From 7909152750670148360093b2519955fbfa555154 Mon Sep 17 00:00:00 2001 From: Michele Calgaro Date: Wed, 20 Dec 2023 22:30:18 +0900 Subject: Replace various '#define' strings - part 6 Signed-off-by: Michele Calgaro --- kreversi/kreversi.cpp | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'kreversi/kreversi.cpp') diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp index 7e2e83ff..be02d428 100644 --- a/kreversi/kreversi.cpp +++ b/kreversi/kreversi.cpp @@ -116,15 +116,15 @@ KReversi::KReversi() // The only part of the view that is left in this class is the // indicator of whose turn it is in the status bar. The rest is // in the game view. - connect(m_game, TQT_SIGNAL(sig_newGame()), TQT_TQOBJECT(this), TQT_SLOT(showTurn())); + connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(showTurn())); connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)), - TQT_TQOBJECT(this), TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn(). - connect(m_game, TQT_SIGNAL(sig_update()), TQT_TQOBJECT(this), TQT_SLOT(showTurn())); - connect(m_game, TQT_SIGNAL(sig_gameOver()), TQT_TQOBJECT(this), TQT_SLOT(slotGameOver())); + this, TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn(). + connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(showTurn())); + connect(m_game, TQT_SIGNAL(sig_gameOver()), this, TQT_SLOT(slotGameOver())); // Signal that is sent when the user clicks on the board. connect(m_gameView, TQT_SIGNAL(signalSquareClicked(int, int)), - TQT_TQOBJECT(this), TQT_SLOT(slotSquareClicked(int, int))); + this, TQT_SLOT(slotSquareClicked(int, int))); loadSettings(); @@ -150,38 +150,38 @@ KReversi::~KReversi() void KReversi::createTDEActions() { // Standard Game Actions. - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(slotNewGame()), actionCollection(), + KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new"); - KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(slotOpenGame()), actionCollection()); - KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(slotSave()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(slotHint()), actionCollection(), + KStdGameAction::load(this, TQT_SLOT(slotOpenGame()), actionCollection()); + KStdGameAction::save(this, TQT_SLOT(slotSave()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::hint(this, TQT_SLOT(slotHint()), actionCollection(), "game_hint"); - KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(slotUndo()), actionCollection(), + KStdGameAction::undo(this, TQT_SLOT(slotUndo()), actionCollection(), "game_undo"); // Non-standard Game Actions: Stop, Continue, Switch sides stopAction = new TDEAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape, - TQT_TQOBJECT(this), TQT_SLOT(slotInterrupt()), actionCollection(), + this, TQT_SLOT(slotInterrupt()), actionCollection(), "game_stop"); continueAction = new TDEAction(i18n("&Continue Thinking"), "reload", 0, - TQT_TQOBJECT(this), TQT_SLOT(slotContinue()), actionCollection(), + this, TQT_SLOT(slotContinue()), actionCollection(), "game_continue"); new TDEAction(i18n("S&witch Sides"), 0, 0, - TQT_TQOBJECT(this), TQT_SLOT(slotSwitchSides()), actionCollection(), + this, TQT_SLOT(slotSwitchSides()), actionCollection(), "game_switch_sides"); // Some more standard game actions: Highscores, Settings. - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScoreDialog()), actionCollection()); - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotEditSettings()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(showHighScoreDialog()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(slotEditSettings()), actionCollection()); // Actions for the view(s). showLastMoveAction = new TDEToggleAction(i18n("Show Last Move"), "lastmoves", 0, - TQT_TQOBJECT(this), TQT_SLOT(slotShowLastMove()), + this, TQT_SLOT(slotShowLastMove()), actionCollection(), "show_last_move"); showLegalMovesAction = new TDEToggleAction(i18n("Show Legal Moves"), "legalmoves", 0, - TQT_TQOBJECT(this), TQT_SLOT(slotShowLegalMoves()), + this, TQT_SLOT(slotShowLegalMoves()), actionCollection(), "show_legal_moves"); } @@ -755,7 +755,7 @@ void KReversi::slotEditSettings() Settings *general = new Settings(0, "General"); dialog->addPage(general, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings())); + connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); dialog->show(); } -- cgit v1.2.1