1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
|
/**
* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
* Robert Williams
* Andrew Chant <andrew.chant@utoronto.ca>
* André Luiz dos Santos <andre@netvision.com.br>
* Benjamin Meyer <ben+ksnake@meyerhome.net>
*
* This file is part of the ksnake package
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include <tqrect.h>
#include "board.h"
Pos::Pos(Pos *p, int i, int r) {
_parent = p;
_index = i;
_price = r;
left = right = next = fnext = 0;
inList = false;
}
Pos::~Pos() {
delete fnext;
}
int Pos::index() const {
return(_index);
}
void Pos::setPrice(int p) {
_price = p;
}
int Pos::price() const {
return(_price);
}
void Pos::setParent(Pos *p) {
_parent = p;
}
Pos *Pos::tqparent() const {
return(_parent);
}
Pos *Pos::listNext() {
inList = false;
return(next);
}
void Pos::addBTree(Pos *np) {
// Check direction np is going to.
Pos **p = 0;
if(np->index() < index())
p = &left;
else if(np->index() > index())
p = &right;
else {
qFatal("Repeated nodes on btree should never happens");
}
if(! *p) {
*p = np;
}
else {
(*p)->addBTree(np);
}
}
Pos *Pos::searchBTree(int i) {
if(i == index()) {
return(this);
}
else if(i < index() && left) {
return(left->searchBTree(i));
}
else if(right) {
return(right->searchBTree(i));
}
// Node not found.
return(0);
}
void Pos::addFList(Pos *np) {
np->fnext = fnext;
fnext = np;
}
void Pos::addList(Pos *np) {
if(np->inList)
return; // We're already in list.
np->inList = true;
Pos *p, *n;
for(p = this; p; p = n) {
// Check if the node next to p has a higher price.
n = p->next;
if(! n) {
// The new node go to tail.
np->next = 0;
p->next = np;
return;
}
if(np->price() <= n->price()) {
// Add new node after p.
np->next = p->next;
p->next = np;
return;
}
}
qFatal("Shouldn't reach this point");
}
Board::Board(int s)
:TQMemArray<int> (s)
{
sz = s;
samyIndex = -1;
}
void Board::index(int i)
{
row = i/BoardWidth;
col = i-(row*BoardWidth);
}
bool Board::inBounds(int i)
{
return ( i < 0 || i > sz-1 ? false : true);
}
void Board::set(int i, Square sq)
{
if (inBounds(i))
at(i) = sq;
if(sq == head)
samyIndex = i;
}
TQRect Board::rect(int i)
{
index(i);
return (TQRect(col*BRICKSIZE, row*BRICKSIZE, BRICKSIZE, BRICKSIZE));
}
bool Board::isEmpty(int i)
{
if (inBounds(i))
return (at(i) == empty ? true : false);
return true;
}
bool Board::isBrick(int i)
{
if (inBounds(i))
return (at(i) == brick ? true : false);
return false;
}
bool Board::isApple(int i)
{
if (inBounds(i))
return (at(i) == Apple ? true : false);
return false;
}
bool Board::isHead(int i)
{
if (inBounds(i))
return (at(i) == head ? true : false);
return false;
}
bool Board::isSnake(int i)
{
if (inBounds(i))
return (at(i) == snake ? true : false);
return false;
}
int Board::getNext(int n, int i)
{
index(i);
switch(n)
{
case NW:
return( i >= BoardWidth && col > 0 ? (i-BoardWidth)-1 : OUT);
case N:
return( i >= BoardWidth ? i-BoardWidth : OUT );
case NE:
return( i >= BoardWidth && col < BoardWidth-1 ? (i-BoardWidth)+1 : OUT);
case W:
return(col > 0 ? i-1 : OUT );
case E:
return(col < BoardWidth-1 ? i+1 : OUT );
case SW:
return( row < sz-BoardWidth && col > 0 ? (i+BoardWidth)-1 : OUT);
case S:
return( row < sz-BoardWidth ? i+BoardWidth : OUT );
case SE:
return( row < sz-BoardWidth && col < BoardWidth-1 ? (i+BoardWidth)+1 : OUT);
default:
return OUT;
}
}
int Board::getNextCloseToDumb(int s, int d)
{
if(s == d)
return(-1); // What can I say, we're here! ;o)
int nextSq = getNext(direction(s, d), s);
if(! isEmpty(nextSq))
return(-1);
return(nextSq);
}
int Board::getNextCloseTo(int s, int d, bool diag, int lastIndex)
{
if(s == d)
return(-1); // What can I say, we're here! ;o)
const int firstN = diag ? 4 : 0;
const int lastN = diag ? 8 : 4;
Pos *root = new Pos(0, s, 0), *list = root;
// List of indexes.
for(; list; list = list->listNext()) {
Pos *p;
// Check if current list node is the destination position.
if(list->index() == d) {
// Find first movement after root.
for(; ; list = p) {
p = list->tqparent();
if(p == root) {
// This is our move.
int nextSq = list->index();
delete root;
index(nextSq);
return(nextSq);
}
}
qFatal("Never here");
}
// Make possible moves.
for(int n = firstN; n < lastN; n ++) {
int i = getNext(n, list->index());
int pri = list->price() + 1;
// getNext returned valid place?
if(! inBounds(i) || (! isEmpty(i) && i != d)) {
// Or place is out of map or it's not empty,
// so go to the next possible move.
continue;
}
int pi = list->tqparent() ? list->tqparent()->index() : lastIndex;
if(pi != -1 && direction(pi, list->index()) !=
direction(list->index(), i)) {
pri += 10;
}
// Check if position wasn't processed yet.
if( (p = root->searchBTree(i))) {
// Position already processed.
// Check price of found position with current one.
if(p->price() > pri) {
// We found a cheapear way to reach the same
// place, so let's change the tqparent and price of p.
p->setPrice(list->price() + 1);
p->setParent(list);
list->addList(p);
}
continue;
}
// Create new Pos class instance.
p = new Pos(list, i, pri);
// Add.
list->addList(p);
root->addFList(p);
root->addBTree(p);
}
}
// Solution not found.
delete root;
return(-1);
}
int Board::direction(int s, int d)
{
index(s);
int scol = col, srow = row;
index(d);
if(scol > col) { // Left.
if(srow < row)
return(SW);
else if(srow > row)
return(NW);
else
return(W);
}
else if(scol < col) { // Right.
if(srow < row)
return(SE);
else if(srow > row)
return(NE);
else
return(E);
}
else { // X's the same.
if(srow < row)
return(S);
else
return(N);
}
}
|