From c90c389a8a8d9d8661e9772ec4144c5cf2039f23 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- libkdegames/kgame/dialogs/kgamedialog.cpp | 347 ++++++++++++++++++++++++++++++ 1 file changed, 347 insertions(+) create mode 100644 libkdegames/kgame/dialogs/kgamedialog.cpp (limited to 'libkdegames/kgame/dialogs/kgamedialog.cpp') diff --git a/libkdegames/kgame/dialogs/kgamedialog.cpp b/libkdegames/kgame/dialogs/kgamedialog.cpp new file mode 100644 index 00000000..dc564b8e --- /dev/null +++ b/libkdegames/kgame/dialogs/kgamedialog.cpp @@ -0,0 +1,347 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) + Copyright (C) 2001 Martin Heni (martin@heni-online.de) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include +#include + +#include + +#include "kgame.h" +#include "kplayer.h" +#include "kgamedialogconfig.h" + +#include "kgamedialog.h" + +#include "kgamedialog.moc" + +class KGameDialogPrivate +{ +public: + KGameDialogPrivate() + { + mGamePage = 0; + mNetworkPage = 0; + mMsgServerPage = 0; + mTopLayout = 0; + + mNetworkConfig = 0; + mGameConfig = 0; + + mOwner = 0; + mGame = 0; + } + + QVBox* mGamePage; + QVBox* mNetworkPage; + QVBox* mMsgServerPage;// unused here? + QVBoxLayout* mTopLayout; + KGameDialogNetworkConfig* mNetworkConfig; + KGameDialogGeneralConfig* mGameConfig; + +// a list of all config widgets added to this dialog + QPtrList mConfigWidgets; + +// just pointers: + KPlayer* mOwner; + KGame* mGame; +}; + +KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const QString& title, + QWidget* parent, bool modal) + : KDialogBase(Tabbed, title, Ok|Default|Apply, + Ok, parent, 0, modal, true) +{ + init(g, owner); +} + +KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const QString& title, + QWidget* parent, long initConfigs, int chatMsgId, bool modal) + : KDialogBase(Tabbed, title, Ok|Default|Apply, + Ok, parent, 0, modal, true) +{ + init(g, owner); + if ((ConfigOptions)initConfigs!=NoConfig) { + initDefaultDialog((ConfigOptions)initConfigs, chatMsgId); + } +} + +void KGameDialog::init(KGame* g, KPlayer* owner) +{ +//AB: do we need a "Cancel" Button? currently removed + +// kdDebug(11001) << k_funcinfo << ": this=" << this << endl; + d = new KGameDialogPrivate; + + setOwner(owner); + setKGame(g); + if (g) { + setAdmin(g->isAdmin()); + } else { + setAdmin(false); + } +} + +void KGameDialog::initDefaultDialog(ConfigOptions initConfigs, int chatMsgId) +{ + if (initConfigs & GameConfig) { + kdDebug() << "add gameconf" << endl; + addGameConfig(new KGameDialogGeneralConfig(0)); + } + if (initConfigs & NetworkConfig) { + addNetworkConfig(new KGameDialogNetworkConfig(0)); + } + if (initConfigs & (MsgServerConfig) ) { + addMsgServerConfig(new KGameDialogMsgServerConfig(0)); + } + if (initConfigs & ChatConfig) { + KGameDialogChatConfig * c = new KGameDialogChatConfig(chatMsgId, 0); + if (d->mGamePage) { + addChatWidget(c, d->mGamePage); + } else { + addConfigPage(c, i18n("&Chat")); + } + } + if (initConfigs & BanPlayerConfig) { + // add the connection management system - ie the widget where the ADMIN can + // kick players out + if (d->mNetworkPage) { + // put it on the network page + addConnectionList(new KGameDialogConnectionConfig(0), d->mNetworkPage); + } else { + // if no network page available put it on an own page + addConfigPage(new KGameDialogConnectionConfig(0), i18n("C&onnections")); + } + } +} + +KGameDialog::~KGameDialog() +{ +// kdDebug(11001) << "DESTRUCT KGameDialog" << this << endl; + d->mConfigWidgets.setAutoDelete(true); + d->mConfigWidgets.clear(); + delete d; +} + +void KGameDialog::addGameConfig(KGameDialogGeneralConfig* conf) +{ + if (!conf) { + return; + } + d->mGameConfig = conf; + d->mGamePage = addConfigPage(d->mGameConfig, i18n("&Game")); +} + +void KGameDialog::addNetworkConfig(KGameDialogNetworkConfig* netConf) +{ + if (!netConf) { + return; + } + d->mNetworkConfig = netConf; + d->mNetworkPage = addConfigPage(netConf, i18n("&Network")); +} + +void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf) +{ + if (!msgConf) { + return; + } + d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server")); +} + +void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, QVBox* parent) +{ + if (!chat) { + return; + } + if (!parent) { + parent = d->mGamePage; + } + if (!parent) { + kdError(11001) << "cannot add chat widget without page" << endl; + return; + } + addConfigWidget(chat, parent); +} + +void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, QVBox* parent) +{ + if (!c) { + return; + } + if (!parent) { + parent = d->mNetworkPage; + } + if (!parent) { + kdError(11001) << "Cannot add connection list without page" << endl; + return; + } + addConfigWidget(c, parent); +} + +QVBox *KGameDialog::configPage(ConfigOptions which) +{ + QVBox *box = 0; + switch(which) + { + case NetworkConfig: + box = d->mNetworkPage; + break; + case GameConfig: + box = d->mGamePage; + break; + case MsgServerConfig: + box = d->mMsgServerPage; + break; + default: + kdError(11001) << k_funcinfo << ": Parameter " << which << " not supported" << endl; + } + return box; +} + +QVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const QString& title) +{ + if (!widget) { + kdError(11001) << "Cannot add NULL config widget" << endl; + return 0; + } + QVBox* page = addVBoxPage(title); + addConfigWidget(widget, page); + return page; +} + +void KGameDialog::addConfigWidget(KGameDialogConfig* widget, QWidget* parent) +{ + if (!widget) { + kdError(11001) << "Cannot add NULL config widget" << endl; + return; + } + if (!parent) { + kdError(11001) << "Cannot reparent to NULL widget" << endl; + return; + } +// kdDebug(11001) << "reparenting widget" << endl; + widget->reparent(parent, QPoint(0,0)); + d->mConfigWidgets.append(widget); + connect(widget, SIGNAL(destroyed(QObject*)), this, SLOT(slotRemoveConfigWidget(QObject*))); + if (!d->mGame) { + kdWarning(11001) << "No game has been set!" << endl; + } else { + widget->setKGame(d->mGame); + widget->setAdmin(d->mGame->isAdmin()); + } + if (!d->mOwner) { + kdWarning(11001) << "No player has been set!" << endl; + } else { + widget->setOwner(d->mOwner); + } + widget->show(); +} + +KGameDialogGeneralConfig* KGameDialog::gameConfig() const +{ return d->mGameConfig; } +KGameDialogNetworkConfig* KGameDialog::networkConfig() const +{ return d->mNetworkConfig; } + +void KGameDialog::slotApply() +{ + submitToKGame(); +} + +void KGameDialog::slotDefault() +{ + if (!d->mGame) { + return; + } + +//TODO *only* call setKGame/setOwner for the *current* page!! + setKGame(d->mGame); + setOwner(d->mOwner); +} + +void KGameDialog::slotOk() +{ + slotApply(); + QDialog::accept(); +} + +void KGameDialog::setOwner(KPlayer* owner) +{ +//AB: note: NULL player is ok! + d->mOwner = owner; + for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { + if (d->mConfigWidgets.at(i)) { + d->mConfigWidgets.at(i)->setOwner(d->mOwner); + //TODO: hide playerName in KGameDialogGeneralConfig + } else { + kdError(11001) << "NULL widget??" << endl; + } + } +} + +void KGameDialog::setKGame(KGame* g) +{ + if (d->mGame) { + disconnect(d->mGame, 0, this, 0); + } + d->mGame = g; + for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { + d->mConfigWidgets.at(i)->setKGame(d->mGame); + } + if (d->mGame) { + setAdmin(d->mGame->isAdmin()); + connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame())); + connect(d->mGame, SIGNAL(signalAdminStatusChanged(bool)), + this, SLOT(setAdmin(bool))); + } +} + +void KGameDialog::setAdmin(bool admin) +{ + for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { + d->mConfigWidgets.at(i)->setAdmin(admin); + } +} + +void KGameDialog::slotUnsetKGame() // called when KGame is destroyed +{ setKGame(0); } + +void KGameDialog::submitToKGame() +{ + if (!d->mGame) { + kdError(11001) << k_funcinfo << ": no game has been set" << endl; + return; + } + if (!d->mOwner) { + kdError(11001) << k_funcinfo << ": no player has been set" << endl; + return; + } + + for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { +// kdDebug(11001) << "submit to kgame " << i << endl; + d->mConfigWidgets.at(i)->submitToKGame(d->mGame, d->mOwner); +// kdDebug(11001) << "done: submit to kgame " << i << endl; + } +} + +void KGameDialog::slotRemoveConfigWidget(QObject* configWidget) +{ + d->mConfigWidgets.removeRef((KGameDialogConfig*)configWidget); +} + -- cgit v1.2.1