From 7909152750670148360093b2519955fbfa555154 Mon Sep 17 00:00:00 2001 From: Michele Calgaro Date: Wed, 20 Dec 2023 22:30:18 +0900 Subject: Replace various '#define' strings - part 6 Signed-off-by: Michele Calgaro --- kshisen/app.cpp | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'kshisen/app.cpp') diff --git a/kshisen/app.cpp b/kshisen/app.cpp index ae3e7f94..8717e70d 100644 --- a/kshisen/app.cpp +++ b/kshisen/app.cpp @@ -65,7 +65,7 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), hintmode(false) { - highscoreTable = new KHighscore(TQT_TQOBJECT(this)); + highscoreTable = new KHighscore(this); // TODO? // Would it make sense long term to have a tdeconfig update rather then @@ -89,13 +89,13 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), setupGUI(); - connect(board, TQT_SIGNAL(changed()), TQT_TQOBJECT(this), TQT_SLOT(enableItems())); + connect(board, TQT_SIGNAL(changed()), this, TQT_SLOT(enableItems())); TQTimer *t = new TQTimer(this); t->start(1000); - connect(t, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(updateScore())); - connect(board, TQT_SIGNAL(endOfGame()), TQT_TQOBJECT(this), TQT_SLOT(slotEndOfGame())); - connect(board, TQT_SIGNAL(resized()), TQT_TQOBJECT(this), TQT_SLOT(boardResized())); + connect(t, TQT_SIGNAL(timeout()), this, TQT_SLOT(updateScore())); + connect(board, TQT_SIGNAL(endOfGame()), this, TQT_SLOT(slotEndOfGame())); + connect(board, TQT_SIGNAL(resized()), this, TQT_SLOT(boardResized())); kapp->processEvents(); @@ -106,16 +106,16 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), void App::initTDEAction() { // Game - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::restart(TQT_TQOBJECT(this), TQT_SLOT(restartGame()), actionCollection()); - KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pause()), actionCollection()); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(hallOfFame()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(quitGame()), actionCollection()); + KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::restart(this, TQT_SLOT(restartGame()), actionCollection()); + KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(hallOfFame()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(quitGame()), actionCollection()); // Move - KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); - KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection()); - KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(hint()), actionCollection()); + KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); + KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); + KStdGameAction::hint(this, TQT_SLOT(hint()), actionCollection()); //new TDEAction(i18n("Is Game Solvable?"), 0, this, // TQT_SLOT(isSolvable()), actionCollection(), "move_solvable"); @@ -124,7 +124,7 @@ void App::initTDEAction() #endif // Settings - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); } void App::hallOfFame() @@ -752,7 +752,7 @@ void App::showSettings(){ TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow); Settings *general = new Settings(0, "General"); dialog->addPage(general, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings())); + connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); connect(dialog, TQT_SIGNAL(settingsChanged()), board, TQT_SLOT(loadSettings())); dialog->show(); } -- cgit v1.2.1