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#include "pile.h"
#include "dealer.h"
#include <kdebug.h>
#include <qpainter.h>
#include "cardmaps.h"
#include <assert.h>
#include "speeds.h"
const int Pile::RTTI = 1002;
const int Pile::Default = 0x0000;
const int Pile::disallow = 0x0001;
const int Pile::several = 0x0002; // default: move one card
// Add-flags
const int Pile::addSpread = 0x0100;
// Remove-flags
const int Pile::autoTurnTop = 0x0200;
const int Pile::wholeColumn = 0x0400;
Pile::Pile( int _index, Dealer* _dealer)
: QCanvasRectangle( _dealer->canvas() ),
m_dealer(_dealer),
m_atype(Custom),
m_rtype(Custom),
myIndex(_index),
_target(false)
{
// Make the patience aware of this pile.
dealer()->addPile(this);
QCanvasRectangle::setVisible(true); // default
_checkIndex = -1;
m_addFlags = 0;
m_removeFlags = 0;
setBrush(Qt::black);
setPen(QPen(Qt::black));
setZ(0);
initSizes();
}
void Pile::initSizes()
{
setSpread( cardMap::CARDY() / 5 + 1 );
setHSpread( cardMap::CARDX() / 9 + 1 );
setDSpread( cardMap::CARDY() / 8 );
setSize( cardMap::CARDX(), cardMap::CARDY() );
}
void Pile::setType(PileType type)
{
setAddType(type);
setRemoveType(type);
}
void Pile::setAddType(PileType _type)
{
m_atype = _type;
switch (_type) {
case Custom:
case FreeCell:
break;
case KlondikeTarget:
setTarget(true);
break;
case KlondikeStore:
case GypsyStore:
case FreecellStore:
setAddFlags(Pile::addSpread | Pile::several);
break;
}
}
void Pile::setRemoveType(PileType _type)
{
m_rtype = _type;
switch (_type) {
case Custom:
break;
case KlondikeTarget:
setRemoveFlags(Pile::disallow);
break;
case KlondikeStore:
case GypsyStore:
case FreeCell:
break;
case FreecellStore:
setRemoveFlags(Pile::several | Pile::autoTurnTop);
break;
}
}
Pile::~Pile()
{
dealer()->removePile(this);
for (CardList::Iterator it = m_cards.begin(); it != m_cards.end(); ++it)
{
if ((*it)->source() != this) {
int i = -13;
if ((*it)->source())
i = (*it)->source()->index();
kdDebug(11111) << "pile doesn't match " << index() << " - " << i << endl;
}
(*it)->setSource(0);
}
}
void Pile::resetCache()
{
cache.resize(0, 0);
cache_selected.resize(0, 0);
}
void Pile::drawShape ( QPainter & painter )
{
if (isSelected()) {
if (cache.isNull())
dealer()->drawPile(cache, this, false);
painter.drawPixmap(int(x()), int(y()), cache);
} else {
if (cache_selected.isNull())
dealer()->drawPile(cache_selected, this, true);
painter.drawPixmap(int(x()), int(y()), cache_selected);
}
}
bool Pile::legalAdd( const CardList& _cards ) const
{
if ( m_addFlags & disallow )
return false;
if ( !( m_addFlags & several ) && _cards.count() > 1 )
return false;
// getHint removes cards without turning, so it could be it
// checks later if cards can be added to a face down card
if (top() && !top()->realFace())
return false;
switch (addType()) {
case Custom:
return dealer()->checkAdd( checkIndex(), this, _cards );
break;
case KlondikeTarget:
return add_klondikeTarget(_cards);
break;
case FreecellStore:
case KlondikeStore:
return add_klondikeStore(_cards);
break;
case GypsyStore:
return add_gypsyStore(_cards);
break;
case FreeCell:
return add_freeCell(_cards);
}
return false;
}
bool Pile::legalRemove(const Card *c) const
{
if ( m_removeFlags & disallow ) {
return false;
}
if ( !( m_removeFlags & several ) && top() != c)
return false;
switch (removeType()) {
case Custom:
return dealer()->checkRemove( checkIndex(), this, c);
break;
case KlondikeTarget:
case GypsyStore:
case KlondikeStore:
break;
case FreecellStore:
return remove_freecellStore(c);
break;
case FreeCell:
return (top() == c);
break;
}
return true;
}
void Pile::setVisible(bool vis)
{
QCanvasRectangle::setVisible(vis);
dealer()->enlargeCanvas(this);
for (CardList::Iterator it = m_cards.begin(); it != m_cards.end(); ++it)
{
(*it)->setVisible(vis);
dealer()->enlargeCanvas(*it);
}
}
void Pile::moveBy(double dx, double dy)
{
QCanvasRectangle::moveBy(dx, dy);
dealer()->enlargeCanvas(this);
for (CardList::Iterator it = m_cards.begin(); it != m_cards.end(); ++it)
{
(*it)->moveBy(dx, dy);
dealer()->enlargeCanvas(*it);
}
}
int Pile::indexOf(const Card *c) const
{
assert(c->source() == this);
return m_cards.findIndex(const_cast<Card*>(c)); // the list is of non-const cards
}
Card *Pile::at(int index) const
{
if (index < 0 || index >= int(m_cards.count()))
return 0;
return *m_cards.at(index);
}
// Return the top card of this pile.
