1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
|
/* Yo Emacs, this -*- C++ -*-
Copyright (C) 2001 Jens Hoefkens
jens@hoefkens.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "kbgstatus.h"
#include "kbgstatus.moc"
#include <stdlib.h>
#include <stdio.h>
/*
* Parse a rawboard description from FIBS and initialize members.
*/
KBgStatus::KBgStatus(const QString &rawboard)
{
/*
* This is the format string from hell...
*/
const char *format = ("%*[^:]%*[:]%99[^:]%*[:]%99[^:]%*[:]%i%*[:]%i%*[:]%i%*[:]"
"%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]"
"%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]"
"%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]"
"%i%*[:]"
"%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]"
"%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]%i%*[:]"
"%i%*[:]%i%*[:]");
char opponent[100], player[100];
QString cap;
int board[26], ldice[2][2], maydouble[2], scratch[4], onhome[2], onbar[2];
int points[2];
int tomove, lturn, color, cube, direction, redoubles, bar, home, length;
// split the incoming line at colons - latin1() is fine, since the string comes from FIBS.
sscanf (rawboard.latin1(), format,
player, opponent,
&length,
&points[0], &points[1],
&board[ 0], &board[ 1], &board[ 2], &board[ 3], &board[ 4], &board[ 5],
&board[ 6], &board[ 7], &board[ 8], &board[ 9], &board[10], &board[11],
&board[12], &board[13], &board[14], &board[15], &board[16], &board[17],
&board[18], &board[19], &board[20], &board[21], &board[22], &board[23],
&board[24], &board[25],
<urn,
&ldice[US ][0], &ldice[US ][1], &ldice[THEM][0], &ldice[THEM][1],
&cube,
&maydouble[US], &maydouble[THEM],
&doubled_,
&color,
&direction,
&home, &bar,
&onhome[US], &onhome[THEM], // on home
&onbar[US], &onbar[THEM], // on bar
&tomove,
&scratch[2], &scratch[3], // forced move & did crawford
&redoubles);
player_[US] = player;
player_[THEM] = opponent;
setCube(cube, maydouble[US], maydouble[THEM]);
setDirection(direction);
setColor(color);
for (int i = 1; i < 25; i++) {
if (board[i] == 0 || color == board[i]/abs(board[i]))
setBoard(i, US, abs(board[i]));
else
setBoard(i, THEM, abs(board[i]));
}
setDice(US , 0, ldice[US ][0]);
setDice(US , 1, ldice[US ][1]);
setDice(THEM, 0, ldice[THEM][0]);
setDice(THEM, 1, ldice[THEM][1]);
setHome(US, onhome[US ]);
setHome(THEM, onhome[THEM]);
setBar(US, board[ bar]);
setBar(THEM, board[25-bar]);
setPoints(US, points[0]);
setPoints(THEM, points[1]);
if (lturn == 0)
setLength(-1);
else
setLength(length);
int t = lturn*color;
if (t > 0) setTurn(US);
if (t < 0) setTurn(THEM);
if (t == 0) setTurn(NONE);
}
/*
* Constructor initializes the status to an empty board with cube one
* and empty dice.
*/
KBgStatus::KBgStatus()
: QObject()
{
/*
* Initialize members
*/
for (int i = 0; i < 26; ++i)
setBoard(i, US, 0);
for (int i = US; i <= THEM; i++) {
setDice (i, 0, 0);
setDice (i, 1, 0);
setHome (i, 0);
setBar (i, 0);
setPoints(i, -1);
setPlayer(i, QString::null);
}
setColor(White, US);
setCube(1, BOTH); // also initializes maydouble
setDirection(1);
setLength(-1);
setTurn(NONE);
// initialize members without assignment functions
doubled_ = 0;
}
/*
* Copy constructor calls private utility function.
*/
KBgStatus::KBgStatus(const KBgStatus &rhs)
: QObject()
{
copy(rhs);
}
/*
* Destructor
*/
KBgStatus::~KBgStatus()
{
// nothing to do
}
/*
* Assignment operator shares a lot of code with the copy
* constructor.
