrategy.cpp @@ -0,0 +1,110 @@ +/*************************************************************************** + kbdiagonalshotstrategy.cpp + ---------- + Developers: (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include "kbdiagonalshotstrategy.h" + +KBDiagonalShotStrategy::KBDiagonalShotStrategy(KBStrategy *parent) : KBStrategy(parent) +{ + m_column = 0; + m_row = 0; + m_vertical = 0; + m_horizontal = 0; +} + +const QPoint KBDiagonalShotStrategy::nextShot() +{ + if(hasMoreShots()) + return QPoint(m_column, m_row); + + return QPoint(0,0); +} + +bool KBDiagonalShotStrategy::advance() +{ + while (m_fieldRect.contains(m_column, m_row)) + { + if(enemyFieldStateAt(m_column, m_row) != KBStrategy::SHOT) + return true; + m_column += m_horizontal; + m_row += m_vertical; + } + + return false; +} + +bool KBDiagonalShotStrategy::hasMoreShots() +{ + return advance(); +} + +void KBDiagonalShotStrategy::shotAt(const QPoint &pos) +{ + m_prevShots.append(pos); +} + +void KBDiagonalShotStrategy::startAt(int col, int row, Direction dir) +{ + m_column = col; + m_row = row; + + switch(dir) + { + case LEFTUP: + m_vertical = -1; + m_horizontal = -1; + break; + + case LEFTDOWN: + m_vertical = 1; + m_horizontal = -1; + break; + + case RIGHTUP: + m_vertical = -1; + m_horizontal = 1; + break; + + case RIGHTDOWN: + m_vertical = 1; + m_horizontal = 1; + break; + + default: + m_vertical = 0; + m_horizontal = 0; + break; + } +} + +QPoint KBDiagonalShotStrategy::endPoint() +{ + int row = m_row; + int col = m_column; + + if(m_vertical == 0 || m_horizontal == 0) + return QPoint(col, row); + + while(m_fieldRect.contains(col, row)) + { + row += m_vertical; + col += m_horizontal; + } + + row -= m_vertical; + col -= m_horizontal; + + return QPoint(col, row); +} diff --git a/kbattleship/kbattleship/kbdiagonalshotstrategy.h b/kbattleship/kbattleship/kbdiagonalshotstrategy.h new file mode 100644 index 00000000..b7c9b086 --- /dev/null +++ b/kbattleship/kbattleship/kbdiagonalshotstrategy.h @@ -0,0 +1,43 @@ +/*************************************************************************** + kbdiagonalshotstrategy.h + ---------- + Developers: (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBDIAGONALSHOTSTRATEGY_H +#define KBDIAGONALSHOTSTRATEGY_H + +#include "kbstrategy.h" + +class KBDiagonalShotStrategy : public KBStrategy +{ +public: + enum Direction {LEFTUP, LEFTDOWN, RIGHTUP, RIGHTDOWN}; + KBDiagonalShotStrategy(KBStrategy *parent = 0); + + virtual const QPoint nextShot(); + virtual bool hasMoreShots(); + virtual void shotAt(const QPoint &pos); + virtual void startAt(int col, int row, Direction dir); + virtual QPoint endPoint(); + +private: + bool advance(); + + int m_row; + int m_column; + int m_vertical; + int m_horizontal; +}; + +#endif diff --git a/kbattleship/kbattleship/kbdiagonalwrapstrategy.cpp b/kbattleship/kbattleship/kbdiagonalwrapstrategy.cpp new file mode 100644 index 00000000..7f88fb54 --- /dev/null +++ b/kbattleship/kbattleship/kbdiagonalwrapstrategy.cpp @@ -0,0 +1,320 @@ +/*************************************************************************** + kbdiagonalwrapstrategy.cpp + ---------- + Developers: (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include +#include "kbdiagonalwrapstrategy.h" + +KBDiagonalWrapStrategy::KBDiagonalWrapStrategy(KBStrategy *parent) : KBStrategy(parent) +{ + m_child = new KBDiagonalShotStrategy(this); + + if(parent == 0) + { + m_destroyer = new KBDestroyShipStrategy(this); + m_destroying = false; + } + else + { + m_destroyer = 0; + m_destroying = false; + } +} + +KBDiagonalWrapStrategy::~KBDiagonalWrapStrategy() +{ + delete m_child; + delete m_destroyer; +} + +void KBDiagonalWrapStrategy::init(KBattleField *field, const QRect &field_rect) +{ + KBStrategy::init(field, field_rect); + KRandomSequence rand; + + m_column = (int) rand.getLong(m_fieldRect.width()); + m_row = (int) rand.getLong(m_fieldRect.height()); + + switch(rand.getLong(4)) + { + case 0: + m_direction = KBDiagonalShotStrategy::RIGHTDOWN; + m_row = 0; + break; + + case 1: + m_direction = KBDiagonalShotStrategy::RIGHTUP; + m_column = 0; + break; + + case 2: + m_direction = KBDiagonalShotStrategy::LEFTDOWN; + m_column = m_fieldRect.width() - 1; + break; + + default: + m_direction = KBDiagonalShotStrategy::LEFTUP; + m_row = m_fieldRect.height() - 1; + break; + } + + m_child->init(field, field_rect); + m_child->startAt(m_column, m_row, m_direction); + + m_start = QPoint(m_column, m_row); + + if(m_destroyer != 0) + m_destroyer->init(field, field_rect); +} + +const QPoint KBDiagonalWrapStrategy::nextShot() +{ + if(hasMoreShots()) + { + if(m_destroying) + return m_destroyer->nextShot(); + else if(m_child != 0) + return m_child->nextShot(); + } + + return m_start; +} + +bool KBDiagonalWrapStrategy::advance() +{ + switch(m_direction) + { + case KBDiagonalShotStrategy::RIGHTDOWN: + if(!advanceRightDown()) + return false; + break; + + case KBDiagonalShotStrategy::RIGHTUP: + if(!advanceRightUp()) + return false; + break; + + case KBDiagonalShotStrategy::LEFTDOWN: + if(!advanceLeftDown()) + return false; + break; + + case KBDiagonalShotStrategy::LEFTUP: + if(!advanceLeftUp()) + return false; + break; + + default: + break; + } + + return true; +} + +bool KBDiagonalWrapStrategy::hasMoreShots() +{ + if(m_parent == 0 && !m_destroying && m_prevShots.count() > 0) + { + QPoint pos = m_prevShots.last(); + int state = m_battleField->ownState(pos.x(), pos.y()); + if(state == KBattleField::HIT) + { + m_destroying = true; + m_destroyer->destroyShipAt(pos); + } + } + + if(m_destroying) + { + if(m_destroyer->hasMoreShots()) + return true; + else + m_destroying = false; + } + + if(!m_child->hasMoreShots()) + return advance(); + + return true; +} + +void KBDiagonalWrapStrategy::shotAt(const QPoint &pos) +{ + m_prevShots.append(pos); + + if(m_child != 0) + m_child->shotAt(pos); +} + +bool KBDiagonalWrapStrategy::advanceRightDown() +{ + int col; + + if(m_column == 0 && m_row != 0) + { + // start next + m_row = 0; + m_column = (m_start.x() + 3) % m_fieldRect.width(); + m_child->startAt(m_column, m_row, m_direction); + + if(!m_child->hasMoreShots()) + { + col = 0; + m_child->startAt(col, m_row, m_direction); + while(!m_child->hasMoreShots()) + { + col++; + if(col >= m_fieldRect.width()) + return false; + + m_child->startAt(col, m_row, m_direction); + } + m_column = col; + } + m_start = QPoint(m_column, m_row); + } + else + { + //wrap; + m_column = 0; + m_row = m_child->endPoint().y(); + + m_child->startAt(m_column, m_row, m_direction); + } + + return true; +} + +bool KBDiagonalWrapStrategy::advanceRightUp() +{ + int row; + + if(m_row == (m_fieldRect.height() - 1) && m_column != 0) + { + // start next + m_column = 0; + m_row = m_start.y() - 3; + m_row = m_row < 0 ? m_row + m_fieldRect.height() : m_row; + + m_child->startAt(m_column, m_row, m_direction); + + if(!m_child->hasMoreShots()) + { + row = m_fieldRect.height() - 1; + m_child->startAt(m_column, row, m_direction); + while(!m_child->hasMoreShots()) + { + row--; + if(row < 0) + return false; + + m_child->startAt(m_column, row, m_direction); + } + m_row = row; + } + m_start = QPoint(m_column, m_row); + } + else + { + //wrap; + m_row = m_fieldRect.height() - 1; + m_column = m_child->endPoint().x(); + + m_child->startAt(m_column, m_row, m_direction); + } + + return true; +} + +bool KBDiagonalWrapStrategy::advanceLeftDown() +{ + int row; + + if(m_row == 0 && m_column != (m_fieldRect.width()-1)) + { + // start next + m_column = m_fieldRect.width() - 1; + m_row = (m_start.y() + 3) % m_fieldRect.height(); + + m_child->startAt(m_column, m_row, m_direction); + + if(!m_child->hasMoreShots()) + { + row = 0; + m_child->startAt(m_column, row, m_direction); + while(!m_child->hasMoreShots()) + { + row++; + if(row >= m_fieldRect.height()) + return false; + + m_child->startAt(m_column, row, m_direction); + } + m_row = row; + } + m_start = QPoint(m_column, m_row); + } + else + { + //wrap; + m_row = 0; + m_column = m_child->endPoint().x(); + + m_child->startAt(m_column, m_row, m_direction); + } + + return true; +} + +bool KBDiagonalWrapStrategy::advanceLeftUp() +{ + int col; + + if(m_column == (m_fieldRect.width()-1) && m_row != (m_fieldRect.height()-1)) + { + // start next + m_row = m_fieldRect.height() - 1; + m_column = m_start.x() - 3; + m_column = m_column < 0 ? m_column + m_fieldRect.width() : m_column; + + m_child->startAt(m_column, m_row, m_direction); + + if(!m_child->hasMoreShots()) + { + col = m_fieldRect.width() - 1; + m_child->startAt(col, m_row, m_direction); + while(!m_child->hasMoreShots()) + { + col--; + if(col < 0) + return false; + + m_child->startAt(col, m_row, m_direction); + } + m_column = col; + } + m_start = QPoint(m_column, m_row); + } + else + { + //wrap; + m_column = m_fieldRect.width() - 1; + m_row = m_child->endPoint().y(); + + m_child->startAt(m_column, m_row, m_direction); + } + + return true; +} diff --git a/kbattleship/kbattleship/kbdiagonalwrapstrategy.h b/kbattleship/kbattleship/kbdiagonalwrapstrategy.h new file mode 100644 index 00000000..06ff8f6a --- /dev/null +++ b/kbattleship/kbattleship/kbdiagonalwrapstrategy.h @@ -0,0 +1,53 @@ +/*************************************************************************** + kbdiagonalwrapstrategy.h + ---------- + Developers: (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBDIAGONALWRAPSTRATEGY_H +#define KBDIAGONALWRAPSTRATEGY_H + +#include "kbstrategy.h" +#include "kbdestroyshipstrategy.h" +#include "kbdiagonalshotstrategy.h" + +class KBDiagonalWrapStrategy : public KBStrategy +{ +public: + KBDiagonalWrapStrategy(KBStrategy *parent = 0); + virtual ~KBDiagonalWrapStrategy(); + + virtual void init(KBattleField *field, const QRect &field_rect); + virtual const QPoint nextShot(); + virtual bool hasMoreShots(); + virtual void shotAt(const QPoint &pos); + +private: + bool advance(); + bool advanceRightDown(); + bool advanceRightUp(); + bool advanceLeftDown(); + bool advanceLeftUp(); + + int m_row; + int m_column; + + QPoint m_start; + KBDiagonalShotStrategy *m_child; + KBDiagonalShotStrategy::Direction m_direction; + + KBDestroyShipStrategy *m_destroyer; + bool m_destroying; +}; + +#endif diff --git a/kbattleship/kbattleship/kbhorizontalstepstrategy.cpp b/kbattleship/kbattleship/kbhorizontalstepstrategy.cpp new file mode 100644 index 00000000..080bc08e --- /dev/null +++ b/kbattleship/kbattleship/kbhorizontalstepstrategy.cpp @@ -0,0 +1,210 @@ +/*************************************************************************** + kbhorizontalstepstrategy.cpp + ---------- + Developers: (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include +#include "kbhorizontalstepstrategy.h" + +KBHorizontalStepStrategy::KBHorizontalStepStrategy(KBStrategy *parent) : KBStrategy(parent) +{ + m_child = 0; + if(parent == 0) // only the master destroys ships + { + m_destroyer = new KBDestroyShipStrategy(this); + m_destroying = false; + } + else + { + m_destroyer = 0; + m_destroying = false; + } +} + +KBHorizontalStepStrategy::~KBHorizontalStepStrategy() +{ + delete m_child; + delete m_destroyer; +} + +void KBHorizontalStepStrategy::init(KBattleField *field, const QRect &field_rect) +{ + KBStrategy::init(field, field_rect); + KRandomSequence rand; + m_column = (int) rand.getLong(m_fieldRect.width()); + m_row = (int) rand.getLong(m_fieldRect.height()); + m_start = QPoint(m_column, m_row); + m_passes = 0; + + if(m_destroyer != 0) + m_destroyer->init(field, field_rect); +} + +const QPoint KBHorizontalStepStrategy::nextShot() +{ + if(hasMoreShots()) + { + if(m_destroying) + return m_destroyer->nextShot(); + else if(m_passes == 0) + return QPoint(m_column, m_row); + else if(m_parent == 0) + return m_child->nextShot(); + } + + return m_start; +} + +bool KBHorizontalStepStrategy::advance() +{ + int col, row; + + col = m_column; + row = m_row; + + while(enemyFieldStateAt(col, row) == KBStrategy::SHOT) + { + col += 2; + if(col >= m_fieldRect.width()) + { + col = m_column % 2; + row = (row + 2) % m_fieldRect.height(); + } + + if(col == m_start.x() && row == m_start.y()) + { + col = (col + 1) % m_fieldRect.width(); + row = (row + 1) % m_fieldRect.height(); + } + } + + if(enemyFieldStateAt(col, row) != KBStrategy::SHOT) + { + m_column = col; + m_row = row; + return true; + } + + return false; +} + +void KBHorizontalStepStrategy::setStart(int col, int row) +{ + m_start = QPoint(col, row); + m_column = col; + m_row = row; +} + +bool KBHorizontalStepStrategy::hasMoreShots() +{ + if(m_parent != 0) + { + // Child Strategy + if(m_passes == 0) + { + if(enemyFieldStateAt(m_column, m_row) != KBStrategy::SHOT) + return true; + else if(advance()) + return true; + else + { + m_passes++; + return false; + } + } + else + return false; + } + else + { + // Parent Strategy + if((!m_destroying) && m_prevShots.count() > 0) + { + QPoint pos = m_prevShots.last(); + int state = m_battleField->ownState(pos.x(), pos.y()); + if(state == KBattleField::HIT) + { + m_destroying = true; + m_destroyer->destroyShipAt(pos); + } + } + if(m_destroying) + { + if(m_destroyer->hasMoreShots()) + return true; + else + m_destroying = false; + } + } + + int x, y; + switch(m_passes) + { + case 0: + if(enemyFieldStateAt(m_column, m_row) != KBStrategy::SHOT || advance()) + return true; + + m_passes++; + m_child = new KBHorizontalStepStrategy(this); + m_child->init(m_battleField, m_fieldRect); + + x = (m_start.x() + 1) % m_fieldRect.width(); + y = (m_start.y() + 1) % m_fieldRect.height(); + m_child->setStart(x, y); + + case 1: + if(m_child->hasMoreShots()) + return true; + + m_passes++; + delete m_child; + + m_child = new KBHorizontalStepStrategy(this); + m_child->init(m_battleField, m_fieldRect); + + x = (m_start.x() + 1) % m_fieldRect.width(); + y = m_start.y(); + m_child->setStart(x, y); + + case 2: + if(m_child->hasMoreShots()) + return true; + + m_passes++; + delete m_child; + + m_child = new KBHorizontalStepStrategy(this); + m_child->init(m_battleField, m_fieldRect); + + x = (m_start.x() + 2) % m_fieldRect.width(); + y = (m_start.y() + 1) % m_fieldRect.height(); + m_child->setStart(x, y); + + case 3: + if(m_child->hasMoreShots()) + return true; + + m_passes++; + + default: + return false; + } +} + +void KBHorizontalStepStrategy::shotAt(const QPoint &pos) +{ + m_prevShots.append(pos); + if(m_child != 0) + m_child->shotAt(pos); +} diff --git a/kbattleship/kbattleship/kbhorizontalstepstrategy.h b/kbattleship/kbattleship/kbhorizontalstepstrategy.h new file mode 100644 index 00000000..4e68e4e7 --- /dev/null +++ b/kbattleship/kbattleship/kbhorizontalstepstrategy.h @@ -0,0 +1,48 @@ +/*************************************************************************** + kbhorizontalstepstrategy.h + ---------- + Developers: (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBHORIZONTALSTEPSTRATEGY_H +#define KBHORIZONTALSTEPSTRATEGY_H + +#include "kbstrategy.h" +#include "kbdestroyshipstrategy.h" + +class KBHorizontalStepStrategy : public KBStrategy +{ +public: + KBHorizontalStepStrategy(KBStrategy *parent = 0); + virtual ~KBHorizontalStepStrategy(); + + virtual void init(KBattleField *field, const QRect &field_rect); + virtual const QPoint nextShot(); + virtual bool hasMoreShots(); + virtual void shotAt(const QPoint &pos); + +private: + bool advance(); + void setStart(int col, int row); + + int m_row; + int m_column; + int m_passes; + + QPoint m_start; + KBHorizontalStepStrategy *m_child; + KBDestroyShipStrategy *m_destroyer; + bool m_destroying; +}; + +#endif diff --git a/kbattleship/kbattleship/kbrandomshotstrategy.cpp b/kbattleship/kbattleship/kbrandomshotstrategy.cpp new file mode 100644 index 00000000..a3748a69 --- /dev/null +++ b/kbattleship/kbattleship/kbrandomshotstrategy.cpp @@ -0,0 +1,102 @@ +/*************************************************************************** + kbrandomshotstrategy.cpp + ---------- + Developers: (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include "kbrandomshotstrategy.h" + +KBRandomShotStrategy::KBRandomShotStrategy(KBStrategy *parent) : KBStrategy(parent) +{ + m_destroyer = new KBDestroyShipStrategy(this); + m_destroying = false; +} + +KBRandomShotStrategy::~KBRandomShotStrategy() +{ + delete m_destroyer; +} + +void KBRandomShotStrategy::init(KBattleField *field, const QRect &field_rect) +{ + KBStrategy::init(field, field_rect); + KRandomSequence rand; + m_column = (int) rand.getLong(m_fieldRect.width()); + m_row = (int) rand.getLong(m_fieldRect.height()); + + if(m_destroyer != 0) + m_destroyer->init(field, field_rect); +} + +const QPoint KBRandomShotStrategy::nextShot() +{ + if(hasMoreShots()) + { + if(m_destroying) + return m_destroyer->nextShot(); + else if(advance()) + return QPoint(m_column, m_row); + } + + return QPoint(0, 0); +} + +bool KBRandomShotStrategy::advance() +{ + while(enemyFieldStateAt(m_column, m_row) == KBStrategy::SHOT) + { + m_column = m_randomSeq.getLong(m_fieldRect.width()); + m_row = m_randomSeq.getLong(m_fieldRect.height()); + } + return true; +} + +bool KBRandomShotStrategy::hasMoreShots() +{ + if(m_parent == 0) + { + if((!m_destroying) && m_prevShots.count() > 0) + { + QPoint pos = m_prevShots.last(); + int state = m_battleField->ownState(pos.x(), pos.y()); + if(state == KBattleField::HIT) + { + m_destroying = true; + m_destroyer->destroyShipAt(pos); + } + } + if(m_destroying) + { + if(m_destroyer->hasMoreShots()) + return true; + else + m_destroying = false; + } + } + + for(int row = 0; row < m_fieldRect.height(); row++) + { + for(int col = 0; col < m_fieldRect.width(); col++) + { + if(enemyFieldStateAt(col, row) != KBStrategy::SHOT) + return true; + } + } + + return false; +} + +void KBRandomShotStrategy::shotAt(const QPoint &pos) +{ + m_prevShots.append(pos); +} diff --git a/kbattleship/kbattleship/kbrandomshotstrategy.h b/kbattleship/kbattleship/kbrandomshotstrategy.h new file mode 100644 index 00000000..1e93cefa --- /dev/null +++ b/kbattleship/kbattleship/kbrandomshotstrategy.h @@ -0,0 +1,47 @@ +/*************************************************************************** + kbrandomshotstrategy.h + ---------- + Developers: (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBRANDOMSHOTSTRATEGY_H +#define KBRANDOMSHOTSTRATEGY_H + +#include + +#include "kbstrategy.h" +#include "kbdestroyshipstrategy.h" + +class KBRandomShotStrategy : public KBStrategy +{ +public: + KBRandomShotStrategy(KBStrategy *parent = 0); + virtual ~KBRandomShotStrategy(); + + virtual void init(KBattleField *field, const QRect &field_rect); + virtual const QPoint nextShot(); + virtual bool hasMoreShots(); + virtual void shotAt(const QPoint &pos); + +private: + bool advance(); + + int m_row; + int m_column; + + KRandomSequence m_randomSeq; + KBDestroyShipStrategy *m_destroyer; + bool m_destroying; +}; + +#endif diff --git a/kbattleship/kbattleship/kbstrategy.cpp b/kbattleship/kbattleship/kbstrategy.cpp new file mode 100644 index 00000000..f8183cfd --- /dev/null +++ b/kbattleship/kbattleship/kbstrategy.cpp @@ -0,0 +1,108 @@ +/*************************************************************************** + kbstrategy.cpp + ---------- + Developers: (c) 2001 Kevin Krammer + (c) 2001 Nikolas Zimmermann + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include "kbstrategy.h" + +KBStrategy::KBStrategy(KBStrategy *parent) +{ + m_parent = parent; + m_viableShots = 0; +} + +KBStrategy::~KBStrategy() +{ + while ( !m_prevShots.empty() ) + { + m_prevShots.remove( m_prevShots.last() ); + } + if (m_parent == 0 && m_viableShots != 0) + { + delete[] m_viableShots; + } +} + +/* Returns the master strategy's shot list. */ +QValueList KBStrategy::masterShotList() +{ + return (!m_parent) ? m_prevShots : m_parent->masterShotList(); +} + +/* the AI player decided to shoot at pos */ +void KBStrategy::shotAt(const QPoint &pos) +{ + m_prevShots.append(pos); +} + +void KBStrategy::init(KBattleField *field, const QRect &field_rect) +{ + m_battleField = field; + m_fieldRect = field_rect; + if (!m_parent) + { + if (m_viableShots == 0) + { + m_viableShots = new bool[(field_rect.width()*field_rect.height())]; + } + for (int x = 0; x < field_rect.width(); ++x) + { + for (int y = 0; y < field_rect.height(); ++y) + { + //m_viableShots[x, y] = true; + setViablePos(x, y, true); + } + } + } + else + { + m_viableShots = m_parent->getViableShots(); + } +} + +/* Returns the field type of position (x, y) on the user player's field */ +int KBStrategy::enemyFieldStateAt(int x, int y) +{ + if (!isViablePos(x, y)) + return SHOT; // faking SHOT if position is not possible ship position + + switch(m_battleField->ownState(x, y)) + { + case KBattleField::FREE: + return KBStrategy::FREE; + case KBattleField::WATER: + case KBattleField::HIT: + case KBattleField::DEATH: + return KBStrategy::SHOT; + default: + return