/****************************************************** Card.cpp -- support classes for patience type card games Copyright (C) 1995 Paul Olav Tvete * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation. * * This file is provided AS IS with no warranties of any kind. The author * shall have no liability with respect to the infringement of copyrights, * trade secrets or any patents by this file or any part thereof. In no * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. *******************************************************/ #include #include #include #include #include "card.h" #include "pile.h" #include "cardmaps.h" static const char *suit_names[] = {"Clubs", "Diamonds", "Hearts", "Spades"}; static const char *rank_names[] = {"Ace", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Jack", "Queen", "King" }; // Run time type id const int Card::RTTI = 1001; Card::Card( Rank r, Suit s, TQCanvas* _parent ) : TQCanvasRectangle( _parent ), m_suit( s ), m_rank( r ), m_source(0), scaleX(1.0), scaleY(1.0), tookDown(false) { // Set the name of the card // FIXME: i18n() m_name = TQString("%1 %2").arg(suit_names[s-1]).arg(rank_names[r-1]).utf8(); // Default for the card is face up, standard size. m_faceup = true; setSize( cardMap::CARDX(), cardMap::CARDY() ); m_destX = 0; m_destY = 0; m_destZ = 0; m_flipping = false; m_animSteps = 0; m_flipSteps = 0; } Card::~Card() { // If the card is in a pile, remove it from there. if (source()) source()->remove(this); hide(); } // ---------------------------------------------------------------- // Member functions regarding graphics // Return the pixmap of the card // TQPixmap Card::pixmap() const { return cardMap::self()->image( m_rank, m_suit ); } // Turn the card if necessary. If the face gets turned up, the card // is activated at the same time. // void Card::turn( bool _faceup ) { if (m_faceup != _faceup) { m_faceup = _faceup; setActive(!isActive()); // abuse } } // Draw the card on the painter 'p'. // void Card::draw( TQPainter &p ) { TQPixmap side; // Get the image to draw (front / back) if( isFaceUp() ) side = cardMap::self()->image( m_rank, m_suit, isSelected()); else side = cardMap::self()->backSide(); // Rescale the image if necessary. if (scaleX <= 0.98 || scaleY <= 0.98) { TQWMatrix s; s.scale( scaleX, scaleY ); side = side.xForm( s ); int xoff = side.width() / 2; int yoff = side.height() / 2; p.drawPixmap( int(x() + cardMap::CARDX()/2 - xoff), int(y() + cardMap::CARDY()/2 - yoff), side ); } else p.drawPixmap( int(x()), int(y()), side ); } void Card::moveBy(double dx, double dy) { TQCanvasRectangle::moveBy(dx, dy); } // Return the X of the cards real position. This is the destination // of the animation if animated, and the current X otherwise. // int Card::realX() const { if (animated()) return m_destX; else return int(x()); } // Return the Y of the cards real position. This is the destination // of the animation if animated, and the current Y otherwise. // int Card::realY() const { if (animated()) return m_destY; else return int(y()); } // Return the > of the cards real position. This is the destination // of the animation if animated, and the current Z otherwise. // int Card::realZ() const { if (animated()) return m_destZ; else return int(z()); } // Return the "face up" status of the card. // // This is the destination of the animation if animated and animation // is more than half way, the original if animated and animation is // less than half way, and the current "face up" status otherwise. // bool Card::realFace() const { if (animated() && m_flipping) { bool face = isFaceUp(); if ( m_animSteps >= m_flipSteps / 2 - 1 ) return !face; else return face; } else return isFaceUp(); } /// the following copyright is for the flipping code /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qt Palmtop Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ // Used to create an illusion of the card being lifted while flipped. static const double flipLift = 1.2; // The current maximum Z value. This is used so that new cards always // get placed on top of the old ones and don't get placed in the // middle of a destination pile. int Card::Hz = 0; void Card::setZ(double z) { TQCanvasRectangle::setZ(z); if (z > Hz) Hz = int(z); } // Start a move of the card using animation. // // 'steps' is the number of steps the animation should take. // void Card::moveTo(int x2, int y2, int z2, int steps) { m_destX = x2; m_destY = y2; m_destZ = z2; double x1 = x(); double y1 = y(); double dx = x2 - x1; double dy = y2 - y1; if (!dx && !dy) { setZ(z2); return; } setZ(Hz++); if (steps) { // Ensure a good speed while ( fabs(dx/steps)+fabs(dy/steps) < 5.0 && steps > 4 ) steps--; setAnimated(true); setVelocity(dx/steps, dy/steps); m_animSteps = steps; } else { // _really_ fast setAnimated(true); setAnimated(false); emit stoped(this); } } // Animate a move to (x2, y2), and at the same time flip the card. // void Card::flipTo(int x2, int y2, int steps) { // Check that we are not already animating. assert(!animated()); int x1 = (int)x(); int y1 = (int)y(); double dx = x2 - x1; double dy = y2 - y1; // Mark this animation as a flip as well. m_flipping = true; m_flipSteps = steps; // Set the target of the animation m_destX = x2; m_destY = y2; m_destZ = int(z()); // Let the card be above all others during the animation. setZ(Hz++); m_animSteps = steps; setVelocity(dx/m_animSteps, dy/m_animSteps-flipLift); setAnimated(TRUE); } // Advance a card animation one step. This function adds flipping of // the card to the translation animation that TQCanvasRectangle offers. // void Card::advance(int stage) { if ( stage==1 ) { // If the animation is finished, emit stoped. (FIXME: name) if ( m_animSteps-- <= 0 ) { setAnimated(false); emit stoped(this); } else { // Animation is not finished. Check for flipping and add // that animation to the simple translation. if ( m_flipping ) { if ( m_animSteps > m_flipSteps / 2 ) { // animSteps = flipSteps .. flipSteps/2 (flip up) -> 1..0 scaleX = ((double)m_animSteps/m_flipSteps-0.5)*2; } else { // animSteps = flipSteps/2 .. 0 (flip down) -> 0..1 scaleX = 1-((double)m_animSteps/m_flipSteps)*2; } if ( m_animSteps == m_flipSteps / 2-1 ) { setYVelocity(yVelocity()+flipLift*2); turn( !isFaceUp() ); } } } } // Animate the translation of the card. TQCanvasRectangle::advance(stage); } // Set 'animated' status to a new value, and set secondary values as // well. // void Card::setAnimated(bool anim) { // If no more animation, reset some other values as well. if (animated() && !anim) { // Reset all things that might have changed during the animation. scaleX = 1.0; scaleY = 1.0; m_flipping = FALSE; setVelocity(0, 0); // Move the card to its destination immediately. move(m_destX, m_destY); setZ(m_destZ); } TQCanvasRectangle::setAnimated(anim); } void Card::setTakenDown(bool td) { if (td) kdDebug(11111) << "took down " << name() << endl; tookDown = td; } bool Card::takenDown() const { return tookDown; } // Get the card to the top. void Card::getUp(int steps) { m_destZ = int(z()); m_destX = int(x()); m_destY = int(y()); setZ(Hz+1); // Animation m_animSteps = steps; setVelocity(0, 0); setAnimated(TRUE); } #include "card.moc"