From 838baf3f99ec5ab81b063eb5449a3381d860f377 Mon Sep 17 00:00:00 2001 From: tpearson Date: Sat, 11 Jun 2011 04:58:26 +0000 Subject: TQt4 port kdegames This enables compilation under both Qt3 and Qt4 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- kspaceduel/topwidget.cpp | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'kspaceduel/topwidget.cpp') diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp index 510da675..999f546b 100644 --- a/kspaceduel/topwidget.cpp +++ b/kspaceduel/topwidget.cpp @@ -25,21 +25,21 @@ void MyTopLevelWidget::initGameWidgets( ){ playerinfo[1]=new PlayerInfo(1,w); playfield=new MyMainView(w); - TQBoxLayout *toplayout=new TQHBoxLayout(w); - toplayout->addWidget(playerinfo[0]); - toplayout->addWidget(playfield); - toplayout->addWidget(playerinfo[1]); - toplayout->activate(); + TQBoxLayout *toptqlayout=new TQHBoxLayout(w); + toptqlayout->addWidget(playerinfo[0]); + toptqlayout->addWidget(playfield); + toptqlayout->addWidget(playerinfo[1]); + toptqlayout->activate(); - playfield->setFocusPolicy(TQWidget::StrongFocus); + playfield->setFocusPolicy(TQ_StrongFocus); playfield->setFocus(); - TQObject::connect(playfield,TQT_SIGNAL(energy(int,int)), + TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(energy(int,int)), TQT_SLOT(energy(int,int))); - TQObject::connect(playfield,TQT_SIGNAL(hitPoints(int,int)), + TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(hitPoints(int,int)), TQT_SLOT(hitPoints(int,int))); - TQObject::connect(playfield,TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int))); - TQObject::connect(playfield,TQT_SIGNAL(setStatusText(const TQString &,int)), + TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int))); + TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(setStatusText(const TQString &,int)), TQT_SLOT(setStatusText(const TQString &,int))); setCentralWidget(w); @@ -62,18 +62,18 @@ void MyTopLevelWidget::wins(int pn,int w) void MyTopLevelWidget::initActions( ) { - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - KStdGameAction::gameNew(playfield, TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(TQT_TQOBJECT(playfield), TQT_SLOT(newGame()), actionCollection()); ( void )new KAction( i18n( "&New Round" ), "spnewround", - CTRL + Key_R, playfield, TQT_SLOT( newRound( ) ), + CTRL + Key_R, TQT_TQOBJECT(playfield), TQT_SLOT( newRound( ) ), actionCollection( ), "new_round" ); MyMainView::pauseAction = - KStdGameAction::pause(playfield, TQT_SLOT(togglePause()), actionCollection()); + KStdGameAction::pause(TQT_TQOBJECT(playfield), TQT_SLOT(togglePause()), actionCollection()); MyMainView::pauseAction->setChecked( false ); KAction* gameStart = new KAction( i18n( "Start" ), GAME_START_SHORTCUT, - playfield, TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); + TQT_TQOBJECT(playfield), TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); - KStdAction::preferences(playfield, TQT_SLOT(gameSetup()), actionCollection()); + KStdAction::preferences(TQT_TQOBJECT(playfield), TQT_SLOT(gameSetup()), actionCollection()); KAccel* acc = new KAccel(this); gameStart->plugAccel(acc); -- cgit v1.2.1