blob: 7e6411c81379ac7bf0af5054254e634c16e8b5c4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
#ifndef GAMEWIDGET_H
#define GAMEWIDGET_H
class Feld;
class Molek;
class TQScrollBar;
class TQLabel;
class KScoreDialog;
#include <tqwidget.h>
class GameWidget : public TQWidget
{
Q_OBJECT
TQ_OBJECT
public:
GameWidget ( TQWidget *parent, const char *name=0 );
~GameWidget();
signals:
void enableRedo(bool enable);
void enableUndo(bool enable);
public slots:
// bringt level auf neuesten stand
void updateLevel (int);
// copy highscores from "High Scores" key to "Highscores" key
void mergeHighScores(int l);
// restart current level
void restartLevel();
// getbutton erhält button der gedrückt wurde
void getButton (int);
void gameOver(int moves);
// use this slot to update the moves continually
void getMoves(int moves);
// Menupunkt Highscores im Pop-up Menu, der Highscore anzeigt
void showHighscores ();
void moveUp();
void moveDown();
void moveLeft();
void moveRight();
void nextAtom();
void previousAtom();
void doUndo ();
void doRedo ();
protected:
// stellt das spielfeld dar !
Feld *feld;
// stellt molekül dar
Molek *molek;
// scorllbar zur levelwahl
TQScrollBar *scrl;
// important labels : highest and current scores
TQLabel *hs, *ys;
TQString highest, current;
int nlevels;
KScoreDialog *highScore;
};
#endif
|