KBStrategy::SHIP; + } +} + +bool* KBStrategy::getViableShots() +{ + return m_viableShots; +} + +bool KBStrategy::isViablePos(int x, int y) +{ + return m_viableShots[(m_fieldRect.width()*y + x)]; +} + +void KBStrategy::setViablePos(int x, int y, bool viable) +{ + m_viableShots[(m_fieldRect.width()*y + x)] = viable; +} + diff --git a/kbattleship/kbattleship/kbstrategy.h b/kbattleship/kbattleship/kbstrategy.h new file mode 100644 index 00000000..55707a17 --- /dev/null +++ b/kbattleship/kbattleship/kbstrategy.h @@ -0,0 +1,52 @@ +/*************************************************************************** + kbstrategy.h + ---------- + Developers: (c) 2001 Kevin Krammer + (c) 2001 Nikolas Zimmermann + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBSTRATEGY_H +#define KBSTRATEGY_H + +#include +#include +#include "kbattlefield.h" + +class KBStrategy +{ +public: + enum{FREE, SHOT, SHIP}; + KBStrategy(KBStrategy *parent = 0); + virtual ~KBStrategy(); + + virtual const QPoint nextShot() = 0; + virtual void shotAt(const QPoint &pos); + virtual void init(KBattleField *field, const QRect &field_rect); + virtual bool hasMoreShots() = 0; + +protected: + QValueList masterShotList(); + int enemyFieldStateAt(int x, int y); + bool* getViableShots(); + + QRect m_fieldRect; + bool* m_viableShots; + bool isViablePos(int x, int y); + void setViablePos(int x, int y, bool viable); + QValueList m_prevShots; + + KBattleField *m_battleField; + KBStrategy *m_parent; +}; + +#endif diff --git a/kbattleship/kbattleship/kbverticalstepstrategy.cpp b/kbattleship/kbattleship/kbverticalstepstrategy.cpp new file mode 100644 index 00000000..736e9ac8 --- /dev/null +++ b/kbattleship/kbattleship/kbverticalstepstrategy.cpp @@ -0,0 +1,214 @@ +/*************************************************************************** + kbverticalstepstrategy.cpp + ---------- + Developers: (c) 2001 Kevin Krammer + (c) 2001 Nikolas Zimmermann + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include +#include "kbverticalstepstrategy.h" + +KBVerticalStepStrategy::KBVerticalStepStrategy(KBStrategy *parent) : KBStrategy(parent) +{ + m_child = 0; + + if(parent == 0) // only the master destroys ships + { + m_destroyer = new KBDestroyShipStrategy(this); + m_destroying = false; + } + else + { + m_destroyer = 0; + m_destroying = false; + } +} + +KBVerticalStepStrategy::~KBVerticalStepStrategy() +{ + delete m_child; + delete m_destroyer; +} + +void KBVerticalStepStrategy::init(KBattleField *field, const QRect &field_rect) +{ + KBStrategy::init(field, field_rect); + KRandomSequence rand; + m_column = (int) rand.getLong(m_fieldRect.width()); + m_row = (int) rand.getLong(m_fieldRect.height()); + m_start = QPoint(m_column, m_row); + m_passes = 0; + + if(m_destroyer != 0) + m_destroyer->init(field, field_rect); +} + +const QPoint KBVerticalStepStrategy::nextShot() +{ + if(hasMoreShots()) + { + if(m_destroying) + return m_destroyer->nextShot(); + else if(m_passes == 0) + return QPoint(m_column, m_row); + else if(m_parent == 0) + return m_child->nextShot(); + } + + return m_start; +} + +bool KBVerticalStepStrategy::advance() +{ + int col, row; + + col = m_column; + row = m_row; + + while(enemyFieldStateAt(col, row) == KBStrategy::SHOT) + { + row += 2; + if(row >= m_fieldRect.height()) + { + row = m_row % 2; + col = (col + 2) % m_fieldRect.width(); + } + + if(col == m_start.x() && row == m_start.y()) + { + col = (col + 1) % m_fieldRect.width(); + row = (row + 1) % m_fieldRect.height(); + } + } + + if(enemyFieldStateAt(col, row) != KBStrategy::SHOT) + { + m_column = col; + m_row = row; + return true; + } + + return false; +} + +void KBVerticalStepStrategy::setStart(int col, int row) +{ + m_start = QPoint(col, row); + m_column = col; + m_row = row; +} + +bool KBVerticalStepStrategy::hasMoreShots() +{ + if(m_parent != 0) + { + // Child Strategy + if(m_passes == 0) + { + if(enemyFieldStateAt(m_column, m_row) != KBStrategy::SHOT) + return true; + else if(advance()) + return true; + else + { + m_passes++; + return false; + } + } + else + return false; + } + else + { + // Parent Strategy + if((!m_destroying) && m_prevShots.count() > 0) + { + QPoint pos = m_prevShots.last(); + int state = m_battleField->ownState(pos.x(), pos.y()); + if(state == KBattleField::HIT) + { + m_destroying = true; + m_destroyer->destroyShipAt(pos); + } + } + if(m_destroying) + { + if(m_destroyer->hasMoreShots()) + return true; + else + m_destroying = false; + } + + int x, y; + switch(m_passes) + { + case 0: + if(enemyFieldStateAt(m_column, m_row) != KBStrategy::SHOT) + return true; + else if (advance()) + return true; + + m_passes++; + m_child = new KBVerticalStepStrategy(this); + m_child->init(m_battleField, m_fieldRect); + + x = (m_start.x() + 1) % m_fieldRect.width(); + y = (m_start.y() + 1) % m_fieldRect.height(); + m_child->setStart(x, y); + + case 1: + if(m_child->hasMoreShots()) + return true; + + m_passes++; + delete m_child; + + m_child = new KBVerticalStepStrategy(this); + m_child->init(m_battleField, m_fieldRect); + + x = m_start.x(); + y = (m_start.y() + 1) % m_fieldRect.height(); + m_child->setStart(x, y); + + case 2: + if(m_child->hasMoreShots()) + return true; + + m_passes++; + delete m_child; + + m_child = new KBVerticalStepStrategy(this); + m_child->init(m_battleField, m_fieldRect); + + x = (m_start.x() + 1) % m_fieldRect.width(); + y = (m_start.y() + 2) % m_fieldRect.height(); + m_child->setStart(x, y); + + case 3: + if(m_child->hasMoreShots()) + return true; + + m_passes++; + + default: + return false; + } + } +} + +void KBVerticalStepStrategy::shotAt(const QPoint &pos) +{ + m_prevShots.append(pos); + if(m_child != 0) + m_child->shotAt(pos); +} diff --git a/kbattleship/kbattleship/kbverticalstepstrategy.h b/kbattleship/kbattleship/kbverticalstepstrategy.h new file mode 100644 index 00000000..904fa68e --- /dev/null +++ b/kbattleship/kbattleship/kbverticalstepstrategy.h @@ -0,0 +1,49 @@ +/*************************************************************************** + kbverticalstepstrategy.h + ---------- + Developers: (c) 2001 Kevin Krammer + (c) 2001 Nikolas Zimmermann + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBVERTICALSTEPSTRATEGY_H +#define KBVERTICALSTEPSTRATEGY_H + +#include "kbstrategy.h" +#include "kbdestroyshipstrategy.h" + +class KBVerticalStepStrategy : public KBStrategy +{ +public: + KBVerticalStepStrategy(KBStrategy *parent = 0); + virtual ~KBVerticalStepStrategy(); + + virtual void init(KBattleField *field, const QRect &field_rect); + virtual const QPoint nextShot(); + virtual bool hasMoreShots(); + virtual void shotAt(const QPoint &pos); + +private: + bool advance(); + void setStart(int col, int row); + + int m_row; + int m_column; + int m_passes; + + QPoint m_start; + KBVerticalStepStrategy *m_child; + KBDestroyShipStrategy *m_destroyer; + bool m_destroying; +}; + +#endif diff --git a/kbattleship/kbattleship/kchatwidget.cpp b/kbattleship/kbattleship/kchatwidget.cpp new file mode 100644 index 00000000..6c4755c6 --- /dev/null +++ b/kbattleship/kbattleship/kchatwidget.cpp @@ -0,0 +1,83 @@ +/*************************************************************************** + kchatwidget.cpp + ----------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include +#include "kchatwidget.moc" + +KChatWidget::KChatWidget(QWidget *parent, const char *name) : chatDlg(parent, name) +{ + connect(sendBtn, SIGNAL(clicked()), this, SLOT(slotComputeMessage())); + connect(commentEdit, SIGNAL(returnPressed()), this, SLOT(slotComputeMessage())); + chatView->setFocusProxy(commentEdit); + chatView->setMinimumSize(0, 50); + commentEdit->installEventFilter(this); + + m_currentNickname = QString::null; + slotAcceptMsg(false); +} + +void KChatWidget::clear() +{ + m_currentNickname = QString::null; + slotAcceptMsg(false); + chatView->clear(); + commentEdit->clear(); +} + +void KChatWidget::slotAcceptMsg(bool value) +{ + m_acceptMsgs = value; +} + +void KChatWidget::slotReceivedMessage(const QString &nickname, const QString &msg, bool fromenemy) +{ + // Niko Z: + // IRC roxxx :) + if(msg.startsWith("/me ")) + chatView->append(QString(" * ") + nickname + QString(" ") + msg.mid(4)); + else if(msg.startsWith("/nick ")) + if(fromenemy) + emit sigChangeEnemyNickname(msg.mid(6)); + else + emit sigChangeOwnNickname(msg.mid(6)); + else + chatView->append(nickname + QString(": ") + msg); + chatView->setCursorPosition(chatView->numLines(), 0); +} + +bool KChatWidget::eventFilter(QObject *obj, QEvent *e) +{ + if(obj == commentEdit && e->type() == QEvent::Wheel) + { + kapp->notify(chatView, e); + return true; + } + return chatDlg::eventFilter(obj, e); +} + +void KChatWidget::slotComputeMessage() +{ + if(!commentEdit->text().stripWhiteSpace().isEmpty() && m_acceptMsgs) + { + slotReceivedMessage(m_currentNickname, commentEdit->text(), false); + emit sigSendMessage(commentEdit->text()); + commentEdit->setText(""); + } + else if(commentEdit->text().stripWhiteSpace().isEmpty() && m_acceptMsgs) + commentEdit->setText(""); + commentEdit->setFocus(); +} diff --git a/kbattleship/kbattleship/kchatwidget.h b/kbattleship/kbattleship/kchatwidget.h new file mode 100644 index 00000000..e9a756a7 --- /dev/null +++ b/kbattleship/kbattleship/kchatwidget.h @@ -0,0 +1,53 @@ +/*************************************************************************** + kchatwidget.h + --------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KCHATWIDGET_H +#define KCHATWIDGET_H + +#include +#include +#include +#include "dialogs/chatDlg.h" +#include "kmessage.h" + +class KChatWidget : public chatDlg +{ + Q_OBJECT +public: + KChatWidget(QWidget *parent = 0, const char *name = 0); + + void clear(); + void setNickname(const QString &nickname) { m_currentNickname = nickname; } + +public slots: + void slotAcceptMsg(bool value); + void slotComputeMessage(); + void slotReceivedMessage(const QString &nickname, const QString &msg, bool fromenemy = true); + +signals: + void sigSendMessage(const QString &); + void sigChangeEnemyNickname(const QString &); + void sigChangeOwnNickname(const QString &); + +private: + virtual bool eventFilter(QObject *, QEvent *); + + QString m_currentNickname; + bool m_acceptMsgs; +}; + +#endif diff --git a/kbattleship/kbattleship/kclientdialog.cpp b/kbattleship/kbattleship/kclientdialog.cpp new file mode 100644 index 00000000..78fc04de --- /dev/null +++ b/kbattleship/kbattleship/kclientdialog.cpp @@ -0,0 +1,140 @@ +/*************************************************************************** + kclientdialog.