1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
|
/* Yo Emacs, this is -*- C++ -*-
*******************************************************************
*******************************************************************
*
*
* KREVERSI
*
*
*******************************************************************
*
* A Reversi (or sometimes called Othello) game
*
*******************************************************************
*
* created 1997 by Mario Weilguni <mweilguni@sime.com>
*
*******************************************************************
*
* This file is part of the KDE project "KREVERSI"
*
* KREVERSI is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KREVERSI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KREVERSI; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************
*/
#include <unistd.h>
#include <tqlayout.h>
#include <tqlabel.h>
#include <tqlistbox.h>
#include <kapplication.h>
#include <kdebug.h>
#include <kconfig.h>
#include <kstandarddirs.h>
#include <kstatusbar.h>
#include <klocale.h>
#include <kmessagebox.h>
#include <kaction.h>
#include <kstdgameaction.h>
#include <kkeydialog.h>
#include <kconfigdialog.h>
#include <knotifyclient.h>
#include <knotifydialog.h>
#include <kexthighscore.h>
#include "Score.h"
#include "kreversi.h"
// Automatically generated headers
#include "prefs.h"
#include "settings.h"
#include "kreversi.moc"
// ================================================================
// class KReversi
#ifndef PICDATA
#define PICDATA(x) \
KGlobal::dirs()->findResource("appdata", TQString("pics/") + x)
#endif
KReversi::KReversi()
: KZoomMainWindow(10, 300, 5, "kreversi"),
m_gameOver(false)
{
TQWidget *w;
TQGridLayout *top;
KNotifyClient::startDaemon();
// The game.
m_game = new QReversiGame();
m_cheating = false;
m_gameOver = false;
m_humanColor = Black;
// The Engine
m_engine = new Engine();
setStrength(1);
// The visual stuff
w = new TQWidget(this);
setCentralWidget(w);
top = new TQGridLayout(w, 2, 2);
// The reversi game view.
m_gameView = new QReversiGameView(w, m_game);
top->addMultiCellWidget(m_gameView, 0, 1, 0, 0);
// Populate the GUI.
createKActions();
addWidget(m_gameView);
// Connect the signals from the game with slots of the view
//
// The only part of the view that is left in this class is the
// indicator of whose turn it is in the status bar. The rest is
// in the game view.
connect(m_game, TQT_SIGNAL(sig_newGame()), TQT_TQOBJECT(this), TQT_SLOT(showTurn()));
connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)),
TQT_TQOBJECT(this), TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn().
connect(m_game, TQT_SIGNAL(sig_update()), TQT_TQOBJECT(this), TQT_SLOT(showTurn()));
connect(m_game, TQT_SIGNAL(sig_gameOver()), TQT_TQOBJECT(this), TQT_SLOT(slotGameOver()));
// Signal that is sent when the user clicks on the board.
connect(m_gameView, TQT_SIGNAL(signalSquareClicked(int, int)),
TQT_TQOBJECT(this), TQT_SLOT(slotSquareClicked(int, int)));
loadSettings();
setupGUI();
init("popup");
m_gameView->start();
slotNewGame();
}
KReversi::~KReversi()
{
delete m_game;
delete m_engine;
}
// Create all KActions used in KReversi.
//
void KReversi::createKActions()
{
// Standard Game Actions.
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(slotNewGame()), actionCollection(),
"game_new");
KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(slotOpenGame()), actionCollection());
KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(slotSave()), actionCollection());
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(slotHint()), actionCollection(),
"game_hint");
KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(slotUndo()), actionCollection(),
"game_undo");
// Non-standard Game Actions: Stop, Continue, Switch sides
stopAction = new KAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape,
TQT_TQOBJECT(this), TQT_SLOT(slotInterrupt()), actionCollection(),
"game_stop");
continueAction = new KAction(i18n("&Continue Thinking"), "reload", 0,
TQT_TQOBJECT(this), TQT_SLOT(slotContinue()), actionCollection(),
"game_continue");
new KAction(i18n("S&witch Sides"), 0, 0,
TQT_TQOBJECT(this), TQT_SLOT(slotSwitchSides()), actionCollection(),
"game_switch_sides");
// Some more standard game actions: Highscores, Settings.
KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScoreDialog()), actionCollection());
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotEditSettings()), actionCollection());
// Actions for the view(s).
showLastMoveAction = new KToggleAction(i18n("Show Last Move"), "lastmoves", 0,
TQT_TQOBJECT(this), TQT_SLOT(slotShowLastMove()),
actionCollection(),
"show_last_move");
showLegalMovesAction = new KToggleAction(i18n("Show Legal Moves"), "legalmoves", 0,
TQT_TQOBJECT(this), TQT_SLOT(slotShowLegalMoves()),
actionCollection(),
"show_legal_moves");
}
// ----------------------------------------------------------------
// Methods for the engine
// Set the strength for the engine. We keep track of the lowest
// strength that was used during a game and if the user wins, this is
// the strength that we will store in the highscore file.
void KReversi::setStrength(uint strength)
{
// FIXME: 7 should be MAXSTRENGTH or something similar.
