summaryrefslogtreecommitdiffstats
path: root/kbackgammon/engines/offline/kbgoffline.h
blob: 8c12f85824b83fe45ee5044399d01aa00f219932 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/* Yo Emacs, this -*- C++ -*-

  Copyright (C) 1999-2001 Jens Hoefkens
  jens@hoefkens.com

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

  $Id$

*/

#ifndef __KBGOFFLINE_H
#define __KBGOFFLINE_H

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <generic/kbgengine.h>

#include "kbgboard.h"
#include "kbgstatus.h"

class KBgEngineOfflinePrivate;

/**
 *
 * The interface of an offline backgammon engine. The engine is inherently
 * stupid and doesn't play - it just manages the games betweeen two humans
 * sitting at the same computer. Network enabled games will be part of the
 * next generation engine (KBgNg).
 *
 * @short The offline backgammon engine
 * @author Jens Hoefkens <jens@hoefkens.com>
 *
 */
class KBgEngineOffline : public KBgEngine
{
    Q_OBJECT
  TQ_OBJECT

public:

    /**
     * Constructor
     */
    KBgEngineOffline(TQWidget *parent = 0, TQString *name = 0, TQPopupMenu *pmenu = 0);

    /**
     * Destructor
     */
    virtual ~KBgEngineOffline();

    /**
     * Fills the engine-specific page into the notebook
     */
    virtual void getSetupPages(KDialogBase *nb);

    /**
     * Save new steup
     */
    virtual void setupOk();

    /**
     * Load default setup
     */
    virtual void setupDefault();

    /**
     * Cancel the changes to the setup
     */
    virtual void setupCancel();

    /**
     * Check with the engine if we can quit. This may require user
     * interaction.
     */
    virtual bool queryClose();

    /**
     * About to be closed. Let the engine exit properly.
     */
    virtual bool queryExit();

public slots:

    /**
     * Read user settings from the config file
     */
    virtual void readConfig();

    /**
     * Save user settings to the config file
     */
    virtual void saveConfig();

    /**
     * Roll dice for the player w
     */
    virtual void rollDice(const int w);

    /**
     * Double the cube of player w
     */
    virtual void doubleCube(const int w);

    /**
     * A move has been made on the board - see the board class
     * for the format of the string s
     */
    virtual void handleMove(TQString *s);

    /**
     * Undo the last move
     */
    virtual void undo();

    /**
     * Redo the last move
     */
    virtual void redo();

    /**
     * Roll dice for whoevers turn it is
     */
    virtual void roll();

    /**
     * Double the cube for whoevers can double right now
     */
    virtual void cube();

    /**
     * Reload the board to the last known sane state
     */
    virtual void load();

    /**
     * Commit a move
     */
    virtual void done();

    /**
     * Process the string cmd
     */
    virtual void handleCommand(const TQString& cmd);

    /**
     * Start a new game.
     */
    virtual void newGame();
    virtual bool haveNewGame() {return true;}


protected slots:

    /**
     * Initialize the state descriptors game[0] and game[1]
     */
    void initGame();

    /**
     * Switch back and forth between edit and play mode
     */
    void toggleEditMode();

    /**
     * Store if cmd is allowed or not
     */
    void setAllowed(int cmd, bool f);

    /**
     * Swaps the used colors on the board
     */
    void swapColors();

protected:

    /**
     * Returns a random integer between 1 and 6
     */
    int getRandom();

    /**
     * Set the dice for player w to a and b. Reload the board and determine the
     * maximum number of moves
     */
    void rollDiceBackend(const int w, const int a, const int b);

    /**
     * Open a dialog to query for the name of player w. Return true unless
     * the dialog was canceled.
     */
    bool queryPlayerName(int w);

private:

    KBgEngineOfflinePrivate *d;

};

#endif // __KBGOFFLINE_H