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/* ****************************************************************************
This file is part of the game 'KJumpingCube'
Copyright (C) 1998-2000 by Matthias Kiefer
<matthias.kiefer@gmx.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
**************************************************************************** */
#ifndef KCUBEBOXWIDGET_H
#define KCUBEBOXWIDGET_H
#include "cubeboxbase.h"
#include "kcubewidget.h"
#include "brain.h"
#include <tqwidget.h>
class TQGridLayout;
class CubeBox;
class TQPalette;
class TQTimer;
class KConfigBase;
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
*@internal
*/
struct Loop
{
int row;
int column;
bool finished;
};
class KCubeBoxWidget : public TQWidget , public CubeBoxBase<KCubeWidget>
{
Q_OBJECT
TQ_OBJECT
public:
KCubeBoxWidget(const int dim=1,TQWidget *parent=0,const char *name=0);
KCubeBoxWidget(CubeBox& box, TQWidget *parent=0,const char *name=0);
KCubeBoxWidget(const KCubeBoxWidget& box,TQWidget *parent=0,const char *name=0);
virtual ~KCubeBoxWidget();
KCubeBoxWidget& operator= (CubeBox& box);
KCubeBoxWidget& operator= ( const KCubeBoxWidget& box);
/**
* reset cubebox for a new game
*/
void reset();
/** undo last move */
void undo();
/**
* set colors that are used to show owners of the cubes
*
* @param forWhom for which player the color should be set
* @param color color for player one
*/
void setColor(Player forWhom,TQPalette color);
/**
* sets number of Cubes in a row/column to 'size'.
*/
virtual void setDim(int dim);
/**
* sets player 'player' as computer or human
*
* @param player
* @param flag: true for computer, false for human
*/
void setComputerplayer(Player player,bool flag);
/** returns current skill, according to Prefs::EnumSkill */
int skill() const;
/** returns true if player 'player' is a computerPlayer */
bool isComputer(Player player) const;
/** returns true if CubeBox is doing a move or getting a hint */
bool isActive() const;
bool isMoving() const;
/** returns current Color for Player ´forWhom´ */
TQPalette color(Player forWhom);
/**
* checks if 'player' is a computerplayer an computes next move if TRUE
*/
void checkComputerplayer(Player player);
inline void saveGame(KConfigBase *c) { saveProperties(c); }
inline void restoreGame(KConfigBase *c) { readProperties(c); }
public slots:
/** stops all activities like getting a hint or doing a move */
void stopActivities();
/**
* computes a possibility to move and shows it by highlightning
* this cube
*/
void getHint();
void loadSettings();
signals:
void playerChanged(int newPlayer);
void playerWon(int player);
void startedMoving();
void startedThinking();
void stoppedMoving();
void stoppedThinking();
protected:
virtual TQSize tqsizeHint() const;
virtual void deleteCubes();
virtual void initCubes();
void saveProperties(KConfigBase *);
void readProperties(KConfigBase *);
protected slots:
/** sets the cursor to an waitcursor */
void setWaitCursor();
/** restores the original cursor */
void setNormalCursor();
private:
void init();
TQGridLayout *tqlayout;
CubeBox *undoBox;
Brain brain;
TQTimer *moveTimer;
int moveDelay;
Loop loop;
/** */
void startLoop();
/** */
void stopLoop();
Player changePlayer();
bool hasPlayerWon(Player player);
bool computerPlOne;
bool computerPlTwo;
/**
* increases the cube at row 'row' and column 'column' ,
* and starts the Loop for checking the playingfield
*/
void doMove(int row,int column);
void increaseNeighbours(KCubeBoxWidget::Player forWhom,int row,int column);
private slots:
void nextLoopStep();
/**
* checks if cube at ['row','column'] is clickable by the current player.
* if true, it increases this cube and checks the playingfield
*/
bool checkClick(int row,int column,bool isClick);
/** turns off blinking, if an other cube is clicked */
void stopHint();
};
#endif // KCUBEBOXWIDGET_H
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