From 0c1c90f9b03e0c9e157a14840e7552e3bcaef344 Mon Sep 17 00:00:00 2001 From: Michele Calgaro Date: Mon, 25 Sep 2023 13:39:56 +0900 Subject: Replace QObject, QWidget, QImage, QPair, QRgb, QColor, QChar, QString, QIODevice with TQ* version Signed-off-by: Michele Calgaro (cherry picked from commit 66d008ccdda6d84f96e2aa7b64fea67735742b17) --- libtdegames/kgame/DESIGN | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'libtdegames/kgame/DESIGN') diff --git a/libtdegames/kgame/DESIGN b/libtdegames/kgame/DESIGN index b1c48146..1b834454 100644 --- a/libtdegames/kgame/DESIGN +++ b/libtdegames/kgame/DESIGN @@ -256,7 +256,7 @@ class. To overload the "<<" you would e.g. do something like this: QDataStream& operator<<(QDataStream& stream, MyData& data) { int type = data.type; - QString name = data.name; + TQString name = data.name; stream << type << name; return stream; } @@ -374,7 +374,7 @@ the memory of the names in a release version. For as long as you use standard types for your properties (int, long, bool, ...) you should always be able to see the value of the property. If you just see "unknown" then this type has not been implemented. You can connect to the signal -KGamePropertyHandler::signalRequestValue() and supply a QString with the value +KGamePropertyHandler::signalRequestValue() and supply a TQString with the value yourself. If you do so for a standard type please also submit a bug report! Currently the dialog does *not* update automatically! So you alway have to click -- cgit v1.2.1