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#include <tqcanvas.h>
#include <tdeconfig.h>
#include "game.h"
#include "canvasitem.h"
TQCanvasRectangle *CanvasItem::onVStrut()
{
TQCanvasItem *qthis = dynamic_cast<TQCanvasItem *>(this);
if (!qthis)
return 0;
TQCanvasItemList l = qthis->collisions(true);
l.sort();
bool aboveVStrut = false;
CanvasItem *item = 0;
TQCanvasItem *qitem = 0;
for (TQCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it)
{
item = dynamic_cast<CanvasItem *>(*it);
if (item)
{
qitem = *it;
if (item->vStrut())
{
//kdDebug(12007) << "above vstrut\n";
aboveVStrut = true;
break;
}
}
}
TQCanvasRectangle *ritem = dynamic_cast<TQCanvasRectangle *>(qitem);
return aboveVStrut && ritem? ritem : 0;
}
void CanvasItem::save(TDEConfig *cfg)
{
cfg->writeEntry("dummykey", true);
}
void CanvasItem::playSound(TQString file, double vol)
{
if (game)
game->playSound(file, vol);
}
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