1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef LIBATLANTIC_PLAYER_H
#define LIBATLANTIC_PLAYER_H
#include <tqobject.h>
#include <tqstring.h>
#include "libatlantic_export.h"
class Estate;
class Game;
class LIBATLANTIC_EXPORT Player : public QObject
{
Q_OBJECT
public:
Player(int playerId);
int id() { return m_id; }
void setGame(Game *game);
Game *game();
void setLocation(Estate *location);
Estate *location() { return m_location; }
void setDestination(Estate *destination);
Estate *destination() { return m_destination; }
void setIsSelf(const bool isSelf) { m_isSelf = isSelf; }
bool isSelf() const { return m_isSelf; }
void setBankrupt(bool bankrupt);
bool isBankrupt() { return m_bankrupt; }
void setHasDebt(bool hasDebt);
bool hasDebt() { return m_hasDebt; }
void setHasTurn(const bool hasTurn);
bool hasTurn() const { return m_hasTurn; }
void setCanRoll(bool canRoll);
bool canRoll() const { return m_canRoll; }
void setCanBuy(bool canBuy);
bool canBuy() const { return m_canBuy; }
void setCanAuction(bool canAuction);
bool canAuction() const { return m_canAuction; }
void setCanUseCard(bool canUseCard);
bool canUseCard() const { return m_canUseCard; }
void setInJail(const bool inJail);
bool inJail() const { return m_inJail; }
void setName(const TQString _n);
TQString name() const { return m_name; }
void setHost(const TQString &host);
TQString host() const { return m_host; }
void setImage(const TQString &image);
const TQString image() const { return m_image; }
void setMoney(unsigned int _m);
unsigned int money() const { return m_money; }
void update(bool force = false);
signals:
void changed(Player *player);
void gainedTurn();
private:
int m_id;
bool m_changed, m_isSelf;
bool m_bankrupt, m_hasDebt, m_hasTurn, m_canRoll, m_canBuy, m_canAuction, m_canUseCard, m_inJail;
unsigned int m_money;
TQString m_name, m_host, m_image;
Game *m_game;
Estate *m_location, *m_destination;
};
#endif
|