Q_ASSERT( 1 <= strength && strength <= 7 );
strength = TQMAX(TQMIN(strength, 7), 1);
m_engine->setStrength(strength);
if (m_lowestStrength < strength)
m_lowestStrength = strength;
KExtHighscore::setGameType(m_lowestStrength-1);
}
// ----------------------------------------------------------------
// Slots for KActions
// A slot that is called when the user wants a new game.
//
void KReversi::slotNewGame()
{
// If already playing, ask the player if he wants to abort the old game.
if ( isPlaying() ) {
if (KMessageBox
::warningYesNo(0,
i18n("You are already running an unfinished game. "
"If you abort the old game to start a new one, "
"the old game will be registered as a loss in "
"the highscore file.\n"
"What do you want to do?"),
i18n("Abort Current Game?"),
i18n("Abort Old Game"),
i18n("Continue Old Game")) == KMessageBox::No)
return;
KExtHighscore::submitScore(KExtHighscore::Lost, this);
}
m_gameOver = false;
m_cheating = false;
m_game->newGame();
m_competitiveGame = Prefs::competitiveGameChoice();
m_lowestStrength = strength();
//kdDebug() << "Competitive: " << m_competitiveGame << endl;
// Set the state to waiting for the humans move.
setState(Ready);
// Black always makes first move.
if (m_humanColor == White)
computerMakeMove();
}
// Open an earlier saved game from the config file.
//
// FIXME: Should give a choice to load from an ordinary file (SGF?)
//
void KReversi::slotOpenGame()
{
KConfig *config = kapp->config();
config->setGroup("Savegame");
if (loadGame(config))
Prefs::setSkill(m_engine->strength());
m_gameView->setHumanColor(humanColor());
}
// Save a game to the config file.
//
// FIXME: Should give a choice to save as an ordinary file (SGF?)
//
void KReversi::slotSave()
{
KConfig *config = kapp->config();
config->setGroup("Savegame");
saveGame(config);
KMessageBox::information(this, i18n("Game saved."));
}
void KReversi::slotHint()
{
Move move;
if (state() != Ready)
return;
setState(Thinking);
move = m_engine->computeMove(m_game, m_competitiveGame);
setState(Hint);
m_gameView->showHint(move);
setState(Ready);
}
// Takes back last set of moves
//
void KReversi::slotUndo()
{
if (state() != Ready)
return;
// Can't undo anything if no moves are made.
if (m_game->moveNumber() == 0)
return;
// Undo all moves of the same color as the last one.
Color last_color = m_game->lastMove().color();
while (m_game->moveNumber() != 0
&& last_color == m_game->lastMove().color()) {
m_game->undoMove();
m_gameView->removeMove(m_game->moveNumber());
}
// Take back one more move.
if (m_game->moveNumber() > 0) {
m_game->undoMove();
m_gameView->removeMove(m_game->moveNumber());
// FIXME: Call some method in m_gameView.
m_gameView->setCurrentMove(m_game->moveNumber() - 1);
}
if (m_game->toMove() == computerColor()) {
// Must tqrepaint so that the new move is not shown before the old
// one is removed on the screen.
m_gameView->tqrepaint();
computerMakeMove();
}
else
m_gameView->update();
}
// Interrupt thinking of game engine.
//
void KReversi::slotInterrupt()
{
m_engine->setInterrupt(TRUE);
// Indicate that the computer was interrupted.
showTurn();
}
// Continues a move if it was interrupted earlier.
//
void KReversi::slotContinue()
{
if (interrupted())
computerMakeMove();
}
// Turn on or off showing of legal moves in the board view.
void KReversi::slotShowLastMove()
{
m_gameView->setShowLastMove(showLastMoveAction->isChecked());
}
// Turn on or off showing of legal moves in the board view.
void KReversi::slotShowLegalMoves()
{
m_gameView->setShowLegalMoves(showLegalMovesAction->isChecked());
}
void KReversi::slotSwitchSides()
{
if (state() != Ready)
return;
if (interrupted()) {
KMessageBox::information(this, i18n("You cannot switch sides in the middle of the computer's move."),
i18n("Notice"));
return;
}
// It's ok to change sides before the first move.
if (m_game->moveNumber() != 0) {
int res = KMessageBox::warningContinueCancel(this,
i18n("If you switch side, your score will not be added to the highscores."),
TQString(), TQString(), "switch_side_warning");
if ( res==KMessageBox::Cancel )
return;
m_cheating = true;
}
m_humanColor = opponent(m_humanColor);
// Update the human color in the window.
m_gameView->setHumanColor(m_humanColor);
kapp->processEvents();
computerMakeMove();
}
// ----------------------------------------------------------------
// Slots for the game IO
// Handle mouse clicks.
