summaryrefslogtreecommitdiffstats
path: root/kpat/mod3.h
blob: 60b9172abc5b44947a482edfe82b8cb3c873c3c1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
/*---------------------------------------------------------------------------

  mod3.cpp  implements a patience card game

     Copyright (C) 1997  Rodolfo Borges

 * Permission to use, copy, modify, and distribute this software and its
 * documentation for any purpose and without fee is hereby granted,
 * provided that the above copyright notice appear in all copies and that
 * both that copyright notice and this permission notice appear in
 * supporting documentation.
 *
 * This file is provided AS IS with no warranties of any kind.  The author
 * shall have no liability with respect to the infringement of copyrights,
 * trade secrets or any patents by this file or any part thereof.  In no
 * event will the author be liable for any lost revenue or profits or
 * other special, indirect and consequential damages.

 (I don't know a name for this one, if you do, please tell me.)

---------------------------------------------------------------------------*/

#ifndef _MOD3_H_
#define _MOD3_H_

#include "dealer.h"

class Mod3 : public Dealer
{
    Q_OBJECT
  TQ_OBJECT

public:
    Mod3( KMainWindow* parent=0, const char* name=0);

    void deal();

    virtual void restart();
    virtual bool isGameLost() const;
    virtual bool startAutoDrop();

public slots:
    void deckClicked(Card *c);

protected:
    virtual Card *demoNewCards();

private: // functions
    virtual bool checkAdd( int checkIndex, const Pile *c1, const CardList& c2) const;
    virtual bool checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const;

    void         dealRow(int row);

private:
    Deck  *deck;

    Pile  *stack[4][8];
    Pile  *aces;
};

#endif

//-------------------------------------------------------------------------//