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include +#include +#include +#include +#include +#include +#include +#include "kbattleshipserver.h" // for BATTLESHIP_SERVICE +#include "kclientdialog.moc" + +KClientDialog::KClientDialog(QWidget *parent, const char *name) + : KDialogBase(Plain, i18n("Connect to Server"), Ok|Cancel, Ok, parent, name, true, false, KGuiItem(i18n("&Connect"))) +{ + QFrame* page = plainPage(); + QGridLayout* pageLayout = new QGridLayout(page, 1, 1, 0, 0); + m_mainWidget = new clientConnectDlg(page); + pageLayout->addWidget(m_mainWidget, 0, 0); + + enableButtonOK(false); + m_config = kapp->config(); + KUser u; + m_mainWidget->nicknameEdit->setText(u.loginName()); + + connect(m_mainWidget->serverEdit, SIGNAL(returnPressed(const QString &)), this, SLOT(slotReturnPressed(const QString &))); + connect(m_mainWidget->serverEdit, SIGNAL(textChanged(const QString &)), this, SLOT(slotCheckEnableOk())); + + m_config->setGroup("History"); + m_browser = new DNSSD::ServiceBrowser(QString::fromLatin1(BATTLESHIP_SERVICE)); + connect(m_browser,SIGNAL(finished()),SLOT(nextBatch())); + m_browser->startBrowse(); + connect(m_mainWidget->lanBox,SIGNAL(activated(int)),SLOT(gameSelected(int))); + m_mainWidget->serverEdit->completionObject()->setItems(m_config->readListEntry("CompletionList")); + + m_mainWidget->serverEdit->setMaxCount(5); + m_mainWidget->serverEdit->setHistoryItems(m_config->readListEntry("HistoryList")); + + m_mainWidget->serverEdit->setCurrentItem(m_config->readNumEntry("Index", -1)); +} + +KClientDialog::~KClientDialog() +{ + m_config->setGroup("History"); + m_config->writeEntry("CompletionList", m_mainWidget->serverEdit->completionObject()->items()); + m_config->writeEntry("HistoryList", m_mainWidget->serverEdit->historyItems()); + m_config->writeEntry("Index", m_mainWidget->serverEdit->currentItem()); + m_config->sync(); +} + +void KClientDialog::slotCheckEnableOk() +{ + enableButtonOK(!m_mainWidget->serverEdit->currentText().stripWhiteSpace().isEmpty()); +} + +void KClientDialog::slotOk() +{ + QString server = m_mainWidget->serverEdit->currentText().stripWhiteSpace(); + if(!server.isEmpty()) + { + hide(); + m_mainWidget->serverEdit->addToHistory(server); + emit sigConnectServer(); + } + else + m_mainWidget->serverEdit->clearEdit(); +} + +void KClientDialog::slotReturnPressed(const QString &hostname) +{ + if(!hostname.stripWhiteSpace().isEmpty()) + m_mainWidget->serverEdit->addToHistory(hostname); + else + m_mainWidget->serverEdit->clearEdit(); +} + +void KClientDialog::slotCancel() +{ + hide(); + emit sigCancelConnect(); +} + +QString KClientDialog::port() const +{ + return QString::number(m_mainWidget->portEdit->value()); +} + +QString KClientDialog::host() const +{ + return m_mainWidget->serverEdit->currentText(); +} + +QString KClientDialog::nickname() const +{ + return m_mainWidget->nicknameEdit->text(); +} + +void KClientDialog::nextBatch() +{ + bool autoselect=false; + if (!m_mainWidget->lanBox->count()) autoselect=true; + m_mainWidget->lanBox->clear(); + QStringList names; + QValueList::ConstIterator itEnd = m_browser->services().end(); + for (QValueList::ConstIterator it = m_browser->services().begin(); + it!=itEnd; ++it) names << (*it)->serviceName(); + m_mainWidget->lanBox->insertStringList(names); + if (autoselect && m_mainWidget->lanBox->count()) gameSelected(0); +} + +void KClientDialog::gameSelected(int i) +{ + Q_ASSERT(i < m_browser->services().count()); if( i >= m_browser->services().count()) { slotCheckEnableOk(); return; } + + DNSSD::RemoteService::Ptr srv = m_browser->services()[i]; + + Q_ASSERT(srv); if(!srv) { slotCheckEnableOk(); return; } + + if (!srv->isResolved() && !srv->resolve()) return; + m_mainWidget->serverEdit->setCurrentItem(srv->hostName(),true); + m_mainWidget->portEdit->setValue(srv->port()); + slotCheckEnableOk(); +} + + diff --git a/kbattleship/kbattleship/kclientdialog.h b/kbattleship/kbattleship/kclientdialog.h new file mode 100644 index 00000000..e3dbf341 --- /dev/null +++ b/kbattleship/kbattleship/kclientdialog.h @@ -0,0 +1,61 @@ +/*************************************************************************** + kclientdialog.h + ----------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KCLIENTDIALOG_H +#define KCLIENTDIALOG_H + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "dialogs/connectDlg.h" + +class KClientDialog : public KDialogBase +{ + Q_OBJECT +public: + KClientDialog(QWidget *parent = 0, const char *name = 0); + ~KClientDialog(); + + QString port() const; + QString host() const; + QString nickname() const; + +public slots: + virtual void slotOk(); + virtual void slotCancel(); + void slotReturnPressed(const QString &hostname); + void nextBatch(); + void gameSelected(int); + void slotCheckEnableOk(); + +signals: + void sigConnectServer(); + void sigCancelConnect(); + +private: + KConfig *m_config; + DNSSD::ServiceBrowser *m_browser; + clientConnectDlg *m_mainWidget; +}; + +#endif diff --git a/kbattleship/kbattleship/kgridwidget.cpp b/kbattleship/kbattleship/kgridwidget.cpp new file mode 100644 index 00000000..49a6d106 --- /dev/null +++ b/kbattleship/kbattleship/kgridwidget.cpp @@ -0,0 +1,416 @@ +/*************************************************************************** + kgridwidget.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include +#include +#include + +#include +#include +#include + +#include "kbattlefield.h" +#include "kgridwidget.h" + +KGridWidget::KGridWidget(QWidget *parent, bool draw) : m_drawGrid(draw) +{ + m_doubleBuffer = new QPixmap(parent->width(), parent->height()); + m_parent = parent; + + cleanBuffer(); + cacheImages(); +} + +KGridWidget::~KGridWidget() +{ + delete m_doubleBuffer; +} + +void KGridWidget::cacheImages() +{ + seaPng = QPixmap(findIcon("sea.png")); + waterPng = QPixmap(findIcon("water.png")); + hitPng = QPixmap(findIcon("hit.png")); + borderPng = QPixmap(findIcon("border.png")); + deathPng = QPixmap(findIcon("death.png")); + ship1p1Png = QPixmap(findIcon("ship1-1.png")); + ship1p1rPng = QPixmap(findIcon("ship1-1-r.png")); + ship2p1Png = QPixmap(findIcon("ship2-1.png")); + ship2p1rPng = QPixmap(findIcon("ship2-1-r.png")); + ship2p2Png = QPixmap(findIcon("ship2-2.png")); + ship2p2rPng = QPixmap(findIcon("ship2-2-r.png")); + ship3p1Png = QPixmap(findIcon("ship3-1.png")); + ship3p1rPng = QPixmap(findIcon("ship3-1-r.png")); + ship3p2Png = QPixmap(findIcon("ship3-2.png")); + ship3p2rPng = QPixmap(findIcon("ship3-2-r.png")); + ship3p3Png = QPixmap(findIcon("ship3-3.png")); + ship3p3rPng = QPixmap(findIcon("ship3-3-r.png")); + ship4p1Png = QPixmap(findIcon("ship4-1.png")); + ship4p1rPng = QPixmap(findIcon("ship4-1-r.png")); + ship4p2Png = QPixmap(findIcon("ship4-2.png")); + ship4p2rPng = QPixmap(findIcon("ship4-2-r.png")); + ship4p3Png = QPixmap(findIcon("ship4-3.png")); + ship4p3rPng = QPixmap(findIcon("ship4-3-r.png")); + ship4p4Png = QPixmap(findIcon("ship4-4.png")); + ship4p4rPng = QPixmap(findIcon("ship4-4-r.png")); +} + +void KGridWidget::setValues(int x, int y, int size) +{ + m_x = x; + m_y = y; + m_size = size; +} + +void KGridWidget::drawSquare() +{ + drawIcon(seaPng); +} + +void KGridWidget::drawWaterIcon() +{ + drawIcon(waterPng); +} + +void KGridWidget::drawHitIcon() +{ + drawIcon(hitPng); +} + +void KGridWidget::drawDeathBorder() +{ + drawIcon(borderPng); +} +void KGridWidget::drawDeathIcon() +{ + drawIcon(deathPng); +} + +void KGridWidget::drawShipIcon(int type, bool rotate, bool hit, bool water) +{ + int ship = 0; + int part = 0; + + switch(type) + { + case KBattleField::SHIP1P1: + ship = 1; + part = 1; + break; + + case KBattleField::SHIP2P1: + ship = 2; + if(!rotate) + part = 1; + else + part = 2; + break; + + case KBattleField::SHIP2P2: + ship = 2; + if(!rotate) + part = 2; + else + part = 1; + break; + + case KBattleField::SHIP3P1: + ship = 3; + if(!rotate) + part = 1; + else + part = 3; + break; + + case KBattleField::SHIP3P2: + ship = 3; + if(!rotate) + part = 2; + else + part = 2; + break; + + case KBattleField::SHIP3P3: + ship = 3; + if(!rotate) + part = 3; + else + part = 1; + break; + + case KBattleField::SHIP4P1: + ship = 4; + if(!rotate) + part = 1; + else + part = 4; + break; + + case KBattleField::SHIP4P2: + ship = 4; + if(!rotate) + part = 2; + else + part = 3; + break; + + case KBattleField::SHIP4P3: + ship = 4; + if(!rotate) + part = 3; + else + part = 2; + break; + + case KBattleField::SHIP4P4: + ship = 4; + if(!rotate) + part = 4; + else + part = 1; + break; + } + + switch(ship) + { + case 1: + if(!rotate) + drawIcon(ship1p1Png, hit, water); + else + drawIcon(ship1p1rPng, hit, water, rotate); + break; + + case 2: + switch(part) + { + case 1: + if(!rotate) + drawIcon(ship2p1Png, hit, water); + else + drawIcon(ship2p1rPng, hit, water, rotate); + break; + + case 2: + if(!rotate) + drawIcon(ship2p2Png, hit, water); + else + drawIcon(ship2p2rPng, hit, water, rotate); + break; + } + break; + + case 3: + switch(part) + { + case 1: + if(!rotate) + drawIcon(ship3p1Png, hit, water); + else + drawIcon(ship3p1rPng, hit, water, rotate); + break; + + case 2: + if(!rotate) + drawIcon(ship3p2Png, hit, water); + else + drawIcon(ship3p2rPng, hit, water, rotate); + break; + + case 3: + if(!rotate) + drawIcon(ship3p3Png, hit, water); + else + drawIcon(ship3p3rPng, hit, water, rotate); + break; + } + break; + + case 4: + switch(part) + { + case 1: + if(!rotate) + drawIcon(ship4p1Png, hit, water); + else + drawIcon(ship4p1rPng, hit, water, rotate); + break; + + case 2: + if(!rotate) + drawIcon(ship4p2Png, hit, water); + else + drawIcon(ship4p2rPng, hit, water, rotate); + break; + + case 3: + if(!rotate) + drawIcon(ship4p3Png, hit, water); + else + drawIcon(ship4p3rPng, hit, water, rotate); + break; + + case 4: + if(!rotate) + drawIcon(ship4p4Png, hit, water); + else + drawIcon(ship4p4rPng, hit, water, rotate); + break; + } + break; + } +} + +void KGridWidget::drawShipIcon(int ship, int part, bool rotate, bool hit) +{ + switch(ship) + { + case 1: + if(!rotate) + drawIcon(ship1p1Png, hit); + else + drawIcon(ship1p1rPng, hit, false, rotate); + break; + + case 2: + switch(part) + { + case 1: + if(!rotate) + drawIcon(ship2p1Png, hit); + else + drawIcon(ship2p1rPng, hit, false, rotate); + break; + + case 2: + if(!rotate) + drawIcon(ship2p2Png, hit); + else + drawIcon(ship2p2rPng, hit, false, rotate); + break; + } + break; + + case 3: + switch(part) + { + case 1: + if(!rotate) + drawIcon(ship3p1Png, hit); + else + drawIcon(ship3p1rPng, hit, false, rotate); + break; + + case 2: + if(!rotate) + drawIcon(ship3p2Png, hit); + else + drawIcon(ship3p2rPng, hit, false, rotate); + break; + + case 3: + if(!rotate) + drawIcon(ship3p3Png, hit); + else + drawIcon(ship3p3rPng, hit, false, rotate); + break; + } + break; + + case 4: + switch(part) + { + case 1: + if(!rotate) + drawIcon(ship4p1Png, hit); + else + drawIcon(ship4p1rPng, hit, false, rotate); + break; + + case 2: + if(!rotate) + drawIcon(ship4p2Png, hit); + else + drawIcon(ship4p2rPng, hit, false, rotate); + break; + + case 3: + if(!rotate) + drawIcon(ship4p3Png, hit); + else + drawIcon(ship4p3rPng, hit, false, rotate); + break; + + case 4: + if(!rotate) + drawIcon(ship4p4Png, hit); + else + drawIcon(ship4p4rPng, hit, false, rotate); + break; + } + break; + } +} + +void KGridWidget::drawIcon(const QPixmap &icon, bool hitBlend, bool waterBlend, bool rotate) +{ + QPainter painter; + painter.begin(m_doubleBuffer); + if(!hitBlend && waterBlend) + { + QImage first = icon.convertToImage(); + QImage second = seaPng.convertToImage(); + painter.drawPixmap(m_x, m_y, seaPng); + if(rotate) + painter.drawImage(m_x, m_y, KImageEffect::blend(first, second, KImageEffect::VerticalGradient, 30, 30)); + else + painter.drawImage(m_x, m_y, KImageEffect::blend(first, second, KImageEffect::HorizontalGradient, 30, 30)); + + } + else if(hitBlend && !waterBlend) + { + painter.drawPixmap(m_x, m_y, icon); + painter.drawPixmap(m_x, m_y, hitPng); + } + else + painter.drawPixmap(m_x, m_y, icon); + + if(!m_drawGrid) + painter.end(); + else + { + painter.setBrush(Qt::NoBrush); + painter.setPen(Qt::black); + painter.drawRect(m_x, m_y, m_size, m_size); + painter.end(); + } +} + +QString KGridWidget::findIcon(const QString &name) const +{ + return locate("data", "kbattleship/pictures/" + name); +} + +void KGridWidget::finished() +{ + bitBlt(m_parent, 0, 0, m_doubleBuffer); + cleanBuffer(); +} + +void KGridWidget::cleanBuffer() +{ + m_doubleBuffer->fill(QApplication::palette().color(QPalette::Normal, QColorGroup::Background)); +} diff --git a/kbattleship/kbattleship/kgridwidget.h b/kbattleship/kbattleship/kgridwidget.h new file mode 100644 index 00000000..91f48eb0 --- /dev/null +++ b/kbattleship/kbattleship/kgridwidget.h @@ -0,0 +1,66 @@ +/*************************************************************************** + kgridwidget.h + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KGRIDWIDGET_H +#define KGRIDWIDGET_H + +#include + +class KGridWidget +{ +public: + KGridWidget(QWidget *parent, bool draw); + ~KGridWidget(); + + void enableGrid() { m_drawGrid = true; } + void disableGrid() { m_drawGrid = false; } + +protected: + void cleanBuffer(); + void finished(); + void setValues(int x, int y, int size); + void drawSquare(); + void drawWaterIcon(); + void drawDeathBorder(); + void drawDeathIcon(); + void drawHitIcon(); + void drawShipIcon(int type, bool rotate = false, bool hit = false, bool water = false); + void drawShipIcon(int ship, int part, bool rotate = false, bool hit = false); + +private: + void cacheImages(); + void drawIcon(const QPixmap &icon, bool hitBlend = false, bool waterBlend = false, bool rotate = false); + QString findIcon(const QString &name) const; + + bool m_drawGrid; + int m_x, m_y, m_size; + QPixmap *m_doubleBuffer; + QPixmap seaPng, waterPng, hitPng, borderPng,deathPng; + QPixmap ship1p1Png, ship1p1rPng; + QPixmap ship2p1Png, ship2p1rPng; + QPixmap ship2p2Png, ship2p2rPng; + QPixmap ship3p1Png, ship3p1rPng; + QPixmap ship3p2Png, ship3p2rPng; + QPixmap ship3p3Png, ship3p3rPng; + QPixmap ship4p1Png, ship4p1rPng; + QPixmap ship4p2Png, ship4p2rPng; + QPixmap ship4p3Png, ship4p3rPng; + QPixmap ship4p4Png, ship4p4rPng; + QWidget *m_parent; +}; + +#endif diff --git a/kbattleship/kbattleship/kmessage.cpp b/kbattleship/kbattleship/kmessage.cpp new file mode 100644 index 00000000..5eccacd2 --- /dev/null +++ b/kbattleship/kbattleship/kmessage.cpp @@ -0,0 +1,101 @@ +/*************************************************************************** + kmessage.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +//#define XMLDUMP + +#include + +#ifdef XMLDUMP +#include +#endif + +#include "kmessage.h" + +const char *clientName = I18N_NOOP("KBattleship"); +const char *clientVersion = "1.1"; +const char *clientDescription = I18N_NOOP("The KDE Battleship clone"); +const char *protocolVersion = "0.1.0"; + +KMessage::KMessage(int type) +{ + m_xmlDocument = QDomDocument("kmessage"); + m_xmlDocument.appendChild(m_xmlDocument.createElement("kmessage")); + m_messageType = type; + addField("msgtype", QString::number(type)); +} + +KMessage::KMessage(KMessage *msg) +{ + m_xmlDocument.setContent(msg->m_xmlDocument.toString(), false); + m_messageType = msg->type(); +} + +KMessage::KMessage() +{ + m_xmlDocument = QDomDocument("kmessage"); +} + +void KMessage::addField(const QString &name, const QString &content) +{ + QDomElement xmlElement = m_xmlDocument.createElement(name); + QDomText xmlText = m_xmlDocument.createTextNode(content); + xmlElement.appendChild(xmlText); + m_xmlDocument.documentElement().appendChild(xmlElement); +} + +void KMessage::setDataStream(const QString &stream) +{ + m_xmlDocument.setContent(stream); +#ifdef XMLDUMP + kdDebug() << "*** XML-IN ***" << endl << stream << endl << "*** END ***" << endl; +#endif +} + +QString KMessage::sendStream() const +{ +#ifdef XMLDUMP + kdDebug() << "*** XML OUT ***" << endl << m_xmlDocument.toString() << endl << "*** END ***" << endl; +#endif + return m_xmlDocument.toString(); +} + +QString KMessage::field(const QString &name) const +{ + QDomNode xmlNode = m_xmlDocument.documentElement().namedItem(name); + if(!xmlNode.isNull()) + return (xmlNode.toElement()).text(); + return QString::null; +} + +int KMessage::type() +{ + return field("msgtype").toInt(); +} + +void KMessage::chatMessage(const QString &nickname, const QString &message) +{ + addField("nickname", nickname); + addField("chat", message); +} + +void KMessage::versionMessage() +{ + addField("protocolVersion", protocolVersion); + addField("clientName", clientName); + addField("clientVersion", clientVersion); + addField("clientDescription", clientDescription); +} diff --git a/kbattleship/kbattleship/kmessage.h b/kbattleship/kbattleship/kmessage.h new file mode 100644 index 00000000..f1d6a0b5 --- /dev/null +++ b/kbattleship/kbattleship/kmessage.h @@ -0,0 +1,49 @@ +/*************************************************************************** + kmessage.h + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KMESSAGE_H +#define KMESSAGE_H + +#include +#include + +class KMessage +{ +public: + enum{GETVERSION, DISCARD, GREET, SHIPSREADY, SHOOT, ANSWER_SHOOT, WON, REPLAY, CHAT}; + + KMessage(int type); + KMessage(KMessage *msg); + KMessage(); + + int type(); + + void addField(const QString &name, const QString &content); + QString field(const QString &name) const; + + void setDataStream(const QString &stream); + QString sendStream() const; + + void chatMessage(const QString &nickname, const QString &message); + void versionMessage(); + +private: + QDomDocument m_xmlDocument; + int m_messageType; +}; + +#endif diff --git a/kbattleship/kbattleship/konnectionhandling.cpp b/kbattleship/kbattleship/konnectionhandling.cpp new file mode 100644 index 00000000..bcfefe04 --- /dev/null +++ b/kbattleship/kbattleship/konnectionhandling.cpp @@ -0,0 +1,246 @@ +/**************************************MM************************************* + konnectionhandling.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include "konnectionhandling.moc" + +extern const char *protocolVersion; + +KonnectionHandling::KonnectionHandling(QWidget *parent, KBattleshipServer *server) : QObject(parent) +{ + m_kbserver = server; + m_kbclient = 0; + m_type = KonnectionHandling::SERVER; + connect(server, SIGNAL(sigServerFailure()), this, SIGNAL(sigAbortNetworkGame())); + connect(server, SIGNAL(sigNewConnect()), this, SLOT(slotNewClient())); + connect(server, SIGNAL(sigEndConnect()), this, SLOT(slotLostClient())); + connect(server, SIGNAL(sigNewMessage(KMessage *)), this, SLOT(slotNewMessage(KMessage *))); + connect(server, SIGNAL(sigMessageSent(KMessage *)), this, SLOT(slotMessageSent(KMessage *))); +} + +KonnectionHandling::KonnectionHandling(QWidget *parent, KBattleshipClient *client) : QObject(parent) +{ + m_kbclient = client; + m_kbserver = 0; + m_type = KonnectionHandling::CLIENT; + connect(client, SIGNAL(sigEndConnect()), this, SLOT(slotLostServer())); + connect(client, SIGNAL(sigSocketFailure(int)), this, SLOT(slotSocketError(int))); + connect(client, SIGNAL(sigNewMessage(KMessage *)), this, SLOT(slotNewMessage(KMessage *))); + connect(client, SIGNAL(sigMessageSent(KMessage *)), this, SLOT(slotMessageSent(KMessage *))); +} + +void KonnectionHandling::updateInternal(KBattleshipServer *server) +{ + m_kbserver = server; + m_kbclient = 0; + m_type = KonnectionHandling::SERVER; + connect(server, SIGNAL(sigServerFailure()), this, SIGNAL(sigAbortNetworkGame())); + connect(server, SIGNAL(sigNewConnect()), this, SLOT(slotNewClient())); + connect(server, SIGNAL(sigEndConnect()), this, SLOT(slotLostClient())); + connect(server, SIGNAL(sigNewMessage(KMessage *)), this, SLOT(slotNewMessage(KMessage *))); + connect(server, SIGNAL(sigMessageSent(KMessage *)), this, SLOT(slotMessageSent(KMessage *))); +} + +void KonnectionHandling::updateInternal(KBattleshipClient *client) +{ + m_kbclient = client; + m_kbserver = 0; + m_type = KonnectionHandling::CLIENT; + connect(client, SIGNAL(sigEndConnect()), this, SLOT(slotLostServer())); + connect(client, SIGNAL(sigSocketFailure(int)), this, SLOT(slotSocketError(int))); + connect(client, SIGNAL(sigNewMessage(KMessage *)), this, SLOT(slotNewMessage(KMessage *))); + connect(client, SIGNAL(sigMessageSent(KMessage *)), this, SLOT(slotMessageSent(KMessage *))); +} + +void KonnectionHandling::slotNewClient() +{ +} + +void KonnectionHandling::slotLostClient() +{ + KMessageBox::error(0L, i18n("Connection to client lost. Aborting the game.")); + emit sigClientLost(); +} + +void KonnectionHandling::slotMessageSent(KMessage *msg) +{ + if(msg->type() == KMessage::SHOOT) + emit sigShootable(false); + + delete