From 34c74aed8ee44272f59c24150c13ac96a6b9e0a6 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sun, 12 Oct 2014 17:51:08 -0500 Subject: Bring stop, lock, exit, and run icons into XDG compliance --- kjumpingcube/kjumpingcube.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'kjumpingcube') diff --git a/kjumpingcube/kjumpingcube.cpp b/kjumpingcube/kjumpingcube.cpp index 8813d018..6981b449 100644 --- a/kjumpingcube/kjumpingcube.cpp +++ b/kjumpingcube/kjumpingcube.cpp @@ -83,7 +83,7 @@ void KJumpingCube::initTDEAction() { KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); hintAction = KStdGameAction::hint(TQT_TQOBJECT(view), TQT_SLOT(getHint()), actionCollection()); - stopAction = new TDEAction(i18n("Stop &Thinking"), "stop", + stopAction = new TDEAction(i18n("Stop &Thinking"), "process-stop", TQt::Key_Escape, TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "game_stop"); stopAction->setEnabled(false); undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); -- cgit v1.2.1