From c0f375feba0103bed2bac1b1f05e76e9ae28fa89 Mon Sep 17 00:00:00 2001
From: Timothy Pearson <kb9vqf@pearsoncomputing.net>
Date: Mon, 19 Dec 2011 11:55:35 -0600
Subject: Remove additional unneeded tq method conversions

---
 kbounce/kbounce.cpp | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

(limited to 'kbounce/kbounce.cpp')

diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp
index 2d4fe887..5c4fc7f2 100644
--- a/kbounce/kbounce.cpp
+++ b/kbounce/kbounce.cpp
@@ -100,7 +100,7 @@ KJezzball::KJezzball()
     // create demo game
     createLevel( 1 );
     statusBar()->message( i18n("Press %1 to start a game!")
-                          .tqarg(m_newAction->shortcut().toString()) );
+                          .arg(m_newAction->shortcut().toString()) );
     //m_gameWidget->display( i18n("Press <Space> to start a game!") );
 
     setFocusPolicy(TQ_StrongFocus);
@@ -228,7 +228,7 @@ void KJezzball::gameOverNow()
 
     TQString score;
     score.setNum( m_game.score );
-    KMessageBox::information( this, i18n("Game Over! Score: %1").tqarg(score) );
+    KMessageBox::information( this, i18n("Game Over! Score: %1").arg(score) );
     statusBar()->message(  i18n("Game over. Press <Space> for a new game") );
     //m_gameWidget->display( i18n("Game over. Press <Space> for a new game!") );
     highscore();
@@ -461,16 +461,16 @@ void KJezzball::switchLevel()
 
 TQString foo = TQString(
 i18n("You have successfully cleared more than 75% of the board.\n") +
-i18n("%1 points: 15 points per remaining life\n").tqarg(m_level.lifes*15) +
-i18n("%1 points: Bonus\n").tqarg((m_gameWidget->percent()-75)*2*(m_game.level+5)) +
-i18n("%1 points: Total score for this level\n").tqarg(score) +
-i18n("On to level %1. Remember you get %2 lives this time!")).tqarg(m_game.level+1).tqarg(m_game.level+2);
+i18n("%1 points: 15 points per remaining life\n").arg(m_level.lifes*15) +
+i18n("%1 points: Bonus\n").arg((m_gameWidget->percent()-75)*2*(m_game.level+5)) +
+i18n("%1 points: Total score for this level\n").arg(score) +
+i18n("On to level %1. Remember you get %2 lives this time!")).arg(m_game.level+1).arg(m_game.level+2);
 
    KMessageBox::information( this,foo );
 
 
    // KMessageBox::information( this, i18n("You've completed level %1 with "
-   //     "a score of %2.\nGet ready for the next one!").tqarg(level).tqarg(score));
+   //     "a score of %2.\nGet ready for the next one!").arg(level).arg(score));
 
     m_game.level++;
     m_levelLCD->display( m_game.level );
-- 
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