//
Card *Pile::top() const
{
if (m_cards.isEmpty())
return 0;
return m_cards.last();
}
void Pile::clear()
{
for (CardList::Iterator it = m_cards.begin(); it != m_cards.end(); ++it)
{
(*it)->setSource(0);
}
m_cards.clear();
}
void Pile::add( Card *_card, int index)
{
if (_card->source() == this)
return;
Pile *source = _card->source();
if (source) {
_card->setTakenDown(source->target() && !target());
source->remove(_card);
}
_card->setSource(this);
if (index == -1)
m_cards.append(_card);
else {
while (m_cards.count() <= uint(index))
m_cards.append(0);
assert(m_cards[index] == 0);
m_cards[index] = _card;
}
}
// Return the number of pixels in x and y that the card should be
// offset from the start position of the pile.
//
// Note: Default is to only have vertical spread (Y direction).
QSize Pile::cardOffset( bool _spread, bool _facedown, const Card *before) const
{
if (_spread) {
if (_facedown)
return QSize(0, dspread());
else {
if (before && !before->isFaceUp())
return QSize(0, dspread());
else
return QSize(0, spread());
}
}
return QSize(0, 0);
}
/* override cardtype (for initial deal ) */
void Pile::add( Card* _card, bool _facedown, bool _spread )
{
if (!_card)
return;
// The top card
Card *t = top();
// If this pile is visible, then also show the card.
if (isVisible())
_card->show();
else
_card->hide();
_card->turn( !_facedown );
QSize offset = cardOffset(_spread, _facedown, t);
int x2, y2, z2;
if (t) {
x2 = int(t->realX() + offset.width());
y2 = int(t->realY() + offset.height());
z2 = int(t->realZ() + 1);
} else {
x2 = int(x());
y2 = int(y());
z2 = int(z() + 1);
}
add(_card);
if (_facedown || !isVisible()) {
_card->move( x2, y2 );
_card->setZ( z2 );
} else {
_card->moveTo(x2, y2, z2, STEPS_INITIALDEAL);
}
dealer()->enlargeCanvas(_card);
}
void Pile::remove(Card *c)
{
assert(m_cards.contains(c));
m_cards.remove(c);
}
void Pile::hideCards( const CardList & cards )
{
for (CardList::ConstIterator it = cards.begin(); it != cards.end(); ++it)
m_cards.remove(*it);
}
void Pile::unhideCards( const CardList & cards )
{
for (CardList::ConstIterator it = cards.begin(); it != cards.end(); ++it)
m_cards.append(*it);
}
CardList Pile::cardPressed(Card *c)
{
CardList result;
if (!legalRemove(c))
return result;
int below = -1;
if (!c->isFaceUp())
return result;
for (CardList::Iterator it = m_cards.begin(); it != m_cards.end(); ++it)
{
if (c == *it) {
below = 0;
}
if (below >= 0) {
(*it)->setAnimated(false);
(*it)->setZ(128 + below);
below++;
result.append(*it);
}
}
return result;
}
void Pile::moveCards(CardList &cl, Pile *to)
{
if (!cl.count())
return;
for (CardList::Iterator it = cl.begin(); it != cl.end(); ++it)
to->add(*it);
if (m_removeFlags & autoTurnTop && top()) {
Card *t = top();
if (!t->isFaceUp()) {
t->flipTo(int(t->x()), int(t->y()), 8);
canvas()->update();
}
}
to->moveCardsBack(cl, false);
}
void Pile::moveCardsBack(CardList &cl, bool anim)
{
if (!cl.count())
return;
Card *c = cl.first();
Card *before = 0;
QSize off;
int steps = STEPS_MOVEBACK;
if (!anim)
steps = 0;
for (CardList::Iterator it = m_cards.begin(); it != m_cards.end(); ++it)
{
if (c == *it) {
if (before) {
off = cardOffset(m_addFlags & Pile::addSpread, false, before);
c->moveTo( before->realX() + off.width(),
before->realY() + off.height(),
before->realZ() + 1, steps);
dealer()->enlargeCanvas(c);
}
else {
c->moveTo( int(x()), int(y()), int(z()) + 1, steps);
}
break;
} else
before = *it;
}
before = c;
CardList::Iterator it = cl.begin(); // == c
++it;
off = cardOffset(m_addFlags & Pile::addSpread, false, 0);
for (; it != cl.end(); ++it)
{
(*it)->moveTo( before->realX() + off.width(),
before->realY() + off.height(),
before->realZ() + 1, steps);
dealer()->enlargeCanvas(*it);
before = *it;
}
}
bool Pile::cardClicked(Card *c)
{
emit clicked(c);
return false;
}
bool Pile::cardDblClicked(Card *c)
{
emit dblClicked(c);
return false;
}
#include "pile.moc"
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