blob: 8eaa85f6dd9432075cb8d2b9eb8c4d88a82cdabc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
// Copyright (c) 2003 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef LIBATLANTIC_GAME_H
#define LIBATLANTIC_GAME_H
#include <qobject.h>
#include "libatlantic_export.h"
class QString;
class Player;
class LIBATLANTIC_EXPORT Game : public QObject
{
Q_OBJECT
public:
Game(int gameId);
int id() const;
void setCanBeJoined(const bool &canBeJoined);
bool canBeJoined() const;
void setDescription(const QString &description);
QString description() const;
void setName(const QString &name);
QString name() const;
void setType(const QString &type);
QString type() const;
int players();
void setPlayers(int players);
Player *master();
void setMaster(Player *master);
void update(bool force = false);
signals:
void changed(Game *game);
private:
bool m_changed;
bool m_canBeJoined;
QString m_description, m_name, m_type;
int m_id, m_players;
Player *m_master;
};
#endif
|