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#ifndef _TILE_SET_H_
#define _TILE_SET_H_
#include <qbitmap.h>
class Tileset {
public:
Tileset(bool scaled=false);
~Tileset();
bool loadTileset(const QString &filesetPath, const bool isPreview = false);
QRgb *createTile(short x, short y, QRgb *dst, QImage &src , QRgb *face);
QRgb *copyTileImage(short tileX, short tileY, QRgb *to, QImage &from);
void setScaled(bool sc) {isScaled = sc; divisor = (sc) ? 2 : 1;}
QRgb *tile(short tnum);
QRgb *selectedTile(short tnum);
short width() {return w/divisor;}
short height() {return h/divisor;}
short shadowSize() {return ss/divisor;}
short size() {return s;}
short qWidth() {return qw/divisor;}
short qHeight() {return qh/divisor;}
QPixmap *selectedPixmaps(int num) {
if (!isScaled)
return &(selectedPix[num]);
else
return &(selectedMiniPix[num]);
}
QPixmap *unselectedPixmaps(int num) {
if (!isScaled)
return &(unselectedPix[num]);
else
return &(unselectedMiniPix[num]);
}
QPixmap *selectedShadowPixmaps(int num) {
if (!isScaled)
return &(selectedShadowPix[num]);
else
return &(selectedShadowMiniPix[num]);
}
QPixmap *unselectedShadowPixmaps(int num) {
if (!isScaled)
return &(unselectedShadowPix[num]);
else
return &(unselectedShadowMiniPix[num]);
}
protected:
enum { maxTiles=45 };
void createPixmap(QRgb *src, QPixmap &dest, bool scale, bool shadow);
private:
QBitmap maskBits; // xbm mask for the tile
QBitmap maskBitsMini; // xbm mask for the tile
QRgb* tiles; // Buffer containing all tiles (unselected glyphs)
QRgb* selectedTiles; // Buffer containing all tiles (selected glyphs)
// in version 0.5 we have moved ftom using images and calculating
// masks etc, to using pixmaps and letting the blt do the hard work,
// in hardware.
QPixmap selectedPix[maxTiles]; // selected tiles
QPixmap unselectedPix[maxTiles]; // unselected tiles
QPixmap selectedMiniPix[maxTiles]; // selected tiles
QPixmap unselectedMiniPix[maxTiles]; // unselected tiles
QPixmap selectedShadowPix[maxTiles]; // selected tiles as above in shadow
QPixmap unselectedShadowPix[maxTiles]; // unselected tiles
QPixmap selectedShadowMiniPix[maxTiles]; // selected tiles
QPixmap unselectedShadowMiniPix[maxTiles]; // unselected tiles
QRgb* selectedFace; // The tile background face for a selected tile
QRgb* unselectedFace;// The tile background face for an unselected tile
QRgb tr; // transparenct color for tile bg
short ss; // left/bottom shadow width
short bs; // width of the border around a tile
short w; // tile width ( +border +shadow)
short h; // tile height ( +border +shadow)
short qw; // quarter tile width used in 3d rendering
short qh; // quarter tile height used in 3d rendering
short s; // buffer size for tile (width*height)
QString filename; // cache the last file loaded to save reloading it
bool isScaled;
int divisor;
};
#endif
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