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/* Class AbTop: the toplevel widget of Kenolaba
*
* Josef Weidendorfer, 9/97
*/
#ifndef _ABTOP_H_
#define _ABTOP_H_
#include <kmainwindow.h>
#include "Move.h"
class TQTimer;
class TQPopupMenu;
class TQLabel;
class TDEAction;
class TDEToggleAction;
class TDESelectAction;
class Network;
class Board;
class BoardWidget;
class Move;
class EvalScheme;
#ifdef SPION
class Spy;
#endif
class AbTop: public TDEMainWindow
{
Q_OBJECT
public:
AbTop();
~AbTop();
/* timer states */
enum { noGame, gameOver, notStarted, moveShown,
showMove = 100, showSugg=200
};
void netPort(int p) { myPort = p; }
void netHost(char* h) { hosts.append(h); }
protected:
virtual void saveProperties( TDEConfig * );
virtual void readProperties( TDEConfig * );
public slots:
void timerDone();
void newGame();
void copy();
void paste();
void pastePosition(const char *);
void stopGame();
void continueGame();
bool queryClose();
void back();
void forward();
void suggestion();
void stopSearch();
void searchBreak();
void moveChoosen(Move&);
void savePosition();
void restorePosition();
void setSpy(int);
void updateSpy(TQString);
void edited(int);
void updateBestMove(Move&,int);
void readConfig();
void writeConfig();
void rightButtonPressed(int,const TQPoint&);
void gameNetwork(bool);
void editModify(bool);
void optionMoveSlow(bool);
void optionRenderBalls(bool);
void optionShowSpy(bool);
void toggleMenubar();
void configure();
void setLevel(int);
void setIPlay(int);
private:
void setupActions();
void updateStatus();
void userMove();
void playGame();
void loadPixmaps();
void setupStatusBar();
void updateActions();
void setMoveNo(int, bool updateGUI = false);
bool iPlayNow();
Move haveHint();
void readOptions(TDEConfig *);
void writeOptions(TDEConfig *);
Move actMove;
Board* board;
int actValue;
BoardWidget *boardWidget;
EvalScheme* currentEvalScheme;
TQTimer *timer;
int timerState;
int depth, moveNo;
bool showMoveLong, stop, showSpy;
bool editMode, renderBalls;
int spyLevel;
bool pastePossible, validShown;
enum IPlay { Red = 0, Yellow, Both, None, Nb_IPlays };
IPlay iplay;
int stop_id, back_id, hint_id;
int easy_id, normal_id, hard_id, challange_id, slow_id, level_id;
int render_id;
int yellow_id, red_id, both_id, none_id, iplay_id;
int spy_id, paste_id, edit_id, forward_id, net_id;
TQLabel *validLabel, *ballLabel, *moveLabel, *statusLabel;
TQPixmap warningPix, okPix, redBall, yellowBall, noBall, netPix;
TQPixmap spy0, spy1, spy2, spy3;
Network *net;
int myPort;
TQStrList hosts;
TDEAction *newAction, *stopAction, *backAction, *forwardAction, *hintAction, *pasteAction;
TDEToggleAction *showMenubar, *renderBallsAction, *moveSlowAction,
*showSpyAction, *editAction;
TDESelectAction *levelAction, *iplayAction;
struct Data {
const char *key, *label;
};
enum Level { Easy = 0, Normal, Hard, Challenge, Nb_Levels };
static const Data LEVEL[Nb_Levels];
static const Data IPLAY[AbTop::Nb_IPlays];
#ifdef SPION
Spy* spy;
#endif
};
#endif /* _ABTOP_H_ */
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