From 576eb4299a00bc053db35414406f46372a0f70f2 Mon Sep 17 00:00:00 2001 From: tpearson Date: Sat, 31 Jul 2010 19:42:31 +0000 Subject: Trinity Qt initial conversion git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- libkdegames/kgame/kgameio.h | 76 ++++++++++++++++++++++----------------------- 1 file changed, 38 insertions(+), 38 deletions(-) (limited to 'libkdegames/kgame/kgameio.h') diff --git a/libkdegames/kgame/kgameio.h b/libkdegames/kgame/kgameio.h index 4d7e0f5b..82b84740 100644 --- a/libkdegames/kgame/kgameio.h +++ b/libkdegames/kgame/kgameio.h @@ -23,8 +23,8 @@ #ifndef __KGAMEIO_H__ #define __KGAMEIO_H__ -#include -#include +#include +#include #include class KPlayer; class KGame; @@ -128,7 +128,7 @@ public: /** * Send an input message using @ref KPlayer::forwardInput **/ - bool sendInput(QDataStream& stream, bool transmit = true, Q_UINT32 sender = 0); + bool sendInput(TQDataStream& stream, bool transmit = true, Q_UINT32 sender = 0); signals: /** @@ -147,7 +147,7 @@ signals: * * Example: * \code - * void GameWindow::slotPrepareTurn(QDataStream &stream,bool b,KGameIO *input,bool * ) + * void GameWindow::slotPrepareTurn(TQDataStream &stream,bool b,KGameIO *input,bool * ) * { * KPlayer *player=input->player(); * if (!player->myTurn()) return ; @@ -162,7 +162,7 @@ signals: * @param send set this to true to send the generated move using @ref * sendInput **/ - void signalPrepareTurn(QDataStream & stream, bool turn, KGameIO *io, bool * send); + void signalPrepareTurn(TQDataStream & stream, bool turn, KGameIO *io, bool * send); private: @@ -193,13 +193,13 @@ public: * \code * KGameKeyIO *input; * input=new KGameKeyIO(myWidget); - * connect(input,SIGNAL(signalKeyEvent(KGameIO *,QDataStream &,QKeyEvent *,bool *)), - * this,SLOT(slotKeyInput(KGameIO *,QDataStream &,QKeyEvent *,bool *))); + * connect(input,TQT_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)), + * this,TQT_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *))); * \endcode * * @param parent The parents widget whose keyboard events * should be grabbed */ - KGameKeyIO(QWidget *parent); + KGameKeyIO(TQWidget *parent); virtual ~KGameKeyIO(); /** @@ -228,16 +228,16 @@ signals: * * @param io the IO device we belong to * @param stream the stream where we write our move into - * @param m The QKeyEvent we can evaluate + * @param m The TQKeyEvent we can evaluate * @param eatevent set this to true if we processed the event */ - void signalKeyEvent(KGameIO *io,QDataStream &stream,QKeyEvent *m,bool *eatevent); + void signalKeyEvent(KGameIO *io,TQDataStream &stream,TQKeyEvent *m,bool *eatevent); protected: /** * Internal method to process the events */ - bool eventFilter( QObject *o, QEvent *e ); + bool eventFilter( TQObject *o, TQEvent *e ); }; /** @@ -258,14 +258,14 @@ public: * \code * KGameMouseIO *input; * input=new KGameMouseIO(mView); - * connect(input,SIGNAL(signalMouseEvent(KGameIO *,QDataStream &,QMouseEvent *,bool *)), - * this,SLOT(slotMouseInput(KGameIO *,QDataStream &,QMouseEvent *,bool *))); + * connect(input,TQT_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)), + * this,TQT_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *))); * \endcode * * @param parent The widget whose events should be captured * @param trackmouse enables mouse tracking (gives mouse move events) */ - KGameMouseIO(QWidget *parent,bool trackmouse=false); + KGameMouseIO(TQWidget *parent,bool trackmouse=false); virtual ~KGameMouseIO(); /** @@ -298,16 +298,16 @@ signals: * * @param io the IO device we belong to * @param stream the stream where we write our move into - * @param m The QMouseEvent we can evaluate + * @param m The TQMouseEvent we can evaluate * @param eatevent set this to true if we processed the event */ - void signalMouseEvent(KGameIO *io,QDataStream &stream,QMouseEvent *m,bool *eatevent); + void signalMouseEvent(KGameIO *io,TQDataStream &stream,TQMouseEvent *m,bool *eatevent); protected: /** * Internal event filter */ - bool eventFilter( QObject *o, QEvent *e ); + bool eventFilter( TQObject *o, TQEvent *e ); }; @@ -332,15 +332,15 @@ public: * \code * KGameProcessIO *input; * input=new KGameProcessIO(executable_file); - * connect(input,SIGNAL(signalPrepareTurn(QDataStream &,bool,KGameIO *,bool *)), - * this,SLOT(slotPrepareTurn(QDataStream &,bool,KGameIO *,bool *))); - * connect(input,SIGNAL(signalProcessQuery(QDataStream &,KGameProcessIO *)), - * this,SLOT(slotProcessQuery(QDataStream &,KGameProcessIO *))); + * connect(input,TQT_SIGNAL(signalPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)), + * this,TQT_SLOT(slotPrepareTurn(TQDataStream &,bool,KGameIO *,bool *))); + * connect(input,TQT_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)), + * this,TQT_SLOT(slotProcessQuery(TQDataStream &,KGameProcessIO *))); * \endcode * * @param name the filename of the process to start */ - KGameProcessIO(const QString& name); + KGameProcessIO(const TQString& name); /** * Deletes the process input devices @@ -364,7 +364,7 @@ public: * @param receiver - not used * @param sender - who send the message */ - void sendMessage(QDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender); + void sendMessage(TQDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender); /** * Send a system message to the process. This is analogous to the sendMessage @@ -376,7 +376,7 @@ public: * @param receiver - not used * @param sender - who send the message */ - void sendSystemMessage(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender); + void sendSystemMessage(TQDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender); /** * Init this device by setting the player and e.g. sending an @@ -403,13 +403,13 @@ public: /** * Internal ~ombined function for all message handling **/ - void sendAllMessages(QDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender, bool usermsg); + void sendAllMessages(TQDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender, bool usermsg); protected slots: /** * Internal message handler to receive data from the process */ - void receivedMessage(const QByteArray& receiveBuffer); + void receivedMessage(const TQByteArray& receiveBuffer); signals: @@ -423,20 +423,20 @@ signals: * * Example: * \code - * void GameWindow::slotProcessQuery(QDataStream &stream,KGameProcessIO *reply) + * void GameWindow::slotProcessQuery(TQDataStream &stream,KGameProcessIO *reply) * { * int no; * stream >> no; // We assume the process sends us an integer question numner * if (no==1) // but YOU have to do this in the process player * { - * QByteArray buffer; - * QDataStream out(buffer,IO_WriteOnly); + * TQByteArray buffer; + * TQDataStream out(buffer,IO_WriteOnly); * reply->sendSystemMessage(out,4242,0,0); // lets reply something... * } * } * \endcode */ - void signalProcessQuery(QDataStream &stream,KGameProcessIO *me); + void signalProcessQuery(TQDataStream &stream,KGameProcessIO *me); /** * Signal generated when the computer player is added. @@ -448,7 +448,7 @@ signals: * @param p the player itself * @param send set this to false if no move should be generated */ - void signalIOAdded(KGameIO *game,QDataStream &stream,KPlayer *p,bool *send); + void signalIOAdded(KGameIO *game,TQDataStream &stream,KPlayer *p,bool *send); protected: @@ -497,7 +497,7 @@ public: int reactionPeriod() const; /** - * Start a QTimer which calls advance every @p ms milli seconds. + * Start a TQTimer which calls advance every @p ms milli seconds. **/ void setAdvancePeriod(int ms); @@ -525,18 +525,18 @@ public: public slots: /** - * Works kind of similar to QCanvas::advance. Increase the internal + * Works kind of similar to TQCanvas::advance. Increase the internal * advance counter. If @p reactionPeriod is reached the counter is set back to * 0 and @ref signalReaction is emitted. This is when the player is meant * to do something (move its units or so). * - * This is very useful if you use QCanvas as you can use this in your - * QCanvas::advance call. The advantage is that if you change the speed - * of the game (i.e. change QCanvas::setAdvancePeriod) the computer + * This is very useful if you use TQCanvas as you can use this in your + * TQCanvas::advance call. The advantage is that if you change the speed + * of the game (i.e. change TQCanvas::setAdvancePeriod) the computer * player gets slower as well. * - * If you don't use QCanvas you can use setAdvancePeriod to get - * the same result. Alternatively you can just use a QTimer. + * If you don't use TQCanvas you can use setAdvancePeriod to get + * the same result. Alternatively you can just use a TQTimer. * **/ virtual void advance(); -- cgit v1.2.1