#ifndef GAME_H #define GAME_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "object.h" #include "config.h" #include "canvasitem.h" #include "ball.h" #include "statedb.h" #include "rtti.h" #include class QLabel; class QSlider; class QCheckBox; class QTimer; class QKeyEvent; class QMouseEvent; class QPainter; class KConfig; class KPrinter; class KolfGame; enum Direction { D_Left, D_Right, Forwards, Backwards }; enum Amount { Amount_Less, Amount_Normal, Amount_More }; enum HoleResult { Result_Holed, Result_Miss, Result_LipOut }; class Player; class BallStateInfo { public: void saveState(KConfig *cfg); void loadState(KConfig *cfg); int id; TQPoint spot; BallState state; bool beginningOfHole; int score; }; class BallStateList : public TQValueList { public: int hole; int player; bool canUndo; Vector vector; }; class Player { public: Player() : m_ball(new Ball(0)) {}; Ball *ball() const { return m_ball; } void setBall(Ball *ball) { m_ball = ball; } BallStateInfo stateInfo(int hole) const { BallStateInfo ret; ret.spot = TQPoint(m_ball->x(), m_ball->y()); ret.state = m_ball->curState(); ret.score = score(hole); ret.beginningOfHole = m_ball->beginningOfHole(); ret.id = m_id; return ret; } TQValueList scores() const { return m_scores; } void setScores(const TQValueList &newScores) { m_scores = newScores; } int score(int hole) const { return (*m_scores.at(hole - 1)); } int lastScore() const { return m_scores.last(); } int firstScore() const { return m_scores.first(); } void addStrokeToHole(int hole) { (*m_scores.at(hole - 1))++; } void setScoreForHole(int score, int hole) { (*m_scores.at(hole - 1)) = score; } void subtractStrokeFromHole(int hole) { (*m_scores.at(hole - 1))--; } void resetScore(int hole) { (*m_scores.at(hole - 1)) = 0; } void addHole() { m_scores.append(0); } unsigned int numHoles() const { return m_scores.count(); } TQString name() const { return m_name; } void setName(const TQString &name) { m_name = name; m_ball->setName(name); } void setId(int id) { m_id = id; } int id() const { return m_id; } private: Ball *m_ball; TQValueList m_scores; TQString m_name; int m_id; }; typedef TQValueList PlayerList; class Arrow : public QCanvasLine { public: Arrow(TQCanvas *canvas); void setAngle(double newAngle) { m_angle = newAngle; } double angle() const { return m_angle; } void setLength(double newLength) { m_length = newLength; } double length() const { return m_length; } void setReversed(bool yes) { m_reversed = yes; } bool reversed() const { return m_reversed; } virtual void setVisible(bool); virtual void setPen(TQPen p); void aboutToDie(); virtual void moveBy(double, double); void updateSelf(); virtual void setZ(double newz); private: double m_angle; double m_length; bool m_reversed; TQCanvasLine *line1; TQCanvasLine *line2; }; class RectPoint; class RectItem { public: virtual void newSize(int /*width*/, int /*height*/) {}; }; class RectPoint : public TQCanvasEllipse, public CanvasItem { public: RectPoint(TQColor color, RectItem *, TQCanvas *canvas); void dontMove() { dontmove = true; } virtual void moveBy(double dx, double dy); virtual Config *config(TQWidget *parent); virtual bool deleteable() const { return false; } virtual bool cornerResize() const { return true; } virtual CanvasItem *itemToDelete() { return dynamic_cast(rect); } void setSizeFactor(double newFactor) { m_sizeFactor = newFactor; } protected: RectItem *rect; double m_sizeFactor; private: bool dontmove; }; class Ellipse : public TQCanvasEllipse, public CanvasItem, public RectItem { public: Ellipse(TQCanvas *canvas); virtual void advance(int phase); int changeEvery() const { return m_changeEvery; } void setChangeEvery(int news) { m_changeEvery = news; } bool changeEnabled() const { return m_changeEnabled; } void setChangeEnabled(bool news); virtual void aboutToDie(); virtual void aboutToSave(); virtual void savingDone(); virtual TQPtrList moveableItems() const; virtual void newSize(int width, int height); virtual void moveBy(double dx, double dy); virtual void editModeChanged(bool changed); virtual void save(KConfig *cfg); virtual void load(KConfig *cfg); virtual Config *config(TQWidget *parent); protected: RectPoint *point; int m_changeEvery; bool m_changeEnabled; private: int count; bool dontHide; }; class EllipseConfig : public Config { Q_OBJECT public: EllipseConfig(Ellipse *ellipse, TQWidget *); private slots: void value1Changed(int news); void value2Changed(int news); void check1Changed(bool on); void check2Changed(bool on); protected: TQVBoxLayout *m_vlayout; private: TQLabel *slow1; TQLabel *fast1; TQLabel *slow2; TQLabel *fast2; TQSlider *slider1; TQSlider *slider2; Ellipse *ellipse; }; class Puddle : public Ellipse { public: Puddle(TQCanvas *canvas); virtual bool collision(Ball *ball, long int id); virtual int rtti() const { return Rtti_DontPlaceOn; } }; class PuddleObj : public Object { public: PuddleObj() { m_name = i18n("Puddle"); m__name = "puddle"; } virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Puddle(canvas); } }; class Sand : public Ellipse { public: Sand(TQCanvas *canvas); virtual bool collision(Ball *ball, long int id); }; class SandObj : public Object { public: SandObj() { m_name = i18n("Sand"); m__name = "sand"; } virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Sand(canvas); } }; class Inside : public TQCanvasEllipse, public CanvasItem { public: Inside(CanvasItem *item, TQCanvas *canvas) : TQCanvasEllipse(canvas) { this->item = item; } virtual bool collision(Ball *ball, long int id) { return item->collision(ball, id); } protected: CanvasItem *item; }; class Bumper : public TQCanvasEllipse, public CanvasItem { public: Bumper(TQCanvas *canvas); virtual void advance(int phase); virtual void aboutToDie(); virtual void moveBy(double dx, double dy); virtual void editModeChanged(bool changed); virtual bool collision(Ball *ball, long int id); protected: TQColor firstColor; TQColor secondColor; Inside *inside; private: int count; }; class BumperObj : public Object { public: BumperObj() { m_name = i18n("Bumper"); m__name = "bumper"; } virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Bumper(canvas); } }; class Hole : public TQCanvasEllipse, public CanvasItem { public: Hole(TQColor color, TQCanvas *canvas); virtual bool place(Ball * /*ball*/, bool /*wasCenter*/) { return true; }; virtual bool collision(Ball *ball, long int id); protected: virtual HoleResult result(const TQPoint, double, bool *wasCenter); }; class Cup : public Hole { public: Cup(TQCanvas *canvas); virtual bool place(Ball *ball, bool wasCenter); virtual void save(KConfig *cfg); virtual bool canBeMovedByOthers() const { return true; } virtual void draw(TQPainter &painter); protected: TQPixmap pixmap; }; class CupObj : public Object { public: CupObj() { m_name = i18n("Cup"); m__name = "cup"; m_addOnNewHole = true; } virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Cup(canvas); } }; class BlackHole; class BlackHoleConfig : public Config { Q_OBJECT public: BlackHoleConfig(BlackHole *blackHole, TQWidget *parent); private slots: void degChanged(int); void minChanged(double); void maxChanged(double); private: BlackHole *blackHole; }; class BlackHoleExit : public TQCanvasLine, public CanvasItem { public: BlackHoleExit(BlackHole *blackHole, TQCanvas *canvas); virtual int rtti() const { return Rtti_NoCollision; } virtual void aboutToDie(); virtual void moveBy(double dx, double dy); virtual bool deleteable() const { return false; } virtual bool canBeMovedByOthers() const { return true; } virtual void editModeChanged(bool editing); virtual void setPen(TQPen p); virtual void showInfo(); virtual void hideInfo(); void updateArrowAngle(); void updateArrowLength(); virtual Config *config(TQWidget *parent); BlackHole *blackHole; protected: Arrow *arrow; }; class BlackHoleTimer : public QObject { Q_OBJECT public: BlackHoleTimer(Ball *ball, double speed, int msec); signals: void eject(Ball *ball, double speed); void halfway(); protected slots: void mySlot(); void myMidSlot(); protected: double m_speed; Ball *m_ball; }; class BlackHole : public TQObject, public Hole { Q_OBJECT public: BlackHole(TQCanvas *canvas); virtual bool canBeMovedByOthers() const { return true; } virtual void aboutToDie(); virtual void showInfo(); virtual void hideInfo(); virtual bool place(Ball *ball, bool wasCenter); virtual void save(KConfig *cfg); virtual void load(KConfig *cfg); virtual Config *config(TQWidget *parent) { return new BlackHoleConfig(this, parent); } virtual TQPtrList moveableItems() const; double minSpeed() const { return m_minSpeed; } double maxSpeed() const { return m_maxSpeed; } void setMinSpeed(double news) { m_minSpeed = news; exitItem->updateArrowLength(); } void setMaxSpeed(double news) { m_maxSpeed = news; exitItem->updateArrowLength(); } int curExitDeg() const { return exitDeg; } void setExitDeg(int newdeg); virtual void editModeChanged(bool editing) { exitItem->editModeChanged(editing); } void updateInfo(); virtual void shotStarted() { runs = 0; }; virtual void moveBy(double dx, double dy); public slots: void eject(Ball *ball, double speed); void halfway(); protected: int exitDeg; BlackHoleExit *exitItem; double m_minSpeed; double m_maxSpeed; private: int runs; TQCanvasLine *infoLine; TQCanvasEllipse *outside; void finishMe(); }; class BlackHoleObj : public Object { public: BlackHoleObj() { m_name = i18n("Black Hole"); m__name = "blackhole"; } virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new BlackHole(canvas); } }; class WallPoint; class Wall : public TQCanvasLine, public CanvasItem { public: Wall(TQCanvas *canvas); virtual void aboutToDie(); double dampening; void setAlwaysShow(bool yes); virtual void setZ(double newz); virtual void setPen(TQPen p); virtual bool collision(Ball *ball, long int id); virtual void save(KConfig *cfg); virtual void load(KConfig *cfg); virtual void selectedItem(TQCanvasItem *item); virtual void editModeChanged(bool changed); virtual void moveBy(double dx, double dy); virtual void setVelocity(double vx, double vy); virtual void clean(); // must reimp because we gotta move the end items, // and we do that in moveBy() virtual void setPoints(int xa, int ya, int xb, int yb) { TQCanvasLine::setPoints(xa, ya, xb, yb); moveBy(0, 0); } virtual int rtti() const { return Rtti_Wall; } virtual TQPtrList moveableItems() const; virtual void setGame(KolfGame *game); virtual void setVisible(bool); virtual TQPointArray areaPoints() const; protected: WallPoint *startItem; WallPoint *endItem; bool editing; private: long int lastId; friend class WallPoint; }; class WallPoint : public TQCanvasEllipse, public CanvasItem { public: WallPoint(bool start, Wall *wall, TQCanvas *canvas); void setAlwaysShow(bool yes) { alwaysShow = yes; updateVisible(); } virtual void editModeChanged(bool changed); virtual void moveBy(double dx, double dy); virtual int rtti() const { return Rtti_WallPoint; } virtual bool deleteable() const { return false; } virtual bool collision(Ball *ball, long int id); virtual CanvasItem *itemToDelete() { return wall; } virtual void clean(); virtual Config *config(TQWidget *parent) { return wall->config(parent); } void dontMove() { dontmove = true; }; void updateVisible(); Wall *parentWall() { return wall; } protected: Wall *wall; bool editing; bool visible; private: bool alwaysShow; bool start; bool dontmove; long int lastId; friend class Wall; }; class WallObj : public Object { public: WallObj() { m_name = i18n("Wall"); m__name = "wall"; } virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Wall(canvas); } }; class Putter : public TQCanvasLine, public CanvasItem { public: Putter(TQCanvas *canvas); void go(Direction, Amount amount = Amount_Normal); void setOrigin(int x, int y); int curLen() const { return len; } double curAngle() const { return angle; } int curDeg() const { return rad2deg(angle); } virtual void showInfo(); virtual void hideInfo(); void setAngle(double news) { angle = news; finishMe(); } void setDeg(int news) { angle = deg2rad(news); finishMe(); } double curMaxAngle() const { return maxAngle; } virtual int rtti() const { return Rtti_Putter; } virtual void setVisible(bool yes); void saveAngle(Ball *ball) { angleMap[ball] = angle; } void