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#ifndef _KINGS_H_
#define _KINGS_H_
#include "freecell.h"
class Pile;
class Deck;
class KMainWindow;
class Kings : public FreecellBase {
Q_OBJECT
TQ_OBJECT
public:
Kings( KMainWindow* parent=0, const char* name=0);
virtual bool isGameLost() const;
public slots:
virtual void deal();
virtual void demo();
};
#endif
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