msg; +} + +void KonnectionHandling::slotNewMessage(KMessage *msg) +{ + KMessage *copy; + if(type() == KonnectionHandling::CLIENT) + { + switch(msg->type()) + { + // First possible message + case KMessage::DISCARD: + if(msg->field("kmversion") == QString("true")) + { + KMessageBox::error(0L, i18n("Connection dropped by enemy. The client's protocol implementation (%1) is not compatible with our (%2) version.").arg(msg->field("reason")).arg(protocolVersion)); + emit sigAbortNetworkGame(); + } + else + KMessageBox::error(0L, i18n(msg->field("reason").latin1())); + break; + + // Got some informations + case KMessage::GETVERSION: + emit sigClientInformation(msg->field("clientName"), msg->field("clientVersion"), msg->field("clientDescription"), msg->field("protocolVersion")); + break; + + // Got the enemy's nickname + case KMessage::GREET: + emit sigEnemyNickname(msg->field("nickname")); + emit sigStatusBar(i18n("Waiting for other player to place their ships...")); + break; + + // The server wants ous to place the ships + case KMessage::SHIPSREADY: + emit sigPlaceShips(true); + emit sigStatusBar(i18n("Please place your ships. Use the \"Shift\" key to place the ships vertically.")); + break; + + // The server shot and wants the field state + case KMessage::SHOOT: + emit sigSendFieldState(msg->field("fieldx").toInt(), msg->field("fieldy").toInt()); + emit sigStatusBar(i18n("Enemy has shot. Shoot now.")); + emit sigShootable(true); + break; + + // The server gave us the field data of our last shot + case KMessage::ANSWER_SHOOT: + emit sigShootable(false); + emit sigEnemyFieldData(msg->field("fieldx").toInt(), msg->field("fieldy").toInt(), msg->field("fieldstate").toInt(), msg->field("xstart").toInt(), msg->field("xstop").toInt(), msg->field("ystart").toInt(), msg->field("ystop").toInt(), (msg->field("death") == QString("true"))); + break; + + // The server starts a new game + case KMessage::REPLAY: + emit sigStatusBar(i18n("Waiting for other player to place their ships...")); + emit sigReplay(); + break; + + // We lost the game + case KMessage::WON: + emit sigStatusBar(i18n("You lost the game :(")); + copy = new KMessage(msg); + emit sigLost(copy); + break; + + // We got a chat message + case KMessage::CHAT: + emit sigChatMessage(msg->field("nickname"), msg->field("chat"), true); + break; + } + } + else + { + switch(msg->type()) + { + // First message....got client information + case KMessage::GETVERSION: + if(msg->field("protocolVersion") != QString::fromLatin1(protocolVersion)) + { + m_kbserver->slotDiscardClient(protocolVersion, true, false); + KMessageBox::error(0L, i18n("Connection to client dropped. The client's protocol implementation (%1) is not compatible with our (%2) version.").arg(msg->field("protocolVersion")).arg(protocolVersion)); + } + else + emit sigClientInformation(msg->field("clientName"), msg->field("clientVersion"), msg->field("clientDescription"), msg->field("protocolVersion")); + break; + + // Got the enemy's nickname + case KMessage::GREET: + KMessageBox::information(0L, i18n("We have a player. Let's start...")); + emit sigStatusBar(i18n("Please place your ships. Use the \"Shift\" key to place the ships vertically.")); + emit sigEnemyNickname(msg->field("nickname")); + emit sigSendNickname(); + emit sigPlaceShips(true); + break; + + // The client placed his ships...we can shoot now + case KMessage::SHIPSREADY: + emit sigShootable(true); + emit sigStatusBar(i18n("You can shoot now.")); + break; + + // The client gave us the field data of our last shot + case KMessage::ANSWER_SHOOT: + emit sigShootable(false); + emit sigEnemyFieldData(msg->field("fieldx").toInt(), msg->field("fieldy").toInt(), msg->field("fieldstate").toInt(), msg->field("xstart").toInt(), msg->field("xstop").toInt(), msg->field("ystart").toInt(), msg->field("ystop").toInt(), (msg->field("death") == QString("true"))); + break; + + // The client shot and wants the field state + case KMessage::SHOOT: + emit sigSendFieldState(msg->field("fieldx").toInt(), msg->field("fieldy").toInt()); + emit sigStatusBar(i18n("Enemy has shot. Shoot now.")); + emit sigShootable(true); + break; + + // The client asks for a replay + case KMessage::REPLAY: + emit sigReplay(); + break; + + // We lost the game + case KMessage::WON: + emit sigStatusBar(i18n("You lost the game :(")); + copy = new KMessage(msg); + emit sigLost(copy); + break; + + // We got a chat message + case KMessage::CHAT: + emit sigChatMessage(msg->field("nickname"), msg->field("chat"), true); + break; + } + } + + delete msg; +} + +void KonnectionHandling::slotSocketError(int error) +{ + switch(error) + { + case IO_ConnectError: + KMessageBox::error(0L, i18n("Connection refused by other host.")); + break; + + case IO_LookupError: + KMessageBox::error(0L, i18n("Couldn't lookup host.")); + break; + + case IO_ReadError: + KMessageBox::error(0L, i18n("Couldn't connect to server.")); + break; + + default: + KMessageBox::error(0L, i18n("Unknown error; No: %1").arg(error)); + break; + } + + emit sigAbortNetworkGame(); +} + +void KonnectionHandling::slotLostServer() +{ + KMessageBox::error(0L, i18n("Connection to server lost. Aborting the game.")); + emit sigServerLost(); +} diff --git a/kbattleship/kbattleship/konnectionhandling.h b/kbattleship/kbattleship/konnectionhandling.h new file mode 100644 index 00000000..baa823df --- /dev/null +++ b/kbattleship/kbattleship/konnectionhandling.h @@ -0,0 +1,73 @@ +/*************************************************************************** + konnectionhandling.h + ----------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KONNECTIONHANDLING_H +#define KONNECTIONHANDLING_H + +#include +#include + +#include + +#include "kbattleshipclient.h" +#include "kbattleshipserver.h" +#include "kmessage.h" + +class KonnectionHandling : public QObject +{ + Q_OBJECT +public: + enum{SERVER, CLIENT}; + KonnectionHandling(QWidget *parent, KBattleshipServer *server); + KonnectionHandling(QWidget *parent, KBattleshipClient *client); + + int type() { return m_type; } + + void updateInternal(KBattleshipServer *server); + void updateInternal(KBattleshipClient *client); + +public slots: + void slotNewMessage(KMessage *msg); + void slotMessageSent(KMessage *msg); + void slotNewClient(); + void slotLostClient(); + void slotLostServer(); + void slotSocketError(int error); + +signals: + void sigStatusBar(const QString &); + void sigEnemyNickname(const QString &); + void sigEnemyFieldData(int, int, int, int, int, int, int, bool); + void sigClientInformation(const QString &, const QString &, const QString &, const QString &); + void sigSendNickname(); + void sigSendFieldState(int, int); + void sigPlaceShips(bool); + void sigShootable(bool); + void sigClientLost(); + void sigServerLost(); + void sigReplay(); + void sigLost(KMessage *); + void sigAbortNetworkGame(); + void sigChatMessage(const QString &, const QString &, bool); + +private: + KBattleshipServer *m_kbserver; + KBattleshipClient *m_kbclient; + int m_type; +}; + +#endif diff --git a/kbattleship/kbattleship/kserverdialog.cpp b/kbattleship/kbattleship/kserverdialog.cpp new file mode 100644 index 00000000..3936bebf --- /dev/null +++ b/kbattleship/kbattleship/kserverdialog.cpp @@ -0,0 +1,67 @@ +/*************************************************************************** + kserverdialog.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include +#include +#include + +#include "kserverdialog.h" + +KServerDialog::KServerDialog(QWidget *parent, const char *name) : + KDialogBase(Plain, i18n("Start Server"), Ok|Cancel, Ok, parent, name, true, false, KGuiItem(i18n("&Start"))) +{ + QFrame* page = plainPage(); + QGridLayout* pageLayout = new QGridLayout(page, 1, 1, 0, 0); + m_mainWidget = new serverStartDlg(page); + pageLayout->addWidget(m_mainWidget, 0, 0); + + KUser u; + m_mainWidget->nicknameEdit->setText(u.loginName()); + + QString gamename = u.fullName(); + if(gamename.isEmpty()) gamename = u.loginName(); + m_mainWidget->gamenameEdit->setText(gamename); +} + +void KServerDialog::slotOk() +{ + hide(); + emit okClicked(); +} + +void KServerDialog::slotCancel() +{ + hide(); + emit cancelClicked(); +} + +QString KServerDialog::port() const +{ + return QString::number(m_mainWidget->portEdit->value()); +} + +QString KServerDialog::nickname() const +{ + return m_mainWidget->nicknameEdit->text(); +} + +QString KServerDialog::gamename() const +{ + return m_mainWidget->gamenameEdit->text(); +} + +#include "kserverdialog.moc" diff --git a/kbattleship/kbattleship/kserverdialog.h b/kbattleship/kbattleship/kserverdialog.h new file mode 100644 index 00000000..e6655c1a --- /dev/null +++ b/kbattleship/kbattleship/kserverdialog.h @@ -0,0 +1,49 @@ +/*************************************************************************** + kserverdialog.h + ----------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KSERVERDIALOG_H +#define KSERVERDIALOG_H + +#include +#include +#include +#include + +#include + +#include "dialogs/serverDlg.h" + + +class KServerDialog : public KDialogBase +{ + Q_OBJECT +public: + KServerDialog(QWidget *parent = 0, const char *name = 0); + + QString port() const; + QString nickname() const; + QString gamename() const; + +public slots: + virtual void slotOk(); + virtual void slotCancel(); + +private: + serverStartDlg *m_mainWidget; +}; + +#endif diff --git a/kbattleship/kbattleship/kship.cpp b/kbattleship/kbattleship/kship.cpp new file mode 100644 index 00000000..a9fbb558 --- /dev/null +++ b/kbattleship/kbattleship/kship.cpp @@ -0,0 +1,105 @@ +/*************************************************************************** + kship.