setAngle(Ball *ball); void resetAngles() { angleMap.clear(); setZ(999999); } virtual bool canBeMovedByOthers() const { return true; } virtual void moveBy(double dx, double dy); void setShowGuideLine(bool yes); private: TQPoint midPoint; double maxAngle; double angle; double oneDegree; TQMap angleMap; int len; void finishMe(); int putterWidth; TQCanvasLine *guideLine; bool m_showGuideLine; }; class Bridge; class BridgeConfig : public Config { Q_OBJECT public: BridgeConfig(Bridge *bridge, TQWidget *); protected slots: void topWallChanged(bool); void botWallChanged(bool); void leftWallChanged(bool); void rightWallChanged(bool); protected: TQVBoxLayout *m_vlayout; TQCheckBox *top; TQCheckBox *bot; TQCheckBox *left; TQCheckBox *right; private: Bridge *bridge; }; class Bridge : public TQCanvasRectangle, public CanvasItem, public RectItem { public: Bridge(TQRect rect, TQCanvas *canvas); virtual bool collision(Ball *ball, long int id); virtual void aboutToDie(); virtual void editModeChanged(bool changed); virtual void moveBy(double dx, double dy); virtual void load(KConfig *cfg); virtual void save(KConfig *cfg); virtual bool vStrut() const { return true; } void doLoad(KConfig *cfg); void doSave(KConfig *cfg); virtual void newSize(int width, int height); virtual void setGame(KolfGame *game); virtual Config *config(TQWidget *parent) { return new BridgeConfig(this, parent); } void setSize(int width, int height); virtual TQPtrList moveableItems() const; void setWallColor(TQColor color); TQPen wallPen() const { return topWall->pen(); } double wallZ() const { return topWall->z(); } void setWallZ(double); void setTopWallVisible(bool yes) { topWall->setVisible(yes); } void setBotWallVisible(bool yes) { botWall->setVisible(yes); } void setLeftWallVisible(bool yes) { leftWall->setVisible(yes); } void setRightWallVisible(bool yes) { rightWall->setVisible(yes); } bool topWallVisible() const { return topWall->isVisible(); } bool botWallVisible() const { return botWall->isVisible(); } bool leftWallVisible() const { return leftWall->isVisible(); } bool rightWallVisible() const { return rightWall->isVisible(); } protected: Wall *topWall; Wall *botWall; Wall *leftWall; Wall *rightWall; RectPoint *point; }; class BridgeObj : public Object { public: BridgeObj() { m_name = i18n("Bridge"); m__name = "bridge"; } virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Bridge(TQRect(0, 0, 80, 40), canvas); } }; class Sign; class SignConfig : public BridgeConfig { Q_OBJECT public: SignConfig(Sign *sign, TQWidget *parent); private slots: void textChanged(const TQString &); private: Sign *sign; }; class Sign : public Bridge { public: Sign(TQCanvas *canvas); void setText(const TQString &text); TQString text() const { return m_text; } virtual void draw(TQPainter &painter); virtual bool vStrut() const { return false; } virtual Config *config(TQWidget *parent) { return new SignConfig(this, parent); } virtual void save(KConfig *cfg); virtual void load(KConfig *cfg); protected: TQString m_text; TQString m_untranslatedText; }; class SignObj : public Object { public: SignObj() { m_name = i18n("Sign"); m__name = "sign"; } virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Sign(canvas); } }; class Windmill; class WindmillGuard : public Wall { public: WindmillGuard(TQCanvas *canvas) : Wall(canvas) {}; void setBetween(int newmin, int newmax) { max = newmax; min = newmin; } virtual void advance(int phase); protected: int max; int min; }; class WindmillConfig : public BridgeConfig { Q_OBJECT public: WindmillConfig(Windmill *windmill, TQWidget *parent); private slots: void speedChanged(int news); void endChanged(bool yes); private: Windmill *windmill; }; class Windmill : public Bridge { public: Windmill(TQRect rect, TQCanvas *canvas); virtual void aboutToDie(); virtual void newSize(int width, int height); virtual void save(KConfig *cfg); virtual void load(KConfig *cfg); virtual void setGame(KolfGame *game); virtual Config *config(TQWidget *parent) { return new WindmillConfig(this, parent); } void setSize(int width, int