From a1966f0f2ceedaa54544b76dd22aa80896d7b4b3 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Mon, 7 Nov 2011 21:50:33 -0600 Subject: Rename kwin to twin (Part 2 of 2) --- twin4/index.html | 213 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 213 insertions(+) create mode 100644 twin4/index.html (limited to 'twin4/index.html') diff --git a/twin4/index.html b/twin4/index.html new file mode 100644 index 00000000..13d28255 --- /dev/null +++ b/twin4/index.html @@ -0,0 +1,213 @@ + + + + +Four wins manual + + + + +

Four wins

+

 

+ How do you play "four wins" ? + +

+Four wins is a game for two player. +Each player is represented by a colour (yellow and red). +The goal of the game is to get four connected pieces of your +colour into a row, column or any diagonal. +This is done by placing one of your pieces into any of the +seven columns. +A piece will begin to fill a column from the bottom, i.e. it +will fall down until it reaches the ground level or another stone. +After a move is done it is the turn of the other player. This is +repeated until the game is over, i.e. one of the players has +four pieces in a row, column or diagonal or no more moves are possbile +because the board is filled. +

+ +

 

+ The board +

The board is separated into three regions.

+ + + +

 

+ The File menu +

+ +

+ + + +

 

+The Edit menu +

+ +

+ +

 

+The View menu +

+ +

+ + +

 

+ The Options menu +

+

+ +

 

+ The Help menu +

This menu displays the help text as well as information +about the program and the operation system.

+ + +

 

+ Remote connections +

+ +It is possible to play the game over a network connection +with another computer. To do so both player on both computers +have to select one colour played by a human player and the +other by the remote player. Who chooses which colour does not +matter. It even does not matter if both choose to play the same +colour as this will transparentely be interchanged by the game. +

+One of the computers will act as game server. Only this one can +start a nbew network game. Also all its game data will be transfered +to the client computer. This includes games already in play - this +means a remote player can join a game already begun. Who will be +server can be selected by the network server menu item in +the options menu. If both choose to be server or client the game +randomly selects one. +

+ +When a network connection is build you are ask to enter a remote +host and a port. The port can usually just been left untouched. But +if you now what you do replace it by another number, which has to +be the same in both player games of course. The hostname should be +the name of the remote host to which you are connecting. Only one +of the two players has to supply a hostname, the other one need not +to, but can. +

+ + + +

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+Author: +

© 1995-2000 Martin Heni (martin@heni-online.de)

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