From 576eb4299a00bc053db35414406f46372a0f70f2 Mon Sep 17 00:00:00 2001 From: tpearson Date: Sat, 31 Jul 2010 19:42:31 +0000 Subject: Trinity Qt initial conversion git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- libkdegames/kgame/kgamenetwork.h | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'libkdegames/kgame/kgamenetwork.h') diff --git a/libkdegames/kgame/kgamenetwork.h b/libkdegames/kgame/kgamenetwork.h index 6ff5cf94..47276d06 100644 --- a/libkdegames/kgame/kgamenetwork.h +++ b/libkdegames/kgame/kgamenetwork.h @@ -23,8 +23,8 @@ #ifndef __KGAMENETWORK_H_ #define __KGAMENETWORK_H_ -#include -#include +#include +#include #include class KGameIO; class KMessageClient; @@ -51,7 +51,7 @@ public: /** * Create a KGameNetwork object */ - KGameNetwork(int cookie=42,QObject* parent=0); + KGameNetwork(int cookie=42,TQObject* parent=0); virtual ~KGameNetwork(); /** @@ -120,7 +120,7 @@ public: * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name. * @since 3.4 **/ - void setDiscoveryInfo(const QString& type, const QString& name=QString::null); + void setDiscoveryInfo(const TQString& type, const TQString& name=TQString::null); /** * Inits a network game as a network CLIENT @@ -130,7 +130,7 @@ public: * * @return true if connected **/ - bool connectToServer(const QString& host, Q_UINT16 port); + bool connectToServer(const TQString& host, Q_UINT16 port); /** * @since 3.2 @@ -146,7 +146,7 @@ public: * isNetwork is TRUE and we are not the MASTER, i.e. if connectToServer * was called. Otherwise this will return "localhost". **/ - QString hostName() const; + TQString hostName() const; /** * Stops offering server connections - only for game MASTER @@ -189,7 +189,7 @@ public: * @return true if worked */ // AB: TODO: doc on how "receiver" and "sender" should be created! - bool sendSystemMessage(const QByteArray& buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); + bool sendSystemMessage(const TQByteArray& buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); /** * @overload @@ -199,12 +199,12 @@ public: /** * @overload **/ - bool sendSystemMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); + bool sendSystemMessage(const TQDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); /** * @overload **/ - bool sendSystemMessage(const QString& msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); + bool sendSystemMessage(const TQString& msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); /** * Sends a network message @@ -217,7 +217,7 @@ public: * the correct value for you. You might want to use this if you send a * message from a specific player. **/ - void sendError(int error, const QByteArray& message, Q_UINT32 receiver=0, Q_UINT32 sender=0); + void sendError(int error, const TQByteArray& message, Q_UINT32 receiver=0, Q_UINT32 sender=0); /** * Are we still offer offering server connections - only for game MASTER @@ -265,17 +265,17 @@ public: * @return true if worked **/ // AB: TODO: doc on how "receiver" and "sender" should be created! - bool sendMessage(const QByteArray& buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); + bool sendMessage(const TQByteArray& buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); /** * This is an overloaded member function, provided for convenience. **/ - bool sendMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); + bool sendMessage(const TQDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); /** * This is an overloaded member function, provided for convenience. **/ - bool sendMessage(const QString& msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); + bool sendMessage(const TQString& msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0); /** * This is an overloaded member function, provided for convenience. @@ -287,7 +287,7 @@ public: * Called by ReceiveNetworkTransmission(). Will be overwritten by * KGame and handle the incoming message. **/ - virtual void networkTransmission(QDataStream&, int, Q_UINT32, Q_UINT32, Q_UINT32 clientID) = 0; + virtual void networkTransmission(TQDataStream&, int, Q_UINT32, Q_UINT32, Q_UINT32 clientID) = 0; /** @@ -345,7 +345,7 @@ signals: * @param error the error code * @param text the error text */ - void signalNetworkErrorMessage(int error, QString text); + void signalNetworkErrorMessage(int error, TQString text); /** * Our connection to the KMessageServer has broken. @@ -401,7 +401,7 @@ protected slots: * If it is valid, the pure virtual method networkTransmission() is called. * (This one is overwritten in KGame.) **/ - void receiveNetworkTransmission(const QByteArray& a, Q_UINT32 clientID); + void receiveNetworkTransmission(const TQByteArray& a, Q_UINT32 clientID); /** * This KGame object receives or loses the admin status. -- cgit v1.2.1