height); virtual void moveBy(double dx, double dy); void setSpeed(int news); int curSpeed() const { return speed; } void setBottom(bool yes); bool bottom() const { return m_bottom; } protected: WindmillGuard *guard; Wall *left; Wall *right; int speedfactor; int speed; bool m_bottom; }; class WindmillObj : public Object { public: WindmillObj() { m_name = i18n("Windmill"); m__name = "windmill"; } virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Windmill(TQRect(0, 0, 80, 40), canvas); } }; class HoleInfo; class HoleConfig : public Config { Q_OBJECT public: HoleConfig(HoleInfo *holeInfo, TQWidget *); private slots: void authorChanged(const TQString &); void parChanged(int); void maxStrokesChanged(int); void nameChanged(const TQString &); void borderWallsChanged(bool); private: HoleInfo *holeInfo; }; class HoleInfo : public CanvasItem { public: HoleInfo() { m_lowestMaxStrokes = 4; } virtual ~HoleInfo() {} void setPar(int newpar) { m_par = newpar; } int par() const { return m_par; } void setMaxStrokes(int newMaxStrokes) { m_maxStrokes = newMaxStrokes; } int lowestMaxStrokes() const { return m_lowestMaxStrokes; } int maxStrokes() const { return m_maxStrokes; } bool hasMaxStrokes() const { return m_maxStrokes != m_lowestMaxStrokes; } void setAuthor(TQString newauthor) { m_author = newauthor; } TQString author() const { return m_author; } void setName(TQString newname) { m_name = newname; } void setUntranslatedName(TQString newname) { m_untranslatedName = newname; } TQString name() const { return m_name; } TQString untranslatedName() const { return m_untranslatedName; } virtual Config *config(TQWidget *parent) { return new HoleConfig(this, parent); } void borderWallsChanged(bool yes); bool borderWalls() const { return m_borderWalls; } private: TQString m_author; TQString m_name; TQString m_untranslatedName; bool m_borderWalls; int m_par; int m_maxStrokes; int m_lowestMaxStrokes; }; class StrokeCircle : public QCanvasItem { public: StrokeCircle(TQCanvas *canvas); void setValue(double v); double value(); void setMaxValue(double m); void setSize(int w, int h); void setThickness(int t); int thickness() const; int width() const; int height() const; virtual void draw(TQPainter &p); virtual TQRect boundingRect() const; virtual bool collidesWith(const TQCanvasItem*) const; virtual bool collidesWith(const TQCanvasSprite*, const TQCanvasPolygonalItem*, const TQCanvasRectangle*, const TQCanvasEllipse*, const TQCanvasText*) const; private: double dvalue, dmax; int ithickness, iwidth, iheight; }; struct KDE_EXPORT CourseInfo { CourseInfo(const TQString &_name, const TQString &_untranslatedName, const TQString &_author, unsigned int _holes, unsigned int _par) { name = _name; untranslatedName = _untranslatedName, author = _author; holes = _holes; par = _par; } CourseInfo(); TQString name; TQString untranslatedName; TQString author; unsigned int holes; unsigned int par; }; class KDE_EXPORT KolfGame : public QCanvasView { Q_OBJECT public: KolfGame(ObjectList *obj, PlayerList *players, TQString filename, TQWidget *parent=0, const char *name=0 ); ~KolfGame(); void setObjects(ObjectList *obj) { this->obj = obj; } void setFilename(const TQString &filename); TQString curFilename() const { return filename; } void emitLargestHole() { emit largestHole(highestHole); } TQCanvas *canvas() const { return course; } void removeItem(TQCanvasItem *item) { items.setAutoDelete(false); items.removeRef(item); } // returns whether it was a cancel bool askSave(bool); bool isEditing() const { return editing; } int currentHole() { return curHole; } void setStrict(bool yes) { strict = yes; } // returns true when you shouldn't do anything bool isPaused() const { return paused; } Ball *curBall() const { return (*curPlayer).ball(); } void updateMouse(); void ballMoved(); void updateHighlighter(); void updateCourse() { course->update(); } TQCanvasItem *curSelectedItem() const { return selectedItem; } void setBorderWalls(bool); void setInPlay(bool yes) { inPlay = yes; } bool isInPlay() { return inPlay; } bool isInfoShowing() { return