From 7909152750670148360093b2519955fbfa555154 Mon Sep 17 00:00:00 2001 From: Michele Calgaro Date: Wed, 20 Dec 2023 22:30:18 +0900 Subject: Replace various '#define' strings - part 6 Signed-off-by: Michele Calgaro --- lskat/lskat/lskat.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'lskat') diff --git a/lskat/lskat/lskat.cpp b/lskat/lskat/lskat.cpp index 4774855b..6659879f 100644 --- a/lskat/lskat/lskat.cpp +++ b/lskat/lskat/lskat.cpp @@ -73,7 +73,7 @@ LSkatApp::LSkatApp() : TDEMainWindow(0) // Needs to be after readOptions as we read in default paths doc->LoadGrafix(mGrafix); - mInput=new KEInput(TQT_TQOBJECT(this)); + mInput=new KEInput(this); doc->SetInputHandler(mInput); connect(mInput,TQT_SIGNAL(signalPrepareProcessMove(KEMessage *)), this,TQT_SLOT(slotPrepareProcessMove(KEMessage *))); @@ -158,26 +158,26 @@ void LSkatApp::initGUI() { TQStringList list; - (void)KStdAction::openNew(TQT_TQOBJECT(this), TQT_SLOT(slotFileNew()), actionCollection(), "new_game"); + (void)KStdAction::openNew(this, TQT_SLOT(slotFileNew()), actionCollection(), "new_game"); ACTION("new_game")->setStatusText(i18n("Starting a new game...")); ACTION("new_game")->setWhatsThis(i18n("Starting a new game...")); - (void)new TDEAction(i18n("&End Game"),"process-stop", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileEnd()), + (void)new TDEAction(i18n("&End Game"),"process-stop", 0, this, TQT_SLOT(slotFileEnd()), actionCollection(), "end_game"); ACTION("end_game")->setStatusText(i18n("Ending the current game...")); ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared.")); - (void)new TDEAction(i18n("&Clear Statistics"),"flag", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileStatistics()), + (void)new TDEAction(i18n("&Clear Statistics"),"flag", 0, this, TQT_SLOT(slotFileStatistics()), actionCollection(), "clear_statistics"); ACTION("clear_statistics")->setStatusText(i18n("Delete all time statistics...")); ACTION("clear_statistics")->setWhatsThis(i18n("Clears the all time statistics which is kept in all sessions.")); - (void)new TDEAction(i18n("Send &Message..."), CTRL+Key_M, TQT_TQOBJECT(this), TQT_SLOT(slotFileMessage()), + (void)new TDEAction(i18n("Send &Message..."), CTRL+Key_M, this, TQT_SLOT(slotFileMessage()), actionCollection(), "send_message"); ACTION("send_message")->setStatusText(i18n("Sending message to remote player...")); ACTION("send_message")->setWhatsThis(i18n("Allows you to talk with a remote player.")); - (void)KStdAction::quit(TQT_TQOBJECT(this), TQT_SLOT(slotFileQuit()), actionCollection(), "game_exit"); + (void)KStdAction::quit(this, TQT_SLOT(slotFileQuit()), actionCollection(), "game_exit"); ACTION("game_exit")->setStatusText(i18n("Exiting...")); ACTION("game_exit")->setWhatsThis(i18n("Quits the program.")); - (void)new TDESelectAction(i18n("Starting Player"),0,TQT_TQOBJECT(this),TQT_SLOT(slotStartplayer()), + (void)new TDESelectAction(i18n("Starting Player"),0,this,TQT_SLOT(slotStartplayer()), actionCollection(), "startplayer"); ACTION("startplayer")->setStatusText(i18n("Changing starting player...")); ACTION("startplayer")->setWhatsThis(i18n("Chooses which player begins the next game.")); @@ -186,7 +186,7 @@ void LSkatApp::initGUI() list.append(i18n("Player &2")); ((TDESelectAction *)ACTION("startplayer"))->setItems(list); - (void)new TDESelectAction(i18n("Player &1 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer1By()), + (void)new TDESelectAction(i18n("Player &1 Played By"),0,this,TQT_SLOT(slotPlayer1By()), actionCollection(), "player1"); ACTION("player1")->setStatusText(i18n("Changing who plays player 1...")); ACTION("player1")->setWhatsThis(i18n("Changing who plays player 1...")); @@ -195,13 +195,13 @@ void LSkatApp::initGUI() list.append(i18n("&Computer")); list.append(i18n("&Remote")); ((TDESelectAction *)ACTION("player1"))->setItems(list); - (void)new TDESelectAction(i18n("Player &2 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer2By()), + (void)new TDESelectAction(i18n("Player &2 Played By"),0,this,TQT_SLOT(slotPlayer2By()), actionCollection(), "player2"); ACTION("player1")->setStatusText(i18n("Changing who plays player 2...")); ACTION("player1")->setWhatsThis(i18n("Changing who plays player 2...")); ((TDESelectAction *)ACTION("player2"))->setItems(list); - (void)new TDESelectAction(i18n("&Level"),0,TQT_TQOBJECT(this),TQT_SLOT(slotLevel()), + (void)new TDESelectAction(i18n("&Level"),0,this,TQT_SLOT(slotLevel()), actionCollection(), "choose_level"); ACTION("choose_level")->setStatusText(i18n("Change level...")); ACTION("choose_level")->setWhatsThis(i18n("Change the strength of the computer player.")); @@ -211,12 +211,12 @@ void LSkatApp::initGUI() list.append(i18n("&Hard")); ((TDESelectAction *)ACTION("choose_level"))->setItems(list); - (void)new TDEAction(i18n("Select &Card Deck..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsCardDeck()), + (void)new TDEAction(i18n("Select &Card Deck..."), 0, this, TQT_SLOT(slotOptionsCardDeck()), actionCollection(), "select_carddeck"); ACTION("select_carddeck")->setStatusText(i18n("Configure card decks...")); ACTION("select_carddeck")->setWhatsThis(i18n("Choose how the cards should look.")); - (void)new TDEAction(i18n("Change &Names..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsNames()), + (void)new TDEAction(i18n("Change &Names..."), 0, this, TQT_SLOT(slotOptionsNames()), actionCollection(), "change_names"); ACTION("change_names")->setStatusText(i18n("Configure player names...")); ACTION("change_names")->setWhatsThis(i18n("Configure player names...")); @@ -243,7 +243,7 @@ void LSkatApp::initStatusBar() // computer move timer procTimer=new TQTimer(this); - connect(procTimer,TQT_SIGNAL(timeout()),TQT_TQOBJECT(this),TQT_SLOT(slotProcTimer())); + connect(procTimer,TQT_SIGNAL(timeout()),this,TQT_SLOT(slotProcTimer())); } void LSkatApp::initDocument() -- cgit v1.2.1