//
void KReversi::slotSquareClicked(int row, int col)
{
// Can't move when it is the computers turn.
if ( interrupted() ) {
illegalMove();
return;
}
if (state() == Ready)
humanMakeMove(row, col);
else if (state() == Hint) {
m_gameView->quitHint();
setState(Ready);
}
else
illegalMove();
}
// ----------------------------------------------------------------
// Slots for the game view
// Show the move in the move view.
// FIXME: Move this to the gameview.
void KReversi::handleMove(uint /*moveno*/, Move& /*move*/)
{
showTurn();
}
// A slot that is called when it is time to show whose turn it is.
//
void KReversi::showTurn()
{
showTurn(m_game->toMove());
}
void KReversi::showTurn(Color color)
{
// If we are not playing, do nothing.
if (m_gameOver)
return;
if (color == humanColor())
statusBar()->message(i18n("Your turn"));
else if (color == computerColor()) {
TQString message = i18n("Computer's turn");
// We can't use the interrupted() test here since we might be in a
// middle state when called from slotInterrupt().
if (m_state == Thinking)
message += i18n(" (interrupted)");
statusBar()->message(message);
}
else
statusBar()->clear();
}
// A slot that is called when the game ends.
//
void KReversi::slotGameOver()
{
uint black = m_game->score(Black);
uint white = m_game->score(White);
setState(Ready);
if (black > white)
showGameOver(Black);
else if (black < white)
showGameOver(White);
else
showGameOver(Nobody);
showTurn(Nobody);
}
// ----------------------------------------------------------------
// Private methods
// Handle the humans move.
//
void KReversi::humanMakeMove(int row, int col)
{
if (state() != Ready)
return;
Color color = m_game->toMove();
// Create a move from the mouse click and see if it is legal.
// If it is, then make a human move.
Move move(color, col + 1, row + 1);
if (m_game->moveIsLegal(move)) {
// Do the move. The view is automatically updated.
m_game->doMove(move);
if (!m_game->moveIsAtAllPossible()) {
setState(Ready);
slotGameOver();
return;
}
if (color != m_game->toMove())
computerMakeMove();
} else
illegalMove();
}
// Make a computer move.
//
void KReversi::computerMakeMove()
{
MoveList moves;
// Check if the computer can move.
Color color = m_game->toMove();
Color opponent = ::opponent(color);
if (!m_game->moveIsPossible(color))
return;
// Make computer moves until the human can play or until the game is over.
setState(Thinking);
do {
Move move;
if (!m_game->moveIsAtAllPossible()) {
setState(Ready);
slotGameOver();
return;
}
move = m_engine->computeMove(m_game, m_competitiveGame);
if (move.x() == -1) {
setState(Ready);
return;
}
usleep(300000); // Pretend we have to think hard.
// Do the move on the board. The view is automatically updated.
//playSound("click.wav");
m_game->doMove(move);
} while (!m_game->moveIsPossible(opponent));
setState(Ready);
if (!m_game->moveIsAtAllPossible()) {
slotGameOver();
return;
}
}
// Handle an attempt to make an illegal move by the human.
void KReversi::illegalMove()
{
KNotifyClient::event(winId(), "illegal_move", i18n("Illegal move"));
}
// Show things when the game is over.
//
void KReversi::showGameOver(Color color)
{
// If the game already was over, do nothing.
if (m_gameOver)
return;
statusBar()->message(i18n("End of game"));
// Get the scores.
uint human = m_game->score(humanColor());
uint computer = m_game->score(computerColor());
KExtHighscore::Score score;
score.setScore(m_game->score(humanColor()));
// Show the winner in a messagebox.
if ( color == Nobody ) {
KNotifyClient::event(winId(), "draw", i18n("Draw!"));
TQString s = i18n("Game is drawn!\n\nYou : %1\nComputer: %2")
.tqarg(human).tqarg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Draw);
}
else if ( humanColor() == color ) {
KNotifyClient::event(winId(), "won", i18n("Game won!"));
TQString s = i18n("Congratulations, you have won!\n\nYou : %1\nComputer: %2")
.tqarg(human).tqarg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Won);
}
else {
KNotifyClient::event(winId(), "lost", i18n("Game lost!"));
TQString s = i18n("You have lost the game!\n\nYou : %1\nComputer: %2")
.tqarg(human).tqarg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Lost);
}
// Store the result in the highscore file if no cheating was done,
// and only if the game was competitive.
if (!m_cheating && m_competitiveGame) {
KExtHighscore::submitScore(score, this);
}
m_gameOver = true;
}
// Saves the game in the config file.