m_showInfo; } void stoppedBall(); TQString courseName() const { return holeInfo.name(); } void hidePutter() { putter->setVisible(false); } void ignoreEvents(bool ignore) { m_ignoreEvents = ignore; } static void scoresFromSaved(KConfig *, PlayerList &players); static void courseInfo(CourseInfo &info, const TQString &filename); public slots: void pause(); void unPause(); void save(); void toggleEditMode(); void setModified(bool mod = true); void addNewObject(Object *newObj); void addNewHole(); void switchHole(int); void switchHole(const TQString &); void nextHole(); void prevHole(); void firstHole(); void lastHole(); void randHole(); void playSound(TQString file, double vol = 1); void showInfoDlg(bool = false); void resetHole(); void clearHole(); void print(KPrinter &); void setShowInfo(bool yes); void toggleShowInfo(); void updateShowInfo(); void setUseMouse(bool yes) { m_useMouse = yes; } void setUseAdvancedPutting(bool yes); void setShowGuideLine(bool yes); void setSound(bool yes); void undoShot(); void timeout(); void saveScores(KConfig *); void startFirstHole(int hole); void sayWhosGoing(); signals: void holesDone(); void newHole(int); void parChanged(int, int); void titleChanged(const TQString &); void largestHole(int); void scoreChanged(int, int, int); void newPlayersTurn(Player *); void playerHoled(Player *); void newSelectedItem(CanvasItem *); void checkEditing(); void editingStarted(); void editingEnded(); void inPlayStart(); void inPlayEnd(); void maxStrokesReached(const TQString &); void currentHole(int); void modifiedChanged(bool); void newStatusText(const TQString &); private slots: void shotDone(); void holeDone(); void startNextHole(); void fastTimeout(); void putterTimeout(); void autoSaveTimeout(); void addItemsToMoveableList(TQPtrList); void addItemToFastAdvancersList(CanvasItem *); void hideInfo(); void emitMax(); protected: void mouseMoveEvent(TQMouseEvent *e); void mousePressEvent(TQMouseEvent *e); void mouseReleaseEvent(TQMouseEvent *e); void mouseDoubleClickEvent(TQMouseEvent *e); void handleMousePressEvent(TQMouseEvent *e); void handleMouseDoubleClickEvent(TQMouseEvent *e); void handleMouseMoveEvent(TQMouseEvent *e); void handleMouseReleaseEvent(TQMouseEvent *e); void keyPressEvent(TQKeyEvent *e); void keyReleaseEvent(TQKeyEvent *e); TQPoint viewportToViewport(const TQPoint &p); private: TQCanvas *course; Putter *putter; PlayerList *players; PlayerList::Iterator curPlayer; Ball *whiteBall; StrokeCircle *strokeCircle; TQTimer *timer; TQTimer *autoSaveTimer; TQTimer *fastTimer; TQTimer *putterTimer; bool regAdv; ObjectList *obj; TQPtrList items; TQPtrList extraMoveable; TQPtrList borderWalls; int timerMsec; int autoSaveMsec; int fastTimerMsec; int putterTimerMsec; void puttPress(); void puttRelease(); bool inPlay; bool putting; bool stroking; bool finishStroking; double strength; double maxStrength; int puttCount; bool puttReverse; int curHole; int highestHole; int curPar; int wallWidth; int height; int width; int margin; TQColor grass; int advancePeriod; int lastDelId; bool paused; TQString filename; bool recalcHighestHole; void openFile(); bool strict; bool editing; TQPoint storedMousePos; bool moving; bool dragging; TQCanvasItem *movingItem; TQCanvasItem *selectedItem; TQCanvasRectangle *highlighter; // sound KArtsDispatcher artsDispatcher; KArtsServer artsServer; TQPtrList oldPlayObjects; bool m_sound; bool soundedOnce; TQString soundDir; bool m_ignoreEvents; HoleInfo holeInfo; TQCanvasText *infoText; void showInfo(); StateDB stateDB; BallStateList ballStateList; void loadStateList(); void recreateStateList(); void addHoleInfo(BallStateList &list); bool dontAddStroke; bool addingNewHole; int scoreboardHoles; inline void resetHoleScores(); bool m_showInfo; bool infoShown; KConfig *cfg; inline void addBorderWall(TQPoint start, TQPoint end); void shotStart(); void startBall(const Vector &vector); bool modified; inline bool allPlayersDone(); bool m_useMouse; bool m_useAdvancedPutting; TQPtrList fastAdvancers; bool fastAdvancedExist; TQString playerWhoMaxed; }; #endif