From c90c389a8a8d9d8661e9772ec4144c5cf2039f23 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- konquest/gameboard.h | 119 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 konquest/gameboard.h (limited to 'konquest/gameboard.h') diff --git a/konquest/gameboard.h b/konquest/gameboard.h new file mode 100644 index 00000000..5e3cddfa --- /dev/null +++ b/konquest/gameboard.h @@ -0,0 +1,119 @@ +#ifndef _GAMEBOARD_H_ +#define _GAMEBOARD_H_ + +#include + +#include "planet_info.h" +#include "map_widget.h" + +//************************************************************************ +// forward declarations +//************************************************************************ +class QSlider; +class QLabel; +class QListBox; +class QPushButton; +class QLineEdit; +class QTextEdit; + +enum GameState { NONE, SOURCE_PLANET, DEST_PLANET, SHIP_COUNT, RULER_SOURCE, RULER_DEST, AI_PLAYER }; + +//************************************************************************ +// GameBoard Widget +//************************************************************************ +class GameBoard : public QWidget +{ + Q_OBJECT + +public: + GameBoard( QWidget *parent ); + virtual ~GameBoard(); + + bool isGameInProgress(void) const { return gameInProgress; } + +// virtual QSize sizeHint() const; + +protected slots: + void startNewGame(); + void shutdownGame(); + void planetSelected( Planet * ); + void newShipCount(); + void nextPlayer(); + + //*************************************************************** + // Toolbar items + //*************************************************************** + void measureDistance(); + void showScores(); + void showFleets(); + +signals: + void newGameState( GameState newState ); + + //*************************************************************** + // Event Handlers + //*************************************************************** +protected: + virtual void keyPressEvent( QKeyEvent * ); + +private: + void turn(); + void nextTurn(); + void gameOver(); + + void resolveShipsInFlight(); + void sendAttackFleet( Planet *source, Planet *dest, int ships ); + void doFleetArrival( AttackFleet *arrivingFleet ); + void scanForSurvivors(); + + void gameMsg(const QString &msg, Player *player = 0, Planet *planet = 0, Player *planetPlayer = 0); + + void changeGameBoard( bool inPlay ); + void cleanupGame(); + Player *findWinner(); + + QString playerString(Player *player = 0); + + //*************************************************************** + // Game State information + //*************************************************************** + bool gameInProgress; + GameState gameState; + PlayerListIterator *currentPlayer; + + //*************************************************************** + // Display Widgets + //*************************************************************** + ConquestMap *mapWidget; + PlanetInfo *planetInfo; + QLabel *gameMessage; + QLabel *turnCounter; + QPushButton *endTurn; + QLineEdit *shipCountEdit; + QLabel *splashScreen; + QTextEdit *msgWidget; + + + //*************************************************************** + // Game objects + //*************************************************************** + int turnNumber; + int lastTurn; + + PlayerList players; + PlanetList planets; + Player *neutralPlayer; + Map *map; + + bool haveSourcePlanet; + Planet *sourcePlanet; + + bool haveDestPlanet; + Planet *destPlanet; + + bool haveShipCount; + int shipCount; + +}; + +#endif -- cgit v1.2.1