1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
|
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
// QT includes
#include <tqdir.h>
#include <tqlayout.h>
// KDE includes
//#include <kglobal.h>
#include <kdebug.h>
#include <kcarddialog.h>
// own includes
#include "defines.h"
#include "poker.h"
#include "kpaint.h"
// ================================================================
// class CardImages
TQPixmap *CardImages::m_cardPixmaps;
TQPixmap *CardImages::m_deck;
CardImages::CardImages(TQWidget* parent, const char* name)
: TQWidget(parent, name)
{
m_cardPixmaps = new TQPixmap[numCards];
m_deck = new TQPixmap;
// Hide the window.
// FIXME: Why is this a TQWidget?
hide();
// loadCards();
}
CardImages::~CardImages()
{
delete[] m_cardPixmaps;
delete m_deck;
}
TQPixmap *
CardImages::getCardImage(int card) const
{
if (card == 0)
return m_deck;
else
return &m_cardPixmaps[card-1];
}
// Load all the card images from the directory 'cardDir'.
void
CardImages::loadCards(TQString cardDir)
{
for (int i = 0; i < numCards; i++) {
TQString card = KCardDialog::getCardPath(cardDir, i + 1);
if (card.isEmpty() || !m_cardPixmaps[i].load(card)) {
if (!card.isEmpty())
kdWarning() << "Could not load " << card << " trying default" << endl;
card = KCardDialog::getCardPath(KCardDialog::getDefaultCardDir(), i+1);
if (!m_cardPixmaps[i].load(card)) {
kdError() << "Could not load " << card << endl;
}
}
}
}
// Load the backside of the card deck from the file name in 'path'.
void
CardImages::loadDeck(TQString path)
{
if (!m_deck->load(path)) {
kdWarning() << "Could not load deck - loading default deck" << endl;
path = KCardDialog::getDefaultDeck();
if (!m_deck->load(path))
kdError() << "Could not load deck" << endl;
}
}
// ================================================================
// class CardWidget
extern CardImages *cardImages;
CardWidget::CardWidget( TQWidget *parent, const char *name )
: TQPushButton( parent, name )
{
m_held = false;
setBackgroundMode( NoBackground ); // disables flickering
connect(this, TQT_SIGNAL(clicked()), this, TQT_SLOT(ownClick()));
setFixedSize(cardWidth, cardHeight);
}
void CardWidget::paintCard(int cardType)
{
// Remap the card from the natural poker card values to the names
// used by the card decks in KDE.
//
// FIXME: This is an ugly hack. The correct way would be to add a
// method paintCard(CardValue card), but that will have to
// wait until we break out the card stuff to its own file so
// that there is something to include.
int card;
int rank;
int suit;
if (cardType == 0)
card = 0;
else {
suit = (cardType - 1) % 4;
rank = (cardType - 1) / 4;
rank = 12 - rank; // ace-two --> two-ace
switch (suit) {
case 0: break; // Clubs
case 1: suit = 3; break; // Diamonds
case 2: suit = 1; break; // Spades
case 3: suit = 2; break; // Hearts
}
card = rank * 4 + suit + 1;
}
// Select the pixmap to use.
#if 0
if (card == 0) {
m_pm = &cardImage->m_deck;
} else {
m_pm = &cardImage->m_cardPixmaps[card-1];
}
#else
m_pm = cardImages->getCardImage(card);
#endif
// Set the pixmap in the TQPushButton that we inherit from.
if ( m_pm->size() != TQSize( 0, 0 ) ) { // is an image loaded?
setPixmap(*m_pm);
}
}
void CardWidget::repaintDeck()
{
setPixmap(*m_pm);
setFixedSize(cardImages->getWidth(), cardImages->getHeight());
((TQWidget*) parent())->tqlayout()->tqinvalidate();
((TQWidget*) parent())->setFixedSize( ((TQWidget*) parent())->tqsizeHint());
}
/* Emit the pClicked signal.
*/
void CardWidget::ownClick()
{
emit pClicked(this);
}
bool CardWidget::getHeld()
{
return m_held;
}
void CardWidget::setHeld(bool newheld)
{
m_held = newheld;
}
bool CardWidget::toggleHeld()
{
m_held = !m_held;
return m_held;
}
#include "kpaint.moc"
|