From 14c49c4f56792a934bcdc4efceebbd429d858571 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sun, 6 Nov 2011 15:56:37 -0600 Subject: Actually move the kde files that were renamed in the last commit --- libtdegames/kgrid2d.h | 520 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 520 insertions(+) create mode 100644 libtdegames/kgrid2d.h (limited to 'libtdegames/kgrid2d.h') diff --git a/libtdegames/kgrid2d.h b/libtdegames/kgrid2d.h new file mode 100644 index 00000000..9443b0c7 --- /dev/null +++ b/libtdegames/kgrid2d.h @@ -0,0 +1,520 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001-02 Nicolas Hadacek (hadacek@kde.org) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#ifndef __KGRID2D_H_ +#define __KGRID2D_H_ + +#include + +#include +#include +#include + +#include + + +//----------------------------------------------------------------------------- +namespace KGrid2D +{ + /** + * This type represents coordinates on a bidimensionnal grid. + * @since 3.2 + */ + typedef TQPair Coord; + + /** + * This type represents a list of @ref Coord. + * @since 3.2 + */ + typedef TQValueList CoordList; +} + +inline KGrid2D::Coord +operator +(const KGrid2D::Coord &c1, const KGrid2D::Coord &c2) { + return KGrid2D::Coord(c1.first + c2.first, c1.second + c2.second); +} + +inline KGrid2D::Coord +operator -(const KGrid2D::Coord &c1, const KGrid2D::Coord &c2) { + return KGrid2D::Coord(c1.first - c2.first, c1.second - c2.second); +} + +/** + * @return the maximum of both coordinates. + * @since 3.2 + */ +inline KGrid2D::Coord +maximum(const KGrid2D::Coord &c1, const KGrid2D::Coord &c2) { + return KGrid2D::Coord(kMax(c1.first, c2.first), kMax(c1.second, c2.second)); +} +/** + * @return the minimum of both coordinates. + * @since 3.2 + */ +inline KGrid2D::Coord +minimum(const KGrid2D::Coord &c1, const KGrid2D::Coord &c2) { + return KGrid2D::Coord(kMin(c1.first, c2.first), kMin(c1.second, c2.second)); +} + +inline TQTextStream &operator <<(TQTextStream &s, const KGrid2D::Coord &c) { + return s << '(' << c.second << ", " << c.first << ')'; +} + +inline TQTextStream &operator <<(TQTextStream &s, const KGrid2D::CoordList &list) +{ + for(KGrid2D::CoordList::const_iterator i=list.begin(); i!=list.end(); ++i) + s << *i; + return s; +} + +//----------------------------------------------------------------------------- +namespace KGrid2D +{ +/** + * This template class represents a generic bidimensionnal grid. Each node + * contains an element of the template type. + * + * @since 3.2 + */ +template +class Generic +{ + public: + /** + * Constructor. + */ + Generic(uint width = 0, uint height = 0) { + resize(width, height); + } + + virtual ~Generic() {} + + /** + * Resize the grid. + */ + void resize(uint width, uint height) { + _width = width; + _height = height; + _vector.resize(width*height); + } + + /** + * Fill the nodes with the given value. + */ + void fill(const Type &value) { + for (uint i=0; i<_vector.count(); i++) _vector[i] = value; + } + + /** + * @return the width. + */ + uint width() const { return _width; } + /** + * @return the height. + */ + uint height() const { return _height; } + /** + * @return the number of nodes (ie width*height). + */ + uint size() const { return _width*_height; } + + /** + * @return the linear index for the given coordinate. + */ + uint index(const Coord &c) const { + return c.first + c.second*_width; + } + + /** + * @return the coordinate corresponding to the linear index. + */ + Coord coord(uint index) const { + return Coord(index % _width, index / _width); + } + + /** + * @return the value at the given coordinate. + */ + const Type &at(const Coord &c) const { return _vector[index(c)]; } + /** + * @return the value at the given coordinate. + */ + Type &at(const Coord &c) { return _vector[index(c)]; } + /** + * @return the value at the given coordinate. + */ + const Type &operator [](const Coord &c) const { return _vector[index(c)]; } + /** + * @return the value at the given