// Copyright (c) 2002 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #include /* #include #include #include #include #include #include */ #include #include "monopdprotocol.h" #include "monopdprotocol.moc" MonopdProtocol::MonopdProtocol() : QObject() { } void MonopdProtocol::auctionEstate() { sendData(QString::fromLatin1(".ea")); } void MonopdProtocol::buyEstate() { sendData(QString::fromLatin1(".eb")); } void MonopdProtocol::confirmTokenLocation(Estate *estate) { QString data(".t"); data.append(QString::number(estate ? estate->id() : -1)); sendData(data); } void MonopdProtocol::endTurn() { sendData(QString::fromLatin1(".E")); } void MonopdProtocol::rollDice() { sendData(QString::fromLatin1(".r")); } void MonopdProtocol::setName(QString name) { QString data(".n"); data.append(name); sendData(data); } void MonopdProtocol::startGame() { sendData(QString::fromLatin1(".gs")); } void MonopdProtocol::sendData(QString) { // Your reimplementation of this method should send send data over the // network. }