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/* Yo Emacs, this is -*- C++ -*- */
/*
* ksame 0.4 - simple Game
* Copyright (C) 1997,1998 Marcus Kreutzberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef _STONEWIDGET
#define _STONEWIDGET
#include <tqwidget.h>
#include "StoneField.h"
struct StoneSlice;
class StoneWidget : public TQWidget {
Q_OBJECT
TQ_OBJECT
int modified;
// int marked; // # of marked stones
int stones_x, stones_y;
int sizex, sizey;
int field_width, field_height;
TQPtrList<TQPoint> history;
StoneField stonefield;
// picture number of stonemovie
int slice;
StoneSlice **map;
public:
StoneWidget( TQWidget *parent=0, int x=10,int y=10);
~StoneWidget();
unsigned int board();
int score();
int marked();
TQSize size();
int colors();
virtual TQSize tqsizeHint() const;
bool undoPossible() const;
void newGame(unsigned int board, int colors);
void reset();
void unmark();
int undo(int count=1);
// test for game end
bool isGameover();
// if isGameover(): finished with bonus?
bool hasBonus();
// test for unchanged start position
bool isOriginalBoard();
virtual void readProperties(KConfig *conf);
virtual void saveProperties(KConfig *conf);
int count(int color);
protected:
void timerEvent( TQTimerEvent *e );
void paintEvent( TQPaintEvent *e );
void mousePressEvent ( TQMouseEvent *e);
void mouseMoveEvent ( TQMouseEvent *e);
// properties of the stone picture
int stone_width,stone_height; // size of one stone
int maxcolors; // number of different stones (Y direction)
int maxslices; // number of pictures per movie (X direction)
signals:
// A new game begins
void s_newgame();
void s_colors(int colors);
void s_board(int board);
void s_score(int score);
void s_marked(int m);
void s_gameover();
// The stone (x,y) was clicked(removed),
// all neighbor stones disappear without further signals
void s_remove(int x,int y);
void s_sizechanged();
};
#endif // _STONEWIDGET
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