1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
|
/* Yo Emacs, this -*- C++ -*-
*******************************************************************
*******************************************************************
*
*
* KREVERSI
*
*
*******************************************************************
*
* A Reversi (or sometimes called Othello) game
*
*******************************************************************
*
* created 1997 by Mario Weilguni <mweilguni@sime.com>
*
*******************************************************************
*
* This file is part of the KDE project "KREVERSI"
*
* KREVERSI is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KREVERSI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KREVERSI; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************
*/
#ifndef KREVERSI_H
#define KREVERSI_H
#include "kzoommainwindow.h"
#include "Score.h"
#include "Game.h"
#include "Engine.h"
//#include "board.h"
#include "qreversigame.h"
#include "qreversigameview.h"
class QLabel;
class KAction;
class KReversi : public KZoomMainWindow
{
Q_OBJECT
public:
enum State { Ready, Thinking, Hint};
KReversi();
~KReversi();
bool isPlaying() const;
// Methods that deal with the game
Color toMove() const { return m_game->toMove(); }
Color humanColor() const { return m_humanColor; }
Color computerColor() const { return opponent(m_humanColor); }
// Methods that deal with the engine.
void setStrength(uint);
uint strength() const { return m_engine->strength(); }
void interrupt() { m_engine->setInterrupt(TRUE); }
bool interrupted() const { return (m_game->toMove() == computerColor()
&& m_state == Ready); }
// State of the program (Hint, Ready, Thinking, etc).
void setState(State);
State state() const { return m_state; }
private:
// Initialisation
void createKActions();
// View functions.
TQString getPlayerName();
virtual void writeZoomSetting(uint zoom);
virtual uint readZoomSetting() const;
virtual void writeMenubarVisibleSetting(bool visible);
virtual bool menubarVisibleSetting() const;
virtual void saveProperties(KConfig *);
virtual void readProperties(KConfig *);
virtual bool queryExit();
private slots:
// Slots for KActions.
void slotNewGame();
void slotOpenGame();
void slotSave();
void slotHint();
void slotUndo();
void slotSwitchSides();
// Interrupt and continue the engines thinking (also KActions).
void slotInterrupt();
void slotContinue();
void slotShowLastMove();
void slotShowLegalMoves();
// Slots for game IO
void slotSquareClicked(int, int);
// Misc slots.
void configureNotifications();
// Some dialogs and other misc stuff.
void showHighScoreDialog();
void slotEditSettings();
void loadSettings();
public slots:
// Slots for the view.
void handleMove(uint moveno, Move &move);
void showTurn();
void showTurn(Color color);
void slotGameOver();
private:
// Private methods
void humanMakeMove(int row, int col);
void computerMakeMove();
void illegalMove();
void showGameOver(Color);
void saveGame(KConfig *);
bool loadGame(KConfig *);
private:
// Some Actions that need to be manipulated.
KAction *stopAction;
KAction *continueAction;
KToggleAction *showLastMoveAction;
KToggleAction *showLegalMovesAction;
// The game itself and game properties
QReversiGame *m_game; // The main document - the game
Color m_humanColor; // The Color of the human player.
bool m_gameOver; // True if the game is over
bool m_cheating; // True if the user has changed sides
uint m_lowestStrength; // Lowest strength during the game.
bool m_competitiveGame;// True if the game has been
// competitive during all moves so far.
State m_state; // Ready, Thinking, Hint
Engine *m_engine; // The AI that creates the computers moves.
// Widgets
QReversiGameView *m_gameView; // The board widget.
};
#endif
|