From c90c389a8a8d9d8661e9772ec4144c5cf2039f23 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- kpat/freecell-solver/INSTALL | 70 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 kpat/freecell-solver/INSTALL (limited to 'kpat/freecell-solver/INSTALL') diff --git a/kpat/freecell-solver/INSTALL b/kpat/freecell-solver/INSTALL new file mode 100644 index 00000000..9b718633 --- /dev/null +++ b/kpat/freecell-solver/INSTALL @@ -0,0 +1,70 @@ +INSTALL file for Freecell Solver +================================ + +Quick and Dirty Compilation +--------------------------- + +Usually typing "./configure" followed by "make" and "make install" will +build and install "fc-solve" which is the Freecell Solver executable for you. + +It will also build and install the board generation program, more +information about which can be found in the "board_gen" sub-directory of +this distribution. + +Changing the Maximal number of Freecells or Stacks or Cards per Stack +--------------------------------------------------------------------- + +The following parameters to the "configure" script which accept an argument +control the hard-coded parameters of the Freecell Solver executables: + +"--enable-max-num-freecells=$NUM" - The maximal number of freecells + +"--enable-max-num-stacks=$NUM" - The maximal number of stacks + +"--enable-max-num-initial-cards-per-stack=$NUM" - The maximal number of initial +cards per stack. + +Notice that it's very important to set the maximal number of initial cards +per stack, or else it's possible that a stack will eventually overflow. + +"Compact" States +--------------------- + +In Compact States, the contents of the card stacks are stored inside the +states, rather than in a central collection (where the states contain only +pointers). Despite its name, it actually consume more memory than Indirect +Stack States which is the default. + +Compact states used to be faster than Indirect Stack States, but now it +seems indirect stack states is at least slightly faster even for games +whose stacks are not very long. If you still would wish to enable it, +run ./configure with the "--enable-states-type=compact" flag. + +Installing under Win32 +---------------------- + +Freecell Solver is distributed with a makefile suitable for use with +Microsoft Visual C++. To build it using it follow the following steps: + +1. Copy "config.h.win32" to "config.h" and "prefix.h.win32" to "prefix.h"; +In the directory Presets/ copy presetrc.win32 to presetrc. + +2. Optionally, edit it to set its preferences + +3. Type "nmake /f Makefile.win32". + +If you have an IDE of some sort you can take the following steps to compile +Freecell Solver: + +1. Open a project for Freecell Solver. + +2. Add all the C files except "test_multi_parallel.c" to the project. + +3. Copy the file config.h.win32 to config.h and prefix.h.win32 to prefix.h. + +4. Build. + +If you are using gcc or some other command-line compiler, you should +write the makefile based on the files "Makefile" or "Makefile.lite", +and then compile according to it. + -- cgit v1.2.1