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/* Yo Emacs, this -*- C++ -*-
*******************************************************************
*******************************************************************
*
*
* KREVERSI
*
*
*******************************************************************
*
* A Reversi (or sometimes called Othello) game
*
*******************************************************************
*
* created 1997 by Mario Weilguni <mweilguni@sime.com>
*
*******************************************************************
*
* This file is part of the KDE project "KREVERSI"
*
* KREVERSI is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KREVERSI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KREVERSI; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************
*/
#include "qreversigame.h"
// ================================================================
// class QReversiGame
QReversiGame::QReversiGame(QObject *parent)
: QObject(parent), Game()
{
}
QReversiGame::~QReversiGame()
{
}
void QReversiGame::newGame()
{
Game::newGame();
emit sig_newGame();
}
bool QReversiGame::doMove(Move move)
{
bool retval = Game::doMove(move);
if (!retval)
return false;
emit sig_move(m_moveNumber, move);
if (!Game::moveIsAtAllPossible())
emit sig_gameOver();
return retval;
}
bool QReversiGame::undoMove()
{
bool retval = Game::undoMove();
// Update all views.
emit sig_update();
return retval;
}
#include "qreversigame.moc"
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