coordinate. + */ + Type &operator [](const Coord &c) { return _vector[index(c)]; } + + /** + * @return the value at the given linear index. + */ + const Type &at(uint index) const { return _vector[index]; } + /** + * @return the value at the given linear index. + */ + Type &at(uint index) { return _vector[index]; } + /** + * @return the value at the given linear index. + */ + const Type &operator [](uint index) const { return _vector[index]; } + /** + * @return the value at the given linear index. + */ + Type &operator [](uint index) { return _vector[index]; } + + /** + * @return if the given coordinate is inside the grid. + */ + bool inside(const Coord &c) const { + return ( c.first>=0 && c.first<(int)_width + && c.second>=0 && c.second<(int)_height ); + } + + /** + * Bound the given coordinate with the grid dimensions. + */ + void bound(Coord &c) const { + c.first = kMax(kMin(c.first, (int)_width-1), 0); + c.second = kMax(kMin(c.second, (int)_height-1), 0); + } + + protected: + uint _width, _height; + TQValueVector _vector; +}; +} + +template +TQDataStream &operator <<(TQDataStream &s, const KGrid2D::Generic &m) { + s << (TQ_UINT32)m.width() << (TQ_UINT32)m.height(); + for (uint i=0; i +TQDataStream &operator >>(TQDataStream &s, KGrid2D::Generic &m) { + TQ_UINT32 w, h; + s >> w >> h; + m.resize(w, h); + for (uint i=0; i> m[i]; + return s; +} + + +namespace KGrid2D +{ + +//----------------------------------------------------------------------------- +/** + * This class contains static methods to manipulate coordinates for a + * square bidimensionnal grid. + * + * @since 3.2 + */ +class SquareBase +{ + public: + /** + * Identify the eight neighbours. + */ + enum Neighbour { Left=0, Right, Up, Down, LeftUp, LeftDown, + RightUp, RightDown, Nb_Neighbour }; + + /** + * @return the trigonometric angle in radians for the given neighbour. + */ + static double angle(Neighbour n) { + switch (n) { + case Left: return M_PI; + case Right: return 0; + case Up: return M_PI_2; + case Down: return -M_PI_2; + case LeftUp: return 3.0*M_PI_4; + case LeftDown: return -3.0*M_PI_4; + case RightUp: return M_PI_4; + case RightDown: return -M_PI_4; + case Nb_Neighbour: Q_ASSERT(false); + } + return 0; + } + + /** + * @return the opposed neighbour. + */ + static Neighbour opposed(Neighbour n) { + switch (n) { + case Left: return Right; + case Right: return Left; + case Up: return Down; + case Down: return Up; + case LeftUp: return RightDown; + case LeftDown: return RightUp; + case RightUp: return LeftDown; + case RightDown: return LeftUp; + case Nb_Neighbour: Q_ASSERT(false); + } + return Nb_Neighbour; + } + + /** + * @return true if the neighbour is a direct one (ie is one of the four + * nearest). + */ + static bool isDirect(Neighbour n) { return n +class Square : public Generic, public SquareBase +{ + public: + /** + * Constructor. + */ + Square(uint width = 0, uint height = 0) + : Generic(width, height) {} + + /** + * @return the neighbours of coordinate @param c + * to the given set of coordinates + * @param c the coordinate to use as the reference point + * @param insideOnly only add coordinates that are inside the grid. + * @param directOnly only add the four nearest neighbours. + */ + CoordList neighbours(const Coord &c, bool insideOnly = true, + bool directOnly = false) const { + CoordList neighbours; + for (uint i=0; i<(directOnly ? LeftUp : Nb_Neighbour); i++) { + Coord n = neighbour(c, (Neighbour)i); + if ( insideOnly && !Generic::inside(n) ) continue; + neighbours.append(n); + } + return neighbours; + } + + /** + * @return the "projection" of the given coordinate on the grid edges. + * + * @param c the coordinate to use as the reference point + * @param n the direction of projection. + */ + Coord toEdge(const Coord &c, Neighbour n) const { + switch (n) { + case Left: return Coord(0, c.second); + case Right: return Coord(Generic::width()-1, c.second); + case Up: return Coord(c.first, 0); + case Down: return Coord(c.first, Generic::height()-1); + case LeftUp: return Coord(0, 0); + case LeftDown: return Coord(0, Generic::height()-1); + case RightUp: return Coord(Generic::width()-1, 0); + case RightDown: return Coord(Generic::width()-1, Generic::height()-1); + case Nb_Neighbour: Q_ASSERT(false); + } + return c; + } +}; + +//----------------------------------------------------------------------------- +/** + * This class contains static methods to manipulate coordinates on an + * hexagonal grid where hexagons form horizontal lines: + *
