// Copyright (c) 2002-2004 Rob Kaper // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #ifndef ATLANTIK_SELECTCONFIGURATION_WIDGET_H #define ATLANTIK_SELECTCONFIGURATION_WIDGET_H #include #include #include #include #include class QCheckBox; class QListViewItem; class AtlanticCore; class ConfigOption; class Game; class Player; class SelectConfiguration : public QWidget { Q_OBJECT public: SelectConfiguration(AtlanticCore *atlanticCore, QWidget *parent, const char *name=0); void setCanStart(const bool &canStart); QString hostToConnect() const; int portToConnect(); private slots: void addConfigOption(ConfigOption *configOption); void changeOption(); void gameOption(QString title, QString type, QString value, QString edit, QString command); void optionChanged(ConfigOption *configOption); void optionChanged(); void slotEndUpdate(); void initGame(); void playerChanged(Player *player); void gameChanged(Game *game); signals: void startGame(); void leaveGame(); void joinConfiguration(int configurationId); void newConfiguration(); void changeOption(int configId, const QString &value); void buttonCommand(QString); void iconSelected(const QString &); void statusMessage(const QString &message); private: QVBoxLayout *m_mainLayout; QVGroupBox *m_configBox, *m_messageBox; KPushButton *m_backButton, *m_startButton; QMap m_optionCommandMap; QMap m_configMap; QMap m_configBoxMap; QMap m_checkBoxMap; QMap m_items; Game *m_game; AtlanticCore *m_atlanticCore; }; #endif