#include "rules.h" // Stub implementations // These functions exist purely to define an interface to inherit from void KueRulesEngine::billiardSunk(unsigned int ball, unsigned int pocket) { Q_UNUSED(ball); Q_UNUSED(pocket); } void KueRulesEngine::billiardHit(unsigned int ball1, unsigned int ball2) { Q_UNUSED(ball1); Q_UNUSED(ball2); } void KueRulesEngine::motionStopped() { } #include "rules.moc"