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/*
* Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef KBOUNCE_H
#define KBOUNCE_H
#include <kmainwindow.h>
class JezzGame;
class TQLCDNumber;
class TQGridLayout;
class TDEToggleAction;
class TDEAction;
class KJezzball : public TDEMainWindow
{
Q_OBJECT
public:
KJezzball();
~KJezzball();
public slots:
void newGame();
void pauseGame();
void closeGame();
void showHighscore();
void selectBackground();
void showBackground();
protected slots:
void died();
void newPercent( int percent );
void second();
void switchLevel();
void gameOverNow();
void configureHighscores();
protected:
void createLevel( int level );
void startLevel();
void stopLevel();
void nextLevel();
void highscore();
void gameOver();
void initXMLUI();
void focusOutEvent( TQFocusEvent * );
void focusInEvent ( TQFocusEvent * );
TQPixmap getBackgroundPixmap();
JezzGame *m_gameWidget;
TQWidget *m_view;
TQGridLayout *m_layout;
TQLCDNumber *m_levelLCD;
TQLCDNumber *m_lifesLCD;
TQLCDNumber *m_scoreLCD;
TQLCDNumber *m_percentLCD;
TQLCDNumber *m_timeLCD;
TDEToggleAction *m_pauseButton, *m_backgroundShowAction, *m_soundAction;
TDEAction *m_newAction;
TQTimer *m_timer;
TQTimer *m_nextLevelTimer;
TQTimer *m_gameOverTimer;
TQString m_backgroundDir;
bool m_showBackground;
TQPixmap m_background;
enum { Idle, Running, Paused, Suspend } m_state;
struct
{
int lifes;
int time;
int score;
} m_level;
struct
{
int level;
int score;
} m_game;
};
#endif // KBOUNCE_h
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