+ * (0,0)   (0,1)   (0,2)
+ *     (1,0)   (1,1)   (1,2)
+ * (2,0)   (2,1)   (2,2)
+ * 
+ * + * @since 3.2 + */ +class HexagonalBase +{ + public: + /** + * Identify the six neighbours. + */ + enum Neighbour { Left = 0, Right, LeftUp, LeftDown, + RightUp, RightDown, Nb_Neighbour }; + + /** + * @return the trigonometric angle in radians for the given neighbour. + */ + static double angle(Neighbour n) { + switch (n) { + case Left: return M_PI; + case Right: return 0; + case LeftUp: return 2.0*M_PI/3; + case LeftDown: return -2.0*M_PI/3; + case RightUp: return M_PI/3; + case RightDown: return -M_PI/3; + case Nb_Neighbour: Q_ASSERT(false); + } + return 0; + } + + /** + * @return the opposed neighbour. + */ + static Neighbour opposed(Neighbour n) { + switch (n) { + case Left: return Right; + case Right: return Left; + case LeftUp: return RightDown; + case LeftDown: return RightUp; + case RightUp: return LeftDown; + case RightDown: return LeftUp; + case Nb_Neighbour: Q_ASSERT(false); + } + return Nb_Neighbour; + } + + /** + * @return the neighbour of the given coordinate. + */ + static Coord neighbour(const Coord &c, Neighbour n) { + bool oddRow = c.second%2; + switch (n) { + case Left: return c + Coord(-1, 0); + case Right: return c + Coord( 1, 0); + case LeftUp: return c + (oddRow ? Coord( 0, -1) : Coord(-1, -1)); + case LeftDown: return c + (oddRow ? Coord( 0, 1) : Coord(-1, 1)); + case RightUp: return c + (oddRow ? Coord( 1, -1) : Coord( 0, -1)); + case RightDown: return c + (oddRow ? Coord( 1, 1) : Coord( 0, 1)); + case Nb_Neighbour: Q_ASSERT(false); + } + return c; + } + + /** + * @return the distance between the two coordinates in term of hexagons. + */ + static uint distance(const Coord &c1, const Coord &c2) { + return kAbs(c1.first - c2.first) + kAbs(c1.second - c2.second) + + (c1.first==c2.first || c1.second==c2.second ? 0 : -1); + } +}; + +/** + * This template implements a hexagonal grid + * where hexagons form horizontal lines: + *
+ * (0,0)   (0,1)   (0,2)
+ *     (1,0)   (1,1)   (1,2)
+ * (2,0)   (2,1)   (2,2)
+ * 
+ * + * @ since 3.2 + */ +template +class Hexagonal : public Generic, public HexagonalBase +{ + public: + /** + * Constructor. + */ + Hexagonal(uint width = 0, uint height = 0) + : Generic(width, height) {} + + /** + * @return the neighbours of coordinate @param c + * to the given set of coordinates + * @param c the coordiante to use as the reference point + * @param insideOnly only add coordinates that are inside the grid. + */ + CoordList neighbours(const Coord &c, bool insideOnly = true) const { + CoordList neighbours; + for (uint i=0; i::inside(n) ) continue; + neighbours.append(n); + } + return neighbours; + } + + + /** + * @return the neighbours at distance @param distance of coordinate + * @param c the coordinate to use as the reference point + * @param distance distance to the neighbour (1 means at contact). + * @param insideOnly only add coordinates that are inside the grid. + * @param all returns all neighbours at distance equal and less than + * @param distance (the original coordinate is not included). + */ + CoordList neighbours(const Coord &c, uint distance, bool all, + bool insideOnly = true) const { + // brute force algorithm -- you're welcome to make it more efficient :) + CoordList ring; + if ( distance==0 ) return ring; + ring = neighbours(c, insideOnly); + if ( distance==1 ) return ring; + CoordList center; + center.append(c); + for (uint i=1; i