*/
KBgStatus& KBgStatus::operator=(const KBgStatus &rhs)
{
if (this == &rhs) return *this;
copy(rhs);
return *this;
}
void KBgStatus::copy(const KBgStatus &rhs)
{
for (int i = 0; i < 26; i++)
board_[i] = rhs.board_[i];
for (int i = US; i <= THEM; i++) {
home_[i] = rhs.home_[i];
bar_ [i] = rhs.bar_ [i];
dice_[i][0] = rhs.dice_[i][0];
dice_[i][1] = rhs.dice_[i][1];
maydouble_[i] = rhs.maydouble_[i];
player_ [i] = rhs.player_ [i];
points_ [i] = rhs.points_ [i];
}
cube_ = rhs.cube_;
direction_ = rhs.direction_;
color_ = rhs.color_;
turn_ = rhs.turn_;
doubled_ = rhs.doubled_;
}
/*
* Access functions
*/
int KBgStatus::board(const int &i) const
{
return ((0 < i && i < 25) ? color_*board_[i] : 0);
}
int KBgStatus::home(const int &w) const
{
return ((w == US || w == THEM) ? color_*home_[w] : 0);
}
int KBgStatus::bar(const int &w) const
{
return ((w == US || w == THEM) ? color_*bar_[w] : 0);
}
int KBgStatus::color(const int &w) const
{
return ((w == THEM) ? -color_ : color_);
}
int KBgStatus::direction() const
{
return direction_;
}
int KBgStatus::dice(const int &w, const int &n) const
{
if ((w == US || w == THEM) && (n == 0 || n == 1))
return dice_[w][n];
else
return 0;
}
int KBgStatus::cube(const int &w) const
{
if (w == US || w == THEM)
return ((maydouble_[w]) ? cube_ : -cube_);
return 0;
}
int KBgStatus::points(const int& w) const
{
return ((w == US || w == THEM) ? points_[w] : -1);
}
QString KBgStatus::player(const int &w) const
{
return ((w == US || w == THEM) ? player_[w] : QString::null);
}
int KBgStatus::length() const
{
return length_;
}
int KBgStatus::turn() const
{
return turn_;
}
bool KBgStatus::doubled() const
{
return doubled_;
}
/*
* Assignment functions
*/
void KBgStatus::setBoard(const int &i, const int &w, const int &v)
{
if (0 < i && i < 25) {
if (w == US)
board_[i] = abs(v);
else if (w == THEM)
board_[i] = -abs(v);
}
}
void KBgStatus::setHome(const int &w, const int &v)
{
if (w == US)
home_[w] = abs(v);
else if (w == THEM)
home_[w] = -abs(v);
}
void KBgStatus::setBar(const int& w, const int& v)
{
if (w == US)
bar_[w] = abs(v);
else if (w == THEM)
bar_[w] = -abs(v);
}
void KBgStatus::setColor(const int &c, const int &w)
{
if (w == US)
color_ = ((c < 0) ? Black : White);
else if (w == THEM)
color_ = ((c < 0) ? White : Black);
}
void KBgStatus::setDirection(const int &dir)
{
direction_ = ((dir < 0) ? -1 : +1);
}
void KBgStatus::setDice(const int &w, const int &n, const int &v)
{
if ((w == US || w == THEM) && (n == 0 || n == 1)) {
if (0 <= v && v <= 6)
dice_[w][n] = v;
else
dice_[w][n] = 0;
}
}
void KBgStatus::setCube(const int &c, const bool &us, const bool &them)
{
int w = NONE;
if (us) w = US;
if (them) w = THEM;
if (us && them) w = BOTH;
setCube(c, w);
}
void KBgStatus::setCube(const int &c, const int &w)
{
// assume that int has at least 32 bits...
for (int i = 0; i < 31; i++) {
if (1<<i == (cube_ = c)) break;
cube_ = 0;
}
maydouble_[US ] = (w == US || w == BOTH);
maydouble_[THEM] = (w == THEM || w == BOTH);
}
void KBgStatus::setPoints(const int &w, const int &p)
{
if (w == US || w == THEM)
points_[w] = p;
}
void KBgStatus::setPlayer(const int &w, const QString &name)
{
if (w == US || w == THEM)
player_[w] = name;
}
void KBgStatus::setLength(const int &l)
{
length_ = l;
}
void KBgStatus::setTurn(const int &w)
{
if (w == US || w == THEM || w == BOTH)
turn_ = w;
}
/*
* Utility functions
*/
int KBgStatus::moves() const
{
int start, dir;
/*
* Return an error if it isn't anybodies turn.
