From cbf01c9f46601b83b66e9d6a78b3a71753aaaf11 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Mon, 7 Nov 2011 20:27:51 -0600 Subject: Rename kwin to twin (part 1 of 2) --- libtdegames/kgame/dialogs/kgameconnectdialog.h | 2 +- libtdegames/kgame/dialogs/kgamedialogconfig.h | 2 +- libtdegames/kgame/kgamenetwork.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'libtdegames') diff --git a/libtdegames/kgame/dialogs/kgameconnectdialog.h b/libtdegames/kgame/dialogs/kgameconnectdialog.h index 0a14183d..efe21886 100644 --- a/libtdegames/kgame/dialogs/kgameconnectdialog.h +++ b/libtdegames/kgame/dialogs/kgameconnectdialog.h @@ -63,7 +63,7 @@ public: /** * Sets DNS-SD service type, both for publishing and browsing - * @param type Service type (something like _kwin4._tcp). + * @param type Service type (something like _twin4._tcp). * It should be unique for application. * @since 3.4 **/ diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.h b/libtdegames/kgame/dialogs/kgamedialogconfig.h index a7f309ac..c2c36e2a 100644 --- a/libtdegames/kgame/dialogs/kgamedialogconfig.h +++ b/libtdegames/kgame/dialogs/kgamedialogconfig.h @@ -248,7 +248,7 @@ public: * server browser. Without this publishing and discovery of LAN servers will not be enabled. * @param name Game name. Important only for server mode. If not * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name. - * @param type Service type (something like _kwin4._tcp). It should be unique for application. + * @param type Service type (something like _twin4._tcp). It should be unique for application. * @since 3.4 **/ void setDiscoveryInfo(const TQString& type, const TQString& name=TQString()); diff --git a/libtdegames/kgame/kgamenetwork.h b/libtdegames/kgame/kgamenetwork.h index b5975ffc..9156a7fd 100644 --- a/libtdegames/kgame/kgamenetwork.h +++ b/libtdegames/kgame/kgamenetwork.h @@ -115,7 +115,7 @@ public: * Announces game MASTER on network using DNS-SD. Clients then can discover it using * DNSSD::ServiceBrowser (or KGameConnectWidget) instead of manually entering * IP address. - * @param type service type (something like _kwin4._tcp). + * @param type service type (something like _twin4._tcp). * It should be unique for application. * @param name game name that will be displayed by clients. If not * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name. -- cgit v1.2.1