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include "kship.h" + +#include "kbattlefield.h" + +KShip::KShip(int _shipxstart, int _shipxstop, int _shipystart, int _shipystop, int _shiplength, bool _placedLeft) +{ + m_shipxstart = _shipxstart; + m_shipxstop = _shipxstop; + m_shipystart = _shipystart; + m_shipystop = _shipystop; + m_shiptype = _shiplength; + m_placedLeft = _placedLeft; +} + +int KShip::shipxstart() +{ + return m_shipxstart; +} + +int KShip::shipxstop() +{ + return m_shipxstop; +} + +int KShip::shipystart() +{ + return m_shipystart; +} + +int KShip::shipystop() +{ + return m_shipystop; +} + +int KShip::shiptype() +{ + return m_shiptype; +} + +bool KShip::placedLeft() +{ + return m_placedLeft; +} + +bool KShip::contains(int x, int y) +{ + return (x >= m_shipxstart && x <= m_shipxstop) && (y >= m_shipystart && y <= m_shipystop); +} + +int KShip::shipTypeEnum(int x, int y) +{ + int ret; + ret = KBattleField::WATER; + if (contains(x, y)) + { + switch(m_shiptype) + { + case 0: + ret = KBattleField::SHIP1P1; + break; + case 1: + if (x == m_shipxstart && y == m_shipystart) ret = KBattleField::SHIP2P1; + else ret = KBattleField::SHIP2P2; + break; + case 2: + if (x == m_shipxstart && y == m_shipystart) ret = KBattleField::SHIP3P1; + else if (x == m_shipxstop && y == m_shipystop) ret = KBattleField::SHIP3P3; + else ret = KBattleField::SHIP3P2; + break; + case 3: + if (x == m_shipxstart && y == m_shipystart) ret = KBattleField::SHIP4P1; + else if (x == m_shipxstop && y == m_shipystop) ret = KBattleField::SHIP4P4; + else if (placedLeft()) + { + if (x == m_shipxstart + 1 && y == m_shipystart) ret = KBattleField::SHIP4P2; + else ret = KBattleField::SHIP4P3; + } + else + { + if (x == m_shipxstart && y == m_shipystart + 1) ret = KBattleField::SHIP4P2; + else ret = KBattleField::SHIP4P3; + } + break; + } + } + return ret; +} diff --git a/kbattleship/kbattleship/kship.h b/kbattleship/kbattleship/kship.h new file mode 100644 index 00000000..df436c7a --- /dev/null +++ b/kbattleship/kbattleship/kship.h @@ -0,0 +1,46 @@ +/*************************************************************************** + kship.h + ----------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KSHIP_H +#define KSHIP_H + +class KShip +{ +public: + KShip(int, int, int, int, int, bool = false); + + int shipxstart(); + int shipxstop(); + int shipystart(); + int shipystop(); + int shiptype(); + int shipTypeEnum(int x, int y); + + bool placedLeft(); + bool contains(int x, int y); + +private: + int m_shipxstart; + int m_shipxstop; + int m_shipystart; + int m_shipystop; + int m_shiptype; + bool m_placedLeft; +}; + +#endif diff --git a/kbattleship/kbattleship/kshiplist.cpp b/kbattleship/kbattleship/kshiplist.cpp new file mode 100644 index 00000000..8a17ad37 --- /dev/null +++ b/kbattleship/kbattleship/kshiplist.cpp @@ -0,0 +1,175 @@ +/*************************************************************************** + kshiplist.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include "kshiplist.moc" +#include + +KShipList::KShipList() : QObject() +{ + m_shiplist.setAutoDelete(true); + m_shipsadded = 4; + + m_fieldx = 10; + m_fieldy = 10; +} + +void KShipList::clear() +{ + m_shipsadded = 4; + m_shiplist.clear(); +} + +int KShipList::shipTypeAt(int x, int y) +{ + int tempx, tempy; + KShip *shipiterator; + for(shipiterator = m_shiplist.first(); shipiterator != 0; shipiterator = m_shiplist.next()) + { + if(shipiterator->shipystart() != shipiterator->shipystop()) + { + for(tempy = shipiterator->shipystart(); tempy <= shipiterator->shipystop(); tempy++) + { + if(tempy == y) + { + if(shipiterator->shipxstart() != shipiterator->shipxstop()) + { + for(tempx = shipiterator->shipxstart(); tempx <= shipiterator->shipxstop(); tempx++) + { + if(tempx == x) + return shipiterator->shiptype(); + } + } + else + { + tempx = shipiterator->shipxstart(); + if(tempx == x) + return shipiterator->shiptype(); + } + } + } + } + else + { + tempy = shipiterator->shipystart(); + if(tempy == y) + { + if(shipiterator->shipxstart() != shipiterator->shipxstop()) + { + for(tempx = shipiterator->shipxstart(); tempx <= shipiterator->shipxstop(); tempx++) + { + if(tempx == x) + return shipiterator->shiptype(); + } + } + else + { + tempx = shipiterator->shipxstart(); + if(tempx == x) + return shipiterator->shiptype(); + } + } + } + } + return 99; +} + +KShip *KShipList::shipAt(int x, int y) +{ + int tempx, tempy; + KShip *shipiterator; + for(shipiterator = m_shiplist.first(); shipiterator != 0; shipiterator = m_shiplist.next()) + { + for(tempy = shipiterator->shipystart(); tempy <= shipiterator->shipystop(); tempy++) + { + if(tempy == y) + { + for(tempx = shipiterator->shipxstart(); tempx <= shipiterator->shipxstop(); tempx++) + { + if(tempx == x) + return shipiterator; + } + } + } + } + return 0; +} + +bool KShipList::canAddShips() +{ + if(m_shipsadded >= 1) + return true; + return false; +} + +void KShipList::addNewShip(int button, int fieldx, int fieldy) +{ + if(!addNewShip(!(button == LeftButton), fieldx, fieldy)) + KMessageBox::information(0L, i18n("You cannot place the ship here.")); +} + +bool KShipList::addNewShip(bool vertical, int fieldx, int fieldy) +{ + QRect ship = vertical ? QRect(fieldx, fieldy, 1, m_shipsadded) : QRect(fieldx, fieldy, m_shipsadded, 1); + QRect field = QRect(0, 0, m_fieldx, m_fieldy); + if(!field.contains(ship)) + return false; + + for(KShip *placedShip = m_shiplist.first(); placedShip != 0; placedShip = m_shiplist.next()) + { + for(int i = fieldx-1; i < (fieldx + ship.width()+1); i++) + { + if(placedShip->contains(i, fieldy - 1) || placedShip->contains(i, fieldy + ship.height())) + return false; + } + + for(int i = fieldy-1; i < (fieldy + ship.height()+1); i++) + { + if(placedShip->contains(fieldx - 1, i) || placedShip->contains(fieldx + ship.width(), i)) + return false; + } + } + + m_shipsadded--; + + if(!vertical) + m_shiplist.append(new KShip(fieldx, fieldx + shipCount(), fieldy, fieldy, shipCount(), true)); + else + m_shiplist.append(new KShip(fieldx, fieldx, fieldy, fieldy + shipCount(), shipCount(), false)); + + for(int i = 0; i < shipCount() + 1; i++) + { + int start = 0; + if(shipCount() == 3) + start = KBattleField::SHIP4P1; + else if(shipCount() == 2) + start = KBattleField::SHIP3P1; + else if(shipCount() == 1) + start = KBattleField::SHIP2P1; + else if(shipCount() == 0) + start = KBattleField::SHIP1P1; + + if(!vertical) + emit sigOwnFieldDataChanged(fieldx + i, fieldy, start + i); + else + emit sigOwnFieldDataChanged(fieldx, fieldy + i, start + i); + } + + if(m_shipsadded == 0) + emit sigLastShipAdded(); + return true; +} diff --git a/kbattleship/kbattleship/kshiplist.h b/kbattleship/kbattleship/kshiplist.h new file mode 100644 index 00000000..59915a5b --- /dev/null +++ b/kbattleship/kbattleship/kshiplist.h @@ -0,0 +1,58 @@ +/*************************************************************************** + kshiplist.h + ----------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + (c) 2001 Kevin Krammer + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KSHIPLIST_H +#define KSHIPLIST_H + +#include +#include +#include +#include "kbattlefield.h" +#include "kship.h" + +class KShipList : public QObject +{ + Q_OBJECT +public: + KShipList(); + + KShip *shipAt(int x, int y); + int shipTypeAt(int x, int y); + + void clear(); + + void addNewShip(int button, int fieldx, int fieldy); + bool addNewShip(bool vertical, int fieldx, int fieldy); + + bool canAddShips(); + + int shipCount() { return m_shipsadded; } + + int m_fieldx; + int m_fieldy; + +signals: + void sigLastShipAdded(); + void sigOwnFieldDataChanged(int, int, int); + +private: + QPtrList m_shiplist; + int m_shipsadded; +}; + +#endif diff --git a/kbattleship/kbattleship/kstatdialog.cpp b/kbattleship/kbattleship/kstatdialog.cpp new file mode 100644 index 00000000..9db2afe4 --- /dev/null +++ b/kbattleship/kbattleship/kstatdialog.cpp @@ -0,0 +1,92 @@ +/*************************************************************************** + kstatdlg.cpp + ------------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include +#include +#include "kstatdialog.moc" + +KStatDialog::KStatDialog(QWidget *parent, const char *name) : statDlg(parent, name) +{ +} + +void KStatDialog::slotAddOwnWon() +{ + OwnLabel->setText(QString::number(OwnLabel->text().toInt() + 1)); +} + +void KStatDialog::slotAddEnemyWon() +{ + EnemyLabel->setText(QString::number(EnemyLabel->text().toInt() + 1)); +} + +void KStatDialog::setShot() +{ + setShot(shot() + 1); +} + +void KStatDialog::setShot(int shot) +{ + ShotLCD->display(shot); +} + +void KStatDialog::setHit() +{ + setHit(hit() + 1); +} + +void KStatDialog::setHit(int hit) +{ + HitLCD->display(hit); +} + +void KStatDialog::setWater() +{ + setWater(water() + 1); +} + +void KStatDialog::setWater(int water) +{ + WaterLCD->display(water); +} + +void KStatDialog::clear() +{ + ShotLCD->display(0); + HitLCD->display(0); + WaterLCD->display(0); +} + +void KStatDialog::clearWon() +{ + OwnLabel->setText(QString::number(0)); + EnemyLabel->setText(QString::number(0)); +} + +int KStatDialog::shot() +{ + return ShotLCD->intValue(); +} + +int KStatDialog::hit() +{ + return HitLCD->intValue(); +} + +int KStatDialog::water() +{ + return WaterLCD->intValue(); +} diff --git a/kbattleship/kbattleship/kstatdialog.h b/kbattleship/kbattleship/kstatdialog.h new file mode 100644 index 00000000..fd9b3dd7 --- /dev/null +++ b/kbattleship/kbattleship/kstatdialog.h @@ -0,0 +1,48 @@ +/*************************************************************************** + kstatdialog.h + ----------------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KSTATDIALOG_H +#define KSTATDIALOG_H + +#include "dialogs/statDlg.h" + +class KStatDialog : public statDlg +{ + Q_OBJECT +public: + KStatDialog(QWidget *parent = 0, const char *name = 0); + + void setShot(); + void setShot(int shot); + void setHit(); + void setHit(int hit); + void setWater(); + void setWater(int water); + + void clear(); + void clearWon(); + + int shot(); + int hit(); + int water(); + +public slots: + void slotAddOwnWon(); + void slotAddEnemyWon(); +}; + +#endif diff --git a/kbattleship/kbattleship/main.cpp b/kbattleship/kbattleship/main.cpp new file mode 100644 index 00000000..2fdba01e --- /dev/null +++ b/kbattleship/kbattleship/main.cpp @@ -0,0 +1,70 @@ +/*************************************************************************** + main.cpp + ---------- + Developers: (c) 2000-2001 Nikolas Zimmermann + (c) 2000-2001 Daniel Molkentin + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include +#include +#include +#include +#include "kbattleship.h" + +extern const char *clientName, *clientVersion, *clientDescription; + +static KCmdLineOptions options[] = +{ + {"!