From c90c389a8a8d9d8661e9772ec4144c5cf2039f23 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- libksirtet/lib/CHANGELOG | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 libksirtet/lib/CHANGELOG (limited to 'libksirtet/lib/CHANGELOG') diff --git a/libksirtet/lib/CHANGELOG b/libksirtet/lib/CHANGELOG new file mode 100644 index 00000000..84c03edb --- /dev/null +++ b/libksirtet/lib/CHANGELOG @@ -0,0 +1,39 @@ +0.1.8 (11 April 2001) + * better Player/Meeting "choose boxes" + * use KExtendedSocket (get rid of custom utilities) + and hopefully fix network game + +0.1.7 + * resize handle removed from statusbar of netmeeting dialog + +0.1.6 + * fixed a bug in key configuration + * players name access improved + * some internal cleanups + use of KDialogBase + +0.1.5 + * many bug fixes for network game + * added a framework for simple multiplayers games + * Wizard-like configuration + * enhanced keys configuration + +0.1.4 + * all data transport is now done via QDataStream (no more bitorder/storage + problems). + * QDataStream use make things easier from the user point of view (at least + I think so). + * big cleaning : the library restricts itself to data transport between + boards and to game configuration. The library doesn't want to and doesn't + have to manage things like game pause or gameover of a specific player ... + all those things must be done by the game programmer. + +0.1.3 + * ported to QT 2.0 (hard way : now we send QString over the network :) + +0.1.2 + * finally THE bug has been found (eight months later) ! + so network game seems stable. + * lots of bug fixes + +0.1.1 + * first code (June 1998 : pause in dvplt) -- cgit v1.2.1