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#ifndef _MAIN_WIN_H
#define _MAIN_WIN_H
#include <kmainwindow.h>
#include "gameboard.h"
class ConquestMap;
class PlanetStatusTable;
class MainWindow : public TDEMainWindow
{
Q_OBJECT
public:
MainWindow();
~MainWindow();
protected:
void setupTDEAction();
void setupGameBoard();
private:
GameBoard *gameBoard;
TDEAction *endAction, *measureAction, *standingAction, *fleetAction;
private slots:
void gameStateChange( GameState );
};
#endif
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