//
// Only one game at a time can be saved.
//
void KReversi::saveGame(KConfig *config)
{
// Stop thinking.
slotInterrupt();
// Write the data to the config file.
config->writeEntry("State", state());
config->writeEntry("Strength", strength());
config->writeEntry("Competitive", (int) m_competitiveGame);
config->writeEntry("HumanColor", (int) m_humanColor);
// Write the moves of the game to the config object. This object
// saves itself all at once so we don't have to write the moves
// to the file ourselves.
config->writeEntry("NumberOfMoves", m_game->moveNumber());
for (uint i = 0; i < m_game->moveNumber(); i++) {
Move move = m_game->move(i);
TQString moveString;
TQString idx;
moveString.sprintf("%d %d %d", move.x(), move.y(), (int) move.color());
idx.sprintf("Move_%d", i + 1);
config->writeEntry(idx, moveString);
}
// Actually write the data to file.
config->sync();
// Continue with the move if applicable.
slotContinue();
}
// Loads the game. Only one game at a time can be saved.
bool KReversi::loadGame(KConfig *config)
{
slotInterrupt(); // stop thinking
uint nmoves = config->readNumEntry("NumberOfMoves", 0);
if (nmoves==0)
return false;
m_game->newGame();
uint movenumber = 1;
while (nmoves--) {
// Read one move.
TQString idx;
idx.sprintf("Move_%d", movenumber++);
TQStringList s = config->readListEntry(idx, ' ');
uint x = (*s.at(0)).toUInt();
uint y = (*s.at(1)).toUInt();
Color color = (Color)(*s.at(2)).toInt();
Move move(color, x, y);
m_game->doMove(move);
}
m_humanColor = (Color) config->readNumEntry("HumanColor");
m_competitiveGame = (bool) config->readNumEntry("Competitive");
m_gameView->updateBoard(TRUE);
setState(State(config->readNumEntry("State")));
setStrength(config->readNumEntry("Strength", 1));
if (interrupted())
slotContinue();
else {
// Computer makes first move.
if (m_humanColor != m_game->toMove())
computerMakeMove();
}
return true;
}
// ----------------------------------------------------------------
void KReversi::saveProperties(KConfig *c)
{
saveGame(c);
}
void KReversi::readProperties(KConfig *config) {
loadGame(config);
m_gameOver = false;
m_cheating = false; // FIXME: Is this true? It isn't saved.
}
void KReversi::showHighScoreDialog()
{
KExtHighscore::show(this);
}
void KReversi::slotEditSettings()
{
// If we are already editing the settings, then do nothing.
if (KConfigDialog::showDialog("settings"))
return;
KConfigDialog *dialog = new KConfigDialog(this, "settings", Prefs::self(),
KDialogBase::Swallow);
Settings *general = new Settings(0, "General");
dialog->addPage(general, i18n("General"), "package_settings");
connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings()));
dialog->show();
}
void KReversi::configureNotifications()
{
KNotifyDialog::configure(this);
}
void KReversi::loadSettings()
{
m_humanColor = (Color) Prefs::humanColor();
setStrength(Prefs::skill());
// m_competitiveGame is set at the start of a game and can only be
// downgraded during the game, never upgraded.
if ( !Prefs::competitiveGameChoice() )
m_competitiveGame = false;
m_gameView->loadSettings();
// Update the color of the human and the computer.
m_gameView->setHumanColor(humanColor());
}
bool KReversi::isPlaying() const
{
return ( m_game->moveNumber() != 0 && !m_gameOver );
}
void KReversi::setState(State newState)
{
m_state = newState;
if (m_state == Thinking){
kapp->setOverrideCursor(waitCursor);
stopAction->setEnabled(true);
}
else {
kapp->restoreOverrideCursor();
stopAction->setEnabled(false);
}
continueAction->setEnabled(interrupted());
}
bool KReversi::queryExit()
{
if ( isPlaying() )
KExtHighscore::submitScore(KExtHighscore::Lost, this);
return KZoomMainWindow::queryExit();
}
void KReversi::writeZoomSetting(uint zoom)
{
Prefs::setZoom(zoom);
Prefs::writeConfig();
}
uint KReversi::readZoomSetting() const
{
return Prefs::zoom();
}
void KReversi::writeMenubarVisibleSetting(bool visible)
{
Prefs::setMenubarVisible(visible);
Prefs::writeConfig();
}
bool KReversi::menubarVisibleSetting() const
{
return Prefs::menubarVisible();
}
|