+[URL]", I18N_NOOP("URL of server to attach to. In the form kbattleship://host:port/ or host:port"), 0}, + KCmdLineLastOption +}; + +int main(int argc, char *argv[]) +{ + KAboutData aboutData("kbattleship", clientName, clientVersion, clientDescription, KAboutData::License_GPL, "(c) 2000-2005 Nikolas Zimmermann, Daniel Molkentin"); + + aboutData.addAuthor("Nikolas Zimmermann", I18N_NOOP("Project Founder, GUI Handling, Client/Server"), "wildfox@kde.org"); + aboutData.addAuthor("Daniel Molkentin", I18N_NOOP("Dialog Stuff, Client/Server"), "molkentin@kde.org"); + aboutData.addAuthor("Kevin Krammer", I18N_NOOP("Computer Player"), "kevin.krammer@gmx.at"); + aboutData.addCredit("Benjamin Adler", I18N_NOOP("Icon"), "benadler@bigfoot.de"); + aboutData.addCredit("Nils Trzebin", I18N_NOOP("Sounds"), "nils.trzebin@stud.uni-hannover.de"); + aboutData.addCredit("Elmar Hoefner", I18N_NOOP("GFX"), "elmar.hoefner@uibk.ac.at"); + aboutData.addCredit("Lukas Tinkl", I18N_NOOP("Non-Latin1 Support"), "lukas@kde.org"); + aboutData.addCredit("Malte Starostik", I18N_NOOP("Various improvements"), "malte.starostik@t-online.de"); + aboutData.addCredit("Albert Astals Cid", I18N_NOOP("Various improvements and bugfixes"), "tsdgeos@terra.es"); + aboutData.addCredit("John Tapsell", I18N_NOOP("Various improvements and bugfixes"), "john@geola.co.uk"); + aboutData.addCredit("Inge Wallin", I18N_NOOP("Bugfixes and refactoring"), "inge@lysator.liu.se"); + aboutData.addCredit("Jakub Stachowski", I18N_NOOP("DNS-SD discovery"), "qbast@go2.pl"); + + KCmdLineArgs::init(argc, argv, &aboutData); + KCmdLineArgs::addCmdLineOptions( options ); // Add our own options. + KApplication app; + KGlobal::locale()->insertCatalogue("libkdegames"); + + QString picDirCheck = locate("data", "kbattleship/pictures/"); + QString onePicCheck = locate("data", "kbattleship/pictures/hit.png"); + if(picDirCheck.isEmpty() || onePicCheck.isEmpty()) + { + KMessageBox::error(0, i18n("You don't have KBattleship pictures installed. The game cannot run without them!")); + return 1; + } + + if( app.isRestored() ) + RESTORE(KBattleshipWindow) + else { + KBattleshipWindow *mainwin = new KBattleshipWindow; + mainwin->show(); + } + return app.exec(); +} + diff --git a/kbattleship/kbattleship/pictures/Makefile.am b/kbattleship/kbattleship/pictures/Makefile.am new file mode 100644 index 00000000..5bb50353 --- /dev/null +++ b/kbattleship/kbattleship/pictures/Makefile.am @@ -0,0 +1,30 @@ +picsdir = $(kde_datadir)/kbattleship/pictures +pics_DATA = sea.png \ + water.png \ + hit.png \ + death.png \ + border.png \ + ship1-1.png \ + ship2-1.png \ + ship2-2.png \ + ship3-1.png \ + ship3-2.png \ + ship3-3.png \ + ship4-1.png \ + ship4-2.png \ + ship4-3.png \ + ship4-4.png \ + ship1-1-r.png \ + ship2-1-r.png \ + ship2-2-r.png \ + ship3-1-r.png \ + ship3-2-r.png \ + ship3-3-r.png \ + ship4-1-r.png \ + ship4-2-r.png \ + ship4-3-r.png \ + ship4-4-r.png + +KDE_ICON = kbattleship + +EXTRA_DIST = $(pics_DATA) diff --git a/kbattleship/kbattleship/pictures/border.png b/kbattleship/kbattleship/pictures/border.png new file mode 100644 index 00000000..575b7d6e Binary files /dev/null and b/kbattleship/kbattleship/pictures/border.png differ diff --git a/kbattleship/kbattleship/pictures/death.png b/kbattleship/kbattleship/pictures/death.png new file mode 100644 index 00000000..518450a5 Binary files /dev/null and b/kbattleship/kbattleship/pictures/death.png differ diff --git a/kbattleship/kbattleship/pictures/hi128-app-kbattleship.png b/kbattleship/kbattleship/pictures/hi128-app-kbattleship.png new file mode 100644 index 00000000..93db2a3a Binary files /dev/null and b/kbattleship/kbattleship/pictures/hi128-app-kbattleship.png differ diff --git a/kbattleship/kbattleship/pictures/hi16-app-kbattleship.png b/kbattleship/kbattleship/pictures/hi16-app-kbattleship.png new file mode 100644 index 00000000..b7971c96 Binary files /dev/null and b/kbattleship/kbattleship/pictures/hi16-app-kbattleship.png differ diff --git a/kbattleship/kbattleship/pictures/hi22-app-kbattleship.png b/kbattleship/kbattleship/pictures/hi22-app-kbattleship.png new file mode 100644 index 00000000..27b8816d Binary files /dev/null and b/kbattleship/kbattleship/pictures/hi22-app-kbattleship.png differ diff --git a/kbattleship/kbattleship/pictures/hi32-app-kbattleship.png b/kbattleship/kbattleship/pictures/hi32-app-kbattleship.png new file mode 100644 index 00000000..07e05fa9 Binary files /dev/null and b/kbattleship/kbattleship/pictures/hi32-app-kbattleship.png differ diff --git a/kbattleship/kbattleship/pictures/hi48-app-kbattleship.png b/kbattleship/kbattleship/pictures/hi48-app-kbattleship.png new file mode 100644 index 00000000..2f501a41 Binary files /dev/null and b/kbattleship/kbattleship/pictures/hi48-app-kbattleship.png differ diff --git a/kbattleship/kbattleship/pictures/hi64-app-kbattleship.png b/kbattleship/kbattleship/pictures/hi64-app-kbattleship.png new file mode 100644 index 00000000..1b4ac1e1 Binary files /dev/null and b/kbattleship/kbattleship/pictures/hi64-app-kbattleship.png differ diff --git a/kbattleship/kbattleship/pictures/hit.png b/kbattleship/kbattleship/pictures/hit.png new file mode 100644 index 00000000..ca2684bc Binary files /dev/null and b/kbattleship/kbattleship/pictures/hit.png differ diff --git a/kbattleship/kbattleship/pictures/sea.png b/kbattleship/kbattleship/pictures/sea.png new file mode 100644 index 00000000..ab14e95d Binary files /dev/null and b/kbattleship/kbattleship/pictures/sea.png differ diff --git a/kbattleship/kbattleship/pictures/ship1-1-r.png b/kbattleship/kbattleship/pictures/ship1-1-r.png new file mode 100644 index 00000000..eb96026c Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship1-1-r.png differ diff --git a/kbattleship/kbattleship/pictures/ship1-1.png b/kbattleship/kbattleship/pictures/ship1-1.png new file mode 100644 index 00000000..4794706c Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship1-1.png differ diff --git a/kbattleship/kbattleship/pictures/ship1-view.png b/kbattleship/kbattleship/pictures/ship1-view.png new file mode 100644 index 00000000..eb96026c Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship1-view.png differ diff --git a/kbattleship/kbattleship/pictures/ship2-1-r.png b/kbattleship/kbattleship/pictures/ship2-1-r.png new file mode 100644 index 00000000..9dba502d Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship2-1-r.png differ diff --git a/kbattleship/kbattleship/pictures/ship2-1.png b/kbattleship/kbattleship/pictures/ship2-1.png new file mode 100644 index 00000000..b451e834 Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship2-1.png differ diff --git a/kbattleship/kbattleship/pictures/ship2-2-r.png b/kbattleship/kbattleship/pictures/ship2-2-r.png new file mode 100644 index 00000000..2020e637 Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship2-2-r.png differ diff --git a/kbattleship/kbattleship/pictures/ship2-2.png b/kbattleship/kbattleship/pictures/ship2-2.png new file mode 100644 index 00000000..6bfc6209 Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship2-2.png differ diff --git a/kbattleship/kbattleship/pictures/ship2-view.png b/kbattleship/kbattleship/pictures/ship2-view.png new file mode 100644 index 00000000..7d175815 Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship2-view.png differ diff --git a/kbattleship/kbattleship/pictures/ship3-1-r.png b/kbattleship/kbattleship/pictures/ship3-1-r.png new file mode 100644 index 00000000..d86e783f Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship3-1-r.png differ diff --git a/kbattleship/kbattleship/pictures/ship3-1.png b/kbattleship/kbattleship/pictures/ship3-1.png new file mode 100644 index 00000000..f67b6079 Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship3-1.png differ diff --git a/kbattleship/kbattleship/pictures/ship3-2-r.png 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/dev/null and b/kbattleship/kbattleship/pictures/ship4-2.png differ diff --git a/kbattleship/kbattleship/pictures/ship4-3-r.png b/kbattleship/kbattleship/pictures/ship4-3-r.png new file mode 100644 index 00000000..351843b7 Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship4-3-r.png differ diff --git a/kbattleship/kbattleship/pictures/ship4-3.png b/kbattleship/kbattleship/pictures/ship4-3.png new file mode 100644 index 00000000..d6242c14 Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship4-3.png differ diff --git a/kbattleship/kbattleship/pictures/ship4-4-r.png b/kbattleship/kbattleship/pictures/ship4-4-r.png new file mode 100644 index 00000000..cfebae84 Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship4-4-r.png differ diff --git a/kbattleship/kbattleship/pictures/ship4-4.png b/kbattleship/kbattleship/pictures/ship4-4.png new file mode 100644 index 00000000..b34c6ca2 Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship4-4.png differ diff --git a/kbattleship/kbattleship/pictures/ship4-view.png b/kbattleship/kbattleship/pictures/ship4-view.png new file mode 100644 index 00000000..d1e53f62 Binary files /dev/null and b/kbattleship/kbattleship/pictures/ship4-view.png differ diff --git a/kbattleship/kbattleship/pictures/water.png b/kbattleship/kbattleship/pictures/water.png new file mode 100644 index 00000000..8f4adc3d Binary files /dev/null and b/kbattleship/kbattleship/pictures/water.png differ diff --git a/kbattleship/kbattleship/sounds/Makefile.am b/kbattleship/kbattleship/sounds/Makefile.am new file mode 100644 index 00000000..459b8e50 --- /dev/null +++ b/kbattleship/kbattleship/sounds/Makefile.am @@ -0,0 +1,5 @@ +sounddir = $(kde_datadir)/kbattleship/sounds +sound_DATA = ship-player-shoot-water.ogg \ + ship-player1-shoot.ogg \ + ship-player2-shoot.ogg \ + ship-sink.ogg diff --git a/kbattleship/kbattleship/sounds/ship-player-shoot-water.ogg b/kbattleship/kbattleship/sounds/ship-player-shoot-water.ogg new file mode 100644 index 00000000..ad677670 Binary files /dev/null and b/kbattleship/kbattleship/sounds/ship-player-shoot-water.ogg differ diff --git a/kbattleship/kbattleship/sounds/ship-player1-shoot.ogg b/kbattleship/kbattleship/sounds/ship-player1-shoot.ogg new file mode 100644 index 00000000..5fa88f22 Binary files /dev/null and b/kbattleship/kbattleship/sounds/ship-player1-shoot.ogg differ diff --git a/kbattleship/kbattleship/sounds/ship-player2-shoot.ogg b/kbattleship/kbattleship/sounds/ship-player2-shoot.ogg new file mode 100644 index 00000000..d4becd0a Binary files /dev/null and b/kbattleship/kbattleship/sounds/ship-player2-shoot.ogg differ diff --git a/kbattleship/kbattleship/sounds/ship-sink.ogg b/kbattleship/kbattleship/sounds/ship-sink.ogg new file mode 100644 index 00000000..f5dfac9b Binary files /dev/null and b/kbattleship/kbattleship/sounds/ship-sink.ogg differ -- cgit v1.2.1