From c90c389a8a8d9d8661e9772ec4144c5cf2039f23 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- kpat/dealer.h | 228 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 kpat/dealer.h (limited to 'kpat/dealer.h') diff --git a/kpat/dealer.h b/kpat/dealer.h new file mode 100644 index 00000000..c5593cbd --- /dev/null +++ b/kpat/dealer.h @@ -0,0 +1,228 @@ +#ifndef _DEALER_H_ +#define _DEALER_H_ + +#include "pile.h" +#include "hint.h" +#include + +class QDomDocument; +class KMainWindow; +class Dealer; +class DealerInfo; +class KAction; +class KSelectAction; +class KToggleAction; +class KPixmap; + +class DealerInfoList { +public: + static DealerInfoList *self(); + void add(DealerInfo *); + + const QValueList games() const { return list; } +private: + QValueList list; + static DealerInfoList *_self; +}; + +class DealerInfo { +public: + DealerInfo(const char *_name, int _index) + : name(_name), + gameindex(_index) +{ + DealerInfoList::self()->add(this); +} + const char *name; + uint gameindex; + virtual Dealer *createGame(KMainWindow *parent) = 0; +}; + +class CardState; + +typedef QValueList CardStateList; + +struct State +{ + CardStateList cards; + QString gameData; +}; + + +/*************************************************************** + + Dealer -- abstract base class of all varieties of patience + +***************************************************************/ +class Dealer: public QCanvasView +{ + Q_OBJECT + +public: + + Dealer( KMainWindow* parent = 0, const char* name = 0 ); + virtual ~Dealer(); + + static const Dealer *instance(); + + void enlargeCanvas(QCanvasRectangle *c); + void setGameNumber(long gmn); + long gameNumber() const; + + virtual bool isGameWon() const; + virtual bool isGameLost() const; + + void setViewSize(const QSize &size); + + void addPile(Pile *p); + void removePile(Pile *p); + + virtual bool checkRemove( int checkIndex, const Pile *c1, const Card *c) const; + virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const; + virtual bool checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const; + + virtual Card *demoNewCards(); + + virtual void setupActions(); + + bool demoActive() const; + + void drawPile(KPixmap &, Pile *p, bool selected); + + QColor midColor() const { return _midcolor; } + void setBackgroundPixmap(const QPixmap &background, const QColor &midcolor); + + void saveGame(QDomDocument &doc); + void openGame(QDomDocument &doc); + + void setGameId(int id) { _id = id; } + int gameId() const { return _id; } + + void setTakeTargetForHints(bool e) { takeTargets = e; } + bool takeTargetForHints() const { return takeTargets; } + + bool isMoving(Card *c) const; + + virtual QSize minimumCardSize() const; + virtual void resizeEvent(QResizeEvent *); + + int freeCells() const; + + QString anchorName() const; + void setAnchorName(const QString &name); + + void setAutoDropEnabled(bool a); + bool autoDrop() const { return _autodrop; } + + int getMoves() const { return undoList.count(); } + +public slots: + + // restart is pure virtual, so we need something else + virtual void startNew(); + void undo(); + virtual void takeState(); + virtual bool startAutoDrop(); + void hint(); + void slotTakeState(Card *c); + +signals: + void undoPossible(bool poss); + void gameWon(bool withhelp); + void gameLost(); + void saveGame(); // emergency + void gameInfo(const QString &info); + void updateMoves(); + +public slots: + virtual void demo(); + void waitForDemo(Card *); + void toggleDemo(); + virtual void stopDemo(); + void waitForAutoDrop(Card *); + +protected: + + enum { None = 0, Hint = 1, Demo = 2, Redeal = 4 } Actions; + + void setActions(int actions) { myActions = actions; } + int actions() const { return myActions; } + + virtual void restart() = 0; + + virtual void contentsMousePressEvent(QMouseEvent* e); + virtual void contentsMouseMoveEvent( QMouseEvent* ); + virtual void contentsMouseReleaseEvent( QMouseEvent* ); + virtual void contentsMouseDoubleClickEvent( QMouseEvent* ); + virtual void wheelEvent( QWheelEvent *e ); + + void unmarkAll(); + void mark(Card *c); + Pile *findTarget(Card *c); + virtual bool cardClicked(Card *); + virtual void pileClicked(Pile *); + virtual bool cardDblClicked(Card *); + void won(); + + virtual void getHints(); + void newHint(MoveHint *mh); + void clearHints(); + // it's not const because it changes the random seed + virtual MoveHint *chooseHint(); + + KMainWindow *parent() const; + + bool waiting() const { return _waiting != 0; } + void setWaiting(bool w); + +protected: + PileList piles; + + State *getState(); + void setState(State *); + + // reimplement this to add game-specific information in the state structure + virtual QString getGameState() const { return QString::null; } + // reimplement this to use the game-specific information from the state structure + virtual void setGameState( const QString & ) {} + + virtual void newDemoMove(Card *m); + + bool moved; + CardList movingCards; + QCanvasItemList marked; + QPoint moving_start; + Dealer( Dealer& ); // don't allow copies or assignments + void operator = ( Dealer& ); // don't allow copies or assignments + QCanvas myCanvas; + QSize minsize; + QSize viewsize; + QPtrList undoList; + long gamenumber; + QValueList hints; + Card *towait; + QTimer *demotimer; + int myActions; + bool toldAboutLostGame; + + KToggleAction *ademo; + KAction *ahint, *aredeal; + + KRandomSequence randseq; + QColor _midcolor; + Q_UINT32 _id; + bool takeTargets; + bool _won; + int _waiting; + bool stop_demo_next; + QString ac; + static Dealer *s_instance; + bool _autodrop; + bool _gameRecorded; + +private: + void countLoss(); + void countGame(); +}; + +#endif -- cgit v1.2.1