*/
if ((turn() != US) && (turn() != THEM))
return -1;
/*
* Determine tha direction of the current move
*/
if ((turn() == US && direction() < 0) || (turn() == THEM && direction() > 0)) {
start = 25;
dir = -1;
} else {
start = 0;
dir = 1;
}
/*
* Get the current dice transferred into the move[] array. The
* final zero is a marker
*/
int move[5] = {0, 0, 0, 0, 0};
move[0] = dice(turn(), 0);
move[1] = dice(turn(), 1);
if (move[0] == move[1]) {
move[3] = move[2] = move[0];
// saves some work further down
if (move[0] == 0)
return 0;
}
bool doubledice = (move[3] != 0);
int count = 4;
/*
* Get a copy of ourselves. That way we can mess around with
* the internals of the game.
*/
KBgStatus sc(*this);
/*
* Start with getting all checkers off the bar
*/
while (count > 0 && sc.bar(turn()) != 0) {
if (move[--count] != 0) {
if (color(turn())*sc.board(start+dir*move[count]) >= -1) {
sc.setBar(turn(), abs(sc.bar(turn()))-1);
sc.setBoard(start + dir*move[count], turn(), 1);
move[count] = 0;
}
}
}
/*
* Collect remaining moves in the beginning of the move array
*/
int j = 0;
for (int i = 0; i < 4; i++) {
if ((move[j] = move[i]))
++j;
if (i > j) move[i] = 0;
}
/*
* Find number of remaining moves
*/
int moves = 0;
move[4] = 0;
while (move[moves])
++moves;
/*
* Done or no more moves because the bar is not empty
*/
if (sc.bar(turn()) != 0 || move[0] == 0)
return (move[3] ? 4 - moves : 2 - moves);
/*
* Try to find possible moves on the board
*/
if (moves == 1 || move[0] == move[1]) {
/*
* Order doesn't matter, all moves are equal
*/
while (--moves >= 0 && movePossible(sc, move[moves], start, dir));
moves++;
return (doubledice ? 4 - moves : 2 - moves);
} else {
/*
* Order does matter; try both ways.
*/
moves = 0;
for (int i = 0; i < 25; i++) {
if (movePossible(sc, move[0], start + i*dir, dir)) {
moves = 1;
if (movePossible(sc, move[1], start, dir)) {
return 2;
}
}
// Restore scratch copy...
sc = *this;
}
for (int i = 0; i < 25; i++) {
if (movePossible(sc, move[1], start + i*dir, dir)) {
moves = 1;
if (movePossible(sc, move[0], start, dir)) {
return 2;
}
}
// Restore scratch copy...
sc = *this;
}
return moves;
}
}
bool KBgStatus::movePossible(KBgStatus &sc, int a, int start, int dir) const
{
/*
* Determine where the first checker in moving direction is
* located
*/
int first = (dir > 0) ? 1 : 24;
int last = (dir > 0) ? 25 : 0;
while (first != last && color(turn())*sc.board(first) <= 0)
first += dir;
/*
* Are we moving off ?
*/
bool off = false;
if ((dir > 0 && first > 18) || (dir < 0 && first < 7))
off = true;
/*
* Find a move by exhaustive search.
*/
while (true) {
start += dir;
int final = start+dir*a;
/*
* Make absolutely sure that the loop terminates eventually
*/
if (start <= 0 || start >= 25)
return false;
if (color(turn())*sc.board(start) > 0) {
if (0 < final && final < 25 && color(turn())*sc.board(final) >= -1) {
sc.setBoard(start, turn(), abs(sc.board(start)) - 1);
sc.setBoard(final, turn(), abs(sc.board(final)) + 1);
return true;
} else if (off && (final == 0 || final == 25)) {
sc.setBoard(start, turn(), abs(sc.board(start)) - 1);
sc.setHome(turn(), abs(sc.home(turn())) + 1);
return true;
} else if (off && first == start && (final > 24 || final < 1)) {
sc.setBoard(start, turn(), abs(sc.board(start)) - 1);
sc.setHome(turn(), abs(sc.home(turn())) + 1);
return true;
}
}
}
}
// EOF
|