From c90c389a8a8d9d8661e9772ec4144c5cf2039f23 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- kpat/deck.cpp | 154 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 154 insertions(+) create mode 100644 kpat/deck.cpp (limited to 'kpat/deck.cpp') diff --git a/kpat/deck.cpp b/kpat/deck.cpp new file mode 100644 index 00000000..c2b6e0e5 --- /dev/null +++ b/kpat/deck.cpp @@ -0,0 +1,154 @@ +#include +#include "deck.h" +#include "dealer.h" +#include +#include + +const int NumberOfCards = 52; + + +Deck *Deck::my_deck = 0; + + +Deck::Deck( Dealer* parent, int m, int s ) + : Pile( 0, parent ), mult( m ) +{ + _deck = new Card * [mult*NumberOfCards]; + Q_CHECK_PTR (_deck); + + // only allow 1, 2, or 4 suits + if ( s == 1 || s == 2 ) + suits = s; + else + suits = 4; + + makedeck(); + addToDeck(); + shuffle(); + + setAddFlags(Pile::disallow); + setRemoveFlags(Pile::disallow); +} + + +Deck::~Deck() +{ + for (uint i=0; i < mult*NumberOfCards; i++) { + delete _deck[i]; + } + m_cards.clear(); + delete [] _deck; +} + + +// ---------------------------------------------------------------- + + +Deck *Deck::new_deck( Dealer *parent, int m, int s ) +{ + my_deck = new Deck(parent, m, s); + return my_deck; +} + + +void Deck::makedeck() +{ + int i=0; + + show(); + for ( uint m = 0; m < mult; m++) + { + for ( int r = Card::Ace; r <= Card::King; r++) + { + for ( int s = Card::Spades-1; s >= Card::Clubs-1 ; s--) + { + _deck[i] = new Card(static_cast(r), + static_cast(Card::Spades - (s % suits)), + dealer()->canvas()); + _deck[i]->move(x(), y()); + i++; + } + } + } +} + + +void Deck::collectAndShuffle() +{ + addToDeck(); + shuffle(); +} + + +Card* Deck::nextCard() +{ + CardList::Iterator c; + + c = m_cards.fromLast(); // Dealing from bottom of deck .... + if ( c != m_cards.end() ) { + return *c; + } else + return 0; +} + + +// ---------------------------------------------------------------- + + +static long pseudoRandomSeed = 0; + +static void pseudoRandom_srand(long seed) +{ + pseudoRandomSeed=seed; +} + + +// Documented as in +// http://support.microsoft.com/default.aspx?scid=kb;EN-US;Q28150 +// + +static long pseudoRandom_random() { + pseudoRandomSeed = 214013*pseudoRandomSeed+2531011; + return (pseudoRandomSeed >> 16) & 0x7fff; +} + + +// Shuffle deck, assuming all cards are in m_cards + +void Deck::shuffle() +{ + + assert(m_cards.count() == uint(mult*NumberOfCards)); + + assert(dealer()->gameNumber() >= 0); + pseudoRandom_srand(dealer()->gameNumber()); + + kdDebug(11111) << "first card " << m_cards[0]->name() << " " << dealer()->gameNumber() << endl; + + Card* t; + long z; + int left = mult*NumberOfCards; + for (uint i = 0; i < mult*NumberOfCards; i++) { + z = pseudoRandom_random() % left; + t = m_cards[z]; + m_cards[z] = m_cards[left-1]; + m_cards[left-1] = t; + left--; + } +} + + +// add cards in deck[] to Deck +// FIXME: Rename to collectCards() + +void Deck::addToDeck() +{ + clear(); + + for (uint i = 0; i < mult*NumberOfCards; i++) { + _deck[i]->setTakenDown(false); + add( _deck[i], true, false ); + } +} + + -- cgit v1.2.1