]> The &kolorlines; Handbook Roman Razilov
Roman.Razilov@gmx.de
Roman Merzlyakov
roman@sbrf.barrt.ru
2000 2001 Roman Razilov, Roman Merzlyakov &FDLNotice; 2001-05-20 1.00.00 &kolorlines; is a nice little game meant to amuse you for anywhere from 3 minutes to 6 days(straight). KDE tdegames klines
Introduction &kolorlines; is a simple game. It is played by one player, so there is only one winner :-) You play for fun and against the high score. It has been inspired by well known game - Color lines, written for DOS by Olga Demina, Igor Ivkin and Gennady Denisov back at 1992. In 2000 Roman Merzlyakov wrote a original version for &kde;. Roman Roazilov added to it a cool povray generated animation. Later in 2001 he ported it to &kde; 2 and made it conform to the &kde; games standard. Using &kolorlines; The main rules of game is as simple as possible: you move (using mouse) marbles from cell to cell and build lines (horizontal, vertical or diagonal). When a line contains 5 or more marbles - they are removed from the field and your score grows. After each of your turns computer drops three more marbles onto the field. The increase in score depends on the amount of erased marbles and if &kolorlines; shows the next balls. The increase will be smaller if you use the information of what's next. More &kolorlines; features &kolorlines; is wonderful in that it will allow you to kill 5 minutes while you wait for that program to compile. Or, if nothing else, it will allow you to kill 5 minutes. Command Reference The main &kolorlines; window There is a large area with marbles. At the right side a bar showing the next three marbles to be dropped on the field. Underneath the field is the status bar. Above it is the menu bar. The <guimenu>Game</guimenu> Menu &Ctrl;N Game New game Starts a new game &Ctrl;H Game Show Highscores Displays the high score table &Ctrl;Q Game Quit Quits &kolorlines; The <guimenu>Move</guimenu> Menu &Ctrl;Z Move Undo This will undo the last move. MoveEnd Turn Skip your move, immediately play the next marbles without you moving any. D Move Start Tutorial Show a short, animated, non-interactive demonstration of how to play the game. If the tutorial is running, the statusbar will show Level: Tutorial, and this menu entry will now show Stop Tutorial. The <guimenu>Settings</guimenu> Menu Settings Show Statusbar Toggles the display of the statusbar. &Ctrl;P Settings Show Next Toggles the information on next marbles. SettingsUse Numbered Balls Number the balls according to color. This may be of assistance to players who are color blind, have other vision impairments that make the colors hard to distinguish, or those of you who simply like the look. SettingsChoose Game Type Choose a difficulty level, from Very Easy through Very Hard. SettingsConfigure Shortcuts Displays a standard &kde; shortcut configuration dialog, allowing you to customize the keys used in the game. The <guimenu>Help</guimenu> Menu &help.menu.documentation; Credits and License &kolorlines; Program copyright 2000 Roman Merzlyakov roman@sbrf.barrt.ru Contributors: Roman Razilov Roman.Razilov@gmx.de Redesign, Graphik, animation, partial re-write. Special thanks to my wife Larissa Juschkin for testing and discussions. Documentation copyright 2001 Roman Razilov Roman.Razilov@gmx.de &underFDL; &underGPL; Installation How to obtain &kolorlines; &install.intro.documentation; Compilation and Installation &install.compile.documentation; Generating marbles with <application>Povray</application> All pictures (klines/*.jpg) are rendered with Povray 3.0 and manipulated with ImageMagick. Povray & bash scripts are in the folder >klines/povray. Customize balls.pov as you want, render and install it. You need Povray 3.0 to render. In newer Versions &ie; 3.1 halo is suppressed. In order to generate marbles on your system, type the following in the base folder of the &package; distribution: